Mes or Rit?

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by JDRyder
rangers are by no means better interupters then mesmers, and removing pressure is not only interupts 1. rangers are better at interrupting. this is common knowledge. if you disagree provide a reason.

2. how are mesmers removing pressure other than interrupts?

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Coloneh
1. rangers are better at interrupting. this is common knowledge. if you disagree provide a reason.

2. how are mesmers removing pressure other than interrupts? 1. rangers cant interupt 1 sec cast w/o spaming, unless you have a 0.1 reflex
a mesmer can have something like a 0.3-0.4 reflex "most ppl have a 0.2 and if their reflex is really good a 0.18, here test yourselfhttp://www.prelovac.com/vladimir/reflex-tester " before you say im wrong lets add the time up, for a ranger to get a 1sec cast w/o spaming. Lets say you use 0.1 secs to see and know what the skill being cast is, then 0.1 secs to think about what to use "Dshot of savage" then you will have a delay "changes with how far you are from target" and the cast time thats 0.5 secs thats cutting it as well and you HAVE to be next to the target to interupt it and he cant be using any blocking skills to get a 100% interupt, if you say "just daze him" then you not a good interupter you cant keep dazed on every thing, a good interupter scans targets "and looks at the battle" and does not just sit on 1 target. a mesmer on the other hand has 0.3 secs to see the skill, 0.3 to pick what the best skill to use is, and then just a 0.25 cast time, theres no delay and they cant block it "yes i know theres 1 ranger interupt that cant be blocked"


2. come on you dont even know what mesmer skills do you?

Blackout
Diversion
Energy Burn
Guilt
Energy Surge
Panic
Clumsiness
Ineptitude
Migraine
Spirit Shackles
Signet of Midnight
Soothing Images

i can make a longer list but, you may want take the time to read mesmer skills yourself

PS:

Mesmer intertups are also take a lot more pressure off seeing how the target will also get -2 energy degen, have 14+ energy taken away, or get blacked out "aka plower block" so on :P

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Blackout
Possibly...
Quote:
Diversion
No...because they have to cast the skill before this has any effect.
Quote: Energy Burn Monsters have infinite energy, so no.
Quote: Guilt Basically an interrupt, again energy doesn't matter.
Quote: Energy Surge Again, infinite energy.
Quote: Panic Yet again, infinite energy.
Quote: Clumsiness Delay getting hit by about .25 seconds, wow, hardcore.
Quote:
Ineptitude Some plausibility, but blinding one monster half the time? No....sorry.
Quote:
Migraine They will still cast spells unless they are interrupted, so this relies on interrupts.
Quote:
Spirit Shackles Infinite Energy, will be dead before they run out.
Quote:
Signet of Midnight Elite and can only blind one enemy...that's not that great.
Quote:
Soothing Images This stops warriors from using adrenaline skills...that doesn't stop a whole lot of damage when they are hitting for 80 damage with a normal hit.
Quote:
i can make a longer list but, you may want take the time to read mesmer skills yourself Please do because theres not a single skill there that can help reduce and significant damage.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Terraban
Monsters have infinite energy, so no. That is a common misconception. Monsters, especially bosses, can have more energy than a human player but they dont have infinite energy. Casting spirit shackles on a monk boss would slow his casting down significantly after a certain time since the stupid AI continues to wand.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by DarkSpirit
That is a common misconception. Monsters, especially bosses, can have more energy than a human player but they dont have infinite energy. Casting spirit shackles on a monk boss would slow his casting down significantly after a certain time since the stupid AI continues to wand. No, that is not a common misconception. It is fact. The truth is that only EXTREME energy drain can drain a monster of all it's energy. Theres very little way that a Mesmer can completely drain more than one monster before they all die anyway. If you do not completely drain them, then you are doing NOTHING.

You tell yourself otherwise to make it feel like you are doing something, when in truth you are not.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by DarkSpirit
That is a common misconception. Monsters, especially bosses, can have more energy than a human player but they dont have infinite energy. Casting spirit shackles on a monk boss would slow his casting down significantly after a certain time since the stupid AI continues to wand. wrong. only things like visages + huge melee mobs can completely drain a PvE enemy. any normal e-denial is totally useless.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by JDRyder
1. rangers cant interupt 1 sec cast w/o spaming, unless you have a 0.1 reflex *Cough* Recurve Bow.
1s casts...the only excuse of missing them (even at full range) is lag or bad reflexes.
Plus you can use a little technique any Ranger should use, is prediction.

Are you using a Longbow or Flatbow for interrupting or something?

