3/6/08 update

D8tura

Frost Gate Guardian

Join Date: Feb 2006

Quote:
Originally Posted by Stolen Souls
I give it a week before its either reverted or nerfed into total oblivion...or a combination of both.
i agree but i'm gonna love it till it is

The Way Out

The Way Out

Wilds Pathfinder

Join Date: Aug 2007

In my peanut brain

Zomg Zombies [OMG]

Mo/E

The nature of everyone is to find the easiest, fastest, safest way to do something.... (the work of truly innovative people)

These builds then get labeled as "cookie-cutter" because lazy people copy and paste them (hence, easier and faster way of getting an end result)

Then Anet says "Nerf" and community balks... (on average)

The innovative people continue to create builds, and the cycle continues...

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Ctb
It's not that builds are "destroyed", it's that having to redo builds because of dumb side effects is annoying.

It's not that these broken skills that are created are necessarily game-ending changes, it's just that redoing the templates that used them isn't fun for PvE players because we're not readjusting tactics we're just trudging tediously through lists of skills to try and find a replacement.

In PvE, when the skills change, the monsters still use the same tactics so we're not really readjusting for any sort of challenge, and it's just a waste of time for us.
I wholeheartedly disagree. If you find enjoyment in PvE because you use the same build over, and over, and over again rather than knowing all of your skills inside and out...you might as well be playing Halo 2.

Personally, many PvE players (myself included) enjoy tweaking skillsets for each situation they face, to best match up with their enemy's strengths and weaknesses. This is no different...it definitely causes a change in tactics if you are unable to run that build that worked so effectively before...chances are, another build that uses a completely different set of tactics will work.

Most of the complaints I see are "wasted time". To me, if your time is so precious that you cannot sit and think about what you are going to do before you do it...you might want to re-evaluate why you play the game.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by quickmonty
I really enjoy reading these threads after a skill update. You can tell the difference between those that can think and those that get builds off forums and PvXWiki.
Maybe. Yes and no. I very rarely use PvXWiki. I'm quite happy and capable making my own builds, although I do admit at times going to PvXWiki to get some build for a hero of a profession I dont use often when someone is saying "GO! GO! GO!" in the party menu lol.

I've never seen Anet say specifically why all the nerfs and occasional buffs week after week for years now. Maybe I missed it in my rather spotty readings on the forums. It could be one of two things: Anet has been trying to achieve balance since day one and never yet has pulled it off, so they keep trying; Anet believes the best way to keep the game fresh is to continually change the skills.

If the former, well, then to my one of my original points, please, for GW2, do try to test the skills a little further before releasing them so we dont have 60% of the skill base unused and the rest constantly changing.

If the latter, well, I can see the merit and the intent. Certainly it would make the PvP crowd happy and some within the PvE crowd as well. Being mostly in the PvE crowd myself, I would rather the monsters be constantly changing - their AI, their skillsets, their mob positions and composition, their skills. It would then force us to be constantly changing our builds. Granted, constantly changing the skills can be said to accomplish the same thing, but I find that route an awful lot less interesting and far more arbitrary, especially when the former state of affairs is also taken into account.

Just my two cents. This round of skill changes for the most part look fine to me, but this is why I called it tedious. Would much prefer they approached balance and keeping the game fresh another way, although I am not sure its possible to do so for PvP, since its founded on the skills alone.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
To me, if your time is so precious that you cannot sit and think about what you are going to do before you do it...you might want to re-evaluate why you play the game.
I don't know about your time, but I most CERTAINLY value mine.

And, no, there's no tactic in "tweaking" PvE bars after a skills change. Skills changes force PvP players to react and behave differently - which is the desired effect, of course - which means that each player now has to adapt to a new type of enemy.

That doesn't happen in PvE (save those occasional times they buff MOBs with things like ints and enchant stripping). The monsters you're up against are still vulnerable to the exact same things now as they were before this "balance", you just have to find a new way to effect the same outcome.

That, to me, is a waste of my time.

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

pve doesnt need balance, ppl can just play with whammo's and win the game.
pvp needs balance, ppl that play whammo's their fail hard and won't win. ppl in pvp need use their minds and skill for most builds, whereas in pve you can just randomly use skills to win the game.

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Quote:
Originally Posted by ShadowsRequiem
Wtf........ completely rework a skill so it is nothing like its past use? Thats thinking outside the box huh? -.-
...yes, that IS thinking outside of the box. Are you daft?

