Mes or Rit?

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by DarkSpirit
It is not a matter of Easy or Hard. It is a matter of getting into a PUG or getting kicked to make way for a nuker.

And in PvE, it is not just a matter of you completing the mission. It is you, completing the mission in the shortest time. Would a good PUG complete the mission with a mesmer, probably yes. But if replacing the mesmer with a nuker or a necro is more efficient and enables the group to complete it in a shorter amount of time, with fewer deaths, then the mesmer gets kicked.

Because of the reason above, and mesmers are already underpowered in PvE relative to the other classes, I would say ahead with SoI + PvE skills for mesmers if it makes you complete the missions faster. It is just dumb to gimp yourself further by not using PvE skills when the other PvE stronger classes are already using them. It is up to you.
A few things:

- PuG is just another term for "Bad players you don't know yet" Play with H/H or guildies, or trusted people if it's THAT important to you.

- Meh, PuGs tend rushing things... another reason they suck.

Quote: That doesn't matter. We know they suck, but still you want to be the HERO of the group and being a squishy with poor insignia choices offered by the game doesn't help.

You want to be the one that is shown to be important to the team. You want people to say, if you want this mission to succeed, better get a mesmer for your team (which is almost unheard of nowadays).

In other words, you dont want to be the one that usually gets kicked. Anyway my guild has been empty for a very long time already.

Quote:
It is up to you I decided to try and learn the profession. And since the only way to do that is PvP, and since in PvP there are no retarded PvE skills, I simply don't use them, even in PvE.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I find it HILARIOUS how people insist that mesmer sucks.
Well, for one, I thinkt hey do NOT suck.

Want -8 degen on enemy mob with a lot of energy management,interrupting,
and melee enemy's "spontaneously" blowing up?gogogo!

Want to interrupt the enemy?gogogo!

Want to deal armor ignoring damage?gogogo!

Want a super runner making use of a continuous use of dash as well as other overpowered running skills?gogogo!

Want to pressure with hexes?gogogo!

Want to solo farm?gogogo!

Want to farm bosses?gogogo!

However, it is all a matter of taste to what profession is better.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Shuuda
A few things:

- PuG is just another term for "Bad players you don't know yet" Play with H/H or guildies, or trusted people if it's THAT important to you.

- Meh, PuGs tend rushing things... another reason they suck.
I decided to try and learn the profession. And since the only way to do that is PvP, and since in PvP there are no retarded PvE skills, I simply don't use them, even in PvE. And SoI is a mesmer skill. Boxing up the profession to stereotypes of interrupts and energy denial (which is quite weak in PvE) is cookie-cutter mentality.

What would really be challenging, is to come up with a PvE mesmer build that can beat the others! Complete the mission in a shorter amount of time, killing faster and with fewer deaths. It is not going to be easy, but it is going to be interesting.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

From past experience, I know your one of them "I doesn't matter how bad I am at the game, at least I'm creative and don't run cookie cutters" types. So let me lay down some facts:

- There are no more original builds, every good, working build in the game has been made and refined to it's peak, anything else is sub-optimal trash which some PvErs and bad PvPers play to give them a false sense of being good at the game.

- SoI and PvE skills is the new Mesmer "cookie cutter", which make your argument rather ironic.

Now for some opinions:

- SoI is a lame skill that was made to please the PvE Mesmer's who couldn't move on to PvP, and spent their whole time whining about how Mesmer's are bad in PvE.

- SoI may at first appear to be the skill of endless combinations, it's actually pretty limited. Since you can only combine (without the use of them Random Spell stealing skills, which is lame) skills from Mesmer's and one other profession, if you use lots of skills from your secondary, you'd be better off just using that profession as a primary, since it's primary attribute is made to synergies with the skills your using (E.G: Energy Storage for high costing ele skills, Divine Favor for Monk support) And PvP wise, SoI is interruptable, even with fast casting. And in PvE, your better off with an Ele Nuker. Oh, and it uses up your Elite Skill.

- The "Cookie Cutter" Domination Template in PvP is more flexable than gimmicky SoI.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Shuuda
- There are no more original builds, every good, working build in the game has been made and refined to it's peak, anything else is sub-optimal trash which some PvErs and bad PvPers play to give them a false sense of being good at the game.
I disagree. That is a very closed-minded mentality.

I think there are still many more good PvE builds that have yet to be discovered with so many possible combination of skills that we have today.

Quote:
- SoI and PvE skills is the new Mesmer "cookie cutter", which make your argument rather ironic. SoI can be used for more than just PvE skills.

