I blame prophecies for noob builds
African War Lord
Just the way it's structured with the skill quests and secondary professions. You think at first these are good skills your getting from quests. why else would we be getting them? and your all excited. hell I had conjure phantasm on my ranger for a long time lol.. admit it you did too!!
I remember doing a mission, noticing we were killing soooo slow.. and asked for some build pings. I was frightened by what I saw but you can't blame them, the game showed them the way lol.
It would have been better if the secondary skills you got better fit your class, like a warrior/ele would get shock, but a ranger/ele doing the same quest would get conjure. That would take a lot of rewriting but till then. The warrior MM's and monks with backfire shall always grace our presence. smiling, waving...
I remember doing a mission, noticing we were killing soooo slow.. and asked for some build pings. I was frightened by what I saw but you can't blame them, the game showed them the way lol.
It would have been better if the secondary skills you got better fit your class, like a warrior/ele would get shock, but a ranger/ele doing the same quest would get conjure. That would take a lot of rewriting but till then. The warrior MM's and monks with backfire shall always grace our presence. smiling, waving...
bosstweed
Just the other day, I had a similar experience. Finishing Proph, got in a PUG cause I was tired with heros......WARRIOR WITH ETHER FEAST! GAHH!!!!
Age
I wouldn't say that I would say Factions created a lot of bad players.I find Prophecies has the best over players.
Eldin
I will admit my Proph Ranger ran around using Conjure Phantasm until Kryta, then I got in a big debate on whether I shoulda switched to Phantom Pain. XD
Oh well, that was back when I was 'turded.
I admit that secondary profession skill quests should give more useful skills, though many classes don't use secondary professions for more than one or two skills and I doubt ANet will go back to Proph - they abandoned us!
Oh well, that was back when I was 'turded.
I admit that secondary profession skill quests should give more useful skills, though many classes don't use secondary professions for more than one or two skills and I doubt ANet will go back to Proph - they abandoned us!
Rathcail
I love the "killer combination" warriors get right at the start in Prophecies, heal sig and frenzy.
Ekelon
Quote:
Originally Posted by African War Lord
hell I had conjure phantasm on my ranger for a long time lol.. admit it you did too!!
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Rexion
Um... sure?
"Noob builds" happen because the first possible elite you can get comes in the (correct me if I'm wrong) Crystal Desert.
So that is 2/3 of the game you have almost not "super-duper" build.
And just to make you Ursan Hippies happy..........
you can't get Ursanway unless you get GWEN
"Noob builds" happen because the first possible elite you can get comes in the (correct me if I'm wrong) Crystal Desert.
So that is 2/3 of the game you have almost not "super-duper" build.
And just to make you Ursan Hippies happy..........
you can't get Ursanway unless you get GWEN
Nittle Grasper
I blame anet for coming up with new campaigns with better skills and elites >.> and goddamn clone skills wtf?
[DE]
Just look at the build the warrior has on the original prophecies box. Hamstorm ownzzz rite? I finished prophecies with a horrible n/mo blood build but I wonder how much better Factions and Nightfall are at giving people experience? I'd wager that they're just as bad though Factions is probably a bit better. Nightfall doesn't really give you much to learn as far as I'm concerned.
arcanemacabre
To be honest, when I started playing, I did have some random skills on my bar - in Pre. Once I hit post, and discovered there were these things called runes, I focused on two attributes, and was actually apprehensive about using anything from my secondary. Yeah, skill choices were limited, but I was always trying to make the best out of what I had available to me.
It certainly isn't the skills available that make noob builds, it's all about the player.
It certainly isn't the skills available that make noob builds, it's all about the player.
Game Master Guru
[QUOTE=African War Lord]hell I had conjure phantasm on my ranger for a long time lol.. admit it you did too!! QUOTE]
lol i did 2 until my guild leader explain stuff to me lol
lol i did 2 until my guild leader explain stuff to me lol
Avarre
People ran sub-par builds in Prophecies. Who cared though, because life was awesome.
You didn't need to mix-max a setup to fight mobs that could 1-shot you. You didn't need to think about setting up a tank to block that group of 30 mobs.
I know I ran a Mesmer with FoC at least once, and with SigofJudge and inscriptions after that. And it was hilarious, because you could.
You didn't need to mix-max a setup to fight mobs that could 1-shot you. You didn't need to think about setting up a tank to block that group of 30 mobs.
I know I ran a Mesmer with FoC at least once, and with SigofJudge and inscriptions after that. And it was hilarious, because you could.
