Is there any reason to run Tactics anymore?
LifeInfusion
It seems sort of frivolous to run Tactics now even in PvE.
Soldier's Strike - hard to meet condition now, so Power attack is pretty much better
Wary Stance/Shield Stance - maybe...if you don't want to bring an IAS or speed boost...it's still "tank" skills
Healing Signet - Lion's comfort is more efficient and has minimal adrenaline strain now that it returns adrenaline
Watch Yourself - nerfed so hard, it is such an adrenaline strain
Shields Up! - wasn't worth running on a warrior to begin with given the 10 energy cost
Fear Me! - nerfed
Retreat/Charge! - might as well bring a Paragon with Fall Back
To the Limit! - enraging charge provides unconditional adrenaline
Auspicious Parry - doesn't work against caster groups
Balanced stance - situational on area, or for running with Charge
Bonetti's Defense/Defensive Stance/Deflect Arrows/Disciplined Stance - turns off all damage capability, more or less
Ripostes - most areas do not consist only of melee, so it is relegated to farm builds
Steady Stance/Soldier's Stance/Gladiator's Defense - waste of elite slot most of the time
Victory is Mine -- waste of elite all the time (bring Flourish)
Desperation Blow/Drunken Blow - russian roulette attack skill
Soldier's Defense - hard to upkeep now
Soldier's Speed - sprint is better after buff
Thrill of Victory - horrible
the last reason to use Tactics (Watch Yourself) on a warrior disappeared I think.
Soldier's Strike - hard to meet condition now, so Power attack is pretty much better
Wary Stance/Shield Stance - maybe...if you don't want to bring an IAS or speed boost...it's still "tank" skills
Healing Signet - Lion's comfort is more efficient and has minimal adrenaline strain now that it returns adrenaline
Watch Yourself - nerfed so hard, it is such an adrenaline strain
Shields Up! - wasn't worth running on a warrior to begin with given the 10 energy cost
Fear Me! - nerfed
Retreat/Charge! - might as well bring a Paragon with Fall Back
To the Limit! - enraging charge provides unconditional adrenaline
Auspicious Parry - doesn't work against caster groups
Balanced stance - situational on area, or for running with Charge
Bonetti's Defense/Defensive Stance/Deflect Arrows/Disciplined Stance - turns off all damage capability, more or less
Ripostes - most areas do not consist only of melee, so it is relegated to farm builds
Steady Stance/Soldier's Stance/Gladiator's Defense - waste of elite slot most of the time
Victory is Mine -- waste of elite all the time (bring Flourish)
Desperation Blow/Drunken Blow - russian roulette attack skill
Soldier's Defense - hard to upkeep now
Soldier's Speed - sprint is better after buff
Thrill of Victory - horrible
the last reason to use Tactics (Watch Yourself) on a warrior disappeared I think.
Cherng Butter
Nope.
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t00115577
nope, which i deleted my warrior
GG anet
GG anet
Tyla
Nah, "Watch Yourself!" was already beaten up and kicked in the teeth when "Save Yourselves!" came.
Buhbai Tactics, we'll miss yer...
Buhbai Tactics, we'll miss yer...
LifeInfusion
Quote:
Originally Posted by tyla salanari
Nah, "Watch Yourself!" was already beaten up and kicked in the teeth when "Save Yourselves!" came.
Buhbai Tactics, we'll miss yer... the irony is focused anger +Spear of fury was a better way to fuel Save yourselves
edit: or if not running focused anger, for great justice + enduring harmony
Buhbai Tactics, we'll miss yer... the irony is focused anger +Spear of fury was a better way to fuel Save yourselves
edit: or if not running focused anger, for great justice + enduring harmony
kel77
Tactics has always been a weak option. Most of the skills are just plain bad or far too situational to bring to play in pve or pvp.
Tyla
Quote:
Originally Posted by LifeInfusion
the irony is focused anger +Spear of fury was a better way to fuel Save yourselves
You missed D-Slasher Godmode there.
LifeInfusion
Quote:
Originally Posted by tyla salanari
You missed D-Slasher Godmode there.
I despise sword when half the things aren't fleshy (can't deep wound them).
Grammar
Nope, Tactics is pretty much dead for the most part. I already removed my now-unused minor tactics rune from my armor and sold it.
Which brings up an interesting question.....
For the first time ever, my Warrior now has an available rune slot.
For the time being I just threw a +10hp Vitae rune in there, but I'm curious if it might be a better idea to go with a condition reducing rune instead, such as the one that reduces blindness by 20%.
I'm curious for your thoughts on this: +10hp Vitae rune or condition reducing rune?
Which brings up an interesting question.....
For the first time ever, my Warrior now has an available rune slot.
For the time being I just threw a +10hp Vitae rune in there, but I'm curious if it might be a better idea to go with a condition reducing rune instead, such as the one that reduces blindness by 20%.
