Expertise

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

Boooo... bad suggestion. So that means that Energy Storage should only work for Ele skills? Expertise makes the game fun for Rangers, not always being stuck with a bow.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Quote:
Originally Posted by RotteN
"Time to go reread your own capslocked text i guess...
I clearly said "Rangers will not directly beat other classes at their roles."
I did not say "Rangers will not directly beat other classes."

This means that a Ranger can surpass a class by being "generally" better than it. Learn comprehension.

The rest of your post dealt with build wars and stating the logical about an old saying. I won't even address it.

Just below him is another retard who clearly missed my above statement that this thread isn't just pertaining to the R/D.

Finally, below that is a post pertaining to the stupid, illogical concept that because one primary is being looked at, all of them need to be adjusted.

I don't know but if I hit the refresh button I'd probably see a few more posts by ignorants who refuse to read the recent chatter.

Amazing.

Credit to RotteN for this comment though. The only decent point made in quite a while: "I'd rather have them not change it than pull some half-assed fix on it making everything even worse."

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Tbh I like expertise the way it is, rangers are suposed to be a versatile class.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by DOCB22
oh yes they did such a good job with Soul Reaping let's get them to change Expertise /sarcasm off
This is what I can't help but agree with.
Although Expertise IS broken - we are dealing with A.Net.
So you might as well take the lesser of two evils.
(BUT that still means expertise IS broken and if A.Net actually starts acting like they have a clue to what they are doing - they SHOULD fix it!)

Quote:
Originally Posted by lord of all tyria
What's broken? RaO, scythes. Nothing was wrong with expertise before that, so expertise isn't the thing that breaks it now.
That's like saying SR was fine before spirits (game-wise not just PvP wise). Hell - that's like saying SR is fine NOW in PvE.
A primary attribute should make playing the corresponding class easier.
We are dealing with an unbalanced concept when that becomes easy rather then easier.
Now I am not saying that rangers and necros (just for example) can not be played well.
The problem is that they require LESS knowledge of the game then certain other classes to play at a given level. And since all classes should be on the same playing field and the more skilled players should do better - this is an issue.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Quote:
Originally Posted by Marverick
Seriously, just make [Escape] end on attack. I mean, you don't exactly attack while you're escaping... that'll fix all the R/D problems. Please don't screw expertise over any more.
Sorry to burst ur bubble mate, but escaping does NOT mean you dont attack. I know for a fact that in a retreat people lay down cover fire to ENABLE their escape.

The problem is not escape in the R/D build. Its the fact that they can run an insane single character spike, on a tanky character without using an elite. If it needed an elite on the build to be useful, escape would get dropped in an instant.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

Quote:
Originally Posted by Kaida the Heartless
I clearly said "Rangers will not directly beat other classes at their roles."
I did not say "Rangers will not directly beat other classes."
Please do elaborate on how the role of a R/A is any different than that of an A/X, or the role of a R/D is any different than that of a D/X.

In my book they both serve the roll of an offensive frontline, ment to kill things. By stating the ranger variant would beat the other class you are saying he's better at that role.

This doesn't count directly for the R/N or R/P though, since they function quite differently from the actual classes basic playstyle.

Quote:
Originally Posted by Kaida the Heartless
Credit to RotteN for this comment though. The only decent point made in quite a while: "I'd rather have them not change it than pull some half-assed fix on it making everything even worse."
Well thank you

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

For example, there is no way a Thumper is going to beat a Hammer Warrior in their role of straight DPS. Won't happen. The way a thumper excels is through multiple disruptions to shutdown the enemy and achieve the victory using the same general concept (knockdowns and damage). Basically, the Thumper drops a bit of DPS, but gains advantages in so many other areas that it makes up for it.

The thumper is also quite likely to beat a Hammer Warrior placed in a 1v1 scenario, assuming neither has any adrenaline built initally. With more frequent knockdowns and disruptions, it's going to be much harder for the Warrior to get his combo off, which also takes longer to charge. I realize alot of this depends on the player and the bar, and I'm not saying that the Warrior can't win, but it is much easier for the Thumper to win.

