Why is normal mode hard?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Master Knightfall
What if the monk dies? Then what are you going to do? Next arguement comes everyone should bring a rez of some sort. <grin> It's all about how one wants to organize their team. You can put all the pressure on the monks and if the monks die then it's all their fault. I prefer everyone to have a self heal in case of emergencies since they do happen yah know. <grin> Rezes too.

See you people that depend totally on monks have no plan B. You're all about dps powergamer and forget "strategy & tactics". I always have someone bring rebirth an is the dedicated run away and rez us if things go bad player. In PVE only areas it's not so important, but, when you get to MISSIONS where it's a win or lose all situation it's important to have backup and plan B's. Just ask any military afficionardo and they will tell you they always orgainze for backup and plan B's.<grin>
If the monk dies - that means that the people without the self heal weren't doing their job.
And considering that they couldn't do their job WITH the monk alive - I doubt they will be able to do it with a self heal only ...

There is absolutely nothing wrong with helping the monks out. BUT bringing something like Protective Spirit or Aegis if you can dump a few points into prot or maybe stuff like Throw Dirt, Wards are much better help then that 80hp self-heal.

Self-heals are one step to late.

But you are right - it's a personal choice on how one wants to play it. And luckily most of PvE leaves room for error (which "different" approaches pretty much are).

Edit:
Ohh screw dumping points into Inspiration!
FC 16 here I come! Avarre watch out!
Sorry upier, but I beat you again.

Buddhaofwar

Buddhaofwar

Frost Gate Guardian

Join Date: Feb 2008

Flying Gophers

W/

well, although it is normal mode, it is still an 'elite' area. set your difficulty expectations higher, and try again. its not a breeze level unless you're running ursan

oh, and by breeze, i dont mean the spell, i meant like 'breeze thru it'

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by upier
That's highly questionable.
It would be an entirely different game without it - and in the case of PvE - I am not so sure that would be bad. Because frankly - I can not imagine what is worse then this or Molotovs greeting (aka one-shot-kills).
No, the game wouldn't exist in it's current form. The high level PvP we know wouldn't exist. Hardmode wouldn't exist (albeit in its current form) Hmm, I feel like writing a thread on the fundamentals of Guild Wars, and PvP exclusivity, as well as how skill functionality in Guild Wars shuts out so many players.

The skills I listed as game breaking and game making skills. Period. They are the heart and soul of Guild Wars 1, and hopefully in Guild Wars 2, they are gone.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Oldie but a goodie; You are doing it wrong.

Seriously. Just bring 2 Savannah Heat heroes, Tahlkora with Word of Heal + Prot Spirit, then Monk hench, fire hench, earth hench, and some other hench. You'll win everything. If you're having problems with mobs, STAND BACK AND PULL THEM.

There is no way that RoT is that hard, it takes like, an hour to beat the entire thing. In Hard Mode.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Master Knightfall
What if the monk dies? Then what are you going to do? Next arguement comes everyone should bring a rez of some sort.
Of course everyone should bring a res. I'm guessing you're talking about a PuG scenario, in which case, it might be a good idea to have a self heal, since depending on PuG monks is probably bad to begin with. What we're talking about, however, is organized teams. Everyone, or at least most of the team, should have a res, but healing/prot is entirely left up to those in the team that are built for it.

Quote:
Originally Posted by Master Knightfall
See you people that depend totally on monks have no plan B.
Res's are the only plan B you need, and they're plenty good enough. If not, you either really screwed something up, or your team isn't well designed - in which case, you should probably start over and re-think your builds. If you really screwed up: res at a shrine or restart the mission, dust yourselves off, and try again.

Other than RA (maybe TA), AB, FA/JQ, and soloing, there is no reason for self heals, period.

EDIT: Argh! Beat to it again! And by the same two people! (starts to feel like the 3rd wheel)

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Rahja the Thief
No, the game wouldn't exist in it's current form. The high level PvP we know wouldn't exist. Hardmode wouldn't exist (albeit in its current form) Hmm, I feel like writing a thread on the fundamentals of Guild Wars, and PvP exclusivity, as well as how skill functionality in Guild Wars shuts out so many players.

