3/6/08 update
Rexion
seems mesmers got some slight buffs. yay?
sindex
Actually, you know I always hoped they gave a way for Mesmers to take monster skills. Thought it would be great as one of the PvE only skills, but I guess this will do (lol). However, I think the whole PvP and AB stuff is a little bit of an overkill.
maraxusofk
good buffs: strip enchantment, magehunter smash, psychic instability, cry, removal of aftercast, mokele, wail of doom, lightning orb
good nerf: pious assault, grenth aura, siphon speed, blast, rodgart, ward agaisnt melee
wtf nerfs?: glyph of any energy, mending refrain, death pact, heal party, shadow prison, shroud of silence
good nerf: pious assault, grenth aura, siphon speed, blast, rodgart, ward agaisnt melee
wtf nerfs?: glyph of any energy, mending refrain, death pact, heal party, shadow prison, shroud of silence
Ctb
Quote:
Yes, obviously that wammo spamming Watch Yourself in random arenas made him impossible to kill while he had Watchful Spirit and Mark of Protection up... so it had to be nerfed. Seriously, it was fine before the nerf... and the nerf before that... and the one before that nerf too. |
Shikaru
Quote:
Originally Posted by Jetdoc
That is simply hilarious.
"I'm using Spectral Agony on Willa the Unpleasant!" |
The Meth
I hope they leave the Simple Thievery 'feature' on for pve, could make mesmers finally gain some respect there.
I'm off to test awesome things, like what happens when you get elemental shift on your bar
First one to steal impossible odds gets a cookie from me
I'm off to test awesome things, like what happens when you get elemental shift on your bar
First one to steal impossible odds gets a cookie from me
blurmedia
Echo Wail of Doom for lolage
freaky naughty
Quote:
Originally Posted by blurmedia
Echo Wail of Doom for lolage
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I Not A Real Doctor
It's official, you can turn into a bear if you steal it from a norn. Pics will follow soon
Toutatis
My mesmer is singing the Hallelujah Chorus right now. Everybody loves Cry of Frustration, more so when it's cheaper to cast. Hurrah for 3 elites becoming more usable. And as for the mesmer nerfs this time around, I play PvE so I don't need strong e-denial skills like Power Leak, and I prefer Ethereal/Kitah's to Imagined for the greater energy efficiency.
So, I'm happy enough with the update
So, I'm happy enough with the update
freaky naughty
simple thievery is now the new 55 monk pre lootscaling. Time to have some epic fun with it.
JMFD
My ele is crying at the MB and Rogs nerfs
Oh well.. there's always UB... Oh wait.. I signed up to play an ele, not a bear....
SF it is again...
Oh well.. there's always UB... Oh wait.. I signed up to play an ele, not a bear....
SF it is again...
Aera
Quote:
Originally Posted by Taurucis
I know it IS possible to interrupt Base Defense... it's really hard but it is possible, but the AB would likely be over by the time you got it.
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Kiragi Yagami
im liking some of those necromancer changes... time to dust off my ol'e necro.
and right when i cap wounding strike on my dervish, it gets a nice little change to it. plus we get our DAW weapons now! i wants that dragon scythe and the melandru-ish longbow...
and right when i cap wounding strike on my dervish, it gets a nice little change to it. plus we get our DAW weapons now! i wants that dragon scythe and the melandru-ish longbow...
The Meth
You can turn into a drake PERMANENTLY (well, until you zone) by stealing elemental shift, you get the full elemental skills bar, the ability to shift elements, and the character model change.
Off to test if I can steal animate undead from zoldark and raise minions
Off to test if I can steal animate undead from zoldark and raise minions
Michiko Miko
This update is one of many reminders on how this game is geared towards pvpers and pvers are overlooked. I wonder in all reality what is the ratio between pvers/pvpers.
The Meth
Quote:
Originally Posted by Michiko Miko
This update is one of many reminders on how this game is geared towards pvpers and pvers are overlooked. I wonder in all reality what is the ratio between pvers/pvpers.
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BTW if you steal ooze divisions and use it, the instance crashes lol.
Taurucis
He probably means that the skill updates are based solely on PvP. Basically, even if PvE is completely ruined, Anet will "overlook" it.
King's Spectre
Quote:
Originally Posted by Michiko Miko
This update is one of many reminders on how this game is geared towards pvpers and pvers are overlooked. I wonder in all reality what is the ratio between pvers/pvpers.
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sindex
Creeping Carl
Great. More crying from my fellow PVE'ers. Yes, a few of the nerfs seem a bit harsh, but overall nothing that can't be managed. It's PVE for crying out loud, it's already easy enough for anyone to overcome any nerf.
