Mes or Rit?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by JDRyder
2 things 1 go back look at what i said in the build to start with and with diversion ur still disabling a random skill for the most part or not at all if they dont cast or have a monk with hex remove, not saying Diversion is bad <3 it for pvp but i find it lacking use in PVE Yeah of course Diversion will disable a random skill if they activate through it.
But a your build requires that Larceny steals a USABLE spell. That's the difference. And that's where the odds are against you.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

I still maintain that mesmers are bad in PvE, and no one has provided any real evidence to the contrary.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Coloneh
I still maintain that mesmers are bad in PvE, and no one has provided any real evidence to the contrary. I agree for the most part, I love Mesmers, but it's clear that they were made to be more used in PvP. My adivce, don't make a Mesmer unless you intend to PvP with one, or be a shallow fashion queen like most I see.

kainmodious

Ascalonian Squire

Join Date: Sep 2007

In Christ Alone

N/Mo

wow ok thanks guys i think i will make me a rit

and thanks for the good argument for and against both toons but i think ill stick with a mes for pvp and rit for pve



Thanks Again

Kainmodious

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Mesmers lack usefulness in pve because in pve you want to kill them faster, and mesmers generally dont help that much with that.

The only time I ever take a mesmer in pve is gwen with powerblock in areas with bitchy healers that die easily when they cant do jack.

Mesmers e-denial: Useless in HM (unlimited energy), not worth removing energy from a dead foe.
Interupts: "Rangers do it better"
AoE Damage: Necros/Eles do it better
Degen: Why waste you're time?

The only other way i can imagine them working is with CoP spike, however the saddest part of this, is you can run 8 mo/me's for insane survival and still cop spike


NOTE: All from a pve perspective.

@OP

How did you reach these two classes? Rits have nearly been nerfed out of the game, splinter is basically the limit of its usefulness (I know resto, but n/rts are better at that.)

And for pve, mesmers are pretty useless two.

EDIT: There was a several hour period where mesmers were good in pve, because they could steal monster skills with simple theivery, thats gone now though

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

mesmers skill help a lot when things start going wrong and you need to shut something down, i never go w/o a mesmer in pve when i H/H

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Luminarus
NOTE: All from a pve perspective.

@OP

How did you reach these two classes? Rits have nearly been nerfed out of the game, splinter is basically the limit of its usefulness (I know resto, but n/rts are better at that.)

And for pve, mesmers are pretty useless two.

EDIT: There was a several hour period where mesmers were good in pve, because they could steal monster skills with simple theivery, thats gone now though [skill]Ancestor's Rage[/skill]

Also a rit can just pack Offering of Spirit and almost never worry about energy, a necro requires a good solid spec into SR which means the Restoration and Chanelling is weaker. They also need things to die to get energy

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by blue.rellik
Also a rit can just pack Offering of Spirit and almost never worry about energy, a necro requires a good solid spec into SR which means the Restoration and Chanelling is weaker. They also need things to die to get energy if things arent dying people are obviously sync-dancing so there is no reason to need energy. and imo a 3-attribute split is usually way more beneficial to builds because you onlu lose 1-2 points off of any attribute

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Break points

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Coloneh
rangers do it better
rangers do it better
necros do it better
necros do it better
necros, rangers, and even eles do it better


im not saying mesmers skills are bad. im saying the profession as a primary is bad. virtually no mesmer skills require a heavy investment to use efectively, and fast casting is USELESS espically when compared to sould reaping or energy storage.
Alright. That's it. You sir have engaged Rahja the Thief in combat. I sir, never lose. You sir, have lost. Prepare thyself.


Idiocy never came so thick. For you to even think, for one second, that fast casting is useless, you are out of your mind.

Diversion has a 3 second cast time. If you take a N/Me with said spell, and they cast it, a ranger (as you stated, they are amazing at interrupting) will simply interrupt that said 3 second cast unless they are a blind, deaf, dumb twit who has a ping over 900 constantly.

