Why is normal mode hard?
TheGuildWarsPenguin
RoT was annoying.
StormDragonZ
Realm of Torment may be hell... oh wait, it is... anyways...:
Regardless, that magical phrase comes up: "If at first you don't succeed, try, try again. If you're on your 32nd try, it's your problem, not the game."
Regardless, that magical phrase comes up: "If at first you don't succeed, try, try again. If you're on your 32nd try, it's your problem, not the game."
tyrant rex
your doing it wrong
beregond
RoT was easy.
English Warrior
if u fail in NM use different builds you wont survive in HM.
Bryant Again
While there is a slew of nasty people here, there's also solid advice as well. From me, I'll just say a few things: Watch the henchie aggro (they can be stupid, I know, bear with them, it's GW's AI : P), learn patrol paths, and tweak your builds. Once you know that you'll be lolling the whole way through.
And sweet! Another Tmr post! Wb, man!
And sweet! Another Tmr post! Wb, man!
Sha Noran
If you want to play a game you never lose, don't play online games.
EDIT: I also thought I would just add that anyone who is actually a "casual gamer" will never use an online forum for their game of choice.
EDIT: I also thought I would just add that anyone who is actually a "casual gamer" will never use an online forum for their game of choice.
Burning Blade
to the OP: CASUAL does not mean you just put some skills on the bar, pick some radome heros, enter an area or mission without knowing what kinds of monsters and their skills that area or mission has and expect to win easily on the first try.
So even if you don't play much, please spend sometime to learn the areas, the monsters, the skills they use (especially those monster-only skills) and what skills available to counter them before you start or explore. Wiki is great source of all such info.
If you do all those simple things and you still fail, it's either you are too bad or that particular area/mission is too hard, which only happens to few areas/mission, not the whole RoT.
So even if you don't play much, please spend sometime to learn the areas, the monsters, the skills they use (especially those monster-only skills) and what skills available to counter them before you start or explore. Wiki is great source of all such info.
If you do all those simple things and you still fail, it's either you are too bad or that particular area/mission is too hard, which only happens to few areas/mission, not the whole RoT.
GloryFox
I loved the Realm of Torment, it was never too difficult it was never too hard either, it was just right. Oddly enough the easiest time I had going through the Realm of Torment was with my Assassin. Once you understand the aggro and patrol routs the area the game is easy enough to master. An experienced player can enter the RoT and kill Abbadon in under 2 hours being lazy.
@OP
PM me in game and I'll help you get through.
IGN Henna Rose
BTW the "hard" area for most casual players is the Domain of Fear. If you just cant get through it, just take me up on my offer to helping you out.
@OP
PM me in game and I'll help you get through.
IGN Henna Rose
BTW the "hard" area for most casual players is the Domain of Fear. If you just cant get through it, just take me up on my offer to helping you out.
Jenn
I'd just like to ask some of the people in this thread, or potential posters, to mind yourself. The OP isn't asking you to piss on them by saying, "it was easy" or "you're doing it wrong." It's obvious that the person could use a few tips (thank you to those who have done that), but what they don't need is your attitude. If you can't be useful, just keep your mouth shut.
Anyways, my suggestion is to try and get through it with other people. Chances are if you pug (are there enough people in those outposts these days?), there will be at least a few people in the group that know what they are doing. The area isn't too bad if you're careful and have another couple real people
Anyways, my suggestion is to try and get through it with other people. Chances are if you pug (are there enough people in those outposts these days?), there will be at least a few people in the group that know what they are doing. The area isn't too bad if you're careful and have another couple real people
MisterB
Normal mode has been dumbed down enough. Try admitting your mistakes and asking for advice instead of demanding that the game be made easier for you, please.
Yes. Do that. Flag your party outside agro range of patrols(patrols in RoT overlap, so it's easy to encounter 2-3 at once if you're not careful), and "pull" one group at a time back to your party to rip them to pieces. By "pulling," I mean fire an arrow from a longbow or flatbow from outside agro range and retreat back to your party while the arrow is flying. Also, whenever you see "Call to Torment," call that target and focus fire your party on them.
