3/6/08 update

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

Quote:
Originally Posted by nomoretacos4u


i woulda showed you guys what happened after but it dced me
this picture wins all mesmer bugs.
ROFL.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Shiro and other big ones anyone? ^^

Hollow Gein

Hollow Gein

Krytan Explorer

Join Date: Aug 2007

Menos Espadas

N/

Some seriously nice necro and mesmer buffs. Weaken armor and enfeebling blood FTW...lol

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Well, WY got owned, which makes me sad. But lightning orb? Sexy. Though I don't know why it needed to be buffed that much. Not like it was that bad before.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

Quote:
Originally Posted by Creeping Carl
The point was that it's totally ridiculous to base your judgement on how difficult a game is on the value of an ingame item that's subject to several different factors.
Im not basing my judgement on how difficult GW is on the price of ectos, im stating that 'elite' pvpers go on about how easy pve is. If it was as easy as they say, it is then everywhere would be just like the UW was when w/rt became popular.

If you want me to go back and change my post saying how the w/rt made things really easy and delete all mention of ectos prices, then i will.

Zorian Direspell

Zorian Direspell

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by HawkofStorms
If you builds all lynchpin around a couple of skills, don't you agree then that they are overpowered?
Adapt people.
No, I don't submit to that notion. It is more than possible for a person to play a reasonably powered or even underpowered build, enjoy it, and suffer from this nerf. How overpowered is a self targeting healing breeze? A single speed boost/damage spell in an elemental line that supports movement damage and movement over armor (or healing)? Sometimes a skill can just be good. My ritualist used ancestor's rage. My dervish and my elementalist used mystic regen (no, he was not an earth tanker). My elementalist also used flame djinn's haste and Rodgort's invocation. These skills were not overpowered. They were just good. More importantly, they were fun. Sometimes people forget this is a game where having fun is the only real measure of success. This update killed my fun. Will I find skills that can replace the effectiveness of these skills? Probably. But after three years of playing, I can guarantee, I won't find any skills that will be as fun. That is why this update fails.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by nomoretacos4u


i woulda showed you guys what happened after but it dced me
Lol, I bet. I can now even get my very own Charr Hunter Beast, from those Charr Sentries (in EotN).

gw153.jpg
gw156.jpg

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Zorian Direspell
No, I don't submit to that notion. It is more than possible for a person to play a reasonably powered or even underpowered build, enjoy it, and suffer from this nerf. How overpowered is a self targeting healing breeze? A single speed boost/damage spell in an elemental line that supports movement damage and movement over armor (or healing)? Sometimes a skill can just be good. My ritualist used ancestor's rage. My dervish and my elementalist used mystic regen (no, he was not an earth tanker). My elementalist also used flame djinn's haste and Rodgort's invocation. These skills were not overpowered. They were just good. More importantly, they were fun. Sometimes people forget this is a game where having fun is the only real measure of success. This update killed my fun. Will I find skills that can replace the effectiveness of these skills? Probably. But after three years of playing, I can guarantee, I won't find any skills that will be as fun. That is why this update fails.
How crippling is having 1 skill deal 5-10 less damage? Those skills can still be run exactly the same. It would be just as fun, just not as effective. Your complaining about damage, not "fun."

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Zorian Direspell
This update killed my fun. --- But after three years of playing, I can guarantee, I won't find any skills that will be as fun.
I think you should cut down on the drama. A speed boost got six seconds shorter duration, and a spell got recharge increased to 8 seconds. And that killed all your enjoyment of GW and you'll never, ever, be able to find skills as fun and wonderful as those were, ever again?

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Quote:
Originally Posted by Zorian Direspell
No, I don't submit to that notion. It is more than possible for a person to play a reasonably powered or even underpowered build, enjoy it, and suffer from this nerf. How overpowered is a self targeting healing breeze? A single speed boost/damage spell in an elemental line that supports movement damage and movement over armor (or healing)? Sometimes a skill can just be good. My ritualist used ancestor's rage. My dervish and my elementalist used mystic regen (no, he was not an earth tanker). My elementalist also used flame djinn's haste and Rodgort's invocation. These skills were not overpowered. They were just good. More importantly, they were fun. Sometimes people forget this is a game where having fun is the only real measure of success. This update killed my fun. Will I find skills that can replace the effectiveness of these skills? Probably. But after three years of playing, I can guarantee, I won't find any skills that will be as fun. That is why this update fails.
Rodgort's and flame djinn's weren't that overpowered, I agree. Meh-bad part of the balance. The mystic nerf is small, no big deal.