Oh yeah, I'd like to point out BHA -> Epedemic is practically the strongest combo a Ranger can use in PvE.
I mean, HM enemies DO get HCT. Daze + Alot of people attacking (Minion Bomber anyone?) = I see you're not casting, mr. monster.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Terraban
No, that is not a common misconception. It is fact. The truth is that only EXTREME energy drain can drain a monster of all it's energy.
Ok, you are not making sense here. INFINITE means it can NEVER EVER be drained. If it can be drained how can it be infinite?

Quote:
Theres very little way that a Mesmer can completely drain more than one monster before they all die anyway. If you do not completely drain them, then you are doing NOTHING.
Nobody is talking about mass AoE shutdown or mass AoE energy draining. We are talking about draining a SINGLE monster or a SINGLE boss. Certain monk bosses are really hard to kill without some shutdown skills.

Quote:
Originally Posted by tyla salanari
*Cough* Recurve Bow.
1s casts...the only excuse of missing them (even at full range) is lag or bad reflexes. Or blocking.

Quote:
Originally Posted by Coloneh
wrong. only things like visages + huge melee mobs can completely drain a PvE enemy. any normal e-denial is totally useless. No it is not and you are stating a fact that supports my point that monster energy is NOT infinite. The very fact that monster energy can be drained and affected by visages and famine, already proves that it not, mathematically speaking, infinite. Otherwise Famine would never trigger.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by DarkSpirit
Ok, you are not making sense here. INFINITE means it can NEVER EVER be drained. If it can be drained how can it be infinite?
So splitting hairs is your best rebuttal?

Quote: That's the mathetical definition of infinite. How is that splitting hairs? Before you use the word, make sure you know what it means first.

Quote:
Nobody is talking about mass AoE shutdown or mass AoE energy draining. We are talking about draining a SINGLE monster or a SINGLE boss. Certain monk bosses are really hard to kill without some shutdown skills. EVERYBODY is talking about mass AoE shutdown. This is PvE.

So tell me...how are you going to drain the 50-60ish energy Monk, that has 5 energy regeneration? Oh, and you have to do it within about 5-6 seconds, because he will be dead within that time.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Terraban
So splitting hairs is your best rebuttal?
EVERYBODY is talking about mass AoE shutdown. This is PvE.

So tell me...how are you going to drain the 50-60ish energy Monk, that has 5 energy regeneration? Oh, and you have to do it within about 5-6 seconds, because he will be dead within that time. I already told you how.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by tyla salanari
*Cough* Recurve Bow.
1s casts...the only excuse of missing them (even at full range) is lag or bad reflexes.
Plus you can use a little technique any Ranger should use, is prediction.

Are you using a Longbow or Flatbow for interrupting or something?

Oh yeah, I'd like to point out BHA -> Epedemic is practically the strongest combo a Ranger can use in PvE.
I mean, HM enemies DO get HCT. Daze + Alot of people attacking (Minion Bomber anyone?) = I see you're not casting, mr. monster.
i use all types short/recurve the most

about dazed, mesmer dont need it was the point, you can scan a lot better and you have more time, as for bosses, Migraine dose just as good of job

Quote:
Originally Posted by Terraban
long quote i tested this when you use Energy Surge/Burn and if they take 0 damage then they have no energy


Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by JDRyder
i use all types short/recurve the most

about dazed, mesmer dont need it was the point, you can scan a lot better and you have more time, as for bosses, Migraine dose just as good of job



i tested this when you use Energy Surge/Burn and if they take 0 damage then they have no energy Or they used [skill]Reversal of Fortune[/skill] + [skill]Protective Spirit[/skill]. Try again.

And gratz on the second picture that you healed him with when he had RoF on him. Are you trying to prove a point?

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Terraban
Or they used [skill]Reversal of Fortune[/skill] + [skill]Protective Spirit[/skill]. Try again.

And gratz on the second picture that you healed him with when he had RoF on him. Are you trying to prove a point? you dont know any thing about gw do you?

let me make the pic bigger
his rof was shamed, then i E burned him
full pic http://i151.photobucket.com/albums/s...yder/zzzz4.jpg







here i did more testing to make you happy i added in mind wrack

to 90 damage over his head is mind wrank going off
full pic
http://i151.photobucket.com/albums/s...yder/zzzz6.jpg

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by JDRyder
you dont know any thing about gw do you? Energy burn "and a lot of mesmer skills" bypass rof and other prots I quit reading here. You just proved that you are in fact retarded.

Good day to you sir.

Edit...So you have THREE mesmers to drain one monks energy? wtf?