I'm curious for your thoughts on this: +10hp Vitae rune or condition reducing rune?
LifeInfusion
-20% blind rune if you don't have it already, since a monk can't possibly keep up with condition removal when blind is spammed by more than 1 source.
Winterclaw
The only reasons to run tactics are farming and because you don't have a str shield.
Tyla
Quote:
Originally Posted by LifeInfusion
I despise sword when half the things aren't fleshy (can't deep wound them).
Alot of people don't really use the DW off it, just the strong defensive power of "SY!", and the DPS of D-Slash.
But I understand what you mean....I <3 Deep Wound!
But I understand what you mean....I <3 Deep Wound!
Bobby2
r00n o' CLARITAH
has been on my armor from the get go
615 HP FTW
has been on my armor from the get go
615 HP FTW
Arkantos
Was there ever a reason to run tactics? For a PvE warrior, watch yourself was pretty much the only good skill, and when NF was introduced, paragons were better with WY then warriors.
Quote:
Quote:
Trvth Jvstice
D Slash-Brawling Headbutt-For Great Justice!-Enduring Harmony-ias-Enraging Charge -Save Yourselves!-Sunspear Rebirth Signet
I can't find a slot for Lion's Comfort on my W/P D Slash bar. What skill would you remove for it? And removing my rez isn't an option.
I can't find a slot for Lion's Comfort on my W/P D Slash bar. What skill would you remove for it? And removing my rez isn't an option.
Torqual
RIP Tactics.
The "Fear Me!" nerf did it for me.
The "Fear Me!" nerf did it for me.
Winterclaw
Quote:
Originally Posted by Arkantos
Was there ever a reason to run tactics? For a PvE warrior, watch yourself was pretty much the only good skill, and when NF was introduced, paragons were better with WY then warriors.
Soldiers strike was good vs blockers (I prefer jaihanzu). Heal Sig wasn't bad if you didn't spec in str. Now you can't use the strike very well and LC got a decent buff.
Arkantos
Quote:
Originally Posted by Winterclaw
Soldiers strike was good vs blockers (I prefer jaihanzu). Heal Sig wasn't bad if you didn't spec in str. Now you can't use the strike very well and LC got a decent buff.
Changing targets has always been better vs blockers. So has having party members counter blockers. Healing signet was never that great in PvE, because you'd have to fall back to use it or use it in the frontline and risk getting more damage done to you.
Stormlord Alex
Steady Stance scyther, for what it's worth.
Everything else is trash.
Everything else is trash.
Grammar
Quote:
Originally Posted by LifeInfusion
-20% blind rune if you don't have it already, since a monk can't possibly keep up with condition removal when blind is spammed by more than 1 source.
My Guild-mates seem to be split on this.
Let's say you get blinded for 10 seconds. The rune reduces it to 8 seconds. That's only 2 seconds less. And then there's the possibility of it being removed by the monk/s before then anyway, meaning that it did nothing for you.
So is that occasional ~2 seconds less of blind really worth losing the permanent +10hp from the Vitae rune.
Some say yes, some say no. I don't know where I stand yet.
LifeInfusion obviously says yes (thanks for your input BTW ).
Anyone else with any input on this issue?
NOTE: This is strictly a question for PvE, btw.
Let's say you get blinded for 10 seconds. The rune reduces it to 8 seconds. That's only 2 seconds less. And then there's the possibility of it being removed by the monk/s before then anyway, meaning that it did nothing for you.
So is that occasional ~2 seconds less of blind really worth losing the permanent +10hp from the Vitae rune.
Some say yes, some say no. I don't know where I stand yet.
LifeInfusion obviously says yes (thanks for your input BTW ).
Anyone else with any input on this issue?
NOTE: This is strictly a question for PvE, btw.
Savio
Shields can have blind reduction too, reducing the time further.
jonnieboi05
i can run a sword and do a deep wound no problem at all (even to non-fleshies). you just gotta have the right build and the right skill set up (*ahem* i am excluding "finish him!", so don't count that).
Arkantos
Quote:
Originally Posted by JonnieBoi05
i can run a sword and do a deep wound no problem at all (even to non-fleshies). you just gotta have the right build and the right skill set up (*ahem* i am excluding "finish him!", so don't count that).
Deep wound is easy to apply, being able to apply it to a non fleshy enemy on a sword warrior is nothing special.
Stormlord Alex
Quote:
Originally Posted by Grammar
NOTE: This is strictly a question for PvE, btw.
For PvE, blindspam is either so ridiculous that the rune isn't gonna do a thing to stop it (ala Shards of Orr), or manageable enough for monks to handle with ease (occaisional Throw Dirt on a ranger)
Zamochit
Agreeing with Alex ~ its pvp where rune's of clarity and "I can see clearly now" inscriptions shine, especially when stacked, however some Imbagons still run with them as insurance in pve.
ogre_jd
The "Watch Yourself!" nerf killed Tactics for me. Without any decent Tactics skills, I've no reason to keep it up other than to use my Serrated Shield - a nice shield, but not worth investing 9 in if there's no skills to run off of it.
