3/6/08 update
11 pages • Page 8
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Great. More crying from my fellow PVE'ers. Yes, a few of the nerfs seem a bit harsh, but overall nothing that can't be managed. It's PVE for crying out loud, it's already easy enough for anyone to overcome any nerf.
It's completely ridiculous that some of you are still crying about nerfs. Skill balance is a part of MMO life especially GW, get over it. If PVE is "ruined" for you just because of a few nerfs, then this was never the game for you in the first place.
It's completely ridiculous that some of you are still crying about nerfs. Skill balance is a part of MMO life especially GW, get over it. If PVE is "ruined" for you just because of a few nerfs, then this was never the game for you in the first place.
My 3 top classes: Sin, Para, Ele.
Screw you.
Though, to be honest, the Sin nerf doesn't hurt me much except for Siphon which I only use in AB. I've never been a fan of the SP or DA Sin, so I'm actually quite happy about those nerfs.
The Ele nerfs suck. Paragon nerfs don't hurt *that* much, in my opinion.
Way not happy with Ele though.
Screw you.
Though, to be honest, the Sin nerf doesn't hurt me much except for Siphon which I only use in AB. I've never been a fan of the SP or DA Sin, so I'm actually quite happy about those nerfs.
The Ele nerfs suck. Paragon nerfs don't hurt *that* much, in my opinion.
Way not happy with Ele though.
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Originally Posted by Creeping Carl
Great. More crying from my fellow PVE'ers. Yes, a few of the nerfs seem a bit harsh, but overall nothing that can't be managed. It's PVE for crying out loud, it's already easy enough for anyone to overcome any nerf.
It's completely ridiculous that some of you are still crying about nerfs. Skill balance is a part of MMO life especially GW, get over it. If PVE is "ruined" for you just because of a few nerfs, then this was never the game for you in the first place. |
Great update, can't wait to find those fancy new weapons!
I have to say to the PvE whiners, I have been playing for three yearsish now, and very few nerfs have affected me negatively. At first I thought the Necro minion limit was really mean, but then I realized that more classes were getting equal play, and that ten minions was more of a challenge and the art of MMing improved. I ended up happy. Every time a major nerf comes around, I barely notice it in PvE. Paragons or Assasins? Their dislike in PvE is equivalent to the media frenzy surrounding a split rumour about a canditate of some sort. They are just as effective at the game, but their bad rep was solidified with crazies who think the nerfs really did much to halt killing monsters.
As for Theif, holy crap, thats hilarious! Turtle Siege for the win! Eternal Grove just got awesomely easy.
I have to say to the PvE whiners, I have been playing for three yearsish now, and very few nerfs have affected me negatively. At first I thought the Necro minion limit was really mean, but then I realized that more classes were getting equal play, and that ten minions was more of a challenge and the art of MMing improved. I ended up happy. Every time a major nerf comes around, I barely notice it in PvE. Paragons or Assasins? Their dislike in PvE is equivalent to the media frenzy surrounding a split rumour about a canditate of some sort. They are just as effective at the game, but their bad rep was solidified with crazies who think the nerfs really did much to halt killing monsters.
As for Theif, holy crap, thats hilarious! Turtle Siege for the win! Eternal Grove just got awesomely easy.
P.S. I completely agree that ANet should BUFF a heck of a lot of skills that are entirely unused. Elite and non-elite. There are plenty of skills that have literally no purpose in any bar.
I'm still waiting for the update that changes some elite skills to non-elite with minor adjustments on some values.
I'm still waiting for the update that changes some elite skills to non-elite with minor adjustments on some values.
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Originally Posted by Michiko Miko
This update is one of many reminders on how this game is geared towards pvpers and pvers are overlooked. I wonder in all reality what is the ratio between pvers/pvpers.
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I do see a reason to balance PVP, if it needs fixing then fix it, I dont see the reason why or how such a small part of the game where the minoirty of the 5 million playerbase lies gets prioirty.
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Originally Posted by Taurucis
Mostly, what people hate is that they're taking absolutely fine skills, chopping them up, putting them in a blender, and spitting what's left out, while there are hundreds of never-used skills that are left untouched. It's just ludicrous.