The skills I listed as game breaking and game making skills. Period. They are the heart and soul of Guild Wars 1, and hopefully in Guild Wars 2, they are gone.
Ahh I misunderstood.
I thought you were pro-PS.
Then we agree on it.

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Quote:
Originally Posted by Master Knightfall
What if the monk dies? Then what are you going to do?
Deathpact Signet / Rez Signet (you still have another healer)

If both healer dies, change your build.

Quote:
Originally Posted by Master Knightfall
I prefer everyone to have a self heal in case of emergencies since they do happen yah know.
Nothing wrong against that, but that isn't going to do much. I rather bring something more useful to kill things. Dead stuffs can't kill you.

Quote:
Originally Posted by Master Knightfall
See you people that depend totally on monks have no plan B. You're all about dps powergamer and forget "strategy & tactics". I always have someone bring rebirth an is the dedicated run away and rez us if things go bad player. In PVE only areas it's not so important, but, when you get to MISSIONS where it's a win or lose all situation it's important to have backup and plan B's. Just ask any military afficionardo and they will tell you they always orgainze for backup and plan B's.<grin>
If you die in a mission, just RESTART AND PLAY AGAIN. Its not a big deal. Unless you take an hour and a half going through the mission and you don't want to restart. But if thats the case, you should bring something more useful than Rebirth (on a hero).

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by upier
Ahh I misunderstood.
I thought you were pro-PS.
Then we agree on it.
No, I am against twitch skills in general. I am Pro-PS in the sense that I use it and love it, but that is simply because there isn't another skill on par with it to compete against the massive damage skills available in this game. PS is broken beyond all reason. As is spirit bond, but not nearly as much.

Diversion is one of the most broken skills in the game, that and shock.

But RoF takes the cake on being the most broken skill in Guild Wars history.

TempusReborn

Wilds Pathfinder

Join Date: Mar 2007

R/Mo

Sorry, Since when is it that the CASUAL players are the bread and butter of the gaming industry??? Ahem, Hardcore Players must be the revenue source that they really care about.

AoB...Oh Dear

Ju-On

Academy Page

Join Date: Jan 2008

House Of Zen

R/

Sorry to Sorvio. Yes you where right. Tweaked my build and its a bit better. Can handle one mob at a time, but if one of my henchies accidently aggroes anything else my whole group gets snotted badly. Also if I mess up and let one spawn another then its a similar thing with at least one or two of the group dying. All my hero builds I have gotten from Wiki.

So is it normal to crawl through RoT? I'm in Jalhai (I think thats the name, the first one anyway). And I literally flag a clear spot and sit for 2-3 minutes to watch all the groups to work out their movement pattern, then go at it one mob at a time. I have the whole group constantly flagged, because if I don't, usually one of the henchies will aggro another group, or one of my ranged will be chased into another group and aggro then. And as I said, I can deal with one group ok but anymore and I'm toast.

Should I forget about doing 'the Missing Patrol' quest, because it is almost impossible for me to take out the third wave?

"Ahem, Hardcore Players must be the revenue source that they really care about"

Go take a break from your hardcore gaming and look at the statistics. Causal player base out numbers the hardcore 4-1.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Rahja the Thief
No, I am against twitch skills in general. I am Pro-PS in the sense that I use it and love it, but that is simply because there isn't another skill on par with it to compete against the massive damage skills available in this game. PS is broken beyond all reason. As is spirit bond, but not nearly as much.

Diversion is one of the most broken skills in the game, that and shock.

But RoF takes the cake on being the most broken skill in Guild Wars history.
RoF, Diversion, Dshot, Bull's Strike. Mighty skills that get better as the player gets better. As do PS and SB.

I'd rather have skills that were amazing when used right than skills that were just ridiculously powerful and one-dimensional.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Rahja the Thief
No, I am against twitch skills in general. I am Pro-PS in the sense that I use it and love it, but that is simply because there isn't another skill on par with it to compete against the massive damage skills available in this game. PS is broken beyond all reason.
Aye - if they refuse to fix it - abuse what is broken!

Quote:
Originally Posted by Avarre
RoF, Diversion, Dshot, Bull's Strike. Mighty skills that get better as the player gets better. As do PS and SB.