Quote:
Now for some opinions:

- SoI is a lame skill that was made to please the PvE Mesmer's who couldn't move on to PvP, and spent their whole time whining about how Mesmer's are bad in PvE. Because PvP is FOTM cookie-cutter haven. Nothing creative happens there for a long while.

Quote:
- SoI may at first appear to be the skill of endless combinations, it's actually pretty limited. Since you can only combine (without the use of them Random Spell stealing skills, which is lame) skills from Mesmer's and one other profession, if you use lots of skills from your secondary, you'd be better off just using that profession as a primary, since it's primary attribute is made to synergies with the skills your using (E.G: Energy Storage for high costing ele skills, Divine Favor for Monk support) And PvP wise, SoI is interruptable, even with fast casting. And in PvE, your better off with an Ele Nuker. Oh, and it uses up your Elite Skill. Again not true. Taking your example of Energy Storage, I can also use other energy management skills (e.g. GOLE) from my secondary class to help with the energy issues even without the natural advantage of Energy Storage.

Then you would say, just use a primary Ele then. But can a primary Ele have level 16 Inspiration, Illusion, Domination, Fast Casting, Energy Storage, Earth, Air, Water, and Fire Magic all at the same time?

The keyword here is synergy. Interrupts are not common in PvE and a mesmer can have more than 1 elite skill in her bar.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by DarkSpirit
I disagree. That is a very closed-minded mentality.

I think there are still many more good PvE builds that have yet to be discovered with so many possible combination of skills that we have today.
No, it's facts, good new builds only come around after skill balances, usually made by competent PvPers.


Quote:
Because PvP is FOTM cookie-cutter haven. Nothing creative happens there for a long while.
Nothing creative happens in PvE either, everyone just copies "cookie cutters" and farming builds off everyone else, which is why they complain about skill balances because their so bad at this game they cannot adapt. The truth is, you think you creative because PvE is so easy, that it forgives you for playing crap builds, PvP is less forgiving, especially GvG. And since you don' do any high end PvP, don't make sweeping generalisations. High end PvPers (GvG) are competitive, being creative is trival to winning, same as PvE really, apart from the fact PvP is more rewarding.

Quote:
Again not true. Taking your example of Energy Storage, I can also use other energy management skills (e.g. GOLE) from my secondary class to help with the energy issues even without the natural advantage of Energy Storage. Regardless, the Majority of Ele skills are better cast by eles.

Quote:
Then you would say, just use a primary Ele then. But can a primary Ele have level 16 Inspiration, Illusion, Domination, Fast Casting, Energy Storage, Earth, Air, Water, and Fire Magic all at the same time? Why would I want to waste an Elite skill on that, when I can have the perfect combination for Mesmers, with just Domination, Inspiration, and Fast Casting.

And, LOL at 16 in illusion..... Minor runes dude.

Quote:
The keyword here is synergy. The keyword is "Ignorant"

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Shuuda
I decided to try and learn the profession. And since the only way to do that is PvP, and since in PvP there are no retarded PvE skills, I simply don't use them, even in PvE.
Quote:
Originally Posted by Shuuda A few pictures from my first ever FoW run, not bad.
Is that ... CoP I see there?

This thread:
http://guildwars.incgamers.com/forum...51#post5295951

Quote:
Originally Posted by Shuuda
- SoI is a lame skill that was made to please the PvE Mesmer's who couldn't move on to PvP, and spent their whole time whining about how Mesmer's are bad in PvE. Why do you feel that moving to PvP is actually something people strive for?

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Is that ... CoP I see there?
Well.... CoP is.... ok.... since in some respects it's a Mesmer skill, and it not terribly broken in the way Ursan is.

Plus it was requested by the team leader, it would be wrong of me to refuse and ruin it for them.

That picture changes very little. Although, knowing the person he is, Darkspirit will no doubt use it to deny facts.

Quote:
Why do you feel that moving to PvP is actually something people strive for? It's the higher level of play in the game (particularly GvG), it's only natural that good players will seek the challenge.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Shuuda
No, it's facts, good new builds only come around after skill balances, usually made by competent PvPers.
Lol! That's what they used to say a long long time ago.

Quote:
Nothing creative happens in PvE either, everyone just copies "cookie cutters" and farming builds off everyone else, which is why they complain about skill balances because their so bad at this game they cannot adapt. The truth is, you think you creative because PvE is so easy, that it forgives you for playing crap builds, PvP is less forgiving, especially GvG. And since you don' do any high end PvP, don't make sweeping generalisations. High end PvPers (GvG) are competitive, being creative is trival to winning, same as PvE really, apart from the fact PvP is more rewarding.
Yes ideas do get passed around (as in PvP), but new builds do get created. PvE is just different from PvP.