Take a Mesmer primary to do the same. They will cast that spell in ~1.5 seconds. That is much harder to interrupt then a 3 second dismally slow, pathetic attempt.

Take the following into account as well.

Power Leak = Interrupt + Energy loss. Devastating on any monk provided their glyph lesser wasn't being used.

Diversion- Disables a skill for an addition ONE MINUTE. Many skills are reliant of frequent casting. Case in point, Restore Condition. If it gets diverted, your team just lost their primary (in many cases only viable) condition removal.

Blurred Vision- Remove this skill for a full minute, giving your frontline time to spike down key targets or to apply pressure to enemy mid/backline.

Word of Healing- Remove primary healing skill, crippling their party's power heal, and removing any threat of them attempting to push forward. If anything, you signal a retreat from the opposing team.

Blinding Flash/Blinding Surge- Get rid of this skill for a full min not only allows your frontline to wreak uncontrolled havoc on the other team, but relieves 70% of the needed condition removals from your monks, saving them untold amounts of energy and allowing them a full minute to save energy.

Diversion/Shame- Divert the other teams mesmer's key shutdown, saving your monks and eles the headaches I have listed above.



Oh, and as far as shame goes... shame on spike

Can a ranger interrupt infuse health without fail? No, they can't. Can shame? Yes, it can. Oh, and losing 13 energy on top of 10 from the infuse on top of infuse failing, on top of your spike target dying = A very sad emo monk on the other team and another used rez sig. Shame > Rangers.


You sir, need to /uninstall the game. Thanks for playing, have a lovely evening.


Ah yes... in PvE.

Well let's see here.

I can take a mesmer, go quickly get a few key PvE only spells from some mundane quests and Put on an illusion mask with a superior rune (only in pve... lol) of illusion magic.

Then I cast this really cool skill, I think it is called Signet of Illusions. Oh look, my PvE spells are now max....oh wait, actually 1 rank above max.

What do you have to do to match this? Grind your little ass off until it bleeds. Yeh, Mesmer > you. Bye now.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Rahja the Thief
Ah yes... in PvE.

Well let's see here.

I can take a mesmer, go quickly get a few key PvE only spells from some mundane quests and Put on an illusion mask with a superior rune (only in pve... lol) of illusion magic.

Then I cast this really cool skill, I think it is called Signet of Illusions. Oh look, my PvE spells are now max....oh wait, actually 1 rank above max.

What do you have to do to match this? Grind your little ass off until it bleeds. Yeh, Mesmer > you. Bye now. Ahh that WAS funny!
How about IF that special someone DOES grind their ass off until it bleeds?
And then uses it's elite for something that is like ... useful?
Imagine a maxed out necro with insane energy returns from SR - your PvE skills AND SS? Or maybe you can use other skills instead of just spells?
Because it's not like people out there actually DO grind their ass off for the titles, right?
They would never!11
Or to quote you:
Bye now.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

The thing with SR is that it requires you to kill things, aka not suck. Most GW players suck so they don't know how strong SR is which is why they think eles are the best killers in the game

Of course for anyone that knows anything about the mechanics behind the game then it's completely different

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by upier
Ahh that WAS funny!
How about IF that special someone DOES grind their ass off until it bleeds?
And then uses it's elite for something that is like ... useful?
Imagine a maxed out necro with insane energy returns from SR - your PvE skills AND SS? Or maybe you can use other skills instead of just spells?
Because it's not like people out there actually DO grind their ass off for the titles, right?
They would never!11
Or to quote you:
Bye now. What a waste of time.

That refers to you, PvE, and title grind.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Rahja the Thief
What a waste of time.

That refers to you, PvE, and title grind. We could be out there saving the environment, ending world hunger or helping old women across the street.
Yet we choose to play a game.

Watch out - I see some rocks being thrown right back at you!