I'd rather have skills that were amazing when used right than skills that were just ridiculously powerful and one-dimensional.
In PvP.
And PS single-handedly destroyed PvE. Well the concept behind it.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Avarre
RoF, Diversion, Dshot, Bull's Strike. Mighty skills that get better as the player gets better. As do PS and SB.

I'd rather have skills that were amazing when used right than skills that were just ridiculously powerful and one-dimensional.
Prot spirit is fairly one dimensional. Granted, you can have skill casting it at specific times, but it's effect is 1D. Diversion is the same thing. RoF, lol... use on person, person lives. 1D.

Guild Wars is built on twitch skills, which pushes new players away from PvP because they are freaked out by them. Not only that, but some skills just outclass the others by such huge margins, they are what form the game's most basic and fundamental meta.

RoF is the best example. What (good) prot monk doesn't bring RoF? None...

Diversion. What (good) mesmer in GvG doesn't bring diversion? (provided they are specced in Dom)

Frenzy. What (GOOD) warrior doesn't bring this (other then some hammer warriors)

Bull's Strike. What (GOOD) warrior doesn't bring this? (it should be in ALL warrior builds, period)

Dshot. What bow ranger doesn't bring this? even bad rangers bring it.

PS/SB. Almost exclusively found on every good monks bar. Typically paired together for, arguably, the most game breaking combination known ever to exist in guild wars.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Ju-On
So is it normal to crawl through RoT? I'm in Jalhai (I think thats the name, the first one anyway). And I literally flag a clear spot and sit for 2-3 minutes to watch all the groups to work out their movement pattern, then go at it one mob at a time. I have the whole group constantly flagged, because if I don't, usually one of the henchies will aggro another group, or one of my ranged will be chased into another group and aggro then. And as I said, I can deal with one group ok but anymore and I'm toast.
...you claimed to be a casual player but somehow you try to FIGHT through Nightfallen Jahai!?

Don't.

I just run from one rez point to the next, using hench and heroes as baits. Make your way to the mission outpost. Done. If you're a pro (which I'm not), you can fight your way through, but then you have no right to complain.

I did the same thing in other areas of RoT. It depends on what you're trying to do, really. If you want to beat the game you don't need to fight your way through the explorable areas (which, of course it would be slow. What kind of game lets bad players breeze through the end-of-game areas anyway? Bad games or games with cheat codes perhaps?).

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by Rahja the Thief
Prot spirit is fairly one dimensional. Granted, you can have skill casting it at specific times, but it's effect is 1D. Diversion is the same thing. RoF, lol... use on person, person lives. 1D.

Guild Wars is built on twitch skills, which pushes new players away from PvP because they are freaked out by them. Not only that, but some skills just outclass the others by such huge margins, they are what form the game's most basic and fundamental meta.

RoF is the best example. What (good) prot monk doesn't bring RoF? None...

Diversion. What (good) mesmer in GvG doesn't bring diversion? (provided they are specced in Dom)

Frenzy. What (GOOD) warrior doesn't bring this (other then some hammer warriors)

Bull's Strike. What (GOOD) warrior doesn't bring this? (it should be in ALL warrior builds, period)

Dshot. What bow ranger doesn't bring this? even bad rangers bring it.

PS/SB. Almost exclusively found on every good monks bar. Typically paired together for, arguably, the most game breaking combination known ever to exist in guild wars.

All very good points. But from my experience, giving a hero Spirit Bond can be a bad idea, as they'll spam it too much, and end up with no energy. I much prefer 2 copies of Prot Spirit if I have 2 monk heroes in the party, just so that they dont have to spend as much energy on PS, but it gets twice as much party cover.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Rahja the Thief
Prot spirit is fairly one dimensional. Granted, you can have skill casting it at specific times, but it's effect is 1D. Diversion is the same thing. RoF, lol... use on person, person lives. 1D.

Guild Wars is built on twitch skills, which pushes new players away from PvP because they are freaked out by them. Not only that, but some skills just outclass the others by such huge margins, they are what form the game's most basic and fundamental meta.

