Who should beta test Guild Wars 2?

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Say we had to elect people to "represent" the players of GW in the GW2 beta (if there were only limited places for example) basically, who do you think it should be - Who would best represent us? who would give the best feedback? or who would have earned it in some way (serving the community for example)?


Id say on that list should at least be Inde, and her GWO doppleganger

I mean they structure the community (into a whiny, bitchy mess - but hey!)

suggestions?

Mod EDIT: This thread is not to be a popularity contest. Please post constructively about how many/which people should in the betas.

TalanRoarer

TalanRoarer

Krytan Explorer

Join Date: Apr 2007

Manchester, England

Gil Worz Is Srs [Bsns]

N/A

Racthoh maybe..?
and that guy Stuey G!
his Dp makea me laugh

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

how about me?

I would promise to fill everyone in on all the details!

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

This a kind of 3 things to bring on an island question?
yeah,they have done alot for the community say they'd be in there if this was the case,

wouldn't 10 be too small? pvp would be fun then:P

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

Ubermancer
Racktoe
Sab
RTS Firebat

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by fgarvin
Ubermancer
Racktoe (Racthoh)
Sab
RTS Firebat

Good choices, we all might get FAST and ACCURATE information from them with skill sets, areas and game play..

Oukanna

Oukanna

Lion's Arch Merchant

Join Date: Apr 2007

Ancient Shaolin Guardians

E/D

I was just saying it would be more than 10 anyway lol.

Oh well, bring on Stuey hes funny ^^ and hope he gives us screenies of his adventures xD

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by BenC777
lolz
i just like his ninja pic ^ ^
Redneck ninja

Hmm interesting question. Hard to answer really. You'd have to balnce out the number of PvE and PvP players to begin with.

I'm just going by forum members that always have vaulable input and a decent amout of experiance.



Ractoe
Faer
Avarre
Ensign
Fenix
JR
Shanaeri Rynale
Fril Estelin
llsektorll
Fear Me

I generally read their posts instead of skimming. Not to say there isn't others of equal ability, these popped up first.

Good mix of PvE/PvP experiance too.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Faer???
What are you smoking man!!!!
Throw me, you the wallows, knoll, DE, EvO, ash, and Apple in there..might be interesting!
Don't forget Roab..he lieks mudkips.

Malice Black

Site Legend

Join Date: Oct 2005

Pablo does a better job

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Ahhh... leaving me out Malice?

Anyway

Malice
JR
Ractoe
Ensign
Faer
Me (I can dream)
Inde
Snow Bunny
Mithran
And... hmmm tough one for the last spot, I'll leave it blank for now

DutchSmurf

Krytan Explorer

Join Date: Jun 2006

Well, including less PvP players then needed to make 2 teams would make them useless anyway. Since I'm guessing the main PvP format will be played with at least 6vs6 or more, it makes no sense to include PvP players in a group of 10. So that means you have to take 10 PvE players who all play in the same time zone.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

If the cycle goes as per other MMO's you will have a limited Alpha testing phase, then an invite only beta phase, then a public beta on a limited scale, and then gradually open that beta up.

For invite only beta, I really have no idea how that will be done. My guesses it would be for people in the US first(as timezones can get in the way) and then a little later on open up for players from other regions.

As to who the invitee's would be I really have no idea, if I had to place a guess mine would be those who have shown to have a community impact over the last 3 years or so and who's input is widely regarded as being both accurate and informative. If you wanted a list of names then maybe look no futher than those who got a wintersday card from Anet this year..

The initial public beta could well be the first xxxx people to sign up and only then will they be able to play at certain times of the week and on certain servers.

Then a wider beta will be for those who sign up on a website and again will only be open for set times of the day(slowly getting more as time goes on)

This could however be a total error and the reality be very different. All we know is that there will be a beta and some people will be able to join it..

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Popularity contest, anyone?

Seriously, the three people I would nominate without a second thought would be Ensign, Rachtoh and JR. That's a great mix of PvE and PvP insight there.