It's bull to build the whole "AMAGAD!1!! The mesmer is teh pwn!11!" on the sole idea that everyone is to lazy to max out a title. Because people do max out the titles - and it doesn't matter if you, I or who knows who finds them a waste of time - and when they do that, they are once again better.
Besides I wouldn't exactly consider the fact that a classes most important skills are spells that ARE available to ALL who can use them nearly as good while the other classes have the ability to enrich the builds with BETTER skills at the same time as a real selling point.
PvE skills didn't improve the position of the mesmer.
They improved the position of all classes. But the ranking of those classes in terms of what works and what doesn't - hasn't changed much.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Quote:
Originally Posted by Rahja the Thief
Alright. That's it. You sir have engaged Rahja the Thief in combat. I sir, never lose. You sir, have lost. Prepare thyself.


Idiocy never came so thick. For you to even think, for one second, that fast casting is useless, you are out of your mind.

Diversion has a 3 second cast time. If you take a N/Me with said spell, and they cast it, a ranger (as you stated, they are amazing at interrupting) will simply interrupt that said 3 second cast unless they are a blind, deaf, dumb twit who has a ping over 900 constantly.

Take a Mesmer primary to do the same. They will cast that spell in ~1.5 seconds. That is much harder to interrupt then a 3 second dismally slow, pathetic attempt.

Take the following into account as well.

Power Leak = Interrupt + Energy loss. Devastating on any monk provided their glyph lesser wasn't being used.

Diversion- Disables a skill for an addition ONE MINUTE. Many skills are reliant of frequent casting. Case in point, Restore Condition. If it gets diverted, your team just lost their primary (in many cases only viable) condition removal.

Blurred Vision- Remove this skill for a full minute, giving your frontline time to spike down key targets or to apply pressure to enemy mid/backline.

Word of Healing- Remove primary healing skill, crippling their party's power heal, and removing any threat of them attempting to push forward. If anything, you signal a retreat from the opposing team.

Blinding Flash/Blinding Surge- Get rid of this skill for a full min not only allows your frontline to wreak uncontrolled havoc on the other team, but relieves 70% of the needed condition removals from your monks, saving them untold amounts of energy and allowing them a full minute to save energy.

Diversion/Shame- Divert the other teams mesmer's key shutdown, saving your monks and eles the headaches I have listed above.



Oh, and as far as shame goes... shame on spike

Can a ranger interrupt infuse health without fail? No, they can't. Can shame? Yes, it can. Oh, and losing 13 energy on top of 10 from the infuse on top of infuse failing, on top of your spike target dying = A very sad emo monk on the other team and another used rez sig. Shame > Rangers.


You sir, need to /uninstall the game. Thanks for playing, have a lovely evening.


Ah yes... in PvE.

Well let's see here.

I can take a mesmer, go quickly get a few key PvE only spells from some mundane quests and Put on an illusion mask with a superior rune (only in pve... lol) of illusion magic.

Then I cast this really cool skill, I think it is called Signet of Illusions. Oh look, my PvE spells are now max....oh wait, actually 1 rank above max.

What do you have to do to match this? Grind your little ass off until it bleeds. Yeh, Mesmer > you. Bye now. Lol... I like you... much fun.. it was actually worth reading O.O. Might just make me a pve mesmer when I get a new slot.. Or.. I could just keep one for PvP.. where they really shine ;p.

Btw.. I love the roundabout/ sarcastic way you insult people... No1s pissed off Coloneh and lived to tell the tale (ive tried ='S)... so gl to u ;p.

Btw.. Mesmers Rox ;p.. and i havnt even used em in pve yet >_>.

Edit : Just bought 2 new char slots.. And im lvling my pve mes through factions.. might try got r3 survivor too ;p.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Qdq Swi
Btw.. Mesmers Rox ;p.. and i havnt even used em in pve yet >_>. Ohh that's just beyond funny!
Thanks!

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Rahja the Thief
off topic crap about PvP that everyone already knew and dosnt care about...


blah blah blah.....


Ah yes... in PvE.

Well let's see here.