I'm hoping this has elaborated a lil?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Chronos the Defiler
snipped

I just don't understand why it is still like this, it is a stupid mechanic :/

snipped
if you do understand, you'll be able to counter those build easily and this thread wouldn't even exist.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

These builds are more life a few gimmicks than acctually game breaking so i dont see why expertise needs a nerf.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Luminarus
Sorry to burst ur bubble mate, but escaping does NOT mean you dont attack. I know for a fact that in a retreat people lay down cover fire to ENABLE their escape.
Sorry to burst ur bubble mate, but Guild Wars =/= Real Life.

Quote:
Originally Posted by Kaida The Heartless
And yes, prot spirit is a counter for meteor blast unless your prot spirit lasts less than 7.7 seconds.
Switch targets maybe...? Unless your "counter" is "Everyone go /Mo and maintain Prot Spirit on themselves for 25 minutes".

lawlz

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

It counters it, doesn't it?

Scythe O F Glory

Scythe O F Glory

Krytan Explorer

Join Date: May 2008

New Jersey

League of Elite [LoE]

D/

Alright, you can't just say "dont nerf it it can be countered." ANYTHING can be countered. But who wants to waste their time and skill slots bringing a counter for a build that your not gonna see EVERY TIME. it's like going into RA as an anti-caster and theres no casters on the other team. Only that's not that big a deal since casters are more abundant than specifically escape scythes and thumpers. seriously.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Scythe O F Glory
Alright, you can't just say "dont nerf it it can be countered." ANYTHING can be countered. But who wants to waste their time and skill slots bringing a counter for a build that your not gonna see EVERY TIME. it's like going into RA as an anti-caster and theres no casters on the other team. Only that's not that big a deal since casters are more abundant than specifically escape scythes and thumpers. seriously.
Anti-melee skills are usually brought in teams anyway, along with anti-caster skills. The fact these guys didn't used to create a problem, before Guild Wars Nightfall shows. Escape Rangers, I believe were seeing use after the buffs to Escape and Pious Assault. RaO is inherantly broken in the first place, as is scythe damage as a whole. Dumb down all of these and voila. The only change I can see to scythe here is nerfing Pious Assault.

Yes my vision has slightly changed on this, but I really think that just taking out these three skills will sort it out for the most part.

Scythe O F Glory

Scythe O F Glory

Krytan Explorer

Join Date: May 2008

New Jersey

League of Elite [LoE]

D/

well you gotta take out rending touch too, i mean it seems that skill was jsut made for rangers not dervishes. dervs with no enchantments=bad unless they remove there enchantments on purpose (yeah i made a build useing pious assault and twin moon sweep WITH enchantments)

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Kaida the Heartless
It counters it, doesn't it?
Yes, it may counter, but if one thing is so overpowered that you're bringing and changing stuff you normally would never do just because of one thing, and you're banking on the chance that you will fight that build, then it is imbalanced, like the people who said bring a character with Martyr just because of WS. Almost every decent build has anti-melee in it, you just have to be good enough to watch the field instead of red bars to make it useful. R/melee's aren't that overpowered that you need to change much, if anything, to be effective against them.

Basically, it's not Expertise that needs a nerfing, unless you hate versatility, but it is about 2 or 3 skills that could use a debuff.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

But that logic was that since it can be countered, it doesn't need a nerf.

It's not versatility I hate. I hate being able to use skills better than other classes just because I dump a few points into a primary.

Ever seen a talented gameplayer on these roles? They steamroll things because Expertise is the easy button.

Besides, everyone acts like theres blind ogre on roids holding the nerf bat. 4% Ranger, 2% Else. You can still have your builds; now you can't spam with them.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Everyone says certain professions are too overpowered. The expertise is fine the way it is. Me, I only use ranger skills anyway but I'd hate to see my primary attribute nerfed because of all the QQ.

While we're at it, let's nerf the assassin's critical strikes so they only count toward dagger mastery, and leadership so that it only effects paragon shouts or chants (since warriors also have them and I see a lot of P/W's).