Winterclaw
Quote:
Originally Posted by Rathcail
I love the "killer combination" warriors get right at the start in Prophecies, heal sig and frenzy.
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Aera Lure
I miss not having skill quests in any of the subsequent campaigns as an alternative means of getting some of them. The game lost a little bit imho when it simply said "buy them."
I dont think skill quests of all things have anything to do with bad players or bad builds. Inexperience causes that. That, or lack of caring. Certainly skills quests dont cause it.
I dont think skill quests of all things have anything to do with bad players or bad builds. Inexperience causes that. That, or lack of caring. Certainly skills quests dont cause it.
Rexion
i miss back in the day when healing sig waste obtainable by everyone...
*not like i'd use it, but those were the days. it was great when your build didn't matter as long as you were having fun and trying your hardest.
i miss when necros had an army of minions... not 12.
most priceless moment was when you saw a necro with 24 bone horrors and 6 bone fiends.
*not like i'd use it, but those were the days. it was great when your build didn't matter as long as you were having fun and trying your hardest.
i miss when necros had an army of minions... not 12.
most priceless moment was when you saw a necro with 24 bone horrors and 6 bone fiends.
Julia-Louis Dreyfus
yeah i dont think you can blame a game, but then again my necro ran life transfer and fireball
RavagerOfDreams
lol i used to have no points in divine favor when i was monking
goooood times gooood times
goooood times gooood times
gremlin
I wouldn't say that I can prove this but I believe those who entered GW early on before factions before the wiki told us what and how to play actually learned the game.
There was little to go on it was take the skills offered and try them out then repeat and repeat with classes builds and so on.
The current generation of players see what has been done what builds are currently popular and do the same.
Ok I know I am assuming all players do that but I feel its hard not to copy stuff already working.
Design your Party according to what you see others doing use what secondary others use with your primary,buy what weapon type wiki says to use.
Like what others like and Deride what others deride and so it goes on.
Prophesies isn't to blame nor the skill nerfs nor Ursans blessing, what is to blame is some peoples lazy attitude to gaming they want to miss out all the hard work and go from noob to God walking amongst mortals by the fastest and easiest rout and God help anyone or anything that gets in the way.
Prophesies gave you reasonable skills to start with it was up to you to use them or find others.
If they gave you the best skills what on earth would entice you to change build or look for more skills
There was little to go on it was take the skills offered and try them out then repeat and repeat with classes builds and so on.
The current generation of players see what has been done what builds are currently popular and do the same.
Ok I know I am assuming all players do that but I feel its hard not to copy stuff already working.
Design your Party according to what you see others doing use what secondary others use with your primary,buy what weapon type wiki says to use.
Like what others like and Deride what others deride and so it goes on.
Prophesies isn't to blame nor the skill nerfs nor Ursans blessing, what is to blame is some peoples lazy attitude to gaming they want to miss out all the hard work and go from noob to God walking amongst mortals by the fastest and easiest rout and God help anyone or anything that gets in the way.
Prophesies gave you reasonable skills to start with it was up to you to use them or find others.
If they gave you the best skills what on earth would entice you to change build or look for more skills
afya
Quote:
Originally Posted by Avarre
People ran sub-par builds in Prophecies. Who cared though, because life was awesome.
You didn't need to mix-max a setup to fight mobs that could 1-shot you. You didn't need to think about setting up a tank to block that group of 30 mobs. I know I ran a Mesmer with FoC at least once, and with SigofJudge and inscriptions after that. And it was hilarious, because you could. |
I love prophecies tho. People were helpful and enthusiastic. People spent times improving the builds. (Now, people just ping their bar and run that or bye). They love the story. (At least I am. I shouted out "I know he is a bad guy" when I see the betray of lich lord. )
I miss prophecies. Let me make a new character.
PS. And yea, there was no guildwiki guide for mission or pvxwiki back then.
angmar_nite
Back then the helpful and enthusiastic and those who spent time improving builds WROTE the guildwiki. Guildwiki builds used to be good.
RedNova88
Urgh quest skills... I thought they were all so cool, and to make it worse I was a W/N, I thought it would be so cool to be a warrior with a mass of minions, but at the time I didn't really understand the game, so I was running my warrior with a horrid assortment of skills. Blood Renewal, Siphon Life, Frenzy, and Minion spells. I thought it was so cool... Now I just feel ashamed to be that person.
Eldin
In Proph you didn't need to ping builds, in fact, you couldn't.
Not a lot of people henched either. Generally the game was new and people were open to new builds and just playing the game - they didn't care if they had 3 mesmers in their party, they just enjoyed the game.