Whether or not WoD is overpowered is up for the metagame to determine, but until then, the change is very creative and intuitive. This update is great, for the most part, a lot of skills were given innovative updates. I can't help but laugh at the QQers in this board with absolutely no damn clue what they're talking about.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Oh, come on now this is getting to be so terrible. I know I get upset over some of these balance problems. However, we all should know by now it lays to the fault of the PvE’ers and PvP’ers equally. Usually it starts with the elitist PvE’ers comes up with some fantastic build that does wonders in PvE. Next comes the “other person,” who decides that particular build would work rather well in PvP, with a few touchups to it. Then the conservative elitist PvP’ers finds these new builds are kicking their butt’s (no pun intended), and have no method of countering them. So of course they call out “foul,” and A-net (just Izzy really) listens. Since some of these tournaments are E-sports and A-net pays money out of their own pocket, they want to take the PvP’ers a bit more seriously. This leads back to the balance you see today and the ones prior. However, it does not finally end since this cycle repeats repeatedly.

Nevertheless, some things can still be disputed as they are now. Of course this argument will never end, because you have a few people who play both PvE and PvP equally.

As for this balance, I think its okay (not the greatest).

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

To me it looks like the only people who support the seemingly pointless changes of 3 year old skills are those who enjoy to sit back and figure out skill combo's, rather than playing the game itself.

Don't get me wrong, I have no complains about most of the changes, in fact I enjoy the changes of eles and necros, but the question remains: Was this really necessary??

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by Pandora's box
To me it looks like the only people who support the seemingly pointless changes of 3 year old skills are those who enjoy to sit back and figure out skill combo's, rather than playing the game itself.

Don't get me wrong, I have no complains about most of the changes, in fact I enjoy the changes of eles and necros, but the question remains: Was this really necessary??
May I direct you to;
http://www.guildwarsguru.com/forum/f...splay.php?f=30

There's about 1 month of readings worth there as to why things change.

Vl Vl D

Vl Vl D

Lion's Arch Merchant

Join Date: Feb 2007

Australia

[DVDF]

I think lighting hammer needs a buff.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by sindex
Usually it starts with the elitist PvE’ers comes up with some fantastic build that does wonders in PvE. Next comes the “other person,” who decides that particular build would work rather well in PvP, with a few touchups to it.
Builds migrate from PvP to PvE, not the other way around (except when you're NPC farming).

jrk247

jrk247

Desert Nomad

Join Date: Mar 2006

Twenty Gold For Mountain Troll [Tusk]

Wow I can't believe all the people whining about the update, this is probably one of the only skill updates where Anet didn't totally f**k up every skill. Sure your cookie cutter builds were weakened but there are many builds you can use and you can make better builds with some of the buffs.

Ele's where powerful and they got a few balances, necros were nerfed to hell a few months back and are starting to be buffed up some and most of the other skills in this update were buffed rather then nerfed, only skill I'm disappointed about is WY and that wasn't hit that bad, it could have been worse.

Creeping Carl

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by Pandora's box
To me it looks like the only people who support the seemingly pointless changes of 3 year old skills are those who enjoy to sit back and figure out skill combo's, rather than playing the game itself.
I can use extreme arguments as well. The only people who whine about skill changes are those who don't really play with the game's potential of build creation and don't care about gameplay but rather just copy builds to farm with.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Well, here's another update - I wonder what they nerfed now?

It was fairly small... and Watch Yourself is still lying shattered in pieces... any speculations?

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Probably fixed the bug that broke DoA.

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

Quote:
Originally Posted by Vl Vl D
I think lighting hammer needs a buff.

Lightning Hammer is ok the way is it. Non projectile and thus cannot be dodged, slow recharge time; but, high energy cost make it more than balanced.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Jetdoc
I wholeheartedly disagree. If you find enjoyment in PvE because you use the same build over, and over, and over again rather than knowing all of your skills inside and out...you might as well be playing Halo 2.