Quote:
Originally Posted by Ju-On
Sorry to Sorvio. Yes you where right. Tweaked my build and its a bit better. Can handle one mob at a time, but if one of my henchies accidently aggroes anything else my whole group gets snotted badly. Also if I mess up and let one spawn another then its a similar thing with at least one or two of the group dying. All my hero builds I have gotten from Wiki.
So is it normal to crawl through RoT? I'm in Jalhai (I think thats the name, the first one anyway). And I literally flag a clear spot and sit for 2-3 minutes to watch all the groups to work out their movement pattern, then go at it one mob at a time. I have the whole group constantly flagged, because if I don't, usually one of the henchies will aggro another group, or one of my ranged will be chased into another group and aggro then. And as I said, I can deal with one group ok but anymore and I'm toast. |
Reflect
actually u have to ask:
Why is Hard mode easy?
Why is Hard mode easy?
Skyy High
It's funny, because there is a particular path that is guaranteed (since the patrols never differ) to get you to the end of Nightfallen Jahai, and you only need to fight one mob at the beginning until you reach the ramp going upwards to the broken castle. Devona and her "Charge!" is necessary.
Hailey Anne
Quote:
Originally Posted by Ju-On
So after having my rant, GAME DESIGNERS have some pitty on us casual gamers and TONE down normal mode just a smige plz!
|
Quote:
Originally Posted by Ju-On
Otherwise its uninstall time and off to play something that is FUN for casual gamers!
end. |
Malice Black
Quote:
Originally Posted by Hailey Anne
If they did that then alot of other Casual gamers would be pissed because NM in any of the campaigns is NOT hard at all. First time every playing NF I breezed through the entire game in 2 days. Not even playing all day.
Maybe this is something you should consider then because if youre having this much trouble with something that is really easy sounds like mario brothers is the game for you. |
Pandora's box
Quote:
Originally Posted by Reflect
actually u have to ask:
Why is Hard mode easy? |
I symathize with the opp. Its not fair to tell him his real question is a differend and very personal one. There are parts of the game in NM which almost feel as HM. Sure, you can beat them by spending more time in builds but I agree it can be a very unpleasant suprise when you enter those areas unprepared. And that has nothing to do with the qualities of the player.
~ Dan ~
Quote:
Originally Posted by Reflect
actually u have to ask:
Why is Hard mode easy? |
Half-hearted attempt to make the game harder
Numa Pompilius
The OP isn't asking any specific question, he's asking why he found DoT hard in normal mode.
The only two serious answers to that is:
1) Your tactics suck, and/or
2) Your build sucks.
That's not a flame, that's simply the only possible answers to the question.
I'd love to give constructive criticism, but it's not possible to do without even knowing what profession the OP is, much less exactly what it is he found hard, or what his builds are, what heroes and henches he used.
It's not that people are being nasty or want to air their e-peen (well, not just that), but that the OP asked a question which can not be answered with the available information other than with:
Your build suck and/or your tactics suck.
The only two serious answers to that is:
1) Your tactics suck, and/or
2) Your build sucks.
That's not a flame, that's simply the only possible answers to the question.
I'd love to give constructive criticism, but it's not possible to do without even knowing what profession the OP is, much less exactly what it is he found hard, or what his builds are, what heroes and henches he used.
It's not that people are being nasty or want to air their e-peen (well, not just that), but that the OP asked a question which can not be answered with the available information other than with:
Your build suck and/or your tactics suck.
Clarissa F
Quote:
Originally Posted by Hailey Anne
...sounds like mario brothers is the game for you.
|
A "casual" player would get on a Wiki, just as a casual poker player learns the value of cards and hands, the popular variants(Texas Hold-em, Omaha), and the basics of bluffing. You learn how the mechanics of any game works. For Guild Wars, that comes from other experienced players on a wiki. Then you apply it in real play, getting better and learning enough so you can help others in your turn, plus just enjoy the game more. Are people saying you don't do in GW what you would do for a frigging game of Monopoly? Maybe that's why pugs suck so much. People don't take the time to learn that they would playing any other game.