You have environmental effects, you face monsters that are 1.5 times your level and you can face more than 8 monsters at a time.

Quote:
Regardless, the Majority of Ele skills are better cast by eles. Then tell the E/Me to not use mesmer skills then.

Quote:
Why would I want to waste an Elite skill on that, when I can have the perfect combination for Mesmers, with just Domination, Inspiration, and Fast Casting

And, LOL at 16 in illusion..... Minor runes dude. . Minor runes lack power.

And dont assume everyone wants to move to PvP like you. It is a higher level of rank discrimination and FOTM cookie-cutter stereotyping.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Shuuda
Well.... CoP is.... ok.... since in some respects it's a Mesmer skill, and it not terribly broken in the way Ursan is.

Plus it was requested by the team leader, it would be wrong of me to refuse and ruin it for them.

That picture changes very little. Although, knowing the person he is, Darkspirit will no doubt use it to deny facts.
CoP is bloody Spiritual Pain on steroids!
It's insanely broken. Why the hell do you think pretty much everyone is using it?

And no - you wouldn't ruin it for everyone by saying "Screw you guys! I am not bringing it!". It's FoW. Normal mode.
Unless the guys went 180° on everything the events stood for those 2 years ago (or is it more?) - the main point should still be about having fun.

Quote:
Originally Posted by Shuuda It's the higher level of play in the game (particularly GvG), it's only natural that good players will seek the challenge. People that desire competitive gameplay will seek challenge in PvP.
Seriously - some people just don't find PvP fun enough to waste their time on it.

Quote:
Originally Posted by DarkSpirit
Minor runes lack power. They don't. The only difference is that in PvE the negative side of sup runes is much, much, much easier to bypass.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by DarkSpirit
Lol! That's what they used to say a long long time ago.
Ok then, post one of your so called "Creative" builds, so that I can see how creative is actually is, and how well it actually works


Quote:
Yes ideas do get passed around (as in PvP), but new builds do get created. PvE is just different from PvP.
PvE being different form PvP is what PvErs say to make themselves feel as if they are good at something that the PvPers are not, in truth, PvP are just as good (if not better) in PvE than the so called "PvErs" Proving that either A: PvP are better at this game on the whole than PvErs, or that B: PvP and PvE are similar in the sense of Mechanics and skills. Or both.

Quote:
You have environmental effects, you face monsters that are 1.5 times your level and you can face more than 8 monsters at a time. Monsters are stupid. PvP also has enviormental effects in places. In GvG you have to fight 8 smart players.


Quote:
Minor runes lack power. No, you just don't know how to play, the two attribute points are not worth the health loss. Good players can play at 14 attribute points for their main att.

Quote:
And dont assume everyone wants to move to PvP like you. It is a higher level of rank discrimination and FOTM cookie-cutter stereotyping. A few things here:

- PvE has just as much discrimation as PvP, it was proven many times.
- Your sterotyping as well, without realising that PvE is filled with even worse scum than PvP.

"Look at my leet FoW armor and choas gloves, you only have 1K amor noob!"
"Look at my God walking amongst Mere Mortals title, and all the skillful grind I did to get it, rawr"
"OMG, a new rare item, I must play stupid amounts of money to buy it and look even leeter, regardless of whether the item looks good."
"This W/Mo build pwns"
"I got Legendary Survivor on my Mesmer, that means Im good at Mesmers"

At least the better PvPers in this game has a clue about what skill is.

I'm tried of playing this little game of see "How naive and ignorant Darkspirit is" It was barely fun in the last thread I had to do it in.... Ta ta.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Shuuda
..snip...
I really can't be bothered to go through another round of PvP vs PvE flamming with you. Afterall, you are also the one who recommended replacing the ONLY mesmer in a PvE team with ANOTHER nuker.

I dont care if you think you are a god in PvP or just a noob. We are talking about PvE mesmers in this thread, so you can stop with your PvP > PvE, "I know everything", rant now.

Quote:
Originally Posted by upier
They don't. The only difference is that in PvE the negative side of sup runes is much, much, much easier to bypass. 2 attribute points difference is measurable. And yes, the negative side of sup runes is much easier to bypass in PvE.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Coloneh
.35 is your time to react. if your reflex is less than that you will hit the skill. learn basic math kthxbai. think i said that about 2 pages ago

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Shuuda, this is a PvE discussion. we know mesmers are good in PvP. no one cares. the discussion was about PvE, If you fail to understand the difference please stop posting you are distracting people from the discussion.