Not anymore though cause everyone is an uptight RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO. I say we go back to 2005 (and leave all the uptight RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs in the yet-to-exist Realm of Torment where they can nag each other dead).
Not a lot of people henched either. Generally the game was new and people were open to new builds and just playing the game - they didn't care if they had 3 mesmers in their party, they just enjoyed the game.
Not anymore though cause everyone is an uptight RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO. I say we go back to 2005 (and leave all the uptight RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs in the yet-to-exist Realm of Torment where they can nag each other dead).
arsie
I think the game has fail to emphasise that your secondary profession is to support your primary profession, and not a fifty fifty thing. Yes, I know about Fast Case Nukers, and Soul Reaping Resto Rits and Critical Barrage, but those are not ideas for new players.
Also, the starting areas give you like 1-2 skills per attribute line, so people leave these areas invested in 6 attribute lines with one skill each.
I mentioned before that if Henchmen "pinged" their builds, it'll help players make their own builds.
To all the people replying, I don't think the OP is referring to Prophesies of 2005, I think he means Prophesies of 2008. While the game largely remained the same (with regards to its tutorial stages), the players are more knowledgable and hence less forgiving.
Also, the starting areas give you like 1-2 skills per attribute line, so people leave these areas invested in 6 attribute lines with one skill each.
I mentioned before that if Henchmen "pinged" their builds, it'll help players make their own builds.
To all the people replying, I don't think the OP is referring to Prophesies of 2005, I think he means Prophesies of 2008. While the game largely remained the same (with regards to its tutorial stages), the players are more knowledgable and hence less forgiving.
HawkofStorms
Its called power creep.
Get used to it.
And honestly, when you are level 10, you can get away with spreading your attributes around. Heck, you are supposed to. You only have like 12 skills from 6 different attributes. Better to take several crappy skills and spread your attributes around then to just bring 3 skills (power shot, troll ugent, and res sig).
Get used to it.
And honestly, when you are level 10, you can get away with spreading your attributes around. Heck, you are supposed to. You only have like 12 skills from 6 different attributes. Better to take several crappy skills and spread your attributes around then to just bring 3 skills (power shot, troll ugent, and res sig).
VitisVinifera
what are you talking about, my week after launch n/e with fire storm, flare, raise bone minion, deadly swarm , vamp gaze, rez sig build ruled!
ok maybe that's being revisionist......
my only regret is I didn't discover screenshot hotkey until well into things
ok maybe that's being revisionist......
my only regret is I didn't discover screenshot hotkey until well into things
Div
They'd run out of skills to give if you did it that way. A ranger with a mesmer secondary would get how many skills?
arsie
Quote:
Originally Posted by VitisVinifera
what are you talking about, my week after launch n/e with fire storm, flare, raise bone minion, deadly swarm , vamp gaze, rez sig build ruled!
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Master Sword Keeper
Quote:
Originally Posted by bosstweed
Just the other day, I had a similar experience. Finishing Proph, got in a PUG cause I was tired with heros......WARRIOR WITH ETHER FEAST! GAHH!!!!
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[skill]ether feast[/skill]
This skill just happens to be more decent than:
[skill]Healing Signet[/skill] only if you dont have Lions comfort.
With a W/Me you can use [skill]Physical resistance[/skill] and
[skill]Dolyak Signet[/skill] and still tank with a good Stance shield.
Whilst using ether feast...and if you have [/skill]Flourish[/skill] you'll
be okay. =)
Gagonaka
I wouldn't blame prophecies for noob builds more like FActions imo, especially with the cloned skills such as jamei's gaze, vampire bite, and the clones of heal area, crystal wave, tenei's prison. I liked prophecies back then MMs with 25+ minions, my warrior always used ViM because it was stronger with more foes with conditions. but now....you have to run what is most important.
Yuhe Ji
I recall running bane signet on all of my early /Mo characters. And running Conjure Phantasm on my ranger (It seemed so cool back then!).
Rathcail
Quote:
Originally Posted by Winterclaw
Both of those (or at least frenzy) are still used a lot in PvP.
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Edit: And a hammer!
black7hought
Quote:
Originally Posted by gremlin
I wouldn't say that I can prove this but I believe those who entered GW early on before factions before the wiki told us what and how to play actually learned the game.
