Thursday, March 20, 2008 Game Update
Jetdoc
http://wiki.guildwars.com/wiki/Game_updates:March_2008
Update - Thursday, March 20, 2008
Skill Changes
Assassin
Fox's Promise: functionality changed to: For 5..20 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit.
Dervish
Guiding Hands: decreased number of attack skills that cannot be blocked to 0..3.
Mesmer
Enchanter's Conundrum: functionality changed to: For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment or hex spell.
Hex Breaker: decreased duration to 5..80 seconds.
Mantra of Concentration: decreased duration to 1..38 seconds; increased recharge to 30 seconds.
Necromancer
Angorodon's Gaze: decreased Energy cost to 5; decreased Health stolen to 10..40; decreased Energy gained to 1..9.
Ranger
Power Shot: decreased damage to 5..20.
Precision Shot: decreased damage to 3..18.
Sundering Attack/Penetrating Attack: decreased damage to 3..10; decreased armor penetration to 10%; increased recharge to 4 seconds.
Warrior
Magehunter's Smash: increased adrenaline cost to 8 strikes; updated the animation to match Hammer Bash.
Mokele Smash: decreased adrenaline gained to 2 strikes.
Automated Tournaments
You now lose K value (25 for daily, 50 for monthly) rating if you sign up for a tournament and forfeit the first round.
Tournament Reward points are now based off the number of teams who did not forfeit in the first round.
Bonus tournament reward points are now awarded for playing in every round of a daily tournament: 5 for 1v1 daily tournaments, and 15 for GvG daily tournaments.
Bug Fixes
Fixed a bug that caused the map marker on the reward NPC to not appear when the Clear the Chamber quest completed in the Underworld.
Miscellaneous
Added new text to Kun Shao regarding the Xunlai Tournament House.
Update - Thursday, March 20, 2008
Skill Changes
Assassin
Fox's Promise: functionality changed to: For 5..20 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit.
Dervish
Guiding Hands: decreased number of attack skills that cannot be blocked to 0..3.
Mesmer
Enchanter's Conundrum: functionality changed to: For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment or hex spell.
Hex Breaker: decreased duration to 5..80 seconds.
Mantra of Concentration: decreased duration to 1..38 seconds; increased recharge to 30 seconds.
Necromancer
Angorodon's Gaze: decreased Energy cost to 5; decreased Health stolen to 10..40; decreased Energy gained to 1..9.
Ranger
Power Shot: decreased damage to 5..20.
Precision Shot: decreased damage to 3..18.
Sundering Attack/Penetrating Attack: decreased damage to 3..10; decreased armor penetration to 10%; increased recharge to 4 seconds.
Warrior
Magehunter's Smash: increased adrenaline cost to 8 strikes; updated the animation to match Hammer Bash.
Mokele Smash: decreased adrenaline gained to 2 strikes.
Automated Tournaments
You now lose K value (25 for daily, 50 for monthly) rating if you sign up for a tournament and forfeit the first round.
Tournament Reward points are now based off the number of teams who did not forfeit in the first round.
Bonus tournament reward points are now awarded for playing in every round of a daily tournament: 5 for 1v1 daily tournaments, and 15 for GvG daily tournaments.
Bug Fixes
Fixed a bug that caused the map marker on the reward NPC to not appear when the Clear the Chamber quest completed in the Underworld.
Miscellaneous
Added new text to Kun Shao regarding the Xunlai Tournament House.
Zaris
only skill nerfs
Covah
Does this mean Angorodon's Gaze is viable for spamming again? even though it doesn't steal as much hp?
Overall seems like an okay update.
Overall seems like an okay update.
xLeo
Bloody nerfs -.-
Prof Of Black
Lol at AG nerf. gg bspike in gvg
And fox promise.. meh
Dont like the AT 'nerf' tho :/
~Prof.
And fox promise.. meh
Dont like the AT 'nerf' tho :/
~Prof.
cosyfiep
sigh, my ranger was just getting fun to play again....
Witchblade
rofl this is really updating and nerfing just random stuff
wth with the ranger skills here
anet needs a new key-bored
wth with the ranger skills here
anet needs a new key-bored
Ork Pride
I should stop wasting my time reading these updates.
PicardSunstar
/happy at the AT stuff more keys for me ^^
super strokey
Ouch for sundering attack lol. Man i wish pvp and pve used separate skill lines lol. How wells its not that bad really.
pigdestroyer
thats not random stuff, its stuff that was being abused in pvp, get a clue.
X Black Chaos X
Thank YOu anet!!!!!!!!!!!!! i love the AT's now!!!!!!
Windf0rce
I love the Penetrating/Sundering Attack nerfs, it was indeed overpowered and getting out of hand in the arenas... FAR too much damage.
Esan
Quote:
Originally Posted by pigdestroyer
its stuff that was being abused in pvp, get a clue.
|
Miska Bow
I've been playing for 5 months now and the only thing that really bugs me about updates is the fact that you have no point of refference as to what those skills were before. All we are being told is what they are now.
Not everyone knows them all by heart.
Not everyone knows them all by heart.
Steboy93
No more pew pew/turret ranger then i guess
Shayne Hawke
Wow, all the nerfs for Ranger were kinda stupid-looking.
Good thing I don't use any of those skills.
Good thing I don't use any of those skills.