I can take a mesmer, go quickly get a few key PvE only spells from some mundane quests and Put on an illusion mask with a superior rune (only in pve... lol) of illusion magic.

Then I cast this really cool skill, I think it is called Signet of Illusions. Oh look, my PvE spells are now max....oh wait, actually 1 rank above max.

What do you have to do to match this? Grind your little ass off until it bleeds. Yeh, Mesmer > you. Bye now. ooh,, super duper you have 4 skills. i hope that works out well for you.

blurmedia

Banned

Join Date: Sep 2007

UNCONTROLLABLE RAGE [moko]

Imo, in PvE, rits are way better than mesmers. Your 3 PvE skills with SoI just won't do enough to overcome a rit with a build that actually do something.
But then again I don't really know what PvE skills most use but I'd guess something like dual norn shouts + something else (like P Inv. great dwarf weapon or vanguard wards.)
Of course if you refuse to grind these titles but still want to reap benefits of it you could run a SoI mesmer but overall (IN PVE) rits are just so much better.

In PvP it's another story. Mesmers play a big role in shutdown but rits primarily run flags in GvG or play stupid gimmicks. And Mo/E or E/Mo WoH runners seem to be more popular now anyway :\

So in my opinion you should make a rit. You could always just make a PvP mesmer if you want to do pvp

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Since were exclusively talking PVE, welcome to my mesmer's destructive force.

16 Illusion, 13 Fast Casting

Signet of Illusions
Arcane Echo
Summon Ebon Vanguard Sin
Ebon Vanguard Ward
Pain Inverter
Barbs
Mark of Pain
Auspious Incantation

That and 1 MM can sleep-walk through HM. I also have a Rit which is fun too but I play it less and when I do I usually go Volley + Splinter + Spirits Strength and do crowd control.

noneedforclevernames

Krytan Explorer

Join Date: Oct 2007

Jay To Much [SrE]

Me/N

Quote:
Originally Posted by Coloneh
still waiting on someone to throw out a mesmer build that does something better than any other profession... haven't seen one since 2005....

i won't hold my breath wana stop posting? all you are doing is showing everyone how much you lack knowledge of the game.
Good players generally do not give their builds out BECAUSE they do not want them getting nerfed. That is why you arn't seeing any good Mesmer builds. I have made a few great Mesmer builds for PVE, and there are plenty of great PVP Mesmer builds that are open to the public...

BTW, I have played both and I find Mesmer to be more fun.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Mesmers for pve are only useful after you own all campaigns and do a bit of faction grinding.
I myself play a mesmer, and though they can do massive aoe degen and armor ignoring damage, as well as blow up the casters, the rit is a much better choice if you don't want complications.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by noneedforclevernames
BTW, I have played both and I find Mesmer to be more fun. The age old misunderstanding.
Whether something is "fun" is NEVER the question.

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

Well, sirs, the guys who says PvE Mesmers fail, fail ( the guys)

I know some chars can do a better job than Mesmers, but take a look at this : Izzy is buffing Mesmers AoE damage. This means that probably Mesmers will have a better AoE damage. The buff of Clumsiness, for example. Now give the old Recharge Time (4) and, voila!: A super AoE damage Machine.



Quote:
Originally Posted by Coloneh
ooh,, super duper you have 4 skills. i hope that works out well for you. SoI is one of the options. What I really want to test is a build using Pain Inverter and [skill]Mantra of Recovery[/skill] or [skill]Assassin´s Promise[/skill]. That means unlimited, high damage, especially for foes that use AoE.

And this doesn´t stop here. Take a look at this, for example. You see, high DPS damage is in the build.

In conclusion: Mesmers are not bad after all, but now they will get buffed.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by RiKio
Well, sirs, the guys who says PvE Mesmers fail, fail ( the guys)

I know some chars can do a better job than Mesmers, but take a look at this : Izzy is buffing Mesmers AoE damage. This means that probably Mesmers will have a better AoE damage. The buff of Clumsiness, for example. Now give the old Recharge Time (4) and, voila!: A super AoE damage Machine. You do understand why it became AoE don't you?