Quote:
Originally Posted by JDRyder
think i said that about 2 pages ago I replied 4 posts after you. on the same page

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by DarkSpirit
2 attribute points difference is measurable. And yes, the negative side of sup runes is much easier to bypass in PvE. It limits your options though.
So in PvE - it is seriously up to the player to weight in the negatives and the positives of this.
Personally - when running dom builds - I never see why I should run more then 14 in it. When running illusion - Clumsiness and Wandering are both capped at 4 secs - so the only thing thing I am gaining is the extra damage. Once again - personally - not worth it.

BUT because of consumables, blessings, because of the concept of aggro, ... - the negative sides are much easier to bypass. They do require more work - either in terms of how the game must be played or pretty much just in terms what one must waste their money on.

So as a general rule in I'd be still inclined to say that sups aren't worth it. But one can make them work - not because the effect would be THAT much stronger - but rather because it's PvE and can toy around with breaking the rules.
It limits your options though.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DarkSpirit
You have environmental effects, you face monsters that are 1.5 times your level and you can face more than 8 monsters at a time.
Yet, they're easily exploited. AI = stupid.


Quote: Then tell the E/Me to not use mesmer skills then.
The ability to use both professions is powerful when you get good synergy, ala Mending Touch on a Ranger.


Quote:
Minor runes lack power. The health loss which can mean the life or death of your character isn't worth sacrifice.

Quote:
And dont assume everyone wants to move to PvP like you. It is a higher level of rank discrimination and FOTM cookie-cutter stereotyping. People only use 'rank descrimination' as an excuse.
I herd friend list was gud.
P.S: That's mainly in Heroes' Ascent.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by upier
It limits your options though.
So in PvE - it is seriously up to the player to weight in the negatives and the positives of this.
Personally - when running dom builds - I never see why I should run more then 14 in it. When running illusion - Clumsiness and Wandering are both capped at 4 secs - so the only thing thing I am gaining is the extra damage. Once again - personally - not worth it.
Clumsiness and Wandering Eye is a difference of 10 damage between 14 and 16. Probably alittle more worth it for Wandering Eye since it is 10 damage for each nearby foes.

Quote:
BUT because of consumables, blessings, because of the concept of aggro, ... - the negative sides are much easier to bypass. They do require more work - either in terms of how the game must be played or pretty much just in terms what one must waste their money on.
Mesmer superior runes are dirt cheap fyi.

And it doesn't require much work in PvE to bypass the disadvantages of a superior runes in PvE, just ask the nukers.

Quote:
So as a general rule in I'd be still inclined to say that sups aren't worth it. But one can make them work - not because the effect would be THAT much stronger - but rather because it's PvE and can toy around with breaking the rules.
It limits your options though. I think it expands my options rather than limit it, but that can be a matter of opinion. Having level 16 illusion for a SoI build is worth it for me. If you have a problem keeping yourself alive in PvE then use minor, if you dont then you can use superior. I would gladly trade in some health for any ability to kill faster in PvE since I hardly die.

Quote:
Originally Posted by tyla salanari
The health loss which can mean the life or death of your character isn't worth sacrifice. Because it is so easy to kite in PvE, I hardly die even with a superior rune. Make use of the terrain, kite well, dont over aggro, etc. With the right skills, it is easy to avoid getting killed while wearing a superior rune since PvE is not that hard.

Quote:
I herd friend list was gud. Since I started playing when this game first started, all my friends have moved on to other games by now. I mainly H/H nowadays.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by DarkSpirit
Clumsiness and Wandering Eye is a difference of 10 damage between 14 and 16. Probably alittle more worth it for Wandering Eye since it is 10 damage for each nearby foes.
And that's what ... 2ish wand hits?
You did give up 75hp for it.

Quote:
You want to wand each nearby foe? It also depends on your build.

Besides 3 level 21 assassin and 1 level 21 mursaat is enough of a tank for me and well worth my superior rune, not to mention the level 16 energy benefits and attack skills from my secondary.