Siirius Black
Quote:
Originally Posted by super strokey
Ouch for sundering attack lol. Man i wish pvp and pve used separate skill lines lol. How wells its not that bad really.
|
Painbringer
Power shot 5-20 should change to wet noodle shot
Kusandaa
Ouch, nerf to Angorodon's Gaze... don't mind the decreased energy gain but WTF happened to the damage. Not that I used sundering attack but that's a rather harsh nerf too.
Tachyon
Yet another update and still no sign of a fix for the "dual-core crashing problem"! Why do they bother with nothing else but messing around with the skills when there's far more important real issues that need addressing?
Witchblade
Quote:
Originally Posted by Shayne Hawke
Wow, all the nerfs for Ranger were kinda stupid-looking.
Good thing I don't use any of those skills. |
/antagonize
VitisVinifera
for the casual pve'er (which is an abuse magnet on these forums), these constantly changing/nerfing of random skills once or twice a week is quite frustrating
oblivion: the rules are set and you can count on things being constant if you want to change things up yourself
I know gw is different.......but for many players they just want a casual pve experience
oblivion: the rules are set and you can count on things being constant if you want to change things up yourself
I know gw is different.......but for many players they just want a casual pve experience
netniwk
well this sucks.....
Rift
This just in: By next week, Rangers will only be able to equip the following:
BlueSS
Quote:
Originally Posted by Witchblade
rofl this is really updating and nerfing just random stuff
wth with the ranger skills here anet needs a new key-bored |
Sundering Attack, Penetrating Attack, Precision Shot, Prepared Shot, Lightning Reflexes, Flail, Read The Wind, Rez build is now weaker
also A/D scythe sins are gone
Fox Promise, Wearying Strike, Mystic Sweep, Dash, Shadow Walk, Way of The Master, Assassins Remedy, Rez no longer works
Jetdoc
Quote:
Originally Posted by Rift
This just in: By next week, Rangers will only be able to equip the following:
|
<snort>
Dr Strangelove
*Kicks the bloody corpses of turret rangers, EC spikers, and angodoron's gaze*
Suck it, lame overpowered gimmicks! Overall, a pretty nice update.
Did you perhaps miss the part where rangers were doing more DPS than a warrior from range? Can you see how that *might* be imbalanced?
Suck it, lame overpowered gimmicks! Overall, a pretty nice update.
Quote:
Originally Posted by Rift
This just in: By next week, Rangers will only be able to equip the following:
|
Sirius-NZ
Odd. I've never seen anyone use Guiding Hands except, on about a couple of occasions, myself (just for a joke). The reason for this is; nobody uses wind prayers. Not sure why it needed a nerf.
Prof Of Black
Quote:
Originally Posted by BlueSS
also A/D scythe sins are gone
Fox Promise, Wearying Strike, Mystic Sweep, Dash, Shadow Walk, Way of The Master, Assassins Remedy, Rez no longer works |
~Prof.
Quote:
Originally Posted by Sirius-NZ
Odd. I've never seen anyone use Guiding Hands except, on about a couple of occasions, myself (just for a joke). The reason for this is; nobody uses wind prayers. Not sure why it needed a nerf.
|
~Prof.
Dr Strangelove
Quote:
Originally Posted by Sirius-NZ
Odd. I've never seen anyone use Guiding Hands except, on about a couple of occasions, myself (just for a joke). The reason for this is; nobody uses wind prayers. Not sure why it needed a nerf.
|
Just because wind prayers is shit in PvE doesn't mean it's not really, really good in PvP.
trobinson97
Lol, that's some funny stuff there.
RiKio
No more Pew Pew Rangers
no more Sycthe sins
No more Conundrum Spike
no more Sycthe sins
No more Conundrum Spike
Snow Bunny
For you all saying these nerfs are unnecessary/random...
Fox's and Guiding Hands were for Warriors, Assassins, and Dervishes to spike through Aegis/Guardian/[insert block skill here]
The ranger skills were cheap, spammable, hard hitting, especially on a turret ranger.
The necro stuff is anti-blood spike.
Memsers had a rather ridiculous Conundrum spike.
All PvP-related nerfs, so let the QQing commence.
Horseman Of War
was Magehunter Smash really TOO powerful after they finally made it a real elite last week?
8 adrenaline seems a bit steep....
...just my opinion tho. 3 Years and my favorite elite warrior skill remains DBS..
8 adrenaline seems a bit steep....
...just my opinion tho. 3 Years and my favorite elite warrior skill remains DBS..
Rift
Quote:
Originally Posted by Dr Strangelove
Did you perhaps miss the part where rangers were doing more DPS than a warrior from range? Can you see how that *might* be imbalanced?
|
Carboplatin
bye bye ranger, i just started to play her again too. 3...10? wtf +10???
Dr Strangelove
Quote:
Originally Posted by Rift
That data is flawed since it doesn't factor in Obstruction bugs and a missing Z-axis.
|
Tarun
PvP screws people over, as usual. Big surprise.
upier
Quote:
Originally Posted by Miska Bow
I've been playing for 5 months now and the only thing that really bugs me about updates is the fact that you have no point of refference as to what those skills were before. All we are being told is what they are now.
Not everyone knows them all by heart. |
Quote:
Originally Posted by Dr Strangelove
I don't think it's that hard to avoid shooting walls. I guess I'm an elitist or something.
|
Must be a PvE thing then ...
Nothing that would interest me about the update really.