3/6/08 update

Da Tru Legend

Furnace Stoker

Join Date: Jul 2006

Light of Honor [Lite]

A/

Well, 250-300 HP actually isn't enough to save somebody from a good spike with follow-ups. And I agree with Ketsu, it'll definitely help spike teams (which I thought is what ANet didn't want to do...o_O)

~Tru

shirosan

Banned

Join Date: Mar 2008

this is sad.. anet just killed some nice builds by nerfing physic instability into a joke. good job lols

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Exactly. the bottom of the barrel 100% is still helpful to stop spikes, but a powerful spike ( which there are plenty of ) will trample it and thats assuming your infuser is at 100% 600 health all the time, which he probably wont be. And as for teams that use an SB ? gg.

Kyp Jade

Jungle Guide

Join Date: Aug 2006

USA

Lack of Talent [Luck]

P/

Quote:
Originally Posted by Master Ketsu
Hello OP necros.

One thing I do like about this update is the second half of the change to siphon speed. IMO it shouldn't have had its time nerfed, but the 50% while moving forces the sin class to take a bit more skill to play when running it. But still the nerf is too big. 20 Second recharge, revert duration. It wasn't THAT broken it was just good in the meta.

Shroud is now a wimpy blackout.



And wail of doom is now beyond broken. This increases the power of spike teams to the point where no other build can stand a chance. Revert immediately please.




3...2...1...wailing infuser....Spike !

3...2...1...wailing infuser....Spike !

3...2...1...wailing infuser....Spike !

3...2...1...wailing infuser....Spike !
VERY wrong on this one, its

3...2...1.. wailing prot, SPIKE THE INFUSER!!!

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Originally Posted by Kyp Jade
VERY wrong on this one, its

3...2...1.. wailing prot, SPIKE THE INFUSER!!!
Thats sort of what I mean really ( I use "infuse" as a blanket term to mean any skill or build meant to counter massive amounts of damage in a short amount of time ) . The point is Wail of Doom allows you to almost completely remove someone from the game for a noticeable amount of time, without the drawback of needing to chase them around ( blackout ) and having an instant cast ( blackout ). To make this worse, its fairly easy to throw Wail into a necro build just meant for general utility/curses. Making it even more viable.

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

Quote:
Originally Posted by MagmaRed
Except for the energy/recharge, Wail of Doom is the same as Atrophy. I don't quite see why they needed to make an elite version of Atrophy, and one that is only SLIGHTLY better.

well. atrophy only decreases the primary. Wail of Doom decreases ALL attributes to 0. LOL

you just turn people back into L0 noobs again. Just laugh at Ele nukers doing 0 dmg for a few secs. More of a humour skill this :P

Absolute_Zero

Ascalonian Squire

Join Date: Jan 2008

Ontario, Canada

치 The Spearmen 치

R/W

Anyone else getting code 058 since update? Web browsers + everything else is working fine, I even tried disabling firewall.

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

Quote:
Originally Posted by MagmaRed
Except for the energy/recharge, Wail of Doom is the same as Atrophy. I don't quite see why they needed to make an elite version of Atrophy, and one that is only SLIGHTLY better.

well. atrophy only decreases the primary. Wail of Doom decreases ALL attributes to 0. LOL

you just turn people back into L0 noobs again. Just laugh at Ele nukers doing 0 dmg for a few secs. More of a humour skill this :P

in terms of wailing spikes... hex breaker? perhaps/./// oh well. they might nerf this? i can;t beleive they didn;t think of this or perhaps they would like to push the game into a totally new meta... rather than modifications of the current meta.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Regarding Simple Thievery and Anet Keyboard: Clearly there's a newer edition of the keyboard (the one we see here are quite new as it has "Same Mask" button). The newest edition should have a new button under "Skill Balance" saying "Distract with Bugs" (i.e. this isn't the first time something like this happens).

gg.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Lions comfort seams completely useless now, shields up and watchyourself also nerfed again...

Why the war hate?

Wars have so many skills that need buffs, and you choose to buff a hammer attack nobody should ever use and nerf skills people do use...

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

The simple thievery change is what I suggested for Power Lock pre-EotN on the official wiki!
http://wiki.guildwars.com/wiki/Talk:Power_Lock
Only it's the elite version of my suggestion cuz it works on everything!

shirosan

Banned

Join Date: Mar 2008

physics instability was like an all rounder skill which is one of the only few good elite mesmer has, and now it was changed to be a mesmer only skill and having its functionality changed to wat of a normal skill should deliver.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Crom The Pale
Lions comfort seams completely useless now
You realize its BETTER now, right?