So I dumped the Shield, got rid of my Tactics and bumped up Hammers to 9 (doing 40-100 or so damage with my Sundering Rhino's Charge to the Charr during Surmia & Nolani is nice - failed Surmia twice with sword & shield 'cos I couldn't clear out enough to save Leeroy, er, Rurik; now up to Boris Path since there's nothing left to do in Yak's Bend). Now if only there were decent Hammer skills in Proph... :P
So I dumped the Shield, got rid of my Tactics and bumped up Hammers to 9 (doing 40-100 or so damage with my Sundering Rhino's Charge to the Charr during Surmia & Nolani is nice - failed Surmia twice with sword & shield 'cos I couldn't clear out enough to save Leeroy, er, Rurik; now up to Boris Path since there's nothing left to do in Yak's Bend). Now if only there were decent Hammer skills in Proph... :P
English Warrior
Tactics is only useful maybe on a support paragon but not on a warrior much more. except steady stancers.
bungusmaximus
I wonder why WY was nerfed to begin with, lemme guess, paras were abusing it?
Arkantos
Quote:
Originally Posted by bungusmaximus
I wonder why WY was nerfed to begin with, lemme guess, paras were abusing it?
Yes.
12char
12char
jimmyboveto
SS used to be fun when you could abuse "Fear Me!" with it. Your right though, there really isn't anything but garbage in tactics now.
Marty Silverblade
I spent 75k on a Darkwing Defender with a Tactics requirement and now I have no reason to put points into tactics other than to meet the req. Let's rename 'Tactics' to 'Meet shield req'?
Winterclaw
75K for a DwD? I got those to drop for me all the time when I did sep runs.
Issac
I've always went tactics with my warrior and he does really well lol. I do some a few points in strength though, but the majority in tactics.
blue.rellik
Quote:
Originally Posted by Stormlord Alex
Steady Stance scyther, for what it's worth.
Everything else is trash. dude u suck. my riposte/glads defence will baet ur build
tactics > waepon mastrey
Everything else is trash. dude u suck. my riposte/glads defence will baet ur build
tactics > waepon mastrey
Ghost of Toast
Quote:
Originally Posted by blue.rellik
dude u suck. my riposte/glads defence will baet ur build
tactics > waepon mastrey if it wasn't sarcasm i will only say LOL
tactics > waepon mastrey if it wasn't sarcasm i will only say LOL
Stormlord Alex
Quote:
Originally Posted by blue.rellik
dude u suck. my riposte/glads defence will baet ur build
tactics > waepon mastrey zomg stfu noob
old build is old
warr's endurance healer w/mo is the new pwn
strenth + heelz > tactis
tactics > waepon mastrey zomg stfu noob
old build is old
warr's endurance healer w/mo is the new pwn
strenth + heelz > tactis
Crom The Pale
Tactics is full of great skills, unfortuanatly they just arn't very good for warriors to use.
What could revive Tactics to some extent would be to do what they did with Lions Comfort for a while, dual the skills in Tactics to Strength/Weapon mastery.
For example Watch Yourself! could be...Grants +1-30 armor for 10 seconds, ends after X number of attacks, X = Strength attribute.
Hmm...just wen't through all the tactic skills looking for another skill to buff/change to make it useable...couldn't really find one.
The skills that still work don't need a change and the rest would need to be changed so much that they'd have little or no resemblance to what they are now.
Maybe "none shall pass" should be a 5e skill with 20 sec recharge and affects X nearby foes, X=Str..
Drop the armor penalty on Healing signet by 2 points for each point in Axe/Sword/Hammer mastery...
Can't really see any other skill in tactics that I would want to use or that could be made more usefull for wars without busting the skill completely.
What could revive Tactics to some extent would be to do what they did with Lions Comfort for a while, dual the skills in Tactics to Strength/Weapon mastery.
For example Watch Yourself! could be...Grants +1-30 armor for 10 seconds, ends after X number of attacks, X = Strength attribute.
Hmm...just wen't through all the tactic skills looking for another skill to buff/change to make it useable...couldn't really find one.
The skills that still work don't need a change and the rest would need to be changed so much that they'd have little or no resemblance to what they are now.
Maybe "none shall pass" should be a 5e skill with 20 sec recharge and affects X nearby foes, X=Str..
Drop the armor penalty on Healing signet by 2 points for each point in Axe/Sword/Hammer mastery...
Can't really see any other skill in tactics that I would want to use or that could be made more usefull for wars without busting the skill completely.
Taurucis
I'm glad my guild leader was willing to trade off his Tormented Strength Shield for a tactics one. If not for the dye mix on my swordsmanship helmet, I'd scrap it and buy a +strength one.
Dronte
SS warrior is still good.
Bobby2
Shove Sin still alive and kicking