Quote:
Originally Posted by tmakinen
The notion of wealth accumulation is completely immaterial to casual gaming.
|
Well,
you brought it up.
Quote:
Originally Posted by tmakinen
Besides that they're basically worth dirt right now, perfect mods on the PvE side are vanity since you won't be able to see any difference between perfect and almost perfect mods.
|
What are you trying to say? Vanity items don't count when considering the economy? I thought they were the only things that count. Also, define 'worth dirt'.
Quote:
Originally Posted by tmakinen
Almost perfect mods are worth less than dirt, and the removal of LS wouldn't change that. I've beaten all there is on the PvE side (NM and HM) with less than perfect equipment.
|
Almost perfect mods are a waste of time, agreed. I really don't see where you're suddenly going with the vanity vs. utility issue though, when it comes to player market items. How does their utility impact the economy?
Quote:
Originally Posted by tmakinen
Minipets you get for free. Getting more than your fair share is vanity.
|
Yes... so?
Quote:
Originally Posted by tmakinen
Destroyer Cores/Glacial Stones etc. Do you realize that the removal of LS would multiply the supply of these items, thus forcing the prices down?
|
And what a good thing
that would be. Farming to make
less money! Find 8 times more but merch them for 10 times less. Another fine example of how loot scaling actually sustains an interactive economy. In reality though, ANet probably determined the required numbers one needs of these trophies to get the reward in terms of required effort. If there hadn't been loot scaling, we'd either need more of them or they'd be a more rare drop.
Quote:
Originally Posted by tmakinen
Runes are worth dirt, rares and greens are worth dirt. With very few exceptions they're the new whites, merchant fodder.
|
The dirt cheap items are part of the money-printing process. The exceptions are the goods.
Quote:
Originally Posted by tmakinen
PvP with a PvE character is vanity. The PvP character creation facility is there for a reason.
|
So.
What.
People will do what they want to do, and it affects the economy.
Again, I really don't
get your main point in this post.
Quote:
Originally Posted by tmakinen
For all practical intents and purposes, farming with loot scaling is equivalent to printing money, since the fixed market guarantees that money is equivalent to commodities. You can't exhaust the supply of ID kits through excessive creation of in-game currency.
|
Of course. If you read the paragraph from which you quoted completely, I already granted that farming with loot scaling still involves 'printing money', no need to shoot it back at me with emphasis. Loot scaling just pushes the 'producing goods' vs. 'printing money' quotient to a more healthy value.