RoF is the best example. What (good) prot monk doesn't bring RoF? None...

Diversion. What (good) mesmer in GvG doesn't bring diversion? (provided they are specced in Dom)

Frenzy. What (GOOD) warrior doesn't bring this (other then some hammer warriors)

Bull's Strike. What (GOOD) warrior doesn't bring this? (it should be in ALL warrior builds, period)

Dshot. What bow ranger doesn't bring this? even bad rangers bring it.

PS/SB. Almost exclusively found on every good monks bar. Typically paired together for, arguably, the most game breaking combination known ever to exist in guild wars.
All of those skills depend significantly on timing to get a larger effect. All those skills suck if you use them without timing, which is where the aspect of skill comes in.

That's beside the topic, though.

PS didn't really destroy PvE so much as make a mockery of ANet's attempts to add difficulty by making damage numbers bigger. In that sense, it has a huge effect on gameplay.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by Ju-On
So is it normal to crawl through RoT? I'm in Jalhai (I think thats the name, the first one anyway). And I literally flag a clear spot and sit for 2-3 minutes to watch all the groups to work out their movement pattern, then go at it one mob at a time. I have the whole group constantly flagged, because if I don't, usually one of the henchies will aggro another group, or one of my ranged will be chased into another group and aggro then. And as I said, I can deal with one group ok but anymore and I'm toast.
Yah, I'd say it's normal. Until you get used to the mobs there and how to handle them. Lightbringer's Gaze and a decent rank in Lightbringer helps a lot.

Quote:
Should I forget about doing 'the Missing Patrol' quest, because it is almost impossible for me to take out the third wave?
As a casual and -- er -- not very good player myself (), I found that going through the primary quest line, then doing the easier secondary quests, all the while increasing my Lightbringer rank, and then (finally!) going back and doing the harder quests, was the best way to go. Some of the RoT areas are still pretty challenging for me, but they definitely get easier with practice.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

I'm a casual player too and sometimes get these strange/newb experiences (did kathandrax dungeon at -60DP! ...) But I managed to get through RoT, it wasn't easy and I had to learn a few things on GWiki and GWG, but it's doable. It does require some adaptation to builds and h/h, but I wouldn't say that it needs to be made simpler. It's a challenging part of the game, even in normal mode. If it was too easy, the game would loose its challenge IMHO.

Longasc

Longasc

Forge Runner

Join Date: May 2005

ANet needs to make GW or at least GW2 (no chance to fix GW1 anymore) HARDER from the very beginning.

People do not seem to learn anything when progressing through the game.

And then they fail hard. Can we blame them?


Not really, but we can blame them for causing this downward spiral that makes GW too simple and lacking challenge even in elite areas. How shall we ever get better, more challenging and interesting gameplay this way.

ANet needs to reduce the number of skills, and take players more by the hand in GW2. Guide them to become at least semi-decent, otherwise we will not get over this GW1 syndrome "I played with my presearing build with Mending till the Ring of Fire, and it is just too hard!" ever.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

If Normal Mode was hard, it would be called Hard Mode. This game is only difficult for those that choose to make it difficult on themselves. When it comes to areas at the middle/end of campaigns, you have 64 skills available for you to use. Choose which 64 skills you wish to use, and make use of them.

Repeat after me: Victory through Annihilation. Failure is not an option.
Quote:
Originally Posted by Master Knightfall
See you people that depend totally on monks have no plan B. You're all about dps powergamer and forget "strategy & tactics". I always have someone bring rebirth an is the dedicated run away and rez us if things go bad player. In PVE only areas it's not so important, but, when you get to MISSIONS where it's a win or lose all situation it's important to have backup and plan B's. Just ask any military afficionardo and they will tell you they always orgainze for backup and plan B's.<grin>
Some people strive for victory. Some people plan for failure. Clearly, you are of the latter group. But that's okay, because it doesn't really matter in PvE anyway.

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

To the OP:

http://www.guildwarsguru.com/forum/s...php?t=10241747

Here is a little guide I made some time ago. It's kinda outdated as compared to today's context, in terms of optimum skills, sup runes (ppl prefer minor nowadays), and some buffs and nerfs. Oh, and there aren't pve only skills back then when I made the guide.