The remaining people that most forum-goers would put on this list would be based on (1) how well they post; (2) their moderator status (or lack thereof) and (3) their popularity/virtual wealth. And none of those criteria, IMO, are worth squat when it comes to testing the new game.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Jetdoc
Popularity contest, anyone?

Seriously, the three people I would nominate without a second thought would be Ensign, Rachtoh and JR. That's a great mix of PvE and PvP insight there.

The remaining people that most forum-goers would put on this list would be based on (1) how well they post; (2) their moderator status (or lack thereof) and (3) their popularity/virtual wealth. And none of those criteria, IMO, are worth squat when it comes to testing the new game.
I disagree with point one.

Your ability to communicate is an important part of game testing. I would never nominate...., ummm certain people who shall remain nameless, who can not write a competient sentance and follow a logical arguement.

Lyphen

Lyphen

Lion's Arch Merchant

Join Date: May 2006

I wouldn't want to get into the beta. I'd rather have someone else look around for bugs and such, and then experience the game once it hits retail with as little knowledge of it as possible. I like things when they feel new and fresh.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

since the number of testers hypothesised is ridiculously low, i'll make it more reasonable, it should be given to those who have bought all 3 campaigns and expansions, as a show of gratitude for dedication, as well as draining the average rich kid's pocket money.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Jetdoc
Popularity contest, anyone?

Seriously, the three people I would nominate without a second thought would be Ensign, Rachtoh and JR. That's a great mix of PvE and PvP insight there.

The remaining people that most forum-goers would put on this list would be based on (1) how well they post; (2) their moderator status (or lack thereof) and (3) their popularity/virtual wealth. And none of those criteria, IMO, are worth squat when it comes to testing the new game.
Communication is important. So, yes I have listed people who post 'well'.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Well for one we only seem to be picking forum members but like Earth said, it's hypothetical. So going along with that.

Racthoh
Roab
holymasamune
Sab
Shanaeri Rynale
Ekelon
One or 2 of the current R14 players
Dopefish (if he came back)
Witte Was

Probably a fairly decent distribution of PvE and PvP players to help test both aspects of the game. Just ones I could think of.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Hey thanks Malice for nominating me (I'll nominate you too, I may think about and dissect the game a lot but I don't know it as much as you do ... no no I'm not licking your boots ) but I honestly don't deserve it because there are better people for that "job".

It's actually an extremely difficult question to answer, akin to nominating players on a council of players and I think we'd fail at doing that. And (I'll backstab myself and a few people that I wish would be in a beta, sorry guys) I think Anet should not hire too many techies (only 2 names come to mind now zwei2stein, Chthon but there are many).

I think that, for a close beta (1st-2nd round) Anet will select based on direct relationships between the Anet team (including community team) and the fanbase, meaning people they had experience talking to. That's the safest route, because this way you avoid dealing with problems of trust. I read on this thread some highly respected names in this forum and that apparently fullfill this condition. I think GWG moderators have a unique role to play (after all, they're forced to read thousands of posts every day!) with Inde definitively. Also PvPers that have a long-standing commitment and have been showing dedication for years (it's less common if I'm not mistaken).

For a more open-beta (say 3rd or 4th round), then may be people at the intersection of highest number of posts and "interesting" (whatever this means, this quality on GWG does not mean one would be a good beta-tester). A few techies, people who developped a few community tools, organised in-game events, and members of the most successful guilds.

Then comes the 5th round of beta and at that point I guess Anet can ask people to apply and select randomly.

P.S.: I always highlight nicknames in my posts, always have on webforums, it's not "emphasis", it's rather a simple reminder that forums are all about interpersonal communication.

P.P.S.: re-reading this thread, I wonder whether this is some sort of "vote for who you'd LIKE to nominate for GW2 beta-tester"

Chthon

Grotto Attendant

Join Date: Apr 2007

1. I agree with Jetdoc. This thread is going to quickly descend into a pointless high-school popularity contest... if it isn't one already.