Quote:
Originally Posted by DarkSpirit
Mesmer superior runes are dirt cheap fyi.
And it doesn't require much work in PvE to bypass the disadvantages of a superior runes in PvE, just ask the nukers. It's not about runes. It's more about blessings, consumables and DP removal thingies.
Personally - if I'd run around with sup runes - which would mean putting myself in much graver danger - I'd try to negate it in other ways. Especially if other people would have more hp.
That's the easiest way to bypass it. But you need to pay for it.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by upier
And that's what ... 2ish wand hits?
You did give up 75hp for it.
Yeah but I am not calling myself a newbie mesmer.
Anyway, if any mesmer needs the extra hp, go for it. I need a higher summon more though.

Quote:
It's not about runes. It's more about blessings, consumables and DP removal thingies.
Personally - if I'd run around with sup runes - which would mean putting myself in much graver danger - I'd try to negate it in other ways. Especially if other people would have more hp.
That's the easiest way to bypass it. But you need to pay for it. I dont even need consummables to stay alive. If you know how to use the terrain and kite, PvE is way too easy to be worried about that. That said, I tend to put minor runes into heroes though since they are not as smart.

If you have problems staying alive in PvE, then by all means, use a minor rune. HP is overrated and is mainly used, in PvE, by people who like to ctrl-click their health bar and boast about it. My Gwen also hardly dies with the right build, even in HM, but then she has 89 armor and -2 damage reduction at all times.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by DarkSpirit
If you have problems staying alive in PvE, then by all means, use a minor rune. HP is overrated and is mainly used, in PvE, by people who like to ctrl-click their health bar and boast about it. That's pretty much the same thing as saying that sup runes are mostly used by the people who think that in an 8-man party - it's all about them, them, THEM!
While that can certainly be true in h/h parties - that becomes a much bigger issue when playing with people.

Like I said - lower health means a bigger risk. For the player and the party.
Like also stated - that can be negated much easier in PvE.
And based on that - using minor runes is a much better rule to follow then advertising the use of superior runes.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by upier
That's pretty much the same thing as saying that sup runes are mostly used by the people who think that in an 8-man party - it's all about them, them, THEM!
While that can certainly be true in h/h parties - that becomes a much bigger issue when playing with people.

Like I said - lower health means a bigger risk. For the player and the party.
Like also stated - that can be negated much easier in PvE.
And based on that - using minor runes is a much better rule to follow then advertising the use of superior runes. There is no hard and fast rule, it depends on the build and situation and play style. A level 14 SoI would only get me a level 19 summon versus a level 21 summon.

Even in party situations, I am usually the last one to die when playing my mesmer and the one who res the whole team during a wipe. It is even EASIER to kite when in a human party than with H/H because H/H either stop attacking and follow you around whenever you kite or you have to flag them somewhere and they dont move around much then get killed by AoE.

In a human party I dont have to worry about all that and I just kite whenever or however I want. Many newbie mesmers do not know how to make use of the terrain and cast behind obstacles. If I am with H/H, I can't easily do that but when I am with a human party, I have total freedom of movement.

Since I know how to place my mesmer during a battle, I dont need the crutch, I can better make use of more powerful spells.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Mesmers are very good to have when near-wiped.
Fast casting+Rebirth+Ether signet=ftw
They are good medics for rezing :P
But that is not their main goal..

Boogz

Boogz

Lion's Arch Merchant

Join Date: Feb 2008

Variable Speed Farmers[VsF]

Mo/

As fore me ,I'd take the mesmer for sure, even if they are weak on PvE, they're the only profession who can bring hex removal, enchantment removal, interrupts, armor-ignoring damage, spike assist, hexes and use a hard ress in battle whithout worrying too much.I never go anywhere in PvE whithout one mesmer, at least a henchman one.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Quote:
I thought we went over how abusing PvE skills is not a viable build
How?


12xchars

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by DarkSpirit
Many newbie mesmers do not know how to make use of the terrain and cast behind obstacles. And that's exactly what I mean.
+ HP will give the player and the TEAM a buffer.
It's not needed in PvE but it is highly welcome. And it's even MORE welcome when one isn't actually giving up much. That +2 in attribute line is most certainly NOT something that would change the tide of a battle. And especially not on a mesmer where the skills are pretty much as effective at lower levels as they are at high ones!
And on top of that - the team is getting a much more durable character. So when it comes to whom I would love in my party - it's a clear decision that I would LOVE a player that IS godly playing a durable character. You on the other hand seem to presume that one excludes the other. Or that one is a replacement for the other.

Having used to play with 2 superior runes and looking at how the game has changed into this damage-fest where you have foes spamming 100+ damage attacks AND those lovely bosses hitting for 400+ damage with ONE shot - the loss of 75 hp is most definitely not worth what one is getting for it.
LUCKILY I have my own instance and I can enforce this opinion on everyone playing in it!