It's completely ridiculous that some of you are still crying about nerfs. Skill balance is a part of MMO life especially GW, get over it. If PVE is "ruined" for you just because of a few nerfs, then this was never the game for you in the first place.
It's completely ridiculous that some of you are still crying about nerfs. Skill balance is a part of MMO life especially GW, get over it. If PVE is "ruined" for you just because of a few nerfs, then this was never the game for you in the first place.
FengShuiDove
My 3 top classes: Sin, Para, Ele.
Screw you.
Though, to be honest, the Sin nerf doesn't hurt me much except for Siphon which I only use in AB. I've never been a fan of the SP or DA Sin, so I'm actually quite happy about those nerfs.
The Ele nerfs suck. Paragon nerfs don't hurt *that* much, in my opinion.
Way not happy with Ele though.
Screw you.
Though, to be honest, the Sin nerf doesn't hurt me much except for Siphon which I only use in AB. I've never been a fan of the SP or DA Sin, so I'm actually quite happy about those nerfs.
The Ele nerfs suck. Paragon nerfs don't hurt *that* much, in my opinion.
Way not happy with Ele though.
BoondockSaint
lol turnning into a bear is awsome, anyone tried this on mallyx yet, or shiro?
Taurucis
Quote:
Originally Posted by Creeping Carl
Great. More crying from my fellow PVE'ers. Yes, a few of the nerfs seem a bit harsh, but overall nothing that can't be managed. It's PVE for crying out loud, it's already easy enough for anyone to overcome any nerf.
It's completely ridiculous that some of you are still crying about nerfs. Skill balance is a part of MMO life especially GW, get over it. If PVE is "ruined" for you just because of a few nerfs, then this was never the game for you in the first place. |
Aerian_Skybane
Great update, can't wait to find those fancy new weapons!
I have to say to the PvE whiners, I have been playing for three yearsish now, and very few nerfs have affected me negatively. At first I thought the Necro minion limit was really mean, but then I realized that more classes were getting equal play, and that ten minions was more of a challenge and the art of MMing improved. I ended up happy. Every time a major nerf comes around, I barely notice it in PvE. Paragons or Assasins? Their dislike in PvE is equivalent to the media frenzy surrounding a split rumour about a canditate of some sort. They are just as effective at the game, but their bad rep was solidified with crazies who think the nerfs really did much to halt killing monsters.
As for Theif, holy crap, thats hilarious! Turtle Siege for the win! Eternal Grove just got awesomely easy.
I have to say to the PvE whiners, I have been playing for three yearsish now, and very few nerfs have affected me negatively. At first I thought the Necro minion limit was really mean, but then I realized that more classes were getting equal play, and that ten minions was more of a challenge and the art of MMing improved. I ended up happy. Every time a major nerf comes around, I barely notice it in PvE. Paragons or Assasins? Their dislike in PvE is equivalent to the media frenzy surrounding a split rumour about a canditate of some sort. They are just as effective at the game, but their bad rep was solidified with crazies who think the nerfs really did much to halt killing monsters.
As for Theif, holy crap, thats hilarious! Turtle Siege for the win! Eternal Grove just got awesomely easy.
FengShuiDove
P.S. I completely agree that ANet should BUFF a heck of a lot of skills that are entirely unused. Elite and non-elite. There are plenty of skills that have literally no purpose in any bar.
I'm still waiting for the update that changes some elite skills to non-elite with minor adjustments on some values.
I'm still waiting for the update that changes some elite skills to non-elite with minor adjustments on some values.
cosyfiep
well glad they fixed the ele aftercasting...but my ranger still stands there after using some skills....and stands there.....and stands some more....
we'll see how this all works out.
we'll see how this all works out.
Scummyer
Check me out, yo!
This is great fun!
This is great fun!
bigtime102
Quote:
Originally Posted by Michiko Miko
This update is one of many reminders on how this game is geared towards pvpers and pvers are overlooked. I wonder in all reality what is the ratio between pvers/pvpers.
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I do see a reason to balance PVP, if it needs fixing then fix it, I dont see the reason why or how such a small part of the game where the minoirty of the 5 million playerbase lies gets prioirty.
Esan
Quote:
Originally Posted by Taurucis
Mostly, what people hate is that they're taking absolutely fine skills, chopping them up, putting them in a blender, and spitting what's left out, while there are hundreds of never-used skills that are left untouched. It's just ludicrous.
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The Meth
I do believe I am the first (only?) person to get a double strike with an axe - stole impossible odds.
freaky naughty
WOW........ all the possibilities with simple thievery, I believe anet just convinced me to make my mesmer my main character....