You Look Grim

You Look Grim

Lion's Arch Merchant

Join Date: Jul 2007

Ecnegilletni Laicifitra [朔mud]

Quote:
Originally Posted by JMFD
My ele is crying at the MB and Rogs nerfs

Oh well.. there's always UB... Oh wait.. I signed up to play an ele, not a bear....

SF it is again...
you would say SF is better than MB now?

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Crom The Pale
Lions comfort seams completely useless now, shields up and watchyourself also nerfed again...

Why the war hate?

Wars have so many skills that need buffs, and you choose to buff a hammer attack nobody should ever use and nerf skills people do use...
Oh yeah, cause its NOT okay to dull the warriors but its ok to nerf hammer the dervs? Oh and yeah, WARS DONT GET NERFED GG

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

Wow thanks A-Net! Happy Birthday to me! Time to find those weapons

LiQUidPoWEr

Pre-Searing Cadet

Join Date: Mar 2008

I strongly agree that people should stop *JUST* whining about these updates and actually give a valid reason for disagreeing with it. A reason someone with the power to change it might actually bother to listen to.
I wouldnt even bother reading past the 3rd page in this thread if I were them.

Speaking from both a stong PvP and PvE background, AND taking into account the different styles of play that both carry with them, I have to say that there are definately several to a few BAD changes in this update.

WY did NOT need that curbstomping. I can see WHY the attack cap is necessary, but max 3 is rediculous. Especially since those 3 can be eradicated in 1 second by 2 people WANDING you.

PI = why bother. It was a good skill. Could have used a nerf to perhaps "Whenever a foe casting a spell is interrupted, that foe is knocked down", this prevents the thunderclap like effect while not changing the skills function.

Mystic Regen took a bit of a hit here. It DID need to be nerfed from its original state, and was. the enchant cap was a good addition to prevent things like Vow of Silence dervs being impervious to degen. I think that it is fair even to apply ONE of the current changes, and keep either its ability to be used as a cover enchantment (fast recharge) or its longevity. But without removing the cap to compensate, I think this nerf is just unnecessary overkill.

Although alot of people are happy to see Shroud of Silence nerfed, and although assasin is probably my least played class, I fail to see how its previous duration was a problem. Its an ELITE, its SUPPOSED to be good.
learn to preveil, people.

All objections aside, the changes show imagination in some areas and a blatant lack therof in others. Not a crippling update by any means, but dissappointing in some areas.

shirosan

Banned

Join Date: Mar 2008

whining with reasons=discussion. there is no reason why we cant voice our displeasure with the update right?cant be we juz saying oh good yes all the updates r good while being against our wishes?

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

lol, learn to prevail against a skill that prevents you from doing anything.

shirosan

Banned

Join Date: Mar 2008

sorry, but that skill is way more useful than u think. its just how flexible u r to change a "useless" skill into something very useful.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Nice skill updates

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Originally Posted by street peddler
lol, learn to prevail against a skill that prevents you from doing anything.
Holy veil cannot protect you from everything.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Crom The Pale
Lions comfort seams completely useless now, shields up and watchyourself also nerfed again...

Why the war hate?

Wars have so many skills that need buffs, and you choose to buff a hammer attack nobody should ever use and nerf skills people do use...
Shields up and WY! aren't warrior skills, they're paragon skills.

Lion's comfort was buffed.

Wail is nasty, for sure, but remember that it's replacing crap like shroud of silence which was even nastier. I'm so very happy that skill is finally dead.

ManMadeGod

ManMadeGod

Frost Gate Guardian

Join Date: Dec 2005

necro will be viable in gvg now.
sin nerf hurts a bit.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

WY! nerf was a bit overkill, agreed with that. Then again, I rarely ever use it, so it affects me not. Plus, Shields Up is looking really nice now - going to be a staple skill for the Charr territory with all them r-spike groups. The rest of the update seemed... necessary, I guess. Some of it is making my mouth water, such as Weaken Armor and Enfeeble buffs. Gonna have to go try this out when I get home! Whee!

(I love skill changes, can you tell?)

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Quote:
Originally Posted by street peddler
lol, learn to prevail against a skill that prevents you from doing anything.
Are you serious? Do you know how veil works?

As it stands now, Shroud of Silence is worse than pretty much any regular knockdown skill. It is garbage.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

For their next update, why doesn't Anet just do this:

"Watch Yourself!": Removed from the game because we hate it.

Seriously, all the WY! rape going on over at Anet's offices is getting pretty ridiculous. Why not just put it out of its misery and mercifully remove it from the game?