Zorian Direspell

Zorian Direspell

Frost Gate Guardian

Join Date: Apr 2006

How crippling is having 1 skill deal 5-10 less damage? Those skills can still be run exactly the same. It would be just as fun, just not as effective. Your complaining about damage, not "fun."

To play the game well, you use what is most effective. When what is most effective is also fun, you can play the game well and have fun. Which is what I prefer to do.

I think you should cut down on the drama. A speed boost got six seconds shorter duration, and a spell got recharge increased to 8 seconds. And that killed all your enjoyment of GW and you'll never, ever, be able to find skills as fun and wonderful as those were, ever again?

If I were in it for the drama I would be ragequitting and calling for a boycott of A-net products. I'm not, so keep your snide remarks to yourself, thanks. Seeing as how they're not making any new skills, barring some more complete functionality changes, I think I know what I like well enough to know that I won't find other skills presently available to be as fun as those pre-nerf.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

another new build

blumin heck

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

There goes our fun

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Son of a gun; and I was practically enjoying myself. Oh well, it was fun while it lasted. Cheers A-net, best bug in a update ever.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Where, I am having fun right now.

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

Got to get my very own Charr Hunter Beast

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

pfff not a Dire pet

Master Knightfall

Banned

Join Date: Dec 2007

Hahahahaha Assassins got nerfed in the bud. hahahahahaha good.

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

Improved hero AI for the skill Broad Head Arrow.

Woot!

Yuhe Ji

Yuhe Ji

Lion's Arch Merchant

Join Date: Jan 2008

Los Angeles

E/

Ugh... [skill]Rodgort's Invocation[/skill] took a hit. I guess it was asking for it though. I don't really get why [skill]Flame Djinn's Haste[/skill] was nerfed though. It already got hit by the nerfstick and I don't think it really needed another.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Zorian Direspell
If I were in it for the drama I would be ragequitting and calling for a boycott of A-net products.
No, you were quite obviously guilty of drama there, even if you didn't quite give the same performance as the ragequitter earlier in the thread. Sorry.

Quote:
I think I know what I like well enough to know that I won't find other skills presently available to be as fun as those pre-nerf.
Yeah, change = bad.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Zorian Direspell

To play the game well, you use what is most effective. When what is most effective is also fun, you can play the game well and have fun. Which is what I prefer to do.

If that is true then you should have been using Ursan (since it is the most effective/overpowered POS in the game).
You didn't use what is most effective. You used what was fun. You still can.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Holy Cow, Necros got all the love, Sins the shaft.

Siphon Speed has been destroyed, Shadow Prison and Dark Prison will soon have 2 seconds duration at 16 Deadly Arts, so sad!

Watch Yourself - WAAAH. I agree to the guy on the Wiki, I liked to use it with Soldier's Stance.


Not happy. Thanks for the necro buffs, but this update was quite "bold":

Wail of Doom seems to be very powerful, and some skills were nerfed into oblivion. I do not like skills getting destroyed like that. And overbuffing is also not nice.

BTW:
* Fixed a bug that could allow Kurzick players to leave their gated areas early in the Alliance Battle map Kaanai Canyon.

Wow... it has finally been fixed. Did they put some more fences there?...^^

DDL

Frost Gate Guardian

Join Date: Nov 2007

I have to say, I'm really hating the general assumption that "complaining about this from a PvE perspective" is equivalent to saying "NOOOOOOO IT R ALL RUINED". It's not: it's...a complaint. Not a statement of ruination, merely a statement of irritation.

Let's have a fun and random example:

Imagine you were to wake up one morning and, hey: feel like some toast for breakfast. You go over to the toaster and find that...wtf? It only fits half-slices now.

