3/6/08 update
netniwk
Skill Updates
Guild vs. Guild
• Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
• Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.
Assassin
• Shroud of Silence: decreased duration to 1..3 seconds.
• Shadow Prison: decreased duration to 1..7 seconds.
• Dark Prison: decreased duration to 1..6 seconds.
• Siphon Speed: increased recharge to 30 seconds; decreased duration to 5..15 seconds; this skill now recharges 50% faster if cast on a moving foe.
• Augury of Death: increased recharge to 20 seconds.
Mesmer
• Imagined Burden: decreased duration to 8..20 seconds.
• Enchanter's Conundrum: functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment spell."
• Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
• Power Lock: decreased recharge to 12 seconds.
• Cry of Frustration: decreased Energy cost to 10.
• Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5..20 seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..20 seconds, and Simple Thievery is replaced by that skill."
• Power Leak: decreased Energy lost to 3..17.
Necromancer
• Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."
• Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
• Enfeeble: decreased casting time to .25 seconds; increased duration to 10..30 seconds.
• Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."
• Strip Enchantment: functionality changed to: "Remove 1..2 enchantments from target foe. If an enchantment is removed, you steal 5..65 Health."
• Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.
• Plague Sending: decreased Energy cost to 1.
• Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second[s], all of target foe's attributes are set to 0."
• Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5..25 seconds."
• Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
• Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.
Elementalist
• Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
• Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph's effect.
• Ward Against Melee: increased recharge to 30 seconds.
• Blinding Flash: decreased duration to 3..8 seconds.
• Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
• Flame Djinn's Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
• Rodgort's Invocation: increased recharge to 8 seconds.
• Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10..100 lightning damage and that foe has Cracked Armor for 5..20 seconds if it hits. This spell has 25% armor penetration."
• Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5..50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1..9 Energy. This spell has 25% armor penetration."
• Aftershock: removed the long aftercast.
• Ward Against Melee: removed the long aftercast.
• Ward Against Foes: removed the long aftercast.
• Inferno: removed the long aftercast.
• Flame Burst: removed the long aftercast.
• Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
• Crystal Wave/Teinai's Crystals: removed the long aftercast.
• Shockwave: removed the long aftercast.
• Double Dragon: removed the long aftercast.
Monk
• Heal Party: increased casting time to 2 seconds.
• Guardian: increased recharge time to 4 seconds.
• Reversal of Damage: decreased recharge time to 3 seconds.
• Symbol of Wrath/Kirin's Wrath: removed the long aftercast.
Warrior
• Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
• Axe Rake: decreased adrenaline cost to 5 strikes.
• Axe Twist: decreased adrenaline cost to 5 strikes.
• Gash: decreased adrenaline cost to 6 strikes.
• "Shields Up!": increased armor gain to 60; functionality changed to: "For 5..11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
• "Watch Yourself!": functionality changed to: "Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s]."
• Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline."
• Sprint: decreased recharge time to 15 seconds.
• Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1..3
Ranger
• Pin Down: decreased recharge time to 8 seconds.
• Crippling Shot: increased recharge time to 2 seconds.
• Hunter's Shot: decreased activation time to 1 second.
Dervish
• Pious Assault: increased activation time to normal weapon attack activation time.
• Mystic Regeneration: decreased duration to 5..20 seconds; increased recharge time to 12 seconds.
• Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5..20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5..20 seconds."
• Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.
Paragon
• Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.
• Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45..110 Health.
• Barbed Spear: decreased adrenaline cost to 2 strikes.
• Blazing Spear: decreased adrenaline cost to 6 strikes.
Ritualist
• Ancestors' Rage: decreased damage dealt to 5..110.
• Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.
• Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.
General
Added a set of player-designed weapons and items that were winners in the 2007Guild Wars Design-A-Weapon Contest.
Hero AI
Improved hero AI for the skill Broad Head Arrow.
Improved hero AI for the skill Warrior’s Endurance.
Bug Fixes
Shadow Fang: fixed a bug that caused the duration to incorrectly change based on the Deadly Arts attribute.
Fixed a bug that could allow Kurzick players to leave their gated areas early in the Alliance Battle map Kaanai Canyon.
Fixed a rare bug that would crash the game server.
Guild vs. Guild
• Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
• Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.
Assassin
• Shroud of Silence: decreased duration to 1..3 seconds.
• Shadow Prison: decreased duration to 1..7 seconds.
• Dark Prison: decreased duration to 1..6 seconds.
• Siphon Speed: increased recharge to 30 seconds; decreased duration to 5..15 seconds; this skill now recharges 50% faster if cast on a moving foe.
• Augury of Death: increased recharge to 20 seconds.
Mesmer
• Imagined Burden: decreased duration to 8..20 seconds.
• Enchanter's Conundrum: functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment spell."
• Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
• Power Lock: decreased recharge to 12 seconds.
• Cry of Frustration: decreased Energy cost to 10.
• Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5..20 seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..20 seconds, and Simple Thievery is replaced by that skill."
• Power Leak: decreased Energy lost to 3..17.
Necromancer
• Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."
• Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
• Enfeeble: decreased casting time to .25 seconds; increased duration to 10..30 seconds.
• Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."
• Strip Enchantment: functionality changed to: "Remove 1..2 enchantments from target foe. If an enchantment is removed, you steal 5..65 Health."
• Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.
• Plague Sending: decreased Energy cost to 1.
• Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second[s], all of target foe's attributes are set to 0."
• Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5..25 seconds."
• Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
• Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.
Elementalist
• Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
• Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph's effect.
• Ward Against Melee: increased recharge to 30 seconds.
• Blinding Flash: decreased duration to 3..8 seconds.
• Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
• Flame Djinn's Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
• Rodgort's Invocation: increased recharge to 8 seconds.
• Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10..100 lightning damage and that foe has Cracked Armor for 5..20 seconds if it hits. This spell has 25% armor penetration."
• Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5..50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1..9 Energy. This spell has 25% armor penetration."
• Aftershock: removed the long aftercast.
• Ward Against Melee: removed the long aftercast.
• Ward Against Foes: removed the long aftercast.
• Inferno: removed the long aftercast.
• Flame Burst: removed the long aftercast.
• Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
• Crystal Wave/Teinai's Crystals: removed the long aftercast.
• Shockwave: removed the long aftercast.
• Double Dragon: removed the long aftercast.
Monk
• Heal Party: increased casting time to 2 seconds.
• Guardian: increased recharge time to 4 seconds.
• Reversal of Damage: decreased recharge time to 3 seconds.
• Symbol of Wrath/Kirin's Wrath: removed the long aftercast.
Warrior
• Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
• Axe Rake: decreased adrenaline cost to 5 strikes.
• Axe Twist: decreased adrenaline cost to 5 strikes.
• Gash: decreased adrenaline cost to 6 strikes.
• "Shields Up!": increased armor gain to 60; functionality changed to: "For 5..11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
• "Watch Yourself!": functionality changed to: "Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s]."
• Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline."
• Sprint: decreased recharge time to 15 seconds.
• Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1..3
Ranger
• Pin Down: decreased recharge time to 8 seconds.
• Crippling Shot: increased recharge time to 2 seconds.
• Hunter's Shot: decreased activation time to 1 second.
Dervish
• Pious Assault: increased activation time to normal weapon attack activation time.
• Mystic Regeneration: decreased duration to 5..20 seconds; increased recharge time to 12 seconds.
• Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5..20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5..20 seconds."
• Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.
Paragon
• Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.
• Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45..110 Health.
• Barbed Spear: decreased adrenaline cost to 2 strikes.
• Blazing Spear: decreased adrenaline cost to 6 strikes.
Ritualist
• Ancestors' Rage: decreased damage dealt to 5..110.
• Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.
• Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.
General
Added a set of player-designed weapons and items that were winners in the 2007Guild Wars Design-A-Weapon Contest.
Hero AI
Improved hero AI for the skill Broad Head Arrow.
Improved hero AI for the skill Warrior’s Endurance.
Bug Fixes
Shadow Fang: fixed a bug that caused the duration to incorrectly change based on the Deadly Arts attribute.
Fixed a bug that could allow Kurzick players to leave their gated areas early in the Alliance Battle map Kaanai Canyon.
Fixed a rare bug that would crash the game server.
I pwnd U
Well the weapons are in, time to find them. Lots of changes this update... [email protected]
N1ghtstalker
hmmmmmm
i'm seeing some buffs for necro and ele but also some downsides to it
flame djinn haste got raped some more
assassin got nerfed a bit too much too now -.-
i'm seeing some buffs for necro and ele but also some downsides to it
flame djinn haste got raped some more
assassin got nerfed a bit too much too now -.-
Grasping Darkness
so what monsters drop the new weapons and where can i ursanate them?
heres a freebie for a toon name- Teh Ursanator
Great Update !
heres a freebie for a toon name- Teh Ursanator
Great Update !
Thierry2
Omg why did they nerf Rodgort's Invocation:/
BuD
No Tourney Points either.....
Lets Get to Healing
Some problems, some problems.
Oh my.
Couldnt go too long without a Paragon nerf I guess.
Oh my.
Couldnt go too long without a Paragon nerf I guess.
genofreek
Dang, like Mystic Regen hasn't already taken it in the ass. :-\
Oh well, I see some very nice news for my mesmer and necro up there.
Oh well, I see some very nice news for my mesmer and necro up there.
Songbringer
Heh rodgort spammer just got owned.
Edit: I like rip enchantment that much more now.
Edit: I like rip enchantment that much more now.
Stolen Souls
Wow. Er....some interesting skill changes. I'll have to dust off the 'ol necro soon. >_>
Meh, oh well. *too distracted wit teh nu itamz to care*
Meh, oh well. *too distracted wit teh nu itamz to care*
Nightow
Quote:
* Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic. |
street peddler
they killed the derv spike and mytic regen, good...