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by upier
And that's exactly what I mean.
+ HP will give the player and the TEAM a buffer.
It's not needed in PvE but it is highly welcome. And it's even MORE welcome when one isn't actually giving up much. That +2 in attribute line is most certainly NOT something that would change the tide of a battle. And especially not on a mesmer where the skills are pretty much as effective at lower levels as they are at high ones!
And on top of that - the team is getting a much more durable character. So when it comes to whom I would love in my party - it's a clear decision that I would LOVE a player that IS godly playing a durable character. You on the other hand seem to presume that one excludes the other. Or that one is a replacement for the other. It just depends on the build and the individual mesmers. If I will surely fail PvE while carrying a superior rune then why didn't that happen to me? And I completed Prophecies and Factions even before heroes were invented. Anyway HP is overrated, armor is more useful for general PvE. A mere 75hp doesn't last long in HM anyway.

The challenge in PvE is to complete the quests/missions in the shortest amount of time with as little casualties as possible. Having played through all campaigns with all classes, sometimes a good offense is the best defense. Just ask any good nuker, if the monsters can die so fast that they didnt have time to mount much of an attack (this is PvE afterall), that, is also a good form of defense.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by DarkSpirit
Yeah but I am not calling myself a newbie mesmer.
Anyway, if any mesmer needs the extra hp, go for it. I need a higher summon more though.



It just depends on the build and the individual mesmers. If I will surely fail PvE while carrying a superior rune then why didn't that happen to me? And I completed Prophecies and Factions even before heroes were invented. Anyway HP is overrated, armor is more useful for general PvE. A mere 75hp doesn't last long in HM anyway.

The challenge in PvE is to complete the quests/missions in the shortest amount of time with as little casualties as possible. Having played through all campaigns with all classes, sometimes a good offense is the best defense. Just ask any good nuker, if the monsters can die so fast that they didnt have time to mount much of an attack (this is PvE afterall), that, is also a good form of defense. You won't "surely fail" with running a sup rune. Like I said - I used to run two sups and energy armour and did just fine.
The only difference shows when something goes wrong. And that's why I prefer high HP (and armour). When things work as they should - that +2 won't influence the battle so immensely that it would be a MUST to bring it. It will be a bonus - but I have never been in a battle where it would completely and utterly depend on just myself to do that +2 attribute damage to win.
But like I said - if things go wrong - it's a free added bonus. And that's why I like it. My skills aren't relatively worse - I just get some bonuses from it.

It's not like I need the bonus often - BUT if it happens just ONCE - it's good enough. Having completed the games with no sup runes also - I can say that I don't NEED a sup rune to make things work. And that's a clear sign for me not to use them.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by upier
You won't "surely fail" with running a sup rune. Like I said - I used to run two sups and energy armour and did just fine.
The only difference shows when something goes wrong. And that's why I prefer high HP (and armour). When things work as they should - that +2 won't influence the battle so immensely that it would be a MUST to bring it. It will be a bonus - but I have never been in a battle where it would completely and utterly depend on just myself to do that +2 attribute damage to win.
But like I said - if things go wrong - it's a free added bonus. And that's why I like it. My skills aren't relatively worse - I just get some bonuses from it.

It's not like I need the bonus often - BUT if it happens just ONCE - it's good enough. Having completed the games with no sup runes also - I can say that I don't NEED a sup rune to make things work. And that's a clear sign for me not to use them. It depends on your build and your playing style. Remember that in a SOI build the +2 attribute also helps you to boost the spells of your secondary professions, as well as your mesmer spells and PvE spells.

One can also argue that having a higher attribute also gives a higher level of defense when using defensive skills to your entire party, which is not exactly a bad thing either while the 75hp only benefits yourself. And how many hits does that 75hp buy for you in HM with the lower armor of mesmers? 1 hit the most? Half or a quarter hit? And if you have DP, it would be even less than 75hp difference.

PvE is also very much affected by proper aggro and pulling. There are also ways to kite to trick the AI to stop chasing you and focus on your tank instead. If you learn those skills well, the 75hp would not be a big impact at all and your +2 attribute on offensive or defensive skills helps the party accomplish their mission faster and safer whichever way you look at it.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by DarkSpirit
One can also argue that having a higher attribute also gives a higher level of defense when using defensive skills to your entire party, which is not exactly a bad thing either while the 75hp only benefits yourself.

