Why was the 55 build never majorly nerfed?

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

I am continually amazed at how easily this community is trolled, repeatedly, week after week.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

The GW economy cant possibly crash any more with loot scaling in place.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Quote:
Originally Posted by bhavv
Nerfing the health loss stacking for runes wouldnt work because you could just get killed and use death penalty instead. Would make it a lot harder, but it would still be possible.
so as other builds that can be used, its ALITTLE harder but just as effective.

removing the -50 item + the HP loss stacking (which doesn't make any sence whatsoever) would make the monk way too high, and he would have to suicide after every mob a few times. in those conditions might as well just go ele...

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Elly ftw.

I wasted a character slot on a farming monk, all he does now is look pretty in pink armor.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

A 55 monk is one of many, many, many solo farming builds. Rather than spend all their time nerfing this or that skill to prevent mass farming, Anet implemented loot scaling which fixed all farming builds now and forever more.

Anet has stated they have nothing against farming, solo or otherwise, so they do not target skills that affect farming anymore. Dev's have stated that skill balancing these days is almost exclusively for PVP, as it really should be.

Anet has communicated they do have a problem with a player being able to earn 10-20 times more than a player playing normally. This is damaging to the economy, says Anet, and attracts "bots" like an Acme Electro-Magnet (that is my characterization - not Anet's). Loot scaling fixed that by constraining farming output to 2-5 times the rate of normal play.

A basic question like this belongs in the Q&A section of the forum, imho.

Food

Food

Academy Page

Join Date: Mar 2008

in america

Team Flawless [oRLy]

Mo/E

Quote:
Originally Posted by Mr. Undisclosed
Nice job with that huge over exageration.
Lol, fine. How about a large majority of the farmers.

But yeah, on another note, I agree with the above posts, 55ing is here to stay, live with it. It's not affecting any of us, and if you 55, props to you, if you don't, then don't. Go QQ somewhere else please
( Mr. Undisclosed the latter section was not deticated to you if you have not figured that out )

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Zinger314
Still, the point still stands.
Nerfing PS could make it too hard to defend depending on how it is nerfed.

For example:
Basing it on base health... At -30% DP you'd still be taking as much as you did when you were at full health. This would make PS weaker when it is needed the most.

Quote:
Originally Posted by bhavv
Change prot spirit to affect the next 1...3 times only.
That would make the game too offensive in nature as high damage spikes would be even common.

Quote:
Originally Posted by phoenix tears
- remove the -50HP cesta
- reduce the negative effects of superior runes from -75 HP to -60 HP (is imo absolutely enough, -75 hp was imo ever way too strong malus, even higher malus got reduced with the tiem from -50hp to -35HP and what has it brought ? nearly nothing ...)
1. 105ing would still be in the game and people could always 85.
2. Might work, as it would increase your HP by 75.

Together they'd put you at 160... 10 regen would be enough to cancel out one hit so long as you don't have any other defenses. That's a maybe depending on the build.

Quote:
Originally Posted by racthoth
Minimum 20 damage clause, does nothing to PvP.
That's actually the best idea I've heard so far... however I'd make it smaller, like 10 or 15 minimum damage at first and tweak it as needed.


Quote:
Originally Posted by food
Lol, but back on topic, nerfing a 55 bar would pretty much cause the GW economy to crash, seeing that ~80% of the farming population uses a 55 bar of some sort of another, nerfing prot spirit will cause the farmers/bots to cry/quit and prices of goods will shoot up.
Making botters QQ would be the best reason ever for nerfing PS. However they'd find another way around it. Like by using A/Es.

lrishmonkey

lrishmonkey

Frost Gate Guardian

Join Date: Dec 2005

Domain of Anguish

Liars, Cheats, and Thieves

W/

Mystic Regen. Wasn't a horrible nerf, but it scared the people when it first happened.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Avatar of wealth

Spells targetting you fail and attacks against you fail. You move 33% faster and deal 100 damage from melee attacks. Loot Scaling is disabled on the whole map.

The next time you get a rare drop, you die and are automatically sent back to the nearest outpost.

Food

Food

Academy Page

Join Date: Mar 2008

in america

Team Flawless [oRLy]

Mo/E

Quote:
Originally Posted by Racthoh
Minimum 20 damage clause, does nothing to PvP.
Are you serious? Do you know how much pressure monks have to deal with if damage taken was increase to a minimum of 20? That's more ridiculous than casting healing sig w/ frenzy up...

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Food
Are you serious? Do you know how much pressure monks have to deal with if damage taken was increase to a minimum of 20? That's more ridiculous than casting healing sig w/ frenzy up...
Ummm, grammar police neenaw and all that say learn to read.

You wont take 20 damage off every hit, prot spirit would only trigger if you take more then 20 damage, like on spirit bond you need to take at least 60 damage for it to work.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

I'm not calling for a nerf now...it's a little too late for that.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Seeing as how someone with 550 would be taking 55 damage anyways... The only people who'd have to worry about taking a minimum of 20 are people with 60% DP and no +health equipment.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Zinger314
I'm not calling for a nerf now...it's a little too late for that.

