Originally Posted by N1ghtstalker
i think i'll play necro some more in PvP
[skill]wail of doom[/skill] here i come! |

arcanemacabre
Originally Posted by N1ghtstalker
i think i'll play necro some more in PvP
[skill]wail of doom[/skill] here i come! |
xDusT II
Originally Posted by RhanoctJocosa
That, and I heard cover hexes own? (couldn't be bothered to find the original person)
Lots of changes but as usual only a few actually matter. Recharge on Guardian makes me sad ![]() |
ManMadeGod
Originally Posted by Mickey
All I can say is, Arcane Echo + Wail of Doom, goodbye Duncan.
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Iuris
Scary
Hyaon
Shakkara
Redfeather1975
Cacheelma
zwei2stein
Originally Posted by Cacheelma
Dynamic gameplay isn't equal to keep changing skills back and fourth.
Longasc: I wonder the exact same thing when I saw this week's Heal Party change. There's no new skills to worry about now. How long will it take for them to get it "right"? How exactly do they balance skills? Shouldn't they set a standard "power level" for normal skills and another standard for elite skills and keep all skills at the standard level? This way, when a new skill come out, they just make sure the skill doesn't go too much below or above (at the standard would be the perfect place but...) the standard level and that's it. There'd be no need for them to keep changing old skills around when they're at the standard level already; the newer skills should be the "unbalanced" ones, not all of them. That's how they do it in Magic the Gathering research & development (nowadays). Is it so much harder to do that GW's dev don't do it that way? MtG's R&D team has like less than a year to playtest & balance a set of 150 cards+. Of course they make mistakes and let some overpowered cards slip out, but that happens like, once a year (if ever) and only in a set or two (out of 3-4 set of like 800 cards total) and only just a few cards. It has been, what, nearly 3 years now for Prophecies, nearly 2 for Factions, more than 1 for Nightfall AND nearly 1 for EoTN (which has a lot less skills in it that it shouldn't matter much to begin with), yet they still haven't got it right. Are they really THAT incompetent? |
Longasc
Originally Posted by Redfeather1975
And if they stopped doing it, GW population is going to drop. More people will quit from stale, unchanging gameplay than people who refuse to keep experimenting when things change.
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Splitisoda
Cacheelma
Originally Posted by zwei2stein
There is huge problem in comboability: All skills can be equally powerful alone, but make certain combination and its imba. (That is reason why, i.e. 100b is elite skill. )
So you have to examine impact of every skill to all other skills. Thats kinda hard. If you have lots of crap skills, you dont need to worry about them that much. You just nerf imba skill and KNOW people have only 2-3 options on replacing it. Hell, you can provide those options yourself. It is like having sealed deck of ~150 skills total. You remove skill from deck by overnerf, you return it there by buff. And you only ever have to worry about 150 skills, not 1500. Its easy. |
zwei2stein
Originally Posted by Cacheelma
I don't know if I've missed your point. But what were you trying to say when you say "it's easy"? That balancing GW's skills should be easy because there're not as many skills when compare with MtG's cards? If that's the case then I'd agree (which was also the point of my previous post).
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Pandora's box
Originally Posted by Longasc
This might be attributed to the fact that their skill balancer has nothing else to do but to permanently balance skills. If he would stop doing it, he would be unemployed. He is usually best when he does nothing and does not show up for extended periods of time.
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Abedeus
Originally Posted by Taurucis
Look, Paragons got nerfed... well, I pretty much expected that. I think the Mending Refrain nerf was due to Ursan Roar, however.
Are you Ursan haters happy now? |
RhanoctJocosa
Cacheelma
Originally Posted by zwei2stein
Now, point is that by overnerfing and by having inherently bad skills total amount of skills which need to be considered when balancing can drastically change - by order of magnitude. And that makes it easy.
You see, as far as game balance is concerned, there are not 35 warrior elite skills. There are about 6. As far as balance is concerned most energy attacks on warrior do not exist ... And you never need to consider effects of Warriors cunning either ... That simplifies process greatly. |
Magikarp
Trub
Originally Posted by Cacheelma
Yet we still have all these back-and-fourth changes in skills, why? When will they get it "right"?
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Abedeus
Cacheelma
Originally Posted by Ctb
There is no "right". Skill balances fix social 'problems', not technical problems. Everytime they switch something up they're nerfing down some sort of flavorplay, but it's only a matter of time until somebody else finds some new way to "exploit" the skill designs to dominate PvP for a little while.
You can't fix unbalanced skills because there's never going to be a perfect balance between players unless all the players have to use all the same things. That's really all the "metagame" the PvPers hype up is: a race to find the handful of new builds that will annoy enough PvPers long enough to cry to ANET for another set of skill changes. In effect they're all working to stagnate their own play by focusing on a few new builds. It's really quite silly, IMHO, but to each their own (if only game companies would be smart enough to stop tying PvE and PvP skill behavior together... if only). |
Trub
Quoting my guildie about someone who "any1 selling assassin tomb" Quote: Follow an assassin around... he'll have a tomb soon enough. |
Gun Pierson
Dronte
Brayolnne
odly
Originally Posted by Taurucis
I beg to differ.....
I still think that the 100+ skills that never see the light of day (Dark Fury is one good example) need to get some serious tweaks or buffs. |
Scary
Cacheelma
Taurucis
MithranArkanere
Inde
Trub
Numa Pompilius
Taurucis
Originally Posted by Numa Pompilius
So far no-one has offered any specifics on how their PvE build have been irreparably destroyed, as far as I can tell it is just generalized whining.
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Wildi
Originally Posted by Numa Pompilius
as far as I can tell it is just generalized whining
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I've even asked twice in this thread what PvE builds, exactly, have been destroyed, but no takers. |
Bryant Again
Originally Posted by Taurucis
When I do skill capping I run Ursan with some defensive shouts from Tactics, WY and shields up got nerfed hard so I can't really run the defensive shouts anymore.
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Taurucis
The Way Out
Stockholm
Originally Posted by Numa Pompilius
I thought I was contributing?
So far no-one has offered any specifics on how their PvE build have been irreparably destroyed, as far as I can tell it is just generalized whining. That PvP builds like D/A-spike have been destroyed is obvious, that was the whole point of the update, but I've yet to see anything about why the farmers are so upset beyond "I really liked that skill and now it's completely useless". I've even asked twice in this thread what PvE builds, exactly, have been destroyed, but no takers. EDIT: Maybe Assassin solo green farmer? |