Apparently the toast-crusaders of south-east mongolia have been making themselves morbidly obese on full slices of toast, and that's bad, m'kay?

So all toast must now be made in half slices. Everywhere.


So, yeah: it doesn't ruin your breakfast, but it does make it take slightly longer to prepare, and..well, why the hell should you have to be inconvenienced because of some weirdoes miles away that have nothing to do with you?


It's irritating. See?

DDL

Frost Gate Guardian

Join Date: Nov 2007

How so?

And are you seriously saying you would have no problem AT ALL with being forced to adjust your breakfasting habits because someone miles away had a problem with it? I find that...bizarre more than anything else.

chikorita23

chikorita23

Frost Gate Guardian

Join Date: Jun 2005

Canada

DOI

E/Mo

I'm happy with Assassin, Elementalist, Necromancer and Mesmer's Update except Wail of Doom elite. It was better... and now? Someone mentioned arcane echo + wail of doom on healer. (Maybe! I'd have to test)

For Ele... HAHAHAHA! I'm SO happy fire got tune down. And it never bother me because I'm a Pro-Water Ele! With Rodgort nerf.... Fire Ele will go back to Searing Flame, and I will use F-Armor to immune burning. The only Ele nerf I hate is Frozen Burst's 8 sec recharge time.

We already have Ice Spike with 10 sec recharge + normal spell range, and the new Improved 2 sec Deep Freeze.... Frozen Burst will only be useful if you keep the short recharge time + no aftercast!

Some people whin about Sin don't have advantage? He/she must be kidding... the teleport, instant fast kill etc... So I like more nerf on sin. (Even though I also have a sin, but I'm more on the deadly art caster side)

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by bigtime102
Adapt? By your logic no skills should ever be changed because we can always adapt to them. And I agree. Whats the point of nerfing or buffing skills? There is no reason, "skill balance" wont sell more boxes, the minority of people play PVP, and the majority feel the negative effects and could care less about the positive ones. It a lose lose situation for Anet but they keep doing it. Why? Because of the vocal minority and the developers who are beholden to them.
Solution: unfortunately you have to get rid of or leave behind the people that got you to where you are and move forward, because eventually they'll take you back to where you stared. Nowhere.
hate to break your little fantasy egg there pal, but every game that has even had any multiplayer to it has had a balance or update of some sort.

psycore

psycore

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Creeping Carl
I'm not a PVP'er but I think the PVE community whines too much about balance. Especially when you knew damn well what kind of game GW is when you bought the game. Did you not think there would be skill balances?

And are you people really having that much difficulty playing the game because of nerfs?
haha, pvp'ers whine the most about skill balances.

Masao

Lion's Arch Merchant

Join Date: Jan 2008

Ancestor's Rage got raped, looks like UW Rt/W farming is going to need an alt skill.

Looks like D/A running is going to be slightly harder.

bigtime102

Frost Gate Guardian

Join Date: Dec 2007

Quote:
Originally Posted by Yichi
hate to break your little fantasy egg there pal, but every game that has even had any multiplayer to it has had a balance or update of some sort.
Yeah every game thats pvp, 5 million people didnt buy the game to pvp, just go to your local RA and count how many people are there then goto an town and count that. Im a hardcore pvp'er myself except this game and ill tell you what this game is not PVP, not even close. It could be but at the expense of 4.999 million customers who could care less about it. I understand the need for balance in pvp, but this game isnt one, and balancing a game for the minority at the expense of the majority is bad business wich anet will eventually learn.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by bigtime102
Yeah every game thats pvp, 5 million people didnt buy the game to pvp, just go to your local RA and count how many people are there then goto an town and count that. Im a hardcore pvp'er myself except this game and ill tell you what this game is not PVP, not even close. It could be but at the expense of 4.999 million customers who could care less about it. I understand the need for balance in pvp, but this game isnt one, and balancing a game for the minority at the expense of the majority is bad business wich anet will eventually learn.
When any game has any form of Player vs Player Combat in it, that category will ALWAYS take precedence for skill balance.