There was little to go on it was take the skills offered and try them out then repeat and repeat with classes builds and so on. The current generation of players see what has been done what builds are currently popular and do the same. Ok I know I am assuming all players do that but I feel its hard not to copy stuff already working. Design your Party according to what you see others doing use what secondary others use with your primary,buy what weapon type wiki says to use. Like what others like and Deride what others deride and so it goes on. Prophesies isn't to blame nor the skill nerfs nor Ursans blessing, what is to blame is some peoples lazy attitude to gaming they want to miss out all the hard work and go from noob to God walking amongst mortals by the fastest and easiest rout and God help anyone or anything that gets in the way. Prophesies gave you reasonable skills to start with it was up to you to use them or find others. If they gave you the best skills what on earth would entice you to change build or look for more skills |
bhavv
I just rolled a new PVE mesmer yesterday because Ive wanted one for ages and want to enjoy the game again in NM. I picked NF based on the looks of the female mesmers. They actually start you off with ok skills - empathy, drain enchant, energy tap and after a while you get backfire, phantasm, shatter hex and
Imagined burden. However, when I got my heroes I couldnt believe how bad their starting skills were. I cant remember what they had, but they werent very useful.
I used a few tomes and am running cry of frustration, cry of pain, empathy, mistrust, wastrels worry, drain enchant and ether feast.
All I can say is I really dont understand how mesmers are supposedly the worst PVE class according to some people. I find them amazing.
Imagined burden. However, when I got my heroes I couldnt believe how bad their starting skills were. I cant remember what they had, but they werent very useful.
I used a few tomes and am running cry of frustration, cry of pain, empathy, mistrust, wastrels worry, drain enchant and ether feast.
All I can say is I really dont understand how mesmers are supposedly the worst PVE class according to some people. I find them amazing.
Sol Deathgard
Quote:
Originally Posted by Age
I wouldn't say that I would say Factions created a lot of bad players.I find Prophecies has the best over players.
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Make new char, get mes 2ndary, leave presearing
Pay for run to beakons pearch
Pay for run to Droks
Pay for run to sactum cay
Pay for run to all desert missons
Pay for run in all desert missions
spend 2hrs trying to figure out how to beat the dopple with presearing skills
then Pay for run to War camp or ToA to farm SF, FoW, or UW
& in factions you had to choose what skills you where going to buy, & had to play the game to beat it, (which to many people here means the game sucks cause you have to play it instead of paying someone else to play it for you) I'd say people that have Factions, or NF and can beat them are better players since to do most of the things people wanna do you have to beat the game, unlike prophocies.
Sol Deathgard
Quote:
Originally Posted by bhavv
All I can say is I really dont understand how mesmers are supposedly the worst PVE class according to some people. I find them amazing.
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RedStar
Quote:
Pay for run to beakons pearch Pay for run to Droks Pay for run to sactum cay Pay for run to all desert missons Pay for run in all desert missions spend 2hrs trying to figure out how to beat the dopple with presearing skills then Pay for run to War camp or ToA to farm SF, FoW, or UW |
Prophecies created good player (if they played through the game) because even if it's easy, you need a minimum of "skill" to be able to finish the game.
EinherjarMx
Quote:
Originally Posted by Avarre
People ran sub-par builds in Prophecies. Who cared though, because life was awesome.
You didn't need to mix-max a setup to fight mobs that could 1-shot you. You didn't need to think about setting up a tank to block that group of 30 mobs. I know I ran a Mesmer with FoC at least once, and with SigofJudge and inscriptions after that. And it was hilarious, because you could. |
yeah, skill acquisition was screwed because, in my case i got fire attunement until i got to ascalon settlement in kryta (i couldn't afford to buy a 1k skill until i finished the game), and even there i always was a E/R putting traps because you know, some baddie could just ignore the warrior and go after meso yeah, the game was forgiving, and so was a lot of people and THAT WAS GREAT (queue the violins, i'm getting nostalgic *sob)
Bryant Again
I do admit that I do blame the beginning of Prophecies for noob builds. What're the first skills they give you as a Warrior? That's right, you guessed it: Frenzy and Healing Signet. /sigh. At least the first elite they're able to cap isn't Healing Hands.
arcanemacabre
Quote:
Originally Posted by Bryant Again
I do admit that I do blame the beginning of Prophecies for noob builds. What're the first skills they give you as a Warrior? That's right, you guessed it: Frenzy and Healing Signet. /sigh. At least the first elite they're able to cap isn't Healing Hands.
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bhavv
On my mesmer I actually gave koss healing hands for a roffle. I have it disabled and cast it on myself if I get attacked. Im not losing my progress towards survivor anytime soon ^^.
I also put sig of reju on him as another panic button. Call me a noob after I have survivor
I also put sig of reju on him as another panic button. Call me a noob after I have survivor