PvE is also very much affected by proper aggro and pulling. There are also ways to kite to trick the AI to stop chasing you and focus on your tank instead. If you learn those skills well, the 75hp would not be a big impact at all and your +2 attribute on offensive or defensive skills helps the party accomplish their mission faster and safer whichever way you look at it. So you are suggesting that in a party which is using only minors (as is the case with your heroes, or other people for that matter) or no runes at all (heroes and hench) with ONLY YOU using sup runes - that your +2 will make the mission run faster and safer?
Did I miss the insta-kill button that appears when you reach 16 in a selected attribute?

So if one is doing enough damage without the sup runes - why waste the HP which might come in handy if things go bad?

And I am not saying that +75 hp is all it takes in PvE. Aggro, choosing opponents, kitting, luring, additional armour, good builds, ... - if you play better an investment in attribute lines which does not demand sup runes is enough. So why waste HP on something that is nice (don't get me wrong) - but not really needed?

The ONLY reason (that I can imagine) why you cling onto sup runes so heavily is because without a sup rune - a SoI build doesn't have that bit of an edge over any person who just farms the max title.

Am I saying you should dump the sup runes?
No. All I am saying is that your desire to run sup runes in normal PvE strikes me as the sup-par thing to do. And while that can be bypassed easily - it still is the sub-par thing to do. The same thing as with mesmers. They can do pretty much what we want them to do - but that doesn't change the fact that there are better options.
But of course that pretty much only matters in the theoretical discussions spawned by boredom on these forums.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by upier
So you are suggesting that in a party which is using only minors (as is the case with your heroes, or other people for that matter) or no runes at all (heroes and hench) with ONLY YOU using sup runes - that your +2 will make the mission run faster and safer?
What makes you so sure that PUGs will only use minor runes?

Quote: So if one is doing enough damage without the sup runes - why waste the HP which might come in handy if things go bad?
You are not doing as much damage as you can. Why waste the damage which might come in handy if things go right? (which is 99% of the time for me in PvE)

Quote:
And I am not saying that +75 hp is all it takes in PvE. Aggro, choosing opponents, kitting, luring, additional armour, good builds, ... - if you play better an investment in attribute lines which does not demand sup runes is enough. So why waste HP on something that is nice (don't get me wrong) - but not really needed? Precisely, why waste extra damage on something that is not really needed 99% of the time? +2 gives better heals/protect, not to mention higher damage, more energy (for energy management skills), etc.

Quote:
The ONLY reason (that I can imagine) why you cling onto sup runes so heavily is because without a sup rune - a SoI build doesn't have that bit of an edge over any person who just farms the max title. So all the more to use sup rune in a SoI build. I have been saying it depends on your build and playstyle for many times now.

Quote:
Am I saying you should dump the sup runes?
No. All I am saying is that your desire to run sup runes in normal PvE strikes me as the sup-par thing to do. And while that can be bypassed easily - it still is the sub-par thing to do. The same thing as with mesmers. They can do pretty much what we want them to do - but that doesn't change the fact that there are better options.
But of course that pretty much only matters in the theoretical discussions spawned by boredom on these forums. I am saying it depends on the situation but you keep insisting that minor runes are ALWAYS better. That is the difference.

PvE monster AI is quite predictable and if my team knows how to hold an aggro, I dont see how having more damage is a bad thing and I have been in team where we breeze through missions without a single death.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by DarkSpirit
What makes you so sure that PUGs will only use minor runes?
Because more and more people are using them? The same thing with survivor insignia?
Checked the prices lately for those things? People are starting to see that having a bit more HP is nice. Also how many people here have taken your side in this matter?

Quote:
Originally Posted by DarkSpirit You are not doing as much damage as you can. Why waste the damage which might come in handy if things go right? (which is 99% of the time for me in PvE)

Precisely, why waste extra damage on something that is not really needed 99% of the time? +2 gives better heals/protect, not to mention higher damage, more energy (for energy management skills), etc. Like I've said - because in those 99% when you aren't needing the extra HP - you also aren't needing the +2 because you should be doing more then enough damage without the +2. And in that 1% when things do go wrong - the +2 damage is also not doing you any good. But the +75 is useful.

Quote:
Originally Posted by DarkSpirit
I am saying it depends on the situation but you keep insisting that minor runes are ALWAYS better. That is the difference. The problem is that you haven't given us a situation where the +2 would be so relevant that we should bypass the general rule. The + HP is much more useful when things go bad. So where is the +2 of such importance that it would be worth expanding the general rule that minors are better? Because if you have 595 Hp and get hit for 600 you die. What foes on the other hand couldn't we kill with 14 instead of 16?