Saint Zeth
Running a tough mission in NM for the first time can be troublesome. But after playing through it a few times it becomes pretty easy with the right group. The same can be said for HM, but usually you need to adjust the group's builds specifically for that mission just to complete it.
englitdaudelin
I sympathize with OP.
All I can recommend: Bring a paragon for protection or for damage buffs;
A mesmer hero might help, too.
Learn the names of the demons and the professions: then drop monks (Word of Madness, I believe?), Eles, (Rain of Terror) first... (at least, that's usually what I do).
Edits here: Jahai isn't awful. Move slowly, and as you work up that first rise from the outpost, several patrols WILL come together, so I recommend flagging heroes well back, and then going and pulling each mob back to your group.
If you stay relatively close to that right-hand side, and don't take many off-track paths, you can do OK.
I learned this the hard way: ONE QUEST AT A TIME.
Adding multiple quests (at the same time) in the Gate of Torment seems to add several mobs in the area...mobs that overlap, include bosses, and love to eat you and your heroes alive. So I recommend dropping all but your primary quest--or whatever quest you want--and then going again.
Good luck.
All I can recommend: Bring a paragon for protection or for damage buffs;
A mesmer hero might help, too.
Learn the names of the demons and the professions: then drop monks (Word of Madness, I believe?), Eles, (Rain of Terror) first... (at least, that's usually what I do).
Edits here: Jahai isn't awful. Move slowly, and as you work up that first rise from the outpost, several patrols WILL come together, so I recommend flagging heroes well back, and then going and pulling each mob back to your group.
If you stay relatively close to that right-hand side, and don't take many off-track paths, you can do OK.
I learned this the hard way: ONE QUEST AT A TIME.
Adding multiple quests (at the same time) in the Gate of Torment seems to add several mobs in the area...mobs that overlap, include bosses, and love to eat you and your heroes alive. So I recommend dropping all but your primary quest--or whatever quest you want--and then going again.
Good luck.
Dark-NighT
If i felt like it i would take you in my party and slay every demon out there, my own build with heroes and max lightbringer title makes the realm of torment almost as easy as the noob isle.
maraxusofk
rofl. not going to say anything as itll most liley be a massive flame.
MarlinBackna
Quote:
Originally Posted by Ju-On
"GW is not a hard game; it's just how you make of it and if you're willing to apply yourself and push your "limits" further than what you think they max out at."
So this is my point, its not hard for hardcore gamers, thats no biggy. But its very unforgiving for CASUAL GAMERS! |
RhanoctJocosa
was i supposed to lol at the thread title?
because i did.
because i did.
bhavv
I couldnt help loling too, but then I remembered that I too found NM hard.
My first tries on NM H/H in kathandrax and frostmaw were epic hard that is.
My first tries on NM H/H in kathandrax and frostmaw were epic hard that is.
Cale Roughstar
One word will make both NM and HM easier than you could possibly imagine...
Sabway
Sabway
Naylyn
I believe they made normal mode easier when they released hard mode.
yesitsrob
I can imagine RoT would be quite the pain if you aren't running very good builds and what not, plus you can take too many quests there which will result in you having to deal with more enemies than you'd really want to.
Your heroes builds can really be the difference between you struggling and you tab spacing and going afk and coming back when everything is dead.
In realm of torment I'd make sure you don't lack damage, Call of Torment can be an absolute pain and is why I much prefer being there on my warrior as opposed to my monk. If I was a Derv (like you) then Wild Blow would definitely be on my skill bar - just because of how annoying Lightning Reflexes will get. As far as heroes go, when I play my warrior I just use all 3 of them as a means to buff her (for fun more than anything). But as a Dervish I'd get one of my heroes casting Splinter Weapon and Ancestor's Rage on me, also I'd probably make room for an Expel Hexes because Blurred Vision and Deep Freeze will become rather annoying. That is all.
You also can't really go wrong with running 3 necro heroes as others suggest, though having Paragon friends is definitely the easiest way to get by as they are hands down the best class in PVE.
Your heroes builds can really be the difference between you struggling and you tab spacing and going afk and coming back when everything is dead.
