Quote:
Originally Posted by romeus petrus
Wrong!
It should mean those who have the SKILL should have something to show for it. Not those who get a lucky drop, or spend 2 months grinding the same dungeon.
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Actually, no, he is right. Spending more time does not give you a strategic advantage. The fancy looking items work identically to the plainest items in the game, whereas in most RPG games, the fancy looking items also have crazy mods...like the SWORD OF A THOUSAND TRUTHS!1!!
The full quote, that is often taken way out of context, basically says that regardless of whether you have been playing for a month or three years, the game is balanced so everyone fights on even ground. And that is true. Your item being fancy looking does not make you do more damage, heal for more, or whatever. Therefore, their "time spent" or "lucky drop" or how ever you choose to put it does not make them stronger than you. Someone who has been playing longer than you is not inherently going to be stronger/better than you.
Also, I have to point out...most of the items people complain about being hard to get are desired specifically because they are, indeed, hard to get. So therefore, it is a cool item that makes people say "wow...that's a cool item! I want one!" If you take that rarity away, suddenly the desire goes away with it. And those who do enjoy the trading/collecting aspects of RPGs are left unfulfilled. The solution? Have rare, cool items but make them work exactly like the common items.