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Tender Wolf
and leadership so that it only effects paragon shouts or chants.
FIXIN TEH PROBLEMS

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Kaida the Heartless
But that logic was that since it can be countered, it doesn't need a nerf.
You're confusing "able to be countered" with "balanced". Yeah, everything can be countered with something, if it couldn't be, then no one would play the game. The difference is how much counter is needed. Almost every PvP team build has some form of anti-melee, which can render an Expertise Melee Ranger useless if used properly. A completely super-high-damage skill with no recharge can be countered, yes, but only by drastic switching of a build and completely changing your playstyle based around 1 thing, which henceforth, makes it imbalanced.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Thanks for stating my point. I'm pretty sure people have been adjusting thier builds all over every form of pvp (except gvg where coordination can beat it). Nerf expertise.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Kaida the Heartless
Thanks for stating my point. I'm pretty sure people have been adjusting thier builds all over every form of pvp (except gvg where coordination can beat it). Nerf expertise.
RA, HA, TA... I haven't seen anything get touched just to deal with the Melee Rangers.

traiss7

traiss7

Ascalonian Squire

Join Date: Mar 2008

the lion pirates

E/

i dont think expertise needs a nerf. i love it the way it is

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Kanyatta
RA, HA, TA... I haven't seen anything get touched just to deal with the Melee Rangers.
Correct me if I'm wrong, but didn't RaO previously get nerfed because of abuse of melee weapons, or was it because it spawned numerous overpowered gimmicks?

I'm not sure if it was nerfed and I know it's inherantly broken in itself, but I do recall it previously getting nerfed because it had both Frenzy and Rush integrated while keeping a stance open with the only downside being the huge cost.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Tyla
Correct me if I'm wrong, but didn't RaO previously get nerfed because of abuse of melee weapons, or was it because it spawned numerous overpowered gimmicks?

I'm not sure if it was nerfed and I know it's inherantly broken in itself, but I do recall it previously getting nerfed because it had both Frenzy and Rush integrated while keeping a stance open with the only downside being the huge cost.
Yeah, but that was a skill, not an attribute. It was raised to 25 energy because Expertise isn't good enough to give it basically no downside. Now you almost have to drain all of your energy to use it.

I'll let the bolded text sink in for a little bit while this thread gets /closed.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Kanyatta
Yeah, but that was a skill, not an attribute. It was raised to 25 energy because Expertise isn't good enough to give it basically no downside. Now you almost have to drain all of your energy to use it.

I'll let the bolded text sink in for a little bit while this thread gets /closed.
Your post didn't imply only the attribute, Expertise.

And the skill was still changed due to a thing to do with Rangers abusing secondaries. Oh, and you can still use this with practically no downsides.

I'm not bothered about Expertise anymore, but taking Escape out of the scene and making Hammer Bash only work at 5 Strength would get rid of these. That or nerfing RaO further.

By the way, I really do doubt this'll get closed because of the time it's been open, but this thread could have remained dead.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

They made it so you have to drain all of your energy to use it on purpose. That was the whole point of raising it's cost. Before, you could use it with nearly NO cost because Expertise was working TOO good (and it still is).

Axagoth Baal

Axagoth Baal

Frost Gate Guardian

Join Date: May 2006

Not your business.

Guardiani di Tyria

Mo/

Quote:
Originally Posted by Tyla
Your post didn't imply only the attribute, Expertise.

And the skill was still changed due to a thing to do with Rangers abusing secondaries. Oh, and you can still use this with practically no downsides.

I'm not bothered about Expertise anymore, but taking Escape out of the scene and making Hammer Bash only work at 5 Strength would get rid of these. That or nerfing RaO further.

By the way, I really do doubt this'll get closed because of the time it's been open, but this thread could have remained dead.
I agree on making hammer bash only work at 5 strength. Maybe some of scythe attacks should follow this, like 5 in mysticism... I'd rather see dervish skills get more linked to dervishes than nerf Escape for all of rangers.

IrisLee

IrisLee

Ascalonian Squire

Join Date: Jul 2008

England

None

Mo/

Quote:
Originally Posted by Orange Milk
Rangers have been versitle since day one, they were created versitile thats the whole point.
gg.

This basically says everything, if people are going to start QQ'ing about rangers being versatile then i don't know what else to say, what do you want?

If Rangers weren't versatile then it'd kinda take out the point of being one, they're supposed to be a class of survival, wilderness and all that RPG junk, take out the versatility it's just another ranged class like any other "Mmorpuger".

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Tyla
Oh, and you can still use this with practically no downsides.
RAO is virtually -3 energy regen for 15 seconds. Check out the table here http://www.wiki.guildwars.com/wiki/Rao .

With 13 expertise and 14 beast mastery, it's still running at ~0.86 Energy per second, and Rangers have a 1 Energy per second regen.