2. Except for "balance updates," testing has definitely been a-net's weakest point with GW. Anyone remember the Factions release with at least 3 different bugs/"features" that made one's team auto-fail in Vizunah Sq.? How about the first iteration of the SR timer which was utterly unplayable, even though Gaile assured us it had been tested? (Aside: REMOVE THE DAMN SR TIMER ALREADY!) The list could go on.
Anywho, my point is, whatever a-net has been doing by way of testing thus far is not working. It needs to be changed. That means that the old testing system should be completely overhauled, and none of the old testers should be invited back. (Sorry Ensign.)

3. I see people talking about having a good mix of PvP and PvE testers. Why? Hasn't GW1 proved beyond a doubt that the two cannot coexist as equals? One play mode is going to be the favorite son and the other is going to end up the red-headed stepchild. Pretending things aren't going to be that way is just going to lead to repeating the worst design mistakes of GW1. I think it would be more productive for the devs to make up their minds about which play mode they are supporting first and foremost, pick testers who are going to test that mode well, and advertise GW2 specifically as that sort of game so that customers know what they're getting into this time around.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Lyphen
I wouldn't want to get into the beta. I'd rather have someone else look around for bugs and such, and then experience the game once it hits retail with as little knowledge of it as possible. I like things when they feel new and fresh.
Just for clarification: there are several rounds of beta tests (typically 5 big rounds), early ones (generally called "closed") influence the game a lot, while the last ones (more "open") are aimed at debugging mainly. Look at the alpha and beta for GW1:
http://www.guildwarsguru.com/forum/s...php?t=10245541

Inde

Site Contributor

Join Date: Dec 2004

While I have participated in more betas then I care to think about, not really sure I would like to put myself in as a first round beta tester. Beta testers early on should not be about balance or gameplay but bugs. So getting people like *gasp* Pablo would be essential. And this phase should really be one of the longest and on-going. I think devs sometimes do this in the wrong order personally.

Once you started getting into the dynamics of the game (and just referring to the thread's idea of 10 limited people) then you need a mix of PvE, PvP AND casual players. MMO's are for the casual player after all so you need some fresh newbs to round out your group, test usability, make sure that a new player can easily progress. All the new players for GW2 will not be concerned about balance as fast as a veteran would and the "fun factor" is needed where some of us would nit-pick.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Chthon
1. I agree with Jetdoc. This thread is going to quickly descend into a pointless high-school popularity contest... if it isn't one already.
It's possible, and even so it may be what we need (look at it as a "let's talk about ourselves" thread )

Quote:
2. Except for "balance updates," testing has definitely been a-net's weakest point with GW. Anyone remember the Factions release with at least 3 different bugs/"features" that made one's team auto-fail in Vizunah Sq.? How about the first iteration of the SR timer which was utterly unplayable, even though Gaile assured us it had been tested? (Aside: REMOVE THE DAMN SR TIMER ALREADY!) The list could go on.
Anywho, my point is, whatever a-net has been doing by way of testing thus far is not working. It needs to be changed. That means that the old testing system should be completely overhauled, and none of the old testers should be invited back. (Sorry Ensign.)
I can't comment on this, but I disagree that the testers should be changed. It's rather the way Anet deals with test results that shall be changed, not testers. I don't have the knowledge to judge Ensign but I read that he's highly praised by PvPers, so I'd tend to nominate him. The goal is not to get "the perfect list", it'll never be, you want a good list and most importantly Anet needs to: 1) be organised (rounds of beta with clear objectives"); 2) listen with a quality control at each step; 3) select a mix of people, with PvE/PvP/PvE+PvP players, young and old (both in-game and RL), opinionated and openminded.

Quote:
3. I see people talking about having a good mix of PvP and PvE testers. Why? Hasn't GW1 proved beyond a doubt that the two cannot coexist as equals? One play mode is going to be the favorite son and the other is going to end up the red-headed stