Why was the 55 build never majorly nerfed?
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Originally Posted by bhavv
Nerfing the health loss stacking for runes wouldnt work because you could just get killed and use death penalty instead. Would make it a lot harder, but it would still be possible.
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removing the -50 item + the HP loss stacking (which doesn't make any sence whatsoever) would make the monk way too high, and he would have to suicide after every mob a few times. in those conditions might as well just go ele...
A 55 monk is one of many, many, many solo farming builds. Rather than spend all their time nerfing this or that skill to prevent mass farming, Anet implemented loot scaling which fixed all farming builds now and forever more.
Anet has stated they have nothing against farming, solo or otherwise, so they do not target skills that affect farming anymore. Dev's have stated that skill balancing these days is almost exclusively for PVP, as it really should be.
Anet has communicated they do have a problem with a player being able to earn 10-20 times more than a player playing normally. This is damaging to the economy, says Anet, and attracts "bots" like an Acme Electro-Magnet (that is my characterization - not Anet's). Loot scaling fixed that by constraining farming output to 2-5 times the rate of normal play.
A basic question like this belongs in the Q&A section of the forum, imho.
Anet has stated they have nothing against farming, solo or otherwise, so they do not target skills that affect farming anymore. Dev's have stated that skill balancing these days is almost exclusively for PVP, as it really should be.
Anet has communicated they do have a problem with a player being able to earn 10-20 times more than a player playing normally. This is damaging to the economy, says Anet, and attracts "bots" like an Acme Electro-Magnet (that is my characterization - not Anet's). Loot scaling fixed that by constraining farming output to 2-5 times the rate of normal play.
A basic question like this belongs in the Q&A section of the forum, imho.
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Originally Posted by Mr. Undisclosed
Nice job with that huge over exageration.
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But yeah, on another note, I agree with the above posts, 55ing is here to stay, live with it. It's not affecting any of us, and if you 55, props to you, if you don't, then don't. Go QQ somewhere else please

( Mr. Undisclosed the latter section was not deticated to you if you have not figured that out
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Originally Posted by Zinger314
Still, the point still stands.
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For example:
Basing it on base health... At -30% DP you'd still be taking as much as you did when you were at full health. This would make PS weaker when it is needed the most.
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Originally Posted by bhavv
Change prot spirit to affect the next 1...3 times only.
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Originally Posted by phoenix tears
- remove the -50HP cesta
- reduce the negative effects of superior runes from -75 HP to -60 HP (is imo absolutely enough, -75 hp was imo ever way too strong malus, even higher malus got reduced with the tiem from -50hp to -35HP and what has it brought ? nearly nothing ...) |
2. Might work, as it would increase your HP by 75.
Together they'd put you at 160... 10 regen would be enough to cancel out one hit so long as you don't have any other defenses. That's a maybe depending on the build.
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Originally Posted by racthoth
Minimum 20 damage clause, does nothing to PvP.
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Originally Posted by food
Lol, but back on topic, nerfing a 55 bar would pretty much cause the GW economy to crash, seeing that ~80% of the farming population uses a 55 bar of some sort of another, nerfing prot spirit will cause the farmers/bots to cry/quit and prices of goods will shoot up.
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Originally Posted by Food
Are you serious? Do you know how much pressure monks have to deal with if damage taken was increase to a minimum of 20? That's more ridiculous than casting healing sig w/ frenzy up...
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You wont take 20 damage off every hit, prot spirit would only trigger if you take more then 20 damage, like on spirit bond you need to take at least 60 damage for it to work.
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Originally Posted by Zinger314
Have Prot Spirit be calculated from base HP (i.e. 530 HP), not current maximum (So Prot Spirit reduces damage to a maximum of 53, as opposed to 5-6 in a 55 build). Doesn't break PvP one bit, and completely destroys 55.
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As for nerf, I think the 55 concept got hit a few times. The nerf to Prot Bond is one, Aoe nerf was one (byebye bal aura and symbol of wrath) and at that tmie i think 55 was the main farming tool people had (so the aoe nerf pretty much affect 55 build), Anet introduced alot of enchant removing mesmer foes.
Thats all I can think of, but despite the nerfs, I guess that didn't stop the clever 55s (not the whiners) from going around the ban and come out with something that works.
Oh and they probably lose about 80% of the monk population (back then) if they nerf 55 too much
.PS is necessary the way it is. Without it, dare I say, that PvE would actually be hard? If they nerf it to be like WY I'm going laugh and cry simultaneously.
Someone said this a while ago, but PS both breaks and fixes many things in the game. It makes some things wayyyyyy too easy, but on the other hand, without it the way it is many things are nigh impossible.
Someone said this a while ago, but PS both breaks and fixes many things in the game. It makes some things wayyyyyy too easy, but on the other hand, without it the way it is many things are nigh impossible.
I remember my first guild I was in kept 55 hp a secret and 'offered' to reward guildies with the the secret of infinate health once they had gotten to lvl 20 and completed the att point quests. They then decided to also run 55 hp everywhere, including arenas, fire island missions, and when questing,
and, well, they failed.
True story, thats how big an impact 55 hp had in early proph, people thought it was god mode and used it everywhere.
and, well, they failed.
True story, thats how big an impact 55 hp had in early proph, people thought it was god mode and used it everywhere.
i personnally am in different on the issue of 55 monks, sometimes they are useful, most of the time there are better options though. they are boring to play and easy to use. 55's used to be useful, but areas have been nerfed so much they arent used in many spots. also, if prot spirit was nerfed to even, say, 20% it would never be used. it is an important skill, great anti-spike, and a very useful skill for prot monks. i loled at the april 1 update with the 50% prot spirit, i was like, "ha ha, stupid 55's have been nerfed to hell"
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Originally Posted by RedNova88
PS is necessary the way it is. Without it, dare I say, that PvE would actually be hard? If they nerf it to be like WY I'm going laugh and cry simultaneously.
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I can't think of a single place in PvE where it would be a must to survive.
Just my opinion,
Krat
