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Originally Posted by tmakinen
The fixed price market provides everything that is essential for the completion of the game.
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Indeed, but the presence of these essential items is completely immaterial to the notion of wealth accumulation, because the need for them is minimal, and anyone can have all he ever
needs without participating in any economic process other than picking up loot, then cashing in and spending it at merchants. Adding money to the economy won't have an effect on the consumation of essential items. People won't consume more of them if they get more gold. They're practically subsidized; you get these essentials just for showing up and playing leisurely. (Reetkever will disagree of course, but he's a lonely voice in the night.) Essentials, and the gold spent on them can be eliminated from their respective sides of the equation. What's left after that is where the active economy starts, the non-static market.
Quote:
Originally Posted by tmakinen
The price of a mini polar bear has absolutely zero relevance to the gaming experience of a casual player.
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Referring to marginal and extreme examples to prove a point doesn't make for a convincing argument, and this particular extreme is off the scale: the absolute minimum in utility coupled with the absolute maximum in price. I wish people would stop obfuscating this issue by bringing up the super-high-end minipets.
Wonder instead about the relevance of the price of perfect mods/inscriptions, low/mid-priced minipets, destroyer cores/glacial stones, dyes, ectoplasm, etc. The low-to-mid-end shinies, some of which can actually be considered essentials, like runes, insignias and greens and/or perfect mods for people wanting to PvP on their PvE characters. (Which incidentally also refutes the point that all essentials bear a fixed pricetag, without even trying.)
Quote:
Originally Posted by tmakinen
You would only have a case if skills, armor and weapons bought from NPCs would be priced to reflect the current total amount of wealth in the game. Since this is not the case, your logic fails.
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Since the basic influx of gold for active players meets and exceeds the need for these NPC-bought skills, armors and weapons, they play no significant role in the part of the economy affected by lootscaling, so my point stands. No one in practice even considers having many of these armors and weapons a mark of wealth. They're more often considered a mark of shame.
Quote:
Originally Posted by tmakinen
Also remember that LS makes it harder to obtain collector armor and weapons which should be the first choice of any mendicant hero wannabe.
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It makes it harder when you're solo farming for them now compared to when you were solo farming before lootscaling. Which isn't and never has been how most people go about acquiring them. In fact, when you're at the point that you can solo farm for them, you're very likely beyond the point that you have any need for them.
For all practical intents and purposes, farming without lootscaling would be equivalent to printing money. With lootscaling, farmers are mostly 'producing goods' (which a flourishing economy needs), while still 'printing' more money than non-farmers. A greater effort is still met with a greater reward of plain old gold, just not on a lineair scale. The only aspect of the economy that's stiffled by loot scaling is the ability to 'print money', and that's perfectly fine in my book.