Mes or Rit?
kainmodious
hello all
i was just wondering what would be better to make a mesmer or a rit? i have a toon of all the other races and was looking for a new toon to create.
I was wondering which one was more complicated or challenging to play and why.
thank you for your input and recommendations
Kain Modious
i was just wondering what would be better to make a mesmer or a rit? i have a toon of all the other races and was looking for a new toon to create.
I was wondering which one was more complicated or challenging to play and why.
thank you for your input and recommendations
Kain Modious
Fishmonger
My reccomendation would be rit. Although mesmers are very fun to play (my 2nd favorite prof), their utility is limited in PvE. 330 rits are one of the most popular farming builds out right now, not to mention you can do many other things. IMHO, rits are just more useful at this point
Coloneh
rit is the viable one. mesmers have a useless primary attribute
Chik N Nuggets
Rit..
12 chars
12 chars
Stormlord Alex
The Mesmer would be more complicated and challenging - essentially, you'll be doing a hell of a lot less for your team as a Mes than as a Rit, so your party will be weaker overall.
RhanoctJocosa
mesmer if you want to get better at the game.
rt if you dont care/like being a bitch
rt if you dont care/like being a bitch
Draginvry
Quote:
Originally Posted by RhanoctJocosa
mesmer if you want to get better at the game.
Quoted for Truth.
Coloneh
Quote:
Originally Posted by RhanoctJocosa
mesmer if you want to get better at the game.
quoted for not making any sense
playing some sort of monk might make you better at the game... mesmer just gives you the illusion that as long as you are pressing buttons you are helping your team.
playing some sort of monk might make you better at the game... mesmer just gives you the illusion that as long as you are pressing buttons you are helping your team.
Tyla
Quote:
Originally Posted by Coloneh
playing some sort of monk might make you better at the game... mesmer just gives you the illusion that as long as you are pressing buttons you are helping your team.
Quoted for not making sense.
Mesmer's are weaker in PvE, but for PvP they are....I LOVE THEM! A good mesmer can screw up a good monk's day.
Rit if you want to see numbers fly from Ancestor's Rage & Splinter Weapon, although I think Ancestor's will probably get nerfed soon....
Mesmer's are weaker in PvE, but for PvP they are....I LOVE THEM! A good mesmer can screw up a good monk's day.
Rit if you want to see numbers fly from Ancestor's Rage & Splinter Weapon, although I think Ancestor's will probably get nerfed soon....
Trylo
lulz @ coloneh not understanding mesmers... interrupting a rodgorts just saved your team 300+ damage and made the ele lose 25+ energy... even in PvE thats a good idea
anyways: I have both a rit and mes in pve and i generally like playing the rit more just because of the vastly different builds they can play. you can pretty much try out any melee class with [skill]Spirit's Strength[/skill] and ghostforge insignias. splinter barraging/volley is just plain fun. support heal with a splinter thrown on can also make you a very useful character.
if you havent noticed yet... try the rit. if you dont like it for some odd reason try mesmer. its pretty fun to load up with 3 or 4 interrupts and tab around the enemy lines stopping spells
anyways: I have both a rit and mes in pve and i generally like playing the rit more just because of the vastly different builds they can play. you can pretty much try out any melee class with [skill]Spirit's Strength[/skill] and ghostforge insignias. splinter barraging/volley is just plain fun. support heal with a splinter thrown on can also make you a very useful character.
if you havent noticed yet... try the rit. if you dont like it for some odd reason try mesmer. its pretty fun to load up with 3 or 4 interrupts and tab around the enemy lines stopping spells
Coloneh
Quote:
Originally Posted by Trylo
lulz @ coloneh not understanding mesmers... interrupting a rodgorts just saved your team 300+ damage and made the ele lose 25+ energy... even in PvE thats a good idea
no its not. killing it is a good idea, you can pretty easily drop a target thats standing still casting a spell. besides BHA rangers interrupt everything better.
and im not talking about PvP here at all, but mesmers are sub-par in PvE. thats not to say they are useless, they are just less useful than every other profession. they can interrupt, but rangers can do it better. they can hex, but necros can do it better. they can nuke, but eles can do it better... the list goes on.
mesmers can DO plenty of things, but they really arent very good at anything.
they do look nice though, which is enough reason for some people to play them in PvE
and if you want to argue, name one mesmer build that does anything better than another profession could do it.
and im not talking about PvP here at all, but mesmers are sub-par in PvE. thats not to say they are useless, they are just less useful than every other profession. they can interrupt, but rangers can do it better. they can hex, but necros can do it better. they can nuke, but eles can do it better... the list goes on.
mesmers can DO plenty of things, but they really arent very good at anything.
they do look nice though, which is enough reason for some people to play them in PvE
and if you want to argue, name one mesmer build that does anything better than another profession could do it.