Edit2: You managed to drain a monk with 3 Mesmers zapping him...gratz? I mean really. 3 Rangers shooting him with [skill=text]Debilitating Shot[/skill] would drain his energy eventually. Does that somehow mean that it is practical?

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by JDRyder
yea i retested and it does not bypass rof but he does have 0 energy heres more testing for you

the 90 damage is from mind wrank, tryed to get him with a 0 damage e burn but he keeps dying
full pic Stop please, for your own benefit.

Three mesmers can successfully drain a Warriors energy...which still doesn't stop most of his damage. That screenshot proves what?

And please for the love of all that is holy, STOP CALLING IT MIND WRANK.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

This is my last post in this thread. Really it is pointless, the OP got his answer pages ago, and most of the other people posting here have very little knowledge about the game.

Peace out.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by Coloneh
1. rangers are better at interrupting. this is common knowledge. if you disagree provide a reason. Ranger and Mesmer interrupts can be pretty different.

Ranger interrupts tend to be a bit slower (the arrow has to fly through the air), can be dodged/blocked (except [skill]magebane shot[/skill]), can interrupt non-spells, don't do energy gains, cause longer recharge.

Mesmer interrupts are near instant, can't be blocked or dodged, mostly spell interrupts, plenty of energy manipulation, typically longer recharge.

I would prefer a mesmer to interrupt if the target is under blocking effects, exceptional kiter.

Back to the topic:

Both rit and mesmer can be challenging and fun to play. Rits are one of the most versatile and flexible classes in all of GW and playing an effective mesmer can be very challenging. My advice is to play both

Buns United

Buns United

Frost Gate Guardian

Join Date: Aug 2006

Holland, ZHZ

R/W

Has this topic really become Mesmer>Rit and vice versa topic? The orignal question was which of the two was better/more fun/more versatile in PVE. Then please do stick to PvE, Energy denial isn't going to help your team out much (apart from ancestor's/symphatetic visage IMO) because PvE mobs are going to be dead/should be dead by the time they reach low energy anyway!

About shutdown, a dead mob can't cast => can't kill ya. Damage>shutdown pve wise, and even if you really do need some shutdown, mesmer/ranger heroes are probably your best alternative. In hard mode you'll have faster casting mobs, meaning you'll either 'get better' at blindly interrupting (bad thing) or you'll be useless disruption-wise.

Imo, take a rit, not only are there quite a few nice farming builds with them around, also are they very useful (even their primary attrib; Spawning Power = increased weapon spell duration -> longer Great Dwarven Weapon) in (party wide) support.
They do more damage, that's a given, with splinter weapon on your physhical attackers, you'll see dead mobs in no time.

Baseline is: IMO take a rit, and for everyone else; get back on topic or make a new/use the search button for some old thread to revive with flame wars.

*PS, sorry but I didn't bother reading through all the pages, seemed kinda pointless.*

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Terraban
Why when you could use [skill]Broad Head Arrow[/skill]? And since we are talking about PvE mesmers...

Technobabble > [skill]Broad Head Arrow[/skill]

I dont even need to waste an elite slot and I can already achieve AoE daze.

Add that to the fact that:

1) It cant be blocked or dodged

2) I can cast this right through a wall. I dont need line of sight.

3) It is a spell, so the Ranger's expertise would not lower its 15e.

4) It has 1 second activation time, so mesmer FC would be useful.

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

In PvE, mesmers arent very good.
The end

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tearz1993
In PvE, mesmers arent very good.
The end True that mesmers are alittle underpowered in PvE and they are alittle hard to play with. But for those who know this game well, there are lots of viable PvE mesmer builds.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Tearz1993
In PvE, mesmers arent very good.
The end mesmers are just as good and any other prof, but most ppl dont think so due to the 1234567 algorithm

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by Tearz1993
In PvE, mesmers arent very good.
The end [skill]signet of illusions[/skill]

Maybe?

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by DarkSpirit
True that mesmers are alittle underpowered in PvE this.

you admit it yourself. mesmers are underpowered in PvE, meaning they are not as good as other primaries in PvE.



as the only one still arguing for mesmers that seems to be semi-competent your the only one i need to bother replying to.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by JDRyder
mesmers are just as good and any other prof, but most ppl dont think so due to the 1234567 algorithm Please share with us how a mesmer is as godly as a paragon.
If he isn't - the mesmer ISN'T as good as "any other prof".