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by noneedforclevernames
wana stop posting? all you are doing is showing everyone how much you lack knowledge of the game.
Good players generally do not give their builds out BECAUSE they do not want them getting nerfed. That is why you arn't seeing any good Mesmer builds. I have made a few great Mesmer builds for PVE, and there are plenty of great PVP Mesmer builds that are open to the public... BAHAHAHAHAHAHAHAHA.....

wow....

I love stupid people. what would the world be like without them?



seriously. mesmers will never good until the entire design of the class and the main attribute is move away from "shutdown".

shutting things down in pve is useless when the rest of your team drops them in 4 seconds.

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Quote:
Originally Posted by Coloneh
BAHAHAHAHAHAHAHAHA.....

wow....

I love stupid people. what would the world be like without them?



seriously. mesmers will never good until the entire design of the class and the main attribute is move away from "shutdown".

shutting things down in pve is useless when the rest of your team drops them in 4 seconds. Run the build I posted and tell me you aren't killign something. 2 level 22 Sins comboing on an enemy with barbs on it will send more yellow numbers across the screen than just about any build.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Coloneh
seriously. mesmers will never good until the entire design of the class and the main attribute is move away from "shutdown".

shutting things down in pve is useless when the rest of your team drops them in 4 seconds. Mesmers do not necessarily have to be shutdown, just like necros do not necessarily have to be MMs.

Think of other viable builds a mesmer can play. SoI is one of them that has good potential. Here is mine:

Me/Rt

16 Illusion
13 FC
rest channeling

SoI
EVAS
Summon Mursaat
Arcane Echo
EBSOH (to help your backline casters)/EBSOC (if you need more defense)
Res
Energetic was Lee Sa (for the energy)
Renewing Surge (instant recharge if you are holding an item)

Cast SoI then AE then EVAS. This way, you can have up to 3 level 21 Assassins at the same time plus an Asuran Summon.

Energetic was Lee Sa is a Spawning power item spell which is of limited use on secondary Rts, a SoI mesmer however, is different.

The other build aspect that a mesmer can make use of, is a good signet build, which I am still researching into, now that FC also affects signets, mesmers do not need to worry about energy in a signet build and benefit from Artificier's Insignia (no need for Radiant). But I am looking into this as a mesmer hero signet interrupting build since heroes are great with that.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by Rahja the Thief
Diversion has a 3 second cast time. If you take a N/Me with said spell, and they cast it, a ranger (as you stated, they are amazing at interrupting) will simply interrupt that said 3 second cast unless they are a blind, deaf, dumb twit who has a ping over 900 constantly. I quit reading here...

Monsters don't have ping, and rarely have interrupts. If theres enough things with interrupts to matter, that either means you have triple aggroed, or there is nothing worth the Diversion anyway. Oh, and if something in PvE DOES have an interrupt, a 1.5 second cast is just as likely to get interrupted as a 3 seconds cast.

Bye now.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by cgruber
Run the build I posted and tell me you aren't killign something. 2 level 22 Sins comboing on an enemy with barbs on it will send more yellow numbers across the screen than just about any build.
necros do barbs better. its a very effective skill on on caster bar when there are minions running around. that dosnt make your build good.

Quote: Originally Posted by DarkSpirit Mesmers do not necessarily have to be shutdown, just like necros do not necessarily have to be MMs. the primary design and attribute of necros is not just for MMing. soul reaping has an effect which is always useful.
Mesmers however do not have this. fast casting is only useful for interrupting (and spike healing i suppose, but it dosnt really compare to divine favor at all)

Quote:
Think of other viable builds a mesmer can play. SoI is one of them that has good potential. what variable builds? the only mesmer build that can even hope to be slightly effective is an SOI build abusing PVE skills.

Quote:
good signet build oxymoron

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Coloneh
necros do barbs better. its a very effective skill on on caster bar when there are minions running around. that dosnt make your build good.
Necros are different. Necros tend to also have some of the slowest casting/recharge spells in the game which means, they are very susceptible to interrupts.