The best answer we have right now is it was realized early in the game that nerfing it would have too many downsides. The power creep with later games made that even more difficult.

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Quote:
Originally Posted by Zinger314
Have Prot Spirit be calculated from base HP (i.e. 530 HP), not current maximum (So Prot Spirit reduces damage to a maximum of 53, as opposed to 5-6 in a 55 build). Doesn't break PvP one bit, and completely destroys 55.
I am just trying to imagine how Anet is going to word it in the skill description hehe.

As for nerf, I think the 55 concept got hit a few times. The nerf to Prot Bond is one, Aoe nerf was one (byebye bal aura and symbol of wrath) and at that tmie i think 55 was the main farming tool people had (so the aoe nerf pretty much affect 55 build), Anet introduced alot of enchant removing mesmer foes.

Thats all I can think of, but despite the nerfs, I guess that didn't stop the clever 55s (not the whiners) from going around the ban and come out with something that works.

Oh and they probably lose about 80% of the monk population (back then) if they nerf 55 too much .

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

PS is necessary the way it is. Without it, dare I say, that PvE would actually be hard? If they nerf it to be like WY I'm going laugh and cry simultaneously.

Someone said this a while ago, but PS both breaks and fixes many things in the game. It makes some things wayyyyyy too easy, but on the other hand, without it the way it is many things are nigh impossible.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I remember my first guild I was in kept 55 hp a secret and 'offered' to reward guildies with the the secret of infinate health once they had gotten to lvl 20 and completed the att point quests. They then decided to also run 55 hp everywhere, including arenas, fire island missions, and when questing,
and, well, they failed.

True story, thats how big an impact 55 hp had in early proph, people thought it was god mode and used it everywhere.

Joshthor

Joshthor

Frost Gate Guardian

Join Date: Nov 2007

Eternal Knights Alliance [RotK]

Me/

i personnally am in different on the issue of 55 monks, sometimes they are useful, most of the time there are better options though. they are boring to play and easy to use. 55's used to be useful, but areas have been nerfed so much they arent used in many spots. also, if prot spirit was nerfed to even, say, 20% it would never be used. it is an important skill, great anti-spike, and a very useful skill for prot monks. i loled at the april 1 update with the 50% prot spirit, i was like, "ha ha, stupid 55's have been nerfed to hell"

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

Quote:
Originally Posted by RedNova88
PS is necessary the way it is. Without it, dare I say, that PvE would actually be hard? If they nerf it to be like WY I'm going laugh and cry simultaneously.
I have to disagree with this statement I have never used PS on any of my heroes and I never take the Prot hench and have never had any problems in PvE so, I don't think it would make PvE any harder.

I can't think of a single place in PvE where it would be a must to survive.

Just my opinion,

Krat

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by kobey
I am just trying to imagine how Anet is going to word it in the skill description hehe.
They don't have to. That's the beauty of errata. Just put a note in the Update Notes signifing that there was a change, and everyone will adapt in time.

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by Zinger314
ArenaNet has done nothing to that borderline abusive farming technique.
So YOU tell US why it is a 'borderline abusive' farming technique. in your eyes.

-if you're still 55/105ing, you're not 'with it'. they have their uses but there are MANY other farming professions/builds that don't touch prot spirit. are they abusive as well?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by flubber
So YOU tell US why it is a 'borderline abusive' farming technique. in your eyes.
2 years ago, I don't think the highest end PvE areas (FoW/UW) were intended to be soloed.

Nothing past Pre-Searing was intended to be soloed.

gone

Guest

Join Date: Jan 2007

I'm not talking about 2 years ago champ...we're talking about NOW.

who cares what happened 2 years ago lol. it's over with.

Sol Deathgard

Lion's Arch Merchant

Join Date: Dec 2005

Shadows of the Dragon

W/N

Another simple question - is there anything you do like about this game zinger? if not why are you still playing? & if you aren't playing, why are you bitching about a game you aren't playing anymore?

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by Chthon
Hypothesis 3: A-net decided that they actually like this farming thing (and that running thing too), so they've decided to tolerate alternative ways to have fun playing the game so long as they don't bugger up the economy too badly for everyone else.
That's false. Otherwise, I would be able to run through all the campaigns, especially Factions.

Back on topic....I think they nerfed it enough to where it wasn't what everyone did anymore. People made monks just to 55 back in the day, hell even bots used 55 monks almost forever. It's just that people found better/quicker farms and the major farming areas were all nerfed. I remember CoF when good things dropped from the hidden treasures all the time and tons of golds dropped, but know its almost not worth doing unless you bring people along.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Zinger314
2 years ago, I don't think the highest end PvE areas (FoW/UW) were intended to be soloed.

Nothing past Pre-Searing was intended to be soloed.
Well there is a solo mission and challenge quest in NF. And we got heroes.

A lot of players enjoy playing GW solo like myself.

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Quote:
Originally Posted by Zinger314
Topic. Simple question. Simple philosophical question.