You can go to guildwiki for more detailed help for the specific missions. But hope my guide helps in giving you a short summary of what you can do to make life easier.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Ju-On
Why is normal mode hard?
...

LOLWTFBBQ

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

if you rush without thinking in large groups and you wonder why you die you're stupid
even in normal mode you gotta aggro properly or you will die
and skillbars are essential to success

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
See you people that depend totally on monks have no plan B. You're all about dps powergamer and forget "strategy & tactics". I always have someone bring rebirth an is the dedicated run away and rez us if things go bad player. In PVE only areas it's not so important, but, when you get to MISSIONS where it's a win or lose all situation it's important to have backup and plan B's. Just ask any military afficionardo and they will tell you they always orgainze for backup and plan B's.<grin>
If I see someone in my party with Rebirth (rare, as I don't pug), I leave. Or I kick them out. It's the worst possible skill to bring, on any class. You could have actually had something USEFUL as a secondary profession, rather than doing Rebirth, but no, I guess you're bad.

And don't even get me started on res on monks. Just no.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

OP: It's not the game that's too hard, it's you that's not good enough.

Analyse your fights. Think of what went wrong, where it went wrong, and what caused it.

The first thing you'll probably need to change are your and your heros' builds.
Don't use monks with 7 heal skills and a res. (ab)use prots.
Don't use eles with 7 damage skills and a res. Bring some passive defense.(aegis, wards, ..)
Necros and paras are win.
..

DDL

Frost Gate Guardian

Join Date: Nov 2007

Quote:
Originally Posted by Avarre
PS didn't really destroy PvE so much as make a mockery of ANet's attempts to add difficulty by making damage numbers bigger. In that sense, it has a huge effect on gameplay.
With the unfortunate knock-on effect of PS (or shelter) now being basically essential for some areas, or you get instagibbed by a single ele boss.

Er..or at least, I do.


Also, everyone try to remember that henchies are stupid: stupid stupid stupid. Even (allegedly) flagged WAAAAAAAAAY back, little thom sometimes leeeroys off in his own little world and dies miles away (either that or you have to follow him and then you ALL might die). In these sort of circumstances, rebirth is handy.

Using rebirth as an in-battle heal, no. As a way of getting an idiot's corpse out of a nest of monsters? Yes.

There's a time and place for almost every skill, the trick is knowing the time and place.


OP: the difference between trying to do a mission solo with henchies and trying it in a full party of real people (even only semi-competent ones) is usually striking.

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

To the OP:

I had the same reaction my first few times in Shard of Orr. I even remember some post here asking for Anet to label that dungeon "Master" or "Elite".

I layed it aside and went on with something else for a week. I read wiki about it, then went back to Gadd's encampement and tested some builds till i found a team build that worked.

Could have asked for some help here, but i wanted to try and figure it out on my own like so many did before for all the difficult areas. Shard of Orr went from "a frustrating experience" to "a walk in the park." (without consummables)

If you have some quest left over from easier areas, go and do them. Then come back and give it a fresh start and see it as an opportunity to explore new builds for you and your heroes.

The most important thing to remember is "Sinergy" otherwise no matter how good your heroe's build are on their own, you be shooting yourself in the foot. Best exemple of this is having a Jagged Bomber hero and a support necro that exploit corpses for wells. Both can be a great addition to a team, but together, they'll be fighting over corpses and giving you less minions and less support.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I wouldn't say RoT is overly hard, I've slogged through the crap more than once, but it IS in my opinion the most boring area of all of Guild Wars.
The environmental effects are cheesy gimmicks, the going is slow, and the environment is dark and dreary.
I never go there unless I really, really, REALLY, have to.

Shards of Orr is much better, not at all the slow-slogging-through-molasses drearyness-fest that is RoT.

pizzamonkey

pizzamonkey

Ascalonian Squire

Join Date: Dec 2006

Mad Town

Nice Insides [nice]

Mo/

Realm of Torment no matter how experienced I am at this game remains to be somewhat difficult or near impossible (depending on what you're trying to do e.g. skill capping). Even a very exp friend of this game went skill capping with me and was outraged by the difficulty of some of these torment mobs (especially mobs that refuse to be seperated and attack as a single group).