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

mesmers make things go really easy, other day i was helping a friend with gate of pain, in every pug ive been in, always at least 1 pug dies by the ele bosses/Dryders. when i helped my friend, as always i had some type of mesmer in my party :P i had gwen running a PB "Power Block" bar. at the Dryders other then letting them cast any thing 1 got Power blocked, and was unable to do any thing for 13 secs "seeing how most things in pve use things of the same attribute PB is godly" as for the other dryder gwen just used Power Leak,Cry of Frustration and Guilt, my friend "who was playing monk" didnt even need to heal.

This is just 1 way a mesmer can make your life easyer. you can have 6damage dealers and 2 monks, but i dont think you 6 people doing the same thing. With 3 or 4 damage dealers, you will still kill things just as fast and you can have 2 or 3 people taking pressure off, this will not only make you able to agro more but save your monks energy and save your team from wipes

Fire Childe

Frost Gate Guardian

Join Date: Jun 2005

England

Angry Businessmens [aB]

E/

Quote:
Originally Posted by upier
Please share with us how a mesmer is as godly as a paragon.
If he isn't - the mesmer ISN'T as good as "any other prof". I dont understand this logic at all. Surely it depends entirely on the area and what else is in your party?

I recently found vanquishing Eastern Frontier was a helluva lot easier with a Mesmer than a Paragon but that would only be because of certain conditions that favour a Mesmer and make it more appropriate to bring along considering what profession I was playing (at the time I had to do it with an Ele).

In this area you can only have a 4 man party so you have to be really efficient in terms of how you deal and soak up damage because you don't have many players to work with. Ideally you need to find ways of doing lots of both at the same time. The Mesmer worked out better than a Ranger in terms of interrupting those monster heals like Heal Other and Heal Area because the Mesmer can do a big damage spike at the same time as interrupting (with skills like Power Spike). Rangers have awesome interrupts that are great with less downtime than Mes interrupts but they don't do any real damage. Mesmers can also Shatter Enchant which removes Healing Hands on the grawls and it does good damage at the same time. The AI is also very exploitable since the grawls will cast through Backfire and Empathy.

I specced a Blind Bot for that vanquish and Backfire + Shatter + Lightning Orb was enough to box those grawl healers into a corner in which they do eventually die. That particular 4 man party would not have worked without the Mesmer.

Paragons work great in larger parties that tend to stay in ear shot range. They work even better with more Paragons in the party since you can keep 3 or 4 echos up on everyone fairly easily and keep retriggering them with chants whilst recouping energy. Party support is fantastic and they can work good on their own too but not in Eastern Frontier and pretty much any area with a significant number of enemies that are packing Vocal Minority. Doing something like that is similar to running loads of warriors in an area with tonnes of warrior hate. Its just dumb.

The reason why Mesmers are not popular in PvE is because what they do best is not always visible to the rest of the team and can be mistaken for everyone else being more awesome than they really are.

It is easy to overestimate your party DPS if you have a decent Mesmer who can do things like catch Heal Area on a Shadow Monk using Power Block (thus taking out half the Monk's bar for 10+ seconds including WoH). Monk dies quickly and you never saw Heal Area get Blocked because you were bailing on something else. Pretty easy to think the win is all because of your damage dealers laying the smackdown and wastin' all the Monks energy.

You ever been in a group in hard mode where you got all your offense bailing on a 2 healer mob and you just cant bring enough damage per second to out damage the heals? Ever felt like this is going to go on forever so lets just resign and get an essense of Celerity? Damn don't you wish you had a mesmer that could power block for life and country?

---

Mesmer or Rit?

Depends on lots of things. Both are fun to play. You will find it easier getting into a pickup PvE group with a Rit.

Rits are sort of broken in the sense that they have a load of absolutely useless skills and interspersed with them are a handful of ridiculously awesome ones. What this means is that most of the time you will be running variations of the same skill bar most of the time (it will nearly always have Ancestor's Rage, Splinter Weapon and Offering of Spirit or Weapon of Remedy for your elite. If you are more of a Resto Rit then you will mostly be using skills like Protective Was Kaoli, Spirit Light and Mend Body and Soul).

If you play a Mesmer then you have alot of viable alternatives as to what you can do but unless you have decent guild mates who will PvE with yoy alot, most public groups won't give a damn and you will probably end up doing that Reckless Haste/Empathy stuff or something like that. Assuming you even get into a group. I think its a shame because I tend to find every pve instance I play in can accomodate a mesmer provided everyone else in the team is willing to change a few things up to make sure theres synergy.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DarkSpirit
Or blocking. [skill]magebane shot[/skill]

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by tyla salanari
[skill]magebane shot[/skill] There are advantages and disadvantages. If you use that then you are not using BHA, which means you dont get the dazed condition.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

or you could just interrupt guardian before they start blocking?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DarkSpirit
There are advantages and disadvantages. If you use that then you are not using BHA, which means you dont get the dazed condition. 10 Disable. Unblockable. 5s recharge.
I would prefer disabling a spell for 10s tbh...