Personally, many PvE players (myself included) enjoy tweaking skillsets for each situation they face, to best match up with their enemy's strengths and weaknesses. This is no different...it definitely causes a change in tactics if you are unable to run that build that worked so effectively before...chances are, another build that uses a completely different set of tactics will work.
- Eh, really? It's not so much on the skills, but the nature of Guild Wars PvE that creates the feeling of being dumbed down. There have been times when I've been interested in creating water Elementalist only to realize that there's no point in snaring and debuffing melee monsters, since they all charge away at my team and henchmen generally don't kite away. Same thing with Mesmers: what's the point in skillfully interrupting Giant Stomps when there's usually 3-5 identical monsters using the same fricken skill? You'd do better to just slap Empathy on monster and watch it kill itself. Creating balanced chain of Assassin attacks only to find that enemies are usually dead before I'm even halfway done. This leads me to design builds like Way of The Master + Critical Eye + Aura of Holy Might + Critical Agility with scythe that rips everything to pieces in seconds without having to wait for recharge.

So much for PvE.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by aapo
- Eh, really?
Yes, really. A lot of what had been said there had very little to do with what he had said, because there are still many situations for many players way they need to improve their game.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

I wonder if anyone else has noticed that with the recent destruction of WY!, that the Luxons gain yet another advantage in Fort Aspenwood? As in Gunther STILL uses that piece of crap Izzy calls a skill? Way to go Anet, next time why not just let the turtles have over 9000 hp and do over 9000 damage with their turtle siege attacks?

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Maybe you should be worrying more about other aspects of Aspenwood than what Gunther is using to defend himself.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Savio
Builds migrate from PvP to PvE, not the other way around (except when you're NPC farming).
I agree. I can't think of a single build used in high end PvP that came from PvE. Now, stuff like 55 monks in RA and terra tanks in AB exist, but like I said, nothing in "high end."

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by Savio
Builds migrate from PvP to PvE, not the other way around (except when you're NPC farming).
I disagree with that. However, I see it somewhat of a difference since the test builds are usually developed in RA and AB as well (even 1 vs. 1). However it’s never the hardcore PvP’ers who are the first ones to change their builds (that of HoH, TA, and GvG). If they see someone with an unorthodox build that did not come from an elitist, they usually yell and scream about it. PvE in general can be done to a fringe of things since no one usually is talked down to about testing ideas. It’s much more liberal at times when you deal with PvE then PvP. That of course is my opinion and you might see it differently.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Quote:
Originally Posted by Savio
Maybe you should be worrying more about other aspects of Aspenwood than what Gunther is using to defend himself.
Maybe, but when the Luxons do push into Gunther's room and I see him use it, it makes me sad.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Updates are all neg's for the most part. There're too many elite skills that shouldn't be and vice-versa. Skills keep getting changed to suit PvP (due to Dev's own personal influences as opposed to actual, real balance). What's the point of skill updates if not to actually balance them? -_-

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Christ... Is it really that hard to modify your farm builds when they happen to get hit by a skill change?

I've got avatars from six different professions, I've played for three years, and yet the only skill balance that really, truly, hit me and really, truly, ruined builds for me was the nerf to mesmer energy stealing - and that was two years ago. What am I doing wrong?

Dryndalyn

Dryndalyn

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by Creeping Carl
I think the PVE community whines too much about balance. Especially when you knew damn well what kind of game GW is when you bought the game. Did you not think there would be skill balances?

And are you people really having that much difficulty playing the game because of nerfs?
Actually, yes. I have stopped playing some of my characters and have made them mules because of nerfs.

To tell you the honest truth, I did not know there would be nerfs. I didn’t even know what a nerf was before Guild Wars. In the beginning, I printed out all of the skills as I do in every RPG I play, expecting to make a permanent book that I can refer to as a list of rules. The first nerf was a complete and utter shock! Even then, I thought it was a one time thing. To this day, I still find nerfs difficult to get my head around and very hard to accept.

But this won’t happen to me again. I am already completely sucked into this game, but I will not let myself get drawn into another game that nerfs skills this much, especially when one half of the game dictates the play for the other half, when really they should have nothing to do with each other.

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

I don't think MMOs are for you then.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Dryndalyn
I will not let myself get drawn into another game that nerfs skills this much
Then you simply need to stay away from MMOG's 1, 2, 3... You get the idea. Do a search for any MMOG + nerf, and you'll find hundreds of threads like this thread.

