Quote:
Originally Posted by Terraban
The point is the "FC ______" tries to imitate another profession, but doesn't do it as good as the normal profession.
Saying that a Warrior can't heal as good as a Monk is EXACTLY my point, thanks for proving it. A Warrior CAN'T heal as good as a Monk, just like a "FC Nuker" can't "nuke" as good as an Elementalist.
Comparing a "FC Nuker" to an Elementalist is not comparing apples to oranges. It is more like comparing a normal person to a retard.
A Mesmer can't be as good as anything in any given PvE situation. The things that a Mesmer excels at are moot in PvE, things such as caster shutdown and edenial.
Maybe you are just not thinking of all the possibilities. SoI brings ALL attribute lines to 16, besides granting level 11 rank (+1 above maxed possible rank) PvE skills.
The keyword here is synergy across attributes and professions. Just looking at the fire Ele, a fire Ele can have all the nice fire skills in his bar and even max energy storage, but what if he wants to also include Earth, Air, and Water skills in his skill bars and maintain ALL of them at level 16? No way.
What if the SF ele wants to blind his foes and offer more protection? You can use Steam along with SF, but wait, Steam is a water spell. At level 16 water, I can blind for 10 seconds, offer 73 cold damage using Steam. SoI allows maxed SF, maxed water, with only 1 superior rune with maxed fast casting. Similary for Enervating Charge and Glowstone or Stoning. I can have 16 seconds of weakness, gain 10 energy, knock down, and 109 earth + 56 earth + 52 lightning damage.
I have not even looked at synergizing with any rank 11 PvE skills and level 16 mesmer skills yet. Also spells in primary attributes like Soul Reaping, Energy Storage, Spawning Power, Divine Favor, Mysticism can't be used by secondary classes at level 16 (only level 0), but an SoI mesmer is unique.