RavagerOfDreams
Quote:
Originally Posted by Coloneh
mesmers can DO plenty of things, but they really arent very good at anything.
to name a few...
interrupting
making monks pull there hair out due to excessive diversion/shame use
making me pull my hair out for excessive clumsiness/ineptitude spamming
stripping enchants - shatter enchantment makes spirit bond go boom
i dunno just generally f@#$ing up everyone's builds?
o and btw your going to need a flame retardant suit for the imminent flaming you are about to get for the mesmer hate
interrupting
making monks pull there hair out due to excessive diversion/shame use
making me pull my hair out for excessive clumsiness/ineptitude spamming
stripping enchants - shatter enchantment makes spirit bond go boom
i dunno just generally f@#$ing up everyone's builds?
o and btw your going to need a flame retardant suit for the imminent flaming you are about to get for the mesmer hate
Yuhe Ji
I prefer the rit, though that's probably simply because I don't have a mesmer. I set up Gwen with an caster shutdown build though and it works wonders so mesmers definitely have a place in PvE. Just haven't seen too many good mesmers recently. The ritualist is a lot of fun to play, because rits can do so many different things. They are great at farming, and can be set up to heal or do damage.
Marty Silverblade
Personally I'd take the Rit. Everything the Mesmer is good for is beaten by the AI (take a Mes hero), except for one or two things.
Coloneh
Quote:
Originally Posted by RavagerOfDreams
Quote: making monks pull there hair out due to excessive diversion/shame use rangers do it better
Quote:
Quote:
Wiki makes you better at PvE.
stripping enchants - shatter enchantment makes spirit bond go boom
necros do it better Quote:
Quote:
|
Say it with me - WIKI!
Quote:
Quote:
when eles got fast casting and necros got soul reaping.
Originally Posted by Coloneh
and im not talking about PvP here at all
Finally a guy that gets it. This person just can't stop failing.Quote:
...I said they're weaker in PvE but extremely strong in PvP...
Quote:
(I don't use pvx normally but i'll link to builds purely for ease) http://www.pvxwiki.com/wiki/Build:Me/E_HEV_Warder http://www.pvxwiki.com/wiki/Build:Me...ination_Mesmer http://www.pvxwiki.com/wiki/Build:Me/E_GoE_Shutdown http://www.pvxwiki.com/wiki/Build:Me..._Vortex_Mesmer http://www.pvxwiki.com/wiki/Build:Me/N_Fast_Cast_Taint http://www.pvxwiki.com/wiki/Build:Me/Rt_Migraine_Mesmer http://www.pvxwiki.com/wiki/Build:Me...r_Block_Mesmer http://www.pvxwiki.com/wiki/Build:Me/any_Panic_E-Denial Need moar proof? But yeah, for pve gogogo rit, although female mesmers are sexy beasts when it comes to armor. JDRyder
Quote:
Originally Posted by Coloneh
rit is the viable one. mesmers have a useless primary attribute
w8 when did fast casting become bad?
Mr. Mystica
mesmer, first proffession, and Ive yet to find anything I like better.
Also, fast casting is good....loading a huge of interrupts on key targets in hm? priceless. RavagerOfDreams
[card]Echo[/card] [card]Empathy[/card] [card]Backfire[/card] [card]Cry of Frustration[/card]
i hurd this worked pritty good in pve.... Coloneh
Quote:
Originally Posted by JDRyder
|
Quote:
i hurd this worked pritty good in pve.... [skill]spiteful spirit[/skill]
plus none of those skills require a mesmer primary at all. in fact they are better on a non-mesmer because fast casting dosnt make them any better.
Quote: Originally Posted by XiaoTheBlade
1 http://www.pvxwiki.com/wiki/Build:Me/E_HEV_Warder
2 http://www.pvxwiki.com/wiki/Build:Me...ination_Mesmer
3 http://www.pvxwiki.com/wiki/Build:Me/E_GoE_Shutdown
4 http://www.pvxwiki.com/wiki/Build:Me..._Vortex_Mesmer
5 http://www.pvxwiki.com/wiki/Build:Me/N_Fast_Cast_Taint
6 http://www.pvxwiki.com/wiki/Build:Me/Rt_Migraine_Mesmer
7 http://www.pvxwiki.com/wiki/Build:Me...r_Block_Mesmer
8 http://www.pvxwiki.com/wiki/Build:Me/any_Panic_E-Denial (I numbered them to make this easier)
1: thats a gvg build fool
2: gvg again
3: still gvg
4: another gvg!