End of discussion.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by psycore
haha, pvp'ers whine the most about skill balances.
Not all, only a very small select group.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Quote:
Originally Posted by bigtime102
Yeah every game thats pvp, 5 million people didnt buy the game to pvp, just go to your local RA and count how many people are there then goto an town and count that. Im a hardcore pvp'er myself except this game and ill tell you what this game is not PVP, not even close. It could be but at the expense of 4.999 million customers who could care less about it. I understand the need for balance in pvp, but this game isnt one, and balancing a game for the minority at the expense of the majority is bad business wich anet will eventually learn.
5 million people didn't buy the game, 5 million copies were sold. I'd count for 4 people.

Masao

Lion's Arch Merchant

Join Date: Jan 2008

Quote:
Originally Posted by Yichi
When any game has any form of Player vs Player Combat in it, that category will ALWAYS take precedence for skill balance.

End of discussion.
Yeah, because they definitely want to keep that 1% of their players happy.

You're actually wrong, in general, but in GW it's a fact that PvP takes precedence over PvE. ANet is a black sheep.

Creeping Carl

Frost Gate Guardian

Join Date: May 2007

All you people complaining about nerfs, why are you playing an MMO anyway? Whether it's PVP or PVE balance, nerfs happen in pretty much any online world.

The excessive drama over the skill nerfs is what gets me. If you're going to cry about nerfs, don't buy a genre of game that constantly evolves/devolves.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Most of the changes aren't too bad. But some of them are totally wtf?

Mystic Regeneration, Flame Djinn's Haste, and Watch Yourself nerfs... wtf? They were fine when they were nerfed before, why overnerf them into oblivion now? I can't imagine what kind of PvP 'elitist' would whine about those skills seeing as how they aren't even used all that often in GvG with the exception of WY!, and even then it's way overkill.

And yeah, also getting tired of the dev's catering to the elitist PvPers at the expense of the large majority of GW.

Quote:
Originally Posted by Bryant Again
Because I'd be more concerned about why the hell someone broke into my house just to steal my bread than having some toast for breakfast.
I think you just completely missed his point. Way to go buddy, reading comprehension ftw.

Joe L.

Lion's Arch Merchant

Join Date: Aug 2005

USA

R/

The only thing that can be certain, is that Anet logic will become more and more mystifying with every update. They buff skills that are already good, and continue to render uselss skills that have already been basically ruined(Anet should be imprisoned for the way they have brutally raped WY, Mystic Regen, etc).

Like has been said before, Instead of nerfing all skills in the popular builds, they should be a little more creative in buffing all the skills that have never been considered for use, thus attaining balance in new and creative ways, making everyone happy

P.S. Sabway was an absolute rip-shit rampage before, and only seems to get better.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Creeping Carl
If you're going to cry about nerfs, don't buy a genre of game that constantly evolves/devolves.
Agreed.

These nerfs not only don't hinder your playstyle, they give you new options.

It's not like you people do anything but Searing Flames spam anyway with Ursan

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Hello OP necros.

One thing I do like about this update is the second half of the change to siphon speed. IMO it shouldn't have had its time nerfed, but the 50% while moving forces the sin class to take a bit more skill to play when running it. But still the nerf is too big. 20 Second recharge, revert duration. It wasn't THAT broken it was just good in the meta.

Shroud is now a wimpy blackout.



And wail of doom is now beyond broken. This increases the power of spike teams to the point where no other build can stand a chance. Revert immediately please.




3...2...1...wailing infuser....Spike !

3...2...1...wailing infuser....Spike !

3...2...1...wailing infuser....Spike !

3...2...1...wailing infuser....Spike !

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Master Ketsu
And wail of doom is now beyond broken. This increases the power of spike teams to the point where no other build can stand a chance. Revert immediately please.




3...2...1...wailing infuser....Spike !

3...2...1...wailing infuser....Spike !

3...2...1...wailing infuser....Spike !

3...2...1...wailing infuser....Spike !
You realize that even with zero attributes in Infuse Health it still heals for 100% of the health loss, or ~250-300 health, more then enough to save you from a spike.