In realm of torment I'd make sure you don't lack damage, Call of Torment can be an absolute pain and is why I much prefer being there on my warrior as opposed to my monk. If I was a Derv (like you) then Wild Blow would definitely be on my skill bar - just because of how annoying Lightning Reflexes will get. As far as heroes go, when I play my warrior I just use all 3 of them as a means to buff her (for fun more than anything). But as a Dervish I'd get one of my heroes casting Splinter Weapon and Ancestor's Rage on me, also I'd probably make room for an Expel Hexes because Blurred Vision and Deep Freeze will become rather annoying. That is all.
You also can't really go wrong with running 3 necro heroes as others suggest, though having Paragon friends is definitely the easiest way to get by as they are hands down the best class in PVE.
MagmaRed
It is not hard. I do, however, see what the OPs point is. He apparently isn't as versed in builds, heroes skill use, hench skill bars, enemies strengths/weaknesses, etc. as those who play more often. Nor do I think it is too easy. If the game was so blatantly easy as all you guys say, then why do you bother to play it? I play for a challenge, and enjoyment. I don't find things easy to fill any of those.
Best advice I can offer is to bookmark both wiki's and use them. Learn what the monsters you will face use, what the hench use, and pick heroes and skills that deal with that. Move slow. Until you can do the above mentioned instantly, pause between each battle. Make sure you are ready to fight, know what to fight, and how to fight it.
Lastly, learn some tactics. Pulling, aggro control, target priority, and retreat are things that you should learn. There are ways to make the heroes/hench do what you want (mostly), so learn how to do that.
Best advice I can offer is to bookmark both wiki's and use them. Learn what the monsters you will face use, what the hench use, and pick heroes and skills that deal with that. Move slow. Until you can do the above mentioned instantly, pause between each battle. Make sure you are ready to fight, know what to fight, and how to fight it.
Lastly, learn some tactics. Pulling, aggro control, target priority, and retreat are things that you should learn. There are ways to make the heroes/hench do what you want (mostly), so learn how to do that.
creelie
Realm of Torment is one of the few areas that really requires players to make changes to their builds and the way they play - something a casual GW player is not used to doing. The torment creatures have very balanced and effective teams. RoT is not *supposed* to be a region you can breeze through with the same build you've been using since you got off Istan. It's a challenge, and you're supposed to rise to it.
Spec a couple of heroes for interrupts and SS, learn to call target when you see a creature crouching to copy itself, and see if you don't do a lot better.
Spec a couple of heroes for interrupts and SS, learn to call target when you see a creature crouching to copy itself, and see if you don't do a lot better.
cloudbunny
Quote:
Originally Posted by Clarissa F
Hey! Mario 64 is serious business!
A "casual" player would get on a Wiki, just as a casual poker player learns the value of cards and hands, the popular variants(Texas Hold-em, Omaha), and the basics of bluffing. You learn how the mechanics of any game works. For Guild Wars, that comes from other experienced players on a wiki. Then you apply it in real play, getting better and learning enough so you can help others in your turn, plus just enjoy the game more. Are people saying you don't do in GW what you would do for a frigging game of Monopoly? Maybe that's why pugs suck so much. People don't take the time to learn that they would playing any other game. |
I have played Monopoly for hundreds of hours, still have not read the rules. Friends have occasionally dragged me into card/poker games, I have no real knowledge about the value of different hands and I actually do not bother to get to know it. If I play I play to relax, not to win!
Keep in mind that not all players want to put a lot additional effort into learning a game. If you are not able to pick up how to play decently during the storyline then it is not a good game for these casual players.
Especially Nightfall is unforgiven towards them. You not only have to give yourself a decent build in the GW "Sea of 100's of skills", but also for 3 heroes. In the late game the demand for good builds, positioning and agro control goes up, more so in Nightfall than previous releases. Not to speak about if you have taken one or more of the "do not take" quests.
Regards,
Cloudbunny
Cale Roughstar
Quote:
Originally Posted by cloudbunny
Keep in mind that not all players want to put a lot additional effort into learning a game.
|
Sorry, but if you are heaving trouble, do not post to make things easier, post asking how to get better. It is a very bad habit to go down the "make things easier" route
Macks Mistress
Quote:
Originally Posted by Cale Roughstar
So ANET should make the game easier for those too lazy to strive for decency?