Lets Get to Healing
Yes, for the Necros.
But the Paragon got nerfed once more. Bye Mending refrain.
But the Paragon got nerfed once more. Bye Mending refrain.
Songbringer
On restoration magic...just like it says....
Maybe thats why they added those weapons in with this update stolen ^^
Maybe thats why they added those weapons in with this update stolen ^^
Tyla
Sexy updates!
MSecorsky
Did you all notice Plague Signet?
Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."
So if two people square off against each other with plague signet...
Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."
So if two people square off against each other with plague signet...
Nightow
Quote:
Originally Posted by Songbringer
On restoration magic...just like it says....
|
. . . Nah, really?
What I meant to say was like how much energy is returned per level of restoration magic?
mafia cyborg
Quote:
Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)" |
is that meant to still be an elite? before it was an interesting hex that would allow u to knock down a fow when interrupted.....now it's been dumbened down to yet another interrupt .
moving it to fast casting was a good idea....but changing the nature of the spell i dont like.
mr_groovy
Zomg @ [skill]"watch yourself!"[/skill]
"Watch Yourself!": functionality changed to: "Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s]."
"Watch Yourself!": functionality changed to: "Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s]."
street peddler
Quote:
Originally Posted by Nightow
. . . Nah, really?
What I meant to say was like how much energy is returned per level of restoration magic? |
zwei2stein
Ouch, watch yourself was totally owned now.
Stormlord Alex
Alright.
Awesome stuff.
*sits down to watch the carebear crying*
Awesome stuff.
*sits down to watch the carebear crying*
Taurucis
RIP Watch Yourself. That's your... ..uh.... 9th...? nerf in a row.
Zahr Dalsk
Quote:
Originally Posted by MSecorsky
Did you all notice Plague Signet?
Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe." So if two people square off against each other with plague signet... |
Kay84
Hate the Mind Blast, Rodgort's Invocation, Ward against Melee nerfs.. -_-
KartMan
yay cry of frustration buffed
yay more interrupts, wait wtf ?? kd on a mesmer ?
can't wait to try
yay more interrupts, wait wtf ?? kd on a mesmer ?
can't wait to try
Koning
Quote:
Originally Posted by Kay84
Hate the Mind Blast, Rodgort's Invocation, Ward against Melee nerfs.. -_-
|
Marverick
Thanks for killing the Elementalist... Mind Blast, Rodgort's Invocation, and Ward Against Melee ALL GET HIT???
Love the Pin Down change, though.
Psychic Instability needs to have a recharge of 3-5ish, not 10.
Love the Pin Down change, though.
Psychic Instability needs to have a recharge of 3-5ish, not 10.
MSecorsky
Quote:
Originally Posted by KartMan
yay cry of frustration buffed
yay more interrupts, wait wtf ?? kd on a mesmer ? can't wait to try |
Kay84
Quote:
Originally Posted by Koning
And ursan wasn't changed (it had to be said ).
|
Bryant Again
OUCH at "Watch Yourself!" But Lion's Comfort is starting to look intriguing...
Earth
Really like most of the changes. Nothing to complain about, really. Except WY maybe. I dunno.
netniwk
Can Lions comfort concurate with Healing signet this update? 3 adren looks nice.
patrona
looks like weaken armor has a potential now..
Stormlord Alex
Quote:
Originally Posted by Earth
Really like most of the changes. Nothing to complain about, really. Except WY maybe. I dunno.
|
Devastating Hammer just disappeared from my bar
and @ Lion's and Sprint buffs... Split warriors? no wai
KartMan
Quote:
Originally Posted by MSecorsky
Add "You Move Like A Dwarf!" for some KD good times!
|
though I do use it in pve along with "Finish Him" and [skill]Assassin's promise[/skill] for some kd dw spam ^^
Mickey
My ele is crying.
My necro is chanting.
AoE Cracked Armor = Win
AoE Weakness, now costs less, and casts faster = Win
Plague Signet, which used to suck, now = Still not win, but close to it
I'm crying and being happy at the same time.
My necro is chanting.
AoE Cracked Armor = Win
AoE Weakness, now costs less, and casts faster = Win
Plague Signet, which used to suck, now = Still not win, but close to it
I'm crying and being happy at the same time.
Thierry2
yay for shadow prison nerf.
Cebe
*rubs eyes*
Are they trying to promote Ele pbAoE skills there?
Mai Ele can be gud tank nao pls?
Are they trying to promote Ele pbAoE skills there?
Mai Ele can be gud tank nao pls?
Taurucis
And Anet has kissed the ass of PvP once more... that's just my speculation, no need to kick up dirt about it :] It's also true, because there's probably a very small sliver of skills that were nerfed due to PvE. Apart from the 3 bug fixes, this was pretty much a giant nerf.
What time is it?
What time is it?