3/6/08 update

11 pages Page 9
Lady Lozza
Lady Lozza
Forge Runner
#161
I will never understand why people complain after buffs and nerfs, and I don't mean just say wow I think that one is bad - but really, really carry on about.

I just don't get it. PvE players (which I think I make part of since I only spend maybe 20% of my time in PvP) aren't affected by this, and even sometimes get that extra buzz - like changing into some really cool critters. I use some of the skills that got the bat, but I know that I will adapt if they no longer work in my build. Why is it such a huge drama for people?
Scummyer
Scummyer
Ascalonian Squire
#162
I stole Searing Breath from the Great Destroyer, but stealing Lava Wave, on the other hand, is a no-no. I lost connection in the mission when I tried to use it.
Kashrlyyk
Kashrlyyk
Jungle Guide
#163
Quote:
Originally Posted by Mechz
Every attack in this game feels so puny and negligible. Maybe this could be remedied by scaling everything to be 10x it's current value... Damage, health, energy... Add a big fat zero to the end of everything! XD
They have armor working the wrong way. You should deal 100% against warriors and more against casters. Not 50% against warriors and more against casters. Damage numbers would need to be corrected.
mrmango
mrmango
Desert Nomad
#164
Quote:
Originally Posted by Ctb
I don't know what that means, but I am all for it!


?

PvP players had to buy the new campaigns too if they wanted to get the new skills...


Don't mind me, I'm just tired of having to constantly redo skill templates because PvE gets d***ed up by skill changes that were done to benefit PvP. The problem is, these things may improve PvP, but they just have weird, pointless, or damaging effects in PvE most of the time, and fixing those screw ups usually is more a matter of tedium than actual thought. If there were PvE skill balances meant to create some more challenge in PvE it would be different, but we don't get that, we just get whatever bizarre side-effect the skill change has on our gameplay.

It was kind of fun playing around with the puzzle pieces the first few dozen times, but it's really getting old now that I'm used to the skills and am not really finding new things in each profession. And I'm REALLY tired of the PvP people just brushing off the complaints with their arrogant horse crap as if PvP is the be-all end-all of gaming (newsflash: the nerds CREATED this entire genre for you haloheads...).

I really just want a game where the PvP and PvE skill treatments are different, because PvP and PvE will never be the same or require the same tactics.
Redoing skill templates. Oh boy. Do some thinking, it's good for you. I PVE more than I PVP, I just wish I could do more PVP. I find little time for it. PVE is easy enough, when I mess up it's because I'm doing it wrong. The whole argument that PVE takes different type of play and thinking is bogus, except for the fact that AI is easy to manipulate. Please grow up.
Snow Bunny
Snow Bunny
Alcoholic From Yale
#165
Quote:
Originally Posted by Lady Lozza
I know that I will adapt if they no longer work in my build. Why is it such a huge drama for people?
I don't know who you are, where you come from, know what you look like, but I demand you marry me.

Quote of the year for guru.


xshadowwolfx
xshadowwolfx
Krytan Explorer
#166
HP Q_Q oh well HB will fix that.
Utaku
Utaku
Krytan Explorer
#167
I am very pleased with this update, GvG were really silly with those crazy Dervish spikers. Love the mesmer buffs.
mrmango
mrmango
Desert Nomad
#168
Quote:
Originally Posted by xshadowwolfx
HP Q_Q oh well HB will fix that.
Healing breeze? XD
garethporlest18
garethporlest18
Forge Runner
#169
Okay I'm missing something.

How do you change into monsters? Or how did that dude change into that drake?
mrmango
mrmango
Desert Nomad
#170
Quote:
Originally Posted by garethporlest18
Okay I'm missing something.

How do you change into monsters? Or how did that dude change into that drake?
He interupted their monster skill to change elemental forms and so he could use it.

Edit: XD someone posted this in the bug topic.
http://www.guildwarsguru.com/forum/s...6&postcount=12
Winterclaw
Winterclaw
Wark!!!
#171
Meh. Some good buffs, some bad nerfs, some skills still need attention.
Kashrlyyk
Kashrlyyk
Jungle Guide
#172
Quote:
Originally Posted by hurdlebeast
OH noes they killed flame djinn's again...but shockwave got buffed :P woot for the terra tank!!!!
The Ceratodons will love that.
Numa Pompilius
Numa Pompilius
Grotto Attendant
#173
Quote:
Originally Posted by mrmango
He interupted their monster skill to change elemental forms and so he could use it.
Yeah, it's pretty obviously a bug. You're not supposed to be able to steal monster skills, and you can bet it'll be fixed within a day or two. Which is too bad, because it's great fun. Maybe they could re-work it into a PvE skill.
B
Billeh
Academy Page
#174
Maybe we won't see as many monks spammng guardian...
Wy got owned.
Thank God Derv spike got nerfed.
" " Siphon speed got nerfed.

For once I would like to thank anet for the nerfs.... Is that possible?
C
Ctb
Desert Nomad
#175
Quote:
Originally Posted by Snow Bunny
I have pics of completing about 6 of the non-Shing Jea factions missions with empty skillbars except for the monks. It's absolutely possible.

How am I a hypocrite for explaining that PvE is conquerable by anything?

PvP is not. I was simply explaining that I don't understand why people simply don't think a minute, change their build, then monitor their builds a little more closely, instead of believing the sky will fall when a skill changes from 5e to 10e.
Because not all of us enjoy having to dig through lists of skills in wiki every time some muttonhead in PvP complains that he can't beat a certain build so we can fight the same things we had no trouble with yesterday.

I'd rather they buffed the MOBs, frankly, to make it a little tougher. At least then I'd feel like I was spending my time changing tactics to beat a stronger opponent rather than feeling like someone just kicked my avatar in the groin and now he has to adjust.
mrmango
mrmango
Desert Nomad
#176
The mesmers would really be "saved" in PVE with that. and it'd be another ursan debate. oh boy oh boy!
Kashrlyyk
Kashrlyyk
Jungle Guide
#177
Quote:
Originally Posted by MSecorsky
• Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph's effect.

35? Not familiar with any current spells that go that high...
25E + QZ = 33E
mrmango
mrmango
Desert Nomad
#178
Quote:
Originally Posted by Ctb
Because not all of us enjoy having to dig through lists of skills in wiki every time some muttonhead in PvP complains that he can't beat a certain build. I'd rather they buffed the MOBs, frankly, to make it a little tougher.
Don't you know how skills work and what does what for most of the skills? I do. For your reference I have between 2k and 2.5k hours play.

Also, it's not because something can't be beat, it's that the skills are imbalanced, they are too strong. I don't think I explained it well, can someone help out?
Age
Age
Hall Hero
#179
Quote:
Originally Posted by Ctb
I don't know what that means, but I am all for it!


?

PvP players had to buy the new campaigns too if they wanted to get the new skills...
They didn't buy as many though and with other char slots.I gave Anet and NCSoft about $380.00 worth of my money.
C
Creeping Carl
Frost Gate Guardian
#180
I think the Song of Restoration nerf is a little bit harsh, basically increasing the average energy use by 33% with no significant average healing increase from it's previous version.

BUT you don't see me whining about PVE being ruined. You won't see me throwing fits about how PVP screwed the game. Because all that is garbage.

Sometimes I think my PVE peers are a bunch of whining weetards. Remember, we're not all like that.