Aside from the Prot Bond nerf 2 years ago, ArenaNet has done nothing to that borderline abusive farming technique.
What about all the carebears in Doa? Aren't they abusive too.
Doa or any Elite-Mission was never meant to be c-space, 1,2,1,2,1,2, etc.

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Quote:
Originally Posted by Sol Deathgard
Another simple question - is there anything you do like about this game zinger? if not why are you still playing? & if you aren't playing, why are you bitching about a game you aren't playing anymore?
Is zinger bitching here? It seems to me like he merely suggested a topic for discussion. Nothing wrong with it imo.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by bhavv
Well there is a solo mission and challenge quest in NF. And we got heroes.

A lot of players enjoy playing GW solo like myself.
was. Past tense.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Prot spirit isn't the problem with the 55 build. I have argued this all along. The problem is in the game mechanic of allowing sup runes of the same attribute to stack and giving such a dramatic hp loss which allows your character to achieve such a low level of health. Prot spirit is working as it has always intended too, there is absolutely no reason to touch the skill. Easiest answer would be to remove the -50 icon and change sup runes to -60hp (to correspond with majors only being -30)

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D

why 55 was never really nerfed... Mystic regen did ge ta shorter time span, harder (but no huge difference) on eenrgy. Aside from that, why would you nerf 55, when you can simply just nerf the drop rates you get when you solo .

Masseur

Wilds Pathfinder

Join Date: Dec 2005

Southern California

R/Mo

I love how people say, don't go after 55, there are plenty of other farming builds, they will just use those. Ok, so no reason to stop drug dealers since we have murders or other bad guys out there too, they can't deal drugs, they will rob banks or whatever.....brilliant logic.

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by Masseur
I love how people say, don't go after 55, there are plenty of other farming builds, they will just use those. Ok, so no reason to stop drug dealers since we have murders or other bad guys out there too, they can't deal drugs, they will rob banks or whatever.....brilliant logic.
I like real life comparisons over GW skills. now THAT is brilliant logic.

ok..ok...let's take away ANY sort of drug, weapons and monetary systems throughout the whole wide world. and see if there is still crime.

-it's not the drugs, it's not the money, it's not the weapons...it's the PEOPLE.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Masseur
I love how people say, don't go after 55, there are plenty of other farming builds, they will just use those. Ok, so no reason to stop drug dealers since we have murders or other bad guys out there too, they can't deal drugs, they will rob banks or whatever.....brilliant logic.
Didn't know 55 was a crime.

On topic: the same reason why people are still building bridges knowing there's a good chance a troll will live under it

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

They've done someting. they nerfed that Derv skill what ever it was called. it changed 55ping bit so ppl had turn back oldschool builds so not able do all farms.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

ANet knows fully well that some farming is essential for a healthy game economy, and they actually support it. Take, e.g., the invincielle. Before EotN it could have been nerfed to oblivion just by moving Serpent's Quickness from Wilderness Survival to Expertise where it would logically belong. So what did ANet do? They introduced Glyph of Swiftness which removed the secondary R restriction thus making invincielles even more versatile than before.

Loot Scaling addressed the imbalance in the ratio of production of currency and items. Some particular farming spots that were just too good were nerfed by introducing monsters designed to specifically counter the popular builds. Farming pretty much works as intended right now. ANet could kill solo farming once and for all just by requiring that only full parties can enter an explorable. They aren't going to do that.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by bhavv
Nerfing the health loss stacking for runes wouldnt work because you could just get killed and use death penalty instead. Would make it a lot harder, but it would still be possible.
not harder, just slower, and it would require team effort to farm no-resshine zones like UW. You dont have ot make farming builds impossible, you just have to make them slow.

Point is, anet did have ample opportunities to farming 55 without ever touching any skill of 55 bar.

-50 hp cesta
-malus stacking of same runes
-lowering maluses on superior rune trash (counts as ballance for pvp too.)

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

A-net has more imprtant things to do than worry about some lame farm build that's used by noobs. Eg:

- Balancing PvP
- GW2 (and I not saying that in a bad way)

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Zinger314
Topic. Simple question. Simple philosophical question.

Aside from the Prot Bond nerf 2 years ago, ArenaNet has done nothing to that borderline abusive farming technique.
It is because players like this would stop coming here and playing the game unfortunately this player stopped because of Protective Bond nerf.This player and another of at GWonline(incgamers) were one of the founders of the 55 build.

Monk 55

It is not just Monks it is anything now.This thead is what brought me on to The Guru.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

I'm surprised at how many people took this thread entirely wrong. Good topic, in my opinion, and stated in a pretty unoffensive, unbiased manner.

I suppose the primary difference in what builds get the nerf stick and what gets to stay is PvP manipulation. Simply put, it would be absolutely ridiculous to run a 55 in any PvP setting, even happy little RA has plenty of enchantment removal and degen + conditions going about that render a 55 literally pointless. This is the same reason Shadow Form and Ursan haven't been nerfed *knock on wood*. They don't really affect any form of PvP. I see it as a gift... ANet lets us have some above-viable farming skills that can be used primarily in PvE and not really hurt anyone.