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

I like skill changes, keeps the game interesting and I always enjoy experimenting anyways.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Quote:
Originally Posted by Numa Pompilius
Then you simply need to stay away from MMOG's 1, 2, 3... You get the idea. Do a search for any MMOG + nerf, and you'll find hundreds of threads like this thread.
This post is SUCH EPIC WIN.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Numa Pompilius
Then you simply need to stay away from MMOG's 1, 2, 3... You get the idea. Do a search for any MMOG + nerf, and you'll find hundreds of threads like this thread.
Logical for games with a monthly fee but... If I were a (non-fee) game develloper I would think in a more commercial way: Make the game stationary as quick as possible and use all suggestions for the next game!

aTT!kus

aTT!kus

Krytan Explorer

Join Date: Mar 2006

U.S.

[FluX]

W/

without skill changes (good or bad) the game would remain stagnant and people would lose interest much faster, any change shakes things up and revitalizes the game a bit so i'm all for it

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

whats fun is this was made on my b-day.

And nerfed the sin and cripshot.... 2 things I like >.>

Melody Cross

Melody Cross

Krytan Explorer

Join Date: Dec 2006

Alliance of Anguish [aOa]

Mo/

Quote:
Originally Posted by netniwk
Skill Updates

Elementalist
• Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
I greatly disapproved of this nerf, even though I saw it coming. Looking at them online the other night with some guildies, one player made this observation:

"No one should be penalized for having the reflexes and 'situational awareness' to cancel a spell in the first place. All this nerf does is give noob players more excuse to power through Diversion."

Quote:
and removed the long aftercast for a bunch of mediocre skills
Does anyone think this will make any difference, save to endorse some stupid PBAoE spike builds? I for one do NOT want to see eles become a burst bomb assasin bar, blowing their wad in one drop and then wanding until skills recycle. Considering all the problems with the skills they "buffed" I'd think tinkering with aftercast is the LEAST important issue to address. they need more damage, faster recycles, and--several--need improved uptimes to be worth running for anything other than tank n spank PvE

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

They hit Mystic Regen with the nerfstick AGAIN.
They nerfed GoLE which is no use, and crippling shot...
Anet.. why?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Abonai Laguna
They nerfed GoLE which is no use, and crippling shot...
Anet.. why?
Cripshot barely got hit.
GoLE stopped the retarded cancelcasting.
It's all good.

AJD

AJD

Frost Gate Guardian

Join Date: Feb 2007

ME

W/

Quote:
Originally Posted by Dryndalyn
Actually, yes. I have stopped playing some of my characters and have made them mules because of nerfs.

To tell you the honest truth, I did not know there would be nerfs. I didn’t even know what a nerf was before Guild Wars. In the beginning, I printed out all of the skills as I do in every RPG I play, expecting to make a permanent book that I can refer to as a list of rules. The first nerf was a complete and utter shock! Even then, I thought it was a one time thing. To this day, I still find nerfs difficult to get my head around and very hard to accept.

But this won’t happen to me again. I am already completely sucked into this game, but I will not let myself get drawn into another game that nerfs skills this much, especially when one half of the game dictates the play for the other half, when really they should have nothing to do with each other.
Every MMO is just about like this. Maybe not to the degree that GW is but seriously...

It is not that hard to deal with. In fact it is nothing to deal with at all really, if something sucks, use something else.

Creeping Carl

Frost Gate Guardian

Join Date: May 2007

Seriously, it's like this in every MMO. There's always a bunch of people who complain about nerfs and act surprised and angry that skills are being changed at all. Did people somehow not understand that an online world is always changing?

At least in GW, you can change your build around at a whim with almost no effort. I've played plenty of games where the builds were pretty much permanent and being allowed to change your build was extremely limited.

Colon's Fury

Colon's Fury

Ascalonian Squire

Join Date: Mar 2006

Rt/

Quote:
Originally Posted by Melody Cross
I greatly disapproved of this nerf, even though I saw it coming. Looking at them online the other night with some guildies, one player made this observation:

"No one should be penalized for having the reflexes and 'situational awareness' to cancel a spell in the first place. All this nerf does is give noob players more excuse to power through Diversion."
I have to say I disagree. When not under the effects of GoLE, cancel casting has always cost you the energy cost of the spell - so why should it be any different when you are using GoLE? The way the Glyph worked before actually would have promoted less skill, as all you had to do was cancel the spell a bunch of times until you drew out all the interrupts. With the nerf, it becomes more skillful, and also goes back into line with the real mechanics of spell cancelling - you pay the cost of the spell when you cast it, not when you finish it.