Some other notes:
- Lions Comfort is actually good now, dual purpose heal & adren engine ftw!
- Tactics is officially dead, thanks to Lions Comfort buff and more WY! rape.
- Rodgort's Invocation nerf was needed, Mind Blast nerf was not.
- If you though Necros were overpowered before.....

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Quote:
Originally Posted by Grammar
"Watch Yourself!": Removed from the game because we hate it.
Remove paragons
Nothing of value was lost

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

I never really liked the idea of nerfing a skill simply because a different class can abuse it. I have the perfect change - make WY! a vanilla skill. In other words, it would work exactly the same as it did before, but wouldn't count as a shout. That way Warriors can still use it, and Paragons can't abuse it. Anything wrong with that idea?

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Quote:
Originally Posted by arcanemacabre
I never really liked the idea of nerfing a skill simply because a different class can abuse it. I have the perfect change - make WY! a vanilla skill. In other words, it would work exactly the same as it did before, but wouldn't count as a shout. That way Warriors can still use it, and Paragons can't abuse it. Anything wrong with that idea?
Leadership
"You gain 1 Energy for each ally affected by one of your Paragon attributed Shouts or Chants (maximum 1 Energy for every 2 ranks)."

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Leadership should be half the energy return on adrenaline shouts and chants, and only up to half the energy used for energy shouts/chants. At least make paragons think about skill usage and managing energy instead of mashing everything on recharge.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by slowerpoke
Leadership
"You gain 1 Energy for each ally affected by one of your Paragon attributed Shouts or Chants (maximum 1 Energy for every 2 ranks)."
Sounds good to me!

Quote:
Originally Posted by Racthoh
Leadership should be half the energy return on adrenaline shouts and chants, and only up to half the energy returned for energy shouts/chants. At least make paragons think about skill usage and managing energy instead of mashing everything on recharge.
That could work, too, but only if they overhauled some of the energy and adrenaline costs of most of the Gon shouts and chants. That would bring many of those skills to a level that many other classes could use them a little more effectively, too. /P might become a bit more viable, then.

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

O.o, very interesting update....
Some skills got nerfed in oblivion again and guess who got the buffs? The already overpowered necro. Wail of doom might be lolz to play with.

Good to see the r/d build got nerfed a bit.. facing the same teambuild in uw, fetid, burial, relics, shrines and the gates is easy fame, but also really boring.

Shame nearly all decent non-attack skills of the sin got nerfed, what are they supposed to do now?

Good to see those changes to gole and the wards, but nerfing AND mind blast AND rodgorts AND flame djins...

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by arcanemacabre
I never really liked the idea of nerfing a skill simply because a different class can abuse it. I have the perfect change - make WY! a vanilla skill. In other words, it would work exactly the same as it did before, but wouldn't count as a shout. That way Warriors can still use it, and Paragons can't abuse it. Anything wrong with that idea?
Or perhaps put it into the Strength line, and revert it?

I really REALLY want my WY back, because I use it lots on my PvE warrior.

Necrotic

Necrotic

Elite Guru

Join Date: Feb 2005

The mists

Co-founder of Knights of the Phoenix

N/

Mine uses it too....not often but enough to notice. I just gave some help to a newbie warrior just before the update to equip the skill. Wonder what they think of me now....

RyXXed

RyXXed

Academy Page

Join Date: Dec 2007

W/

Quote:
Originally Posted by Grammar
- Tactics is officially dead, thanks to Lions Comfort buff
It's been dead for quite some time now..

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by Masao
Yeah, because they definitely want to keep that 1% of their players happy.

You're actually wrong, in general, but in GW it's a fact that PvP takes precedence over PvE. ANet is a black sheep.
Maybe, the skill balances that happen barely hurt PVE players they just bitch about them anyway. Last I PVE'd (not that long ago) there were ridiculously overpowered PVE skills and the AI was dumb. An increased recharge on a Melee Ward for example would have hardly made it harder.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Bryant Again
Why bring "Watch Yourself!" when you could bring "Save Yourselves!"?
Because not everyone who PvEs is W or P? Wandspike casters do not cut it. (Besides, SY! is evil, mkkay?)

Heroes with WY! were quite good (and balanced) replacement.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

i think i'll play necro some more in PvP
[skill]wail of doom[/skill] here i come!

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Master Ketsu
Holy veil cannot protect you from everything.
That, and I heard cover hexes own? (couldn't be bothered to find the original person)

Lots of changes but as usual only a few actually matter. Recharge on Guardian makes me sad