Quote:
Mesmers however do not have this. fast casting is only useful for interrupting (and spike healing i suppose, but it dosnt really compare to divine favor at all) And casting a spell/signet fast not only makes it easier to you dodge interrupts, it also makes it easier for the mesmer to interrupt others. As long as the mesmer can obtain sufficient energy and has the means for good spell recharge, the ability to cast fast is still better than casting slow, even in PvE. It provides greater damage over time because of fast casting and healing/protection spells being cast faster can't be that bad. This is why, in my build, I maxed my FC, max Illusion for the power, and provided faster spell recharge and good energy management skills.


Quote:
what variable builds? the only mesmer build that can even hope to be slightly effective is an SOI build abusing PVE skills. If you can't think outside of the cookie-cutter holy trinity boxed-up PUG mindset then, of course, mesmers can never ever be good enough for you.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Also another reason to pick rits

They're hot

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by blue.rellik
Also another reason to pick rits

They're hot i dunno man mezzy's are purty hot

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Coloneh

oxymoron
Quote:
Originally Posted by Coloneh "fast casting is only useful for interrupting"oxymoron are you on crack... the mesmer interupts are alrdy 1/4 sec casts... fast casting will cut a 1 sec cast in haft and a 3 sec to a 1.86 sec cast. fast casting is usfeul .....





Quote:
Originally Posted by Coloneh
"the only mesmer build that can even hope to be slightly effective is an SOI build abusing PVE skills."oxymoron energy surge, energy burn, cry of frustration, power leak, power drain, signet of humility, drain enchantment, w/e rez you want. i also bet you didnt know what SoI was before i posted it


as for DarkSpirit talking about thinking out side cookie cutter, its that AND rethink of tactics. see ppl saying "things die in 4secs dont need mesmer" ever thing of putting the mesmer on other targets? as your team is bashing away on w/e a mesmer can shut down other targets doing DPS "or healing" taking big part of the DPS out of the NPCs. this takes pressure off you team and monks. before any 1 replys to this i know ppl are going to say "you need mind wrank in that build you need this, you dont need that ect" people need to learn what the main part of a build is. for the energy surge i showed theres a ton of ways you can use it. the build is flexible, theres more then 1 way to interupt or remove a enchant. it just seems to me on guru ppl dont get that other skills can be used in posted builds, any build has optional skills for both pvp and pve builds. learn creativity

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

Slap Assassin's Promise and Finish Him! on a mesmer and you have a killing machine once a battle gets going, FC reduces the casting of AP to make sure you actually get it on the target, damage+Deepwound from FH!, and if that doesn't cut it, bring an extra damage skill, I like the Assassins support PvE skill from EotN. Other than that, bring some e-management, and I toss in Unnatural signet, since AP counters the long recharge and it can also be used to push the enemy to death, as well as kill nasty spirits.

I've tried playing rits and find them quite boring, personally, but they can be rather useful for some added damage/back up healing.

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

Quote:
Originally Posted by upier
You do understand why it became AoE don't you? Yes. But IMO Clumsiness is only half-buffed. I think the REAL update is coming...

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by DarkSpirit
Necros are different. Necros tend to also have some of the slowest casting/recharge spells in the game which means, they are very susceptible to interrupts.
did you just use "necroes get interrupted" as a reason to use mesmers in PvE?
seriously?


Quote:
And casting a spell/signet fast not only makes it easier to you dodge interrupts, it also makes it easier for the mesmer to interrupt others. As long as the mesmer can obtain sufficient energy and has the means for good spell recharge, the ability to cast fast is still better than casting slow, even in PvE. It provides greater damage over time because of fast casting and healing/protection spells being cast faster can't be that bad. This is why, in my build, I maxed my FC, max Illusion for the power, and provided faster spell recharge and good energy management skills.
1. you dont get interrupted in PvE.
2. rangers can interrupt better than you.
3. anything can interrupt with a 1/4 second cast skill.
4. yes, casing fast is better than casting slow. but its not even as close to as good as unlimited energy or throwing an extra ~30 health on your heals.