Something I've never had the benefit of is a human paragon. You will find all sorts of mention of how godly useful a human paragon can be to making a lot of success in pve. Maybe get a paragon friend or something?

bigtime102

Frost Gate Guardian

Join Date: Dec 2007

Sorry but maybe this game is just too hard for you. You gotta draw the line somewhere and and making it any easier isnt good for the rest of us. I think they found a nice balance between difficulty levels, not perfect but good. I tried to play this game solo without heroes or henchmen and got pretty far, after that beating the rest of the game using henchmen was a breeze.

cloudbunny

Frost Gate Guardian

Join Date: Feb 2006

DVD Forums (DVDF)

Some people seem to forget how it is to be "really casual", not "I-only-play-2-hours-a-day-and-a-couple-more-in-the-weekends-for-3-years casual".

If this is your first online game, you have just bought Nightfall and try to play it through, then it is not "an easy game" at all. "Casual" also means you do not spend a lot time reading forums and strategy guides. You play to relax and have fun, period.

To OP: This kind of post will always spawn a lot replies telling you how stupid and noobish you are. But of course you get some nice helpful replies as well, use those.

Have fun!

regards,
Cloudbunny

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

Cloud, According to some of my friends (Yes, this is their first game) PvE is easy, NM even more so.

To the OP: If you wipe easily, try playing more defensive/spiking.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Sometimes I think that PvP players are too hard on the PvE crowd, but then threads like this come around to remind me why their derision is so well placed.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Esan
Sometimes I think that PvP players are too hard on the PvE crowd, but then threads like this come around to remind me why their derision is so well placed.
I know!
I so need that [skill]Lively Was Naomei[/skill] Aspy player to put me in place!

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Arkantos
Fighting the lich and shiro isn't hard. Again, spec against your enemy. Shutdown shiro while you kill the lich, then kill shiro. If you get lucky, you can pull the lich from shiro. If you manage that, it's quite laughable. Even if you have to fight both, it's not that hard.

It's all about tactics. If you choose random builds and rush mobs, chances are you're going to fail. If you use builds that counter your enemies, pull, and kill key targets first, you should have no problem in normal mode.

Or just own the lich in like 10 seconds then have the assassin solo shiro while you cap the shrines for masters. lol

Sab

Sab

Desert Nomad

Join Date: Dec 2005

I like how nowhere in the OP did the guy ask for advice.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by Sab
I like how nowhere in the OP did the guy ask for advice.
Makes me wonder if maybe the OP was build phishing...hmmmmmmm
And I will say the same thing as I usually say when I see threads like this one:

Certain areas WILL be harders than others as you progress in the game.
A player WILL have to adjust the style of play, and skills used when difficulties are encountered.
Not every player WILL steamroll a campaign the first try.

I personally WILL have a problen understanding how someone can say they are a 'casual' player, yet expect the game to be dumbed down because they haven't figured out the different techniques required to win....AFTER getting rather far in story line.
And, to the OP...it never hurts to ASK for help...that usually stops most of the flames.

Have a happy period!
*sigh*

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

I remember when I first got to RoT, I found it hard too. But it was a year ago and since then I've imporved as a player; I checked builds, asked for advice and learned from my mistakes. I don't find it hard anymore; annoying sure, but I still hate RoT x];;...

Anyways, I don't wanna mow down through everything, and I understand I can't at first. I get pwned, I revise builds. Made the mistake of going in Dreadnought's Drift with 2 monks, a N/Rt and a warder (I didn't even bring Ward of Stablity, which was my only reason in bringing a warder, my fault for not double-checking >_>)... didn't have enough damage to kill a mob of 4 monks, and another one of 3 monks. Next time I'll take another setup, and given where Dreadnought's Drift is I hope I won't mess up anymore.

But it wasn't hard.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by Kapral
It isn't hard, it just takes time.

I'll admit that the Gate of Pain [in the ass] was hard, but that was about it difficulty wise on NM in any campaign for me.
Gate of Pain isn't hard if you had good interrupters.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

well i think theres only one thing to be said, get better.