Pandora's box
A sad day for Warriors and Paragon's. Apparently tanks and buff party builds are no-go. This is the wrong signal for those who hope GW2 will have a better PvE environment :/
Snow Bunny
Let me say something regarding PvP nerfs in PvE.
They don't affect your game, at all. The monsters are still predictable, the mob will still die before your eyes, in fact, you can still kill them with empty skill bars.
The WY! nerf is a little harsh, sure.
Who cares about the other ones? The elementalist is still very powerful and has dozens of skills to play, along with the warrior.
This is PvE, you have PvE skills for a reason. If you can't beat PvE with a bunch of already overpowered-yet ignored skills in addition to thoroughly overpowered PvE skills, there's something wrong with your play style.
The Para nerfs simply force you to play a little smarter, a bit more focused on your energy, and the like. Most nerfs, if you think about it, simply prevent you from mashing the same several skills over and over, which is a good thing.
This balance is to be quite honest one of the more innovative and interestingly executed balances I have seen, and aside from a slight nerf to Guardian (which is still highly useful), it's very enjoyable, and doesn't affect my playstyle in the slightest, be it PvE or PvP.
They don't affect your game, at all. The monsters are still predictable, the mob will still die before your eyes, in fact, you can still kill them with empty skill bars.
The WY! nerf is a little harsh, sure.
Who cares about the other ones? The elementalist is still very powerful and has dozens of skills to play, along with the warrior.
This is PvE, you have PvE skills for a reason. If you can't beat PvE with a bunch of already overpowered-yet ignored skills in addition to thoroughly overpowered PvE skills, there's something wrong with your play style.
The Para nerfs simply force you to play a little smarter, a bit more focused on your energy, and the like. Most nerfs, if you think about it, simply prevent you from mashing the same several skills over and over, which is a good thing.
This balance is to be quite honest one of the more innovative and interestingly executed balances I have seen, and aside from a slight nerf to Guardian (which is still highly useful), it's very enjoyable, and doesn't affect my playstyle in the slightest, be it PvE or PvP.
mrmango
Quote:
Originally Posted by Ctb
As opposed to the PvP kiddies crying that they're not smart enough to overcome some Korean guy's flavor-of-the-month superbuild, right?
This is why I'll never understand why game companies don't wise up and split PvP and PvE skill behaviors in these sorts of games. PvE players think you're all Halo-addled fratboy idiots and you think we're all dice-rolling, cheetohs-chomping supernerds. I wish game companies would just quit trying to force us to play together. I don't like you, I don't like your gameplay style, and I'm hardly alone. I'm sure the feeling is mutual. Quit forcing us to interact! Also: update is still fail. Half these nerfs don't even make any ***king sense from a PvP OR PvE perspective. |
Edit: Look up at Snow Bunny's post, right above mine. That is exactly what I agree with.
Editx2: Tanks suck, always will.
Ctb
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I like you. Can I Margo-Snuggle you? |
Quote:
Who pays for the servers and bought more than one campaign.That is is right PvEers if it wasn't for them well? |
PvP players had to buy the new campaigns too if they wanted to get the new skills...
Quote:
Other than SoS (the assassin elite), Watch yourself, MAYBE flame djinn's, and somewhat Grenth's Aura being overkilled, what's wrong? Sorry, I might have missed another overkill. |
It was kind of fun playing around with the puzzle pieces the first few dozen times, but it's really getting old now that I'm used to the skills and am not really finding new things in each profession. And I'm REALLY tired of the PvP people just brushing off the complaints with their arrogant horse crap as if PvP is the be-all end-all of gaming (newsflash: the nerds CREATED this entire genre for you haloheads...).
I really just want a game where the PvP and PvE skill treatments are different, because PvP and PvE will never be the same or require the same tactics.
Bryant Again
And no one is really paying for their servers, anyways. We made a one-time purchase, that's it.
Numa Pompilius
Quote:
Originally Posted by dan-the-noob
Because PvP balance is what matters, not PvEer's crying their farming build just died.
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The D/A spikers are the ones who got nerfed the worst, and that's a PvP build.
I guess i doesn't matter... Last time the farmboys threw hissy fits and threatened to quit GW over Storm Djinns Haste being dropped to 25% from 33%, because that slowed down their farming of Raptors. No nerf is too small, or too easily adjusted for, to to throw a tantrum over if you're a farmboy.
I think it was a good rebalancing. One of the best in quite a while, actually.
EDIT: And please don't confuse farmers with actual PvE players.
RavagerOfDreams
well SoS is dead
3 second spell black out goodie goodie
SoS<Backbreaker
3 second spell black out goodie goodie
SoS<Backbreaker