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by upier
Because more and more people are using them? The same thing with survivor insignia?
Checked the prices lately for those things? People are starting to see that having a bit more HP is nice. Also how many people here have taken your side in this matter?
Mesmer runes has always been cheap and most people need minor runes more because they have more minor runes than superior on their body (unless they are building a 55 mesmer which is another story).

Quote:
Like I've said - because in those 99% when you aren't needing the extra HP - you also aren't needing the +2 because you should be doing more then enough damage without the +2. And in that 1% when things do go wrong - the +2 damage is also not doing you any good. But the +75 is useful. Except whenever I cast a spell with SoI, I AM using the +2, which is very often.

Quote:
The problem is that you haven't given us a situation where the +2 would be so relevant that we should bypass the general rule. The + HP is much more useful when things go bad. So where is the +2 of such importance that it would be worth expanding the general rule that minors are better? Because if you have 595 Hp and get hit for 600 you die. What foes on the other hand couldn't we kill with 14 instead of 16? Yes and when things go bad it is 1% of the time. When things go good it is 99%. Which situation makes more sense for me to cater for?

If you get a team wipe in PvP you lose the whole match but in PvE your team res in a shrine and have probably killed half the mob already so you can kill the other half now, big deal. Furthermore 75hp isn't buying you much in HM. If you very rarely die in PvE, even with 1 superior rune, why is minor still better? When it may be that I could spawn 4 level 21 summons (instead of level 19) that have kept me from dying more often all this time.

kainmodious

Ascalonian Squire

Join Date: Sep 2007

In Christ Alone

N/Mo

I want to thank you all who actually posted on topic and helped me pick what class to play

I never asked for a "who is a better interupter/comparison between mesmers and all other classes" type of thread. i just wanted to know what might be more fun/challenging to play a rit or mes, and a few reasons why.

but instead everyone (besides a few people) decided to turn my simple question into somewhat of a pissing contest.

if i want an all out shouting match i now know to post here if i have a simple question ill ask sowhere else for now on

Again thank you all who posted on topic

and whoever has the power please close this thread

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

Quote:
Originally Posted by kainmodious
I want to thank you all who actually posted on topic and helped me pick what class to play

I never asked for a "who is a better interupter/comparison between mesmers and all other classes" type of thread. i just wanted to know what might be more fun/challenging to play a rit or mes, and a few reasons why.

but instead everyone (besides a few people) decided to turn my simple question into somewhat of a pissing contest.

if i want an all out shouting match i now know to post here if i have a simple question ill ask sowhere else for now on

Again thank you all who posted on topic

and whoever has the power please close this thread Well, this is what you get when you ask a question about which class would be better. As for Mes or Rit, it really depends on your plastyle, I found rits to be effective but horridly boring, a mesmer requires a more active playstyle, watching the field, disrupting who you need to, etc.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by kainmodious
I want to thank you all who actually posted on topic and helped me pick what class to play

I never asked for a "who is a better interupter/comparison between mesmers and all other classes" type of thread. i just wanted to know what might be more fun/challenging to play a rit or mes, and a few reasons why.

but instead everyone (besides a few people) decided to turn my simple question into somewhat of a pissing contest.

if i want an all out shouting match i now know to post here if i have a simple question ill ask sowhere else for now on

Again thank you all who posted on topic

and whoever has the power please close this thread your question was andwered in the first few posts and then there was a discussion about mesmer's effectiveness. if you werent interested no one was making you read it.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by kainmodious
and whoever has the power please close this thread
Use the report button.

Quote:
Originally Posted by Coloneh
rit is the viable one. mesmers have a useless primary attribute And Rits have a useful primary attribute? Mesmers wouldn't be as good as they are without the speedy casting. Hope you're not one of those 'kick the ____' players, as I'd kick someone for saying mesmers are worthless in PvE.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Cuilan
And Rits have a useful primary attribute? Mesmers wouldn't be as good as they are without the speedy casting. Hope you're not one of those 'kick the ____' players, as I'd kick someone for saying mesmers are worthless in PvE. Rits can use Splinter Weapon and Ancestors' Rage.
They also have strong unremovable buffs. Weapon of Warding and Weapon of Shadow.

A Mesmer can do it...apart from AR, which isn't a spell.

will knights

Banned

Join Date: Mar 2008

Horton Heard a WHO {WHO}

R/W

new to game cant decide what to piic

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by will knights
new to game cant decide what to piic not mesmer.... obviously