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Coloneh
or you could just interrupt guardian before they start blocking? 1 sec cast, not going to get it unless your next to them when they cast it and even then your spaming, unless you have a 0.1-0.15 reflex

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by JDRyder
1 sec cast, not going to get it unless your next to them when they cast it and even then your spaming, unless you have a 0.1-0.15 reflex
Let's do a little math.

S = The 1 second cast of Guardian.
I = Interrupt (1/4 sec)
F = Flight Time (Recurve Bow, 0.4 seconds)

I + F = 0.65. (Full range)
0.65 - S = 0.35.

So there you go -- It's 0.35 seconds time you have to react at full range.

Quote:
Originally Posted by Official Wiki
The cast time of ranger interrupts (when the arrow leaves the bow) is 1/4s and not 1/2s as the skill description says. Source: http://wiki.guildwars.com/wiki/Distracting_Shot (Scroll to bottom)

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Quote:
mesmers are underpowered in PvE
[skill]Signet of Illusions[/skill]

Want to give your entire party +60% HSR? Get a mesmer.

Want to summon very high level monsters? Get a mesmer.

Want to use PvE spells at crazy specs? Get a mesmer.


Why do people think Mesmers are so underpowered when they can do all of the things mentioned above and more.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by tyla salanari
Let's do a little math.

S = The 1 second cast of Guardian.
I = Interrupt (1/4 sec)
F = Flight Time (Recurve Bow, 0.4 seconds)

I + F = 0.65. (Full range)
0.65 - S = 0.35.

So there you go -- It's 0.35 seconds time you have to react at full range.


Source: http://wiki.guildwars.com/wiki/Distracting_Shot (Scroll to bottom) forgot to add R for reflex most ppl have about a 0.2-0.3 http://www.prelovac.com/vladimir/reflex-tester . i didnt know about Dshot really being a 1/4 cast, said 1/2 on the skill info so i went with 1/2.
no on a caster. the only ones worth looking at are aegis and guardian.

Quote:
Originally Posted by JDRyder
forgot to add R for reflex .35 is your time to react. if your reflex is less than that you will hit the skill. learn basic math kthxbai

Quote:
Originally Posted by Dodo The Extinct
[skill]Signet of Illusions[/skill]

Want to give your entire party +60% HSR? Get a mesmer.

Want to summon very high level monsters? Get a mesmer.

Want to use PvE spells at crazy specs? Get a mesmer.


Why do people think Mesmers are so underpowered when they can do all of the things mentioned above and more. I thought we went over how abusing PvE skills is not a viable build. other professions just do the same things a SoI mesmer can do, except better because they have primary attributes.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Does it matter if Mesmers are the best in PvE or whatever. After all, PvE is EASY! EASY! EASY! EASY! EASY! EASY! EASY! EASY! EASY! EASY! EASY! I could do PvE with a Mending Wammo, or a Fire Storm Ranger, or an Assassin Monk, so surely a competent Mesmer will have no trouble, even without PvE skills and SoI (which is for major noobs)

In truth, Mesmer (along with W/Mo/R/E) is one of the more superior professions in the game, better than Rts balance wise, no question. Naturally, none of you will understand, because this truth take PvP into account, as it should.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Shuuda
Does it matter if Mesmers are the best in PvE or whatever. After all, PvE is EASY! EASY! EASY! EASY! EASY! EASY! EASY! EASY! EASY! EASY! EASY! I could do PvE with a Mending Wammo, or a Fire Storm Ranger, or an Assassin Monk, so surely a competent Mesmer will have no trouble, even without PvE skills and SoI (which is for major noobs) It is not a matter of Easy or Hard. It is a matter of getting into a PUG or getting kicked to make way for a nuker.

And in PvE, it is not just a matter of you completing the mission. It is you, completing the mission in the shortest time. Would a good PUG complete the mission with a mesmer, probably yes. But if replacing the mesmer with a nuker or a necro is more efficient and enables the group to complete it in a shorter amount of time, with fewer deaths, then the mesmer gets kicked.

Because of the reason above, and mesmers are already underpowered in PvE relative to the other classes, I would say go ahead with SoI + PvE skills for mesmers if it makes you complete the missions faster. It is just dumb to nerf yourself further by not using PvE skills when the other PvE stronger classes are already using them. It is up to you, you can also PvE without any armor if you like to nerf yourself.