5: ooh, that ones HA and gvg... still pvp
6: this one also includes TA... sunno if you noticed, but thats pvp
7: gvg and HA...
8: you didnt post a single pve build.... gg
and you said i fail?... i thought i would at least get to explain why another build was superior... do i need to explain the difference between PvP and PvE?
well you see, in PvP you fight against people who use tactics and things of that sort. In PvE you fight against mobs that use skills randomly and are easily destroyed by throwing DPS at them.
2 http://www.pvxwiki.com/wiki/Build:Me...ination_Mesmer
3 http://www.pvxwiki.com/wiki/Build:Me/E_GoE_Shutdown
4 http://www.pvxwiki.com/wiki/Build:Me..._Vortex_Mesmer
5 http://www.pvxwiki.com/wiki/Build:Me/N_Fast_Cast_Taint
6 http://www.pvxwiki.com/wiki/Build:Me/Rt_Migraine_Mesmer
7 http://www.pvxwiki.com/wiki/Build:Me...r_Block_Mesmer
8 http://www.pvxwiki.com/wiki/Build:Me/any_Panic_E-Denial (I numbered them to make this easier)
1: thats a gvg build fool
2: gvg again
3: still gvg
4: another gvg!
5: ooh, that ones HA and gvg... still pvp
6: this one also includes TA... sunno if you noticed, but thats pvp
7: gvg and HA...
8: you didnt post a single pve build.... gg
and you said i fail?... i thought i would at least get to explain why another build was superior... do i need to explain the difference between PvP and PvE?
well you see, in PvP you fight against people who use tactics and things of that sort. In PvE you fight against mobs that use skills randomly and are easily destroyed by throwing DPS at them.
Quote:
Need moar proof?
yes
JDRyder
Quote:
Originally Posted by Coloneh
blah blah blah "sry didnt want long quote"
shhhhhhhhhhhhhhhut up and i cant think of any builds for gvg/ha "that didnt req other player for wep spells or w/e" not work in pve, most the time i pve i find my self running "pvp" builds or as they are also are called "good builds" in pve other the a OF tank or some nub stuff like that. any way back to the point of this thread, if you dont have a good guild/friends that play a lot id go rit cuz you can farm/heal/kill ect, if you have a good guild/friends id go mesmer cause they are more useful in groups and harder to find "IMHO good 1s any way" im sure every 1 has been in a time every time they go out with a group where you wtb mesmer, tons and tons of skills that make every 1 on your teams life better. they make it easy for monks to heal and make harder targets in to butter. [skill]Shatter Enchantment[/skill][skill]Power Leak[/skill][skill]Diversion[/skill][skill]Signet of Humility[/skill] now almsot 3 years after GW came out i dont know why ppl and not GLF mesmer, something like Signet of Illusions mesmer, love having them 12+1+1 Illusion, 12+1 Fast casting [skill]Signet of Illusions[/skill][skill]Arcane Thievery[/skill][skill]Arcane Larceny[/skill][skill]Revealed Hex[/skill][skill]Inspired Enchantment[/skill][skill]Ether Feast[/skill][skill]Power Drain[/skill]rez you like or w/e, you can play just about any thing with Signet of Illusions on a mesmer, Mesmers are 1 of the best profs in the game BUT! most people dont use them cause they cant just hit 1234567 over and over w/o thinking, Playing mesmer will make you a better player, and make your team run smoothly. I dont know why they are not a reqed prof for ALL teams for any thing Coloneh
Quote:
Originally Posted by JDRyder
mesmers r gud
bla bla bla something about signet of illusions why would you waste a character slot on picking up random skills with no synergy to throw at the enemy? upier
Quote:
Originally Posted by JDRyder
I seriously can't quote that - it scares me too much
Your build is the reason why mesmers are shun.
At least you could have dumped a few PvE only skills in the place of the stealing skills ... And the best thing about mesmer skills? Most of them are as effective as low-ish as they are with max-ish attribute investment! Which makes the mesmer the perfect secondary! JDRyder
Quote:
Originally Posted by Coloneh
why would you waste a character slot on picking up random skills with no synergy to throw at the enemy?