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Let me say something regarding PvP nerfs in PvE.
They don't affect your game, at all. The monsters are still predictable, the mob will still die before your eyes, in fact, you can still kill them with empty skill bars.
The WY! nerf is a little harsh, sure.
Who cares about the other ones? The elementalist is still very powerful and has dozens of skills to play, along with the warrior.
This is PvE, you have PvE skills for a reason. If you can't beat PvE with a bunch of already overpowered-yet ignored skills in addition to thoroughly overpowered PvE skills, there's something wrong with your play style.
The Para nerfs simply force you to play a little smarter, a bit more focused on your energy, and the like. Most nerfs, if you think about it, simply prevent you from mashing the same several skills over and over, which is a good thing.
This balance is to be quite honest one of the more innovative and interestingly executed balances I have seen, and aside from a slight nerf to Guardian (which is still highly useful), it's very enjoyable, and doesn't affect my playstyle in the slightest, be it PvE or PvP.
They don't affect your game, at all. The monsters are still predictable, the mob will still die before your eyes, in fact, you can still kill them with empty skill bars.
The WY! nerf is a little harsh, sure.
Who cares about the other ones? The elementalist is still very powerful and has dozens of skills to play, along with the warrior.
This is PvE, you have PvE skills for a reason. If you can't beat PvE with a bunch of already overpowered-yet ignored skills in addition to thoroughly overpowered PvE skills, there's something wrong with your play style.
The Para nerfs simply force you to play a little smarter, a bit more focused on your energy, and the like. Most nerfs, if you think about it, simply prevent you from mashing the same several skills over and over, which is a good thing.
This balance is to be quite honest one of the more innovative and interestingly executed balances I have seen, and aside from a slight nerf to Guardian (which is still highly useful), it's very enjoyable, and doesn't affect my playstyle in the slightest, be it PvE or PvP.
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Originally Posted by Ctb
As opposed to the PvP kiddies crying that they're not smart enough to overcome some Korean guy's flavor-of-the-month superbuild, right?
This is why I'll never understand why game companies don't wise up and split PvP and PvE skill behaviors in these sorts of games. PvE players think you're all Halo-addled fratboy idiots and you think we're all dice-rolling, cheetohs-chomping supernerds. I wish game companies would just quit trying to force us to play together. I don't like you, I don't like your gameplay style, and I'm hardly alone. I'm sure the feeling is mutual. Quit forcing us to interact! Also: update is still fail. Half these nerfs don't even make any ***king sense from a PvP OR PvE perspective. |
Edit: Look up at Snow Bunny's post, right above mine. That is exactly what I agree with.
Editx2: Tanks suck, always will.
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| I like you. Can I Margo-Snuggle you? |
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| Who pays for the servers and bought more than one campaign.That is is right PvEers if it wasn't for them well? |
PvP players had to buy the new campaigns too if they wanted to get the new skills...
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| Other than SoS (the assassin elite), Watch yourself, MAYBE flame djinn's, and somewhat Grenth's Aura being overkilled, what's wrong? Sorry, I might have missed another overkill. |
It was kind of fun playing around with the puzzle pieces the first few dozen times, but it's really getting old now that I'm used to the skills and am not really finding new things in each profession. And I'm REALLY tired of the PvP people just brushing off the complaints with their arrogant horse crap as if PvP is the be-all end-all of gaming (newsflash: the nerds CREATED this entire genre for you haloheads...).
I really just want a game where the PvP and PvE skill treatments are different, because PvP and PvE will never be the same or require the same tactics.
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Originally Posted by dan-the-noob
Because PvP balance is what matters, not PvEer's crying their farming build just died.
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The D/A spikers are the ones who got nerfed the worst, and that's a PvP build.
I guess i doesn't matter... Last time the farmboys threw hissy fits and threatened to quit GW over Storm Djinns Haste being dropped to 25% from 33%, because that slowed down their farming of Raptors. No nerf is too small, or too easily adjusted for, to to throw a tantrum over if you're a farmboy.
I think it was a good rebalancing. One of the best in quite a while, actually.
EDIT: And please don't confuse farmers with actual PvE players.