Sorry, but if you are heaving trouble, do not post to make things easier, post asking how to get better. It is a very bad habit to go down the "make things easier" route |
I honestly wonder why some people play computer games when they want the rewards handed to them without a challenge. If I wanted to go through my first experience in a game and breeze through with no difficulty, I'd ask for my money back.
Numa Pompilius
Quote:
Originally Posted by Cale Roughstar
One word will make both NM and HM easier than you could possibly imagine...
Sabway |
The basic idea behind the build is to nuke with the minionbomber, while the exploding minions supply endless energy via soul reaping to the curse necro and the healing rit necro, so they can spam their spells.
Thing is, unless you have plenty of exploitable bodies then the build simply isn't very good, and even with lots of bodies it's pretty easy to improve it (especially as hero AI is absolutely crap at using curses).
It's great for rolling through Kaineng or Dalada, but pretty bad in Kathandrax or Hell's Precipice.
My impression is that most who use it haven't really thought much about how it works, so in areas where the build is bad they compensate with consumables rather than switch to a build better suited to the area.
But sure, if the OP is finding going hard, then getting builds off PvXwiki, e.g. Sabway, will likely help him a lot, and may also give him some tips on how to design his own builds.
cloudbunny
Quote:
Originally Posted by Cale Roughstar
So ANET should make the game easier for those too lazy to strive for decency?
Sorry, but if you are heaving trouble, do not post to make things easier, post asking how to get better. It is a very bad habit to go down the "make things easier" route |
But to design a game so it is possible to pick up what you need to learn by following the storyline. Not by seeking additional information on websites.
Quote:
Originally Posted by Macks Mistress
QFT.
I honestly wonder why some people play computer games when they want the rewards handed to them without a challenge. If I wanted to go through my first experience in a game and breeze through with no difficulty, I'd ask for my money back. |
I was really new to online gaming when I bought GW some months after the release (my mother-in-law got me into it). Since Prophecy and pre-sear gave you a smooth start while gradually raising the difficulty I stayed in the game. If I had started out at Nightfall I had most certainly stopped playing. Too much to learn too soon (for me) - heroes, henchies, skills, reputation points as well as some pretty tricky quests and missions for a newbie
regards,
Cloudbunny
Balan Makki
Call your targets. You'll kill before they duplicate.
Loviatar
[QUOTE]
some times it needs to be made easier so even the experts can do it.
example Altheas Ashes quest was good for 3000 exp instead of a few hundred because it was very hard back then.
this was way before your time but there was an epic how we did it with a top group screenshots included.
he clicked the altar just in time to get them.
now us casual peeps that are 99.99 percent of the player base can do it as well.
if you want to shut out the noobs who for the most part do not or are not willing to waste a ton of time working to be hardcore expert simply to play a game.............why not find your perfect i have it you done i win noob game instead of bitching that now MOST of the paying/playing the game player base can have fun also here?
sounds eliteist selfish...........i want the good stuff for myself keep the casual players out so i can spam *i have it you dont i winn noob*
Quote:
Originally Posted by MarlinBackna
Seriously, games shouldn't be dumbed down to allow casual gamers to pass through it with ease.
|
example Altheas Ashes quest was good for 3000 exp instead of a few hundred because it was very hard back then.
this was way before your time but there was an epic how we did it with a top group screenshots included.
he clicked the altar just in time to get them.
now us casual peeps that are 99.99 percent of the player base can do it as well.
if you want to shut out the noobs who for the most part do not or are not willing to waste a ton of time working to be hardcore expert simply to play a game.............why not find your perfect i have it you done i win noob game instead of bitching that now MOST of the paying/playing the game player base can have fun also here?
sounds eliteist selfish...........i want the good stuff for myself keep the casual players out so i can spam *i have it you dont i winn noob*
llsektorll
ursan is your friend.... he gives lovable bear hugs
killress
This thread fails. It's natural for the game to get harder as the game progresses. If it was easy, what would be the point? It really isn't that hard, it must be your build or something..