because it can be used for any thing. need DPS take the ele skills, need heals take the monks skills. 1st skill is all u rly need and you can mix any spells in the build w/o having to split ur attributes. Dont forget when u steal a skill that person "or NPC" cant use that skill for X secs "think its like 30+secs" This can make teams run so smothly in HM or NM, not only are u disabling the skill you can use it back on him if u wanted with 14 in that attribute upier
Quote:
Originally Posted by JDRyder
Dont forget when u steal a skill that person "or NPC" cant use that skill for X secs "think its like 30+secs" This can make teams run so smothly in HM or NM, not only are u disabling the skill you can use it back on him if u wanted with 14 in that attribute
It's useless (outside of a few foes) until A.Net decides to add
"Thievery/Larceny revert back to normal IF target foe dies". Plus "The same spell can not be stolen twice." Because in most of PvE - you steal a skill and you are stuck with it for 30+ secs. And the dude you stole it from died after 5. So basically you're going after the next dude with 7 skills only. In PvE - if you want to use Larceny - you should use it in illusion builds with 0ish in dom. (The shocking part is that is EXACTLY what you did ... - but then messed up in the next step.) JDRyder
Quote:
Originally Posted by upier
"Thievery/Larceny revert back to normal IF target foe dies". Plus "The same spell can not be stolen twice." Because in most of PvE - you steal a skill and you are stuck with it for 30+ secs. And the dude you stole it from died after 5. So basically you're going after the next dude with 7 skills only. In PvE - if you want to use Larceny - you should use it in illusion builds with 0ish in dom. (The shocking part is that is EXACTLY what you did ... - but then messed up in the next step.) sure in your average NM missions... and its not a wast cause with sig of illusions you get to use it at 14 attribute upier
Quote:
Originally Posted by JDRyder
|
And for HM missions - you telling me that you'd rather take Larceny then something like Diversion?
Playing mesmer will make you a better player, and make your team run smoothly. I dont know why they are not a reqed prof for ALL teams for any thing
It's strikes me as baggage.
JDRyder
Quote:
Originally Posted by upier
And AT BEST it's not a waste. IF you get lucky and actually steal a spell that is usable! How about if you manage to steal Power Leak? Or Spirit Shackles? OR you could steal a recharging skill. Something like Elemental Attunement. Which means - he doesn't even know that the skill is gone because it's recharging AND there is no way you can even use it. Now tell me - how is that gamble worth picking over something like CoP? And then you use Thievery and steal the same skill again! Or maybe his Fire attunement which is also recharging? Hell if you're extremely lucky - you might steal a skill that the foe has two copies of! Try stealing a rez of a Sorrows Furnace monky! Sure stealing that SS does sound nice - but if you don't get as lucky you'll end up with a full bar of completely worthless spells. And that' doesn't exactly strike me as: It's strikes me as baggage. Yes PVE lacks long term effect and Diversion still only disables a random skill for Xsecs with the stealing skill u can disable 2 and with SoI u can use the skill at 14att. also if u read back in my 1st post u can mix ANY thing with a SOI build cuz Atts dont matter so u can use any skill you want w/o having low Atts and use them at 14att with 13FC upier
Quote:
Originally Posted by JDRyder
Yes PVE lacks long term effect and Diversion still only disables a random skill for Xsecs with the stealing skill u can disable 2 and with SoI u can use the skill at 14att. also if u read back in my 1st post u can mix ANY thing with a SOI build cuz Atts dont matter so u can use any skill you want w/o having low Atts and use them at 14att with 13FC
You disable a RANDOM spell.
The spell could actually be already recharging. So there is actually a chance of disabling a spell that the foe already can not use. IF you use the second spell stealing skill - you have the possibility of stealing the SAME spell AGAIN. The thing is - ANY build would be better then what YOU posted. Well - let's put an "almost" before that any ... What you posted was pretty much the FIRST build everyone thought of when we heard of SoI - and also the first build that everyone FORGOT! Why go into a game HOPING that you MIGHT get a bunch of good skills when you can bring them with you from the START and use the power of SoI to fuel them? Your input isn't helping the mesmer. It actually makes him look much weaker then he really is. JDRyder
Quote:
Originally Posted by upier
The spell could actually be already recharging. So there is actually a chance of disabling a spell that the foe already can not use. IF you use the second spell stealing skill - you have the possibility of stealing the SAME spell AGAIN. The thing is - ANY build would be better then what YOU posted. Well - let's put an "almost" before that any ... What you posted was pretty much the FIRST build everyone thought of when we heard of SoI - and also the first build that everyone FORGOT! Why go into a game HOPING that you MIGHT get a bunch of good skills when you can bring them with you from the START and use the power of SoI to fuel them? Your input isn't helping the mesmer. It actually makes him look much weaker then he really is. 2 things 1 go back look at what i said in the build to start with and with diversion ur still disabling a random skill for the most part or not at all if they dont cast or have a monk with hex remove, not saying Diversion is bad <3 it for pvp but i find it lacking use in PVE |