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If you can't think outside of the cookie-cutter holy trinity boxed-up PUG mindset then, of course, mesmers can never ever be good enough for you. yeah, thats totally my problem.
Not sure why you brought up the 'holy trinity' this really had nothing to do with it.

Quote: Originally Posted by JDRyder
are you on crack... the mesmer interupts are alrdy 1/4 sec casts... fast casting will cut a 1 sec cast in haft and a 3 sec to a 1.86 sec cast. fast casting is usfeul ..... name one reason that fast casting would be better than soul reaping

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energy surge, energy burn, cry of frustration, power leak, power drain, signet of humility, drain enchantment, w/e rez you want. i also bet you didnt know what SoI was before i posted it sucks, sucks, no need for mesmer primary, same thing, same, useless, no need for mesmer primary.

and i did know what SOI was thank you very much. I actually know quite a bit about the game.

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as for DarkSpirit talking about thinking out side cookie cutter, its that AND rethink of tactics. see ppl saying "things die in 4secs dont need mesmer" ever thing of putting the mesmer on other targets? as your team is bashing away on w/e a mesmer can shut down other targets doing DPS "or healing" taking big part of the DPS out of the NPCs. this takes pressure off you team and monks. before any 1 replys to this i know ppl are going to say "you need mind wrank in that build you need this, you dont need that ect" people need to learn what the main part of a build is. for the energy surge i showed theres a ton of ways you can use it. the build is flexible, theres more then 1 way to interupt or remove a enchant. it just seems to me on guru ppl dont get that other skills can be used in posted builds, any build has optional skills for both pvp and pve builds. learn creativity that was alot of mumbling, but i think you were going for something along the lines of 'switch targets'.... duh. the thing is, any priority target that needs to be shut down, the rest of your team will be 'shutting down', as in killing them. so you are left back being useless, or shutting down a ranger or something really useful like that...

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

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Originally Posted by Coloneh
1. you dont get interrupted in PvE.
Yes you do.

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2. rangers can interrupt better than you.
Not really. Ranger interrupts certainly have some advantages over those of the mesmer's but there are some disadvantages too.

For example, ranger interrupts need line of sight, while mesmers can simply hide behind a wall of protection and still interrupt the hell out of you. But unfortunately not everyone knows this and knows how to make use of this powerful fact. So, they always think that ranger interrupts are superior to the mesmer's in every way.

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3. anything can interrupt with a 1/4 second cast skill.

4. yes, casing fast is better than casting slow. but its not even as close to as good as unlimited energy or throwing an extra ~30 health on your heals. Who says you need unlimited energy? As long as you have enough energy when you need it, that should be fine.

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name one reason that fast casting would be better than soul reaping Uh...they dont need to wait for something to die?

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and i did know what SOI was thank you very much. I actually know quite a bit about the game. Sure you do.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by DarkSpirit
Uh...they dont need to wait for something to die? Yeah...because things rarely die in PvE...

I guess that might be the case with a few Mesmers on your team, but for normal intelligent teams, things die pretty quickly.

Really...what can a Mesmer do in PvE?

Interrupt, and can skip title grinding.

Yay?

Or are you guys strong believers in the "FC Nuker" "FC SS" "FC Healer"? Yeah...the Mesmer owns, he can imitate another profession and not be as effective as them at their job...woot.

masterrikku

Pre-Searing Cadet

Join Date: Feb 2008

LaZy NATION

Mo/

Coloneh has been marked a noob by Anet for: fighting with several people about useless crap.

Mesmer FTW!

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by JDRyder
fast casting will cut a 1 sec cast in haft and a 3 sec to a 1.86 sec cast. fast casting is usfeul
Quote:
Originally Posted by Coloneh
name one reason that fast casting would be better than soul reaping self owned?

do you really need the energy?