Quote:
Originally Posted by Brianna
The Realm of Torment was hard for me as well at first, I hated nightfall for that soul reason.
Now? It's easy for me, I can steamroll the whole place and most likely handle it similar on hard mode.
It's all about finding what skills, team builds, and the likes that are most effective against the tormented monsters, there's plenty of things.
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Same thing here.
I was actually stuck on the quest where you need to escort that chick (to reduce the spoilers) though the place that has reduced movement and activation speed for a few days or was it even weeks.
These days - Nightfall is the first campaign I take my wanna-be survivors though. And they make it though alive.
BUT I actually feel that Nightfall taught me something. Compared to GWEN where I just abused everything that I could and now I have no desire whatsoever to go back there!
Now for the tips:
1. I don't know if you are running any protection on - but it's VERY nice! Many guys (eles or necros mostly - that is if you don't want to invest into a monky hero) - can live perfectly fine with going monk secondary and raising protection up to 9 for the break point in [skill]Aegis[/skill]. Also [skill]Protective Spirit[/skill] is a must for those places. It's the result of bad PvE and that's one of the things that is keeping it in check.
2. Heavy physical teams are REALLY good! Running paragons and warriors just works! Add some monks and a necro - bloody one for stuff like [skill]dark Fury[/skill] and [skill]Order Of Pain[/skill] or (and) cursing one for [skill]Barbs[/skill] and [skill]Mark Of Pain[/skill] (you can run all those skills on one necro of course!). (Possibly even add the protection monky spells - they have the energy to spam it!)
Those guys not only do very nice damage - they also have very nice armour - which cause less strain on the monkies and so they can focus on less people.
Ohh and that means you need to build your team build around those guys! That means you need to have hex removal and condition removal (because there is NOTHING worse then a bunch of warrior that are all blinded or "blurred") and stance removal!
3. Take a moment before engaging a foe. Check out their patrols - and maybe you can actually sneak by!
4. Having tons of HP is good! Since the heros don't understand how to pre-protect - you need to be able to live though the first spike. And sometimes - that means getting hit for some 400 damage (bloody water eles ....) and living to tell the tale. My first time visiting there - one sup rune and one major one (or maybe it was two sup ones ...) and radiant insignias all the way. I pretty much had DP the moment I stepped out of an outpost.
5. Ohh and if you are stuck on the "wonderful" quest (the one listed above) - for the love of everything that is pink - go though the Shiroken and NOT go south. Going south is evil in that place!
EVIL EVIL EVIL!