To the OP:
http://www.guildwarsguru.com/forum/s...php?t=10241747
Here is a little guide I made some time ago. It's kinda outdated as compared to today's context, in terms of optimum skills, sup runes (ppl prefer minor nowadays), and some buffs and nerfs. Oh, and there aren't pve only skills back then when I made the guide.
You can go to guildwiki for more detailed help for the specific missions. But hope my guide helps in giving you a short summary of what you can do to make life easier.
Why is normal mode hard?
6 pages • Page 4
~
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
Quote:
| See you people that depend totally on monks have no plan B. You're all about dps powergamer and forget "strategy & tactics". I always have someone bring rebirth an is the dedicated run away and rez us if things go bad player. In PVE only areas it's not so important, but, when you get to MISSIONS where it's a win or lose all situation it's important to have backup and plan B's. Just ask any military afficionardo and they will tell you they always orgainze for backup and plan B's.<grin> |
And don't even get me started on res on monks. Just no.
OP: It's not the game that's too hard, it's you that's not good enough.
Analyse your fights. Think of what went wrong, where it went wrong, and what caused it.
The first thing you'll probably need to change are your and your heros' builds.
Don't use monks with 7 heal skills and a res. (ab)use prots.
Don't use eles with 7 damage skills and a res. Bring some passive defense.(aegis, wards, ..)
Necros and paras are win.
..
Analyse your fights. Think of what went wrong, where it went wrong, and what caused it.
The first thing you'll probably need to change are your and your heros' builds.
Don't use monks with 7 heal skills and a res. (ab)use prots.
Don't use eles with 7 damage skills and a res. Bring some passive defense.(aegis, wards, ..)
Necros and paras are win.
..
D
Quote:
|
Originally Posted by Avarre
PS didn't really destroy PvE so much as make a mockery of ANet's attempts to add difficulty by making damage numbers bigger. In that sense, it has a huge effect on gameplay.
|
Er..or at least, I do.
Also, everyone try to remember that henchies are stupid: stupid stupid stupid. Even (allegedly) flagged WAAAAAAAAAY back, little thom sometimes leeeroys off in his own little world and dies miles away (either that or you have to follow him and then you ALL might die). In these sort of circumstances, rebirth is handy.
Using rebirth as an in-battle heal, no. As a way of getting an idiot's corpse out of a nest of monsters? Yes.
There's a time and place for almost every skill, the trick is knowing the time and place.
OP: the difference between trying to do a mission solo with henchies and trying it in a full party of real people (even only semi-competent ones) is usually striking.
To the OP:
I had the same reaction my first few times in Shard of Orr. I even remember some post here asking for Anet to label that dungeon "Master" or "Elite".
I layed it aside and went on with something else for a week. I read wiki about it, then went back to Gadd's encampement and tested some builds till i found a team build that worked.
Could have asked for some help here, but i wanted to try and figure it out on my own like so many did before for all the difficult areas. Shard of Orr went from "a frustrating experience" to "a walk in the park." (without consummables)
If you have some quest left over from easier areas, go and do them. Then come back and give it a fresh start and see it as an opportunity to explore new builds for you and your heroes.
The most important thing to remember is "Sinergy" otherwise no matter how good your heroe's build are on their own, you be shooting yourself in the foot. Best exemple of this is having a Jagged Bomber hero and a support necro that exploit corpses for wells. Both can be a great addition to a team, but together, they'll be fighting over corpses and giving you less minions and less support.
I had the same reaction my first few times in Shard of Orr. I even remember some post here asking for Anet to label that dungeon "Master" or "Elite".
I layed it aside and went on with something else for a week. I read wiki about it, then went back to Gadd's encampement and tested some builds till i found a team build that worked.
Could have asked for some help here, but i wanted to try and figure it out on my own like so many did before for all the difficult areas. Shard of Orr went from "a frustrating experience" to "a walk in the park." (without consummables)
If you have some quest left over from easier areas, go and do them. Then come back and give it a fresh start and see it as an opportunity to explore new builds for you and your heroes.
The most important thing to remember is "Sinergy" otherwise no matter how good your heroe's build are on their own, you be shooting yourself in the foot. Best exemple of this is having a Jagged Bomber hero and a support necro that exploit corpses for wells. Both can be a great addition to a team, but together, they'll be fighting over corpses and giving you less minions and less support.
I wouldn't say RoT is overly hard, I've slogged through the crap more than once, but it IS in my opinion the most boring area of all of Guild Wars.
The environmental effects are cheesy gimmicks, the going is slow, and the environment is dark and dreary.
I never go there unless I really, really, REALLY, have to.
Shards of Orr is much better, not at all the slow-slogging-through-molasses drearyness-fest that is RoT.
The environmental effects are cheesy gimmicks, the going is slow, and the environment is dark and dreary.
I never go there unless I really, really, REALLY, have to.
Shards of Orr is much better, not at all the slow-slogging-through-molasses drearyness-fest that is RoT.
Realm of Torment no matter how experienced I am at this game remains to be somewhat difficult or near impossible (depending on what you're trying to do e.g. skill capping). Even a very exp friend of this game went skill capping with me and was outraged by the difficulty of some of these torment mobs (especially mobs that refuse to be seperated and attack as a single group).
Something I've never had the benefit of is a human paragon. You will find all sorts of mention of how godly useful a human paragon can be to making a lot of success in pve. Maybe get a paragon friend or something?
Something I've never had the benefit of is a human paragon. You will find all sorts of mention of how godly useful a human paragon can be to making a lot of success in pve. Maybe get a paragon friend or something?
b
Sorry but maybe this game is just too hard for you. You gotta draw the line somewhere and and making it any easier isnt good for the rest of us. I think they found a nice balance between difficulty levels, not perfect but good. I tried to play this game solo without heroes or henchmen and got pretty far, after that beating the rest of the game using henchmen was a breeze.
c
Some people seem to forget how it is to be "really casual", not "I-only-play-2-hours-a-day-and-a-couple-more-in-the-weekends-for-3-years casual".
If this is your first online game, you have just bought Nightfall and try to play it through, then it is not "an easy game" at all. "Casual" also means you do not spend a lot time reading forums and strategy guides. You play to relax and have fun, period.
To OP: This kind of post will always spawn a lot replies telling you how stupid and noobish you are. But of course you get some nice helpful replies as well, use those.
Have fun!
regards,
Cloudbunny
If this is your first online game, you have just bought Nightfall and try to play it through, then it is not "an easy game" at all. "Casual" also means you do not spend a lot time reading forums and strategy guides. You play to relax and have fun, period.
To OP: This kind of post will always spawn a lot replies telling you how stupid and noobish you are. But of course you get some nice helpful replies as well, use those.
Have fun!
regards,
Cloudbunny
Quote:
|
Originally Posted by Arkantos
Fighting the lich and shiro isn't hard. Again, spec against your enemy. Shutdown shiro while you kill the lich, then kill shiro. If you get lucky, you can pull the lich from shiro. If you manage that, it's quite laughable. Even if you have to fight both, it's not that hard.
It's all about tactics. If you choose random builds and rush mobs, chances are you're going to fail. If you use builds that counter your enemies, pull, and kill key targets first, you should have no problem in normal mode. |
Or just own the lich in like 10 seconds then have the assassin solo shiro while you cap the shrines for masters. lol
Quote:
|
Originally Posted by Sab
I like how nowhere in the OP did the guy ask for advice.
|
And I will say the same thing as I usually say when I see threads like this one:
Certain areas WILL be harders than others as you progress in the game.
A player WILL have to adjust the style of play, and skills used when difficulties are encountered.
Not every player WILL steamroll a campaign the first try.
I personally WILL have a problen understanding how someone can say they are a 'casual' player, yet expect the game to be dumbed down because they haven't figured out the different techniques required to win....AFTER getting rather far in story line.
And, to the OP...it never hurts to ASK for help...that usually stops most of the flames.
Have a happy period!
*sigh*
I remember when I first got to RoT, I found it hard too. But it was a year ago and since then I've imporved as a player; I checked builds, asked for advice and learned from my mistakes. I don't find it hard anymore; annoying sure, but I still hate RoT x];;...
Anyways, I don't wanna mow down through everything, and I understand I can't at first. I get pwned, I revise builds. Made the mistake of going in Dreadnought's Drift with 2 monks, a N/Rt and a warder (I didn't even bring Ward of Stablity, which was my only reason in bringing a warder, my fault for not double-checking >_>)... didn't have enough damage to kill a mob of 4 monks, and another one of 3 monks. Next time I'll take another setup, and given where Dreadnought's Drift is I hope I won't mess up anymore.
But it wasn't hard.
Anyways, I don't wanna mow down through everything, and I understand I can't at first. I get pwned, I revise builds. Made the mistake of going in Dreadnought's Drift with 2 monks, a N/Rt and a warder (I didn't even bring Ward of Stablity, which was my only reason in bringing a warder, my fault for not double-checking >_>)... didn't have enough damage to kill a mob of 4 monks, and another one of 3 monks. Next time I'll take another setup, and given where Dreadnought's Drift is I hope I won't mess up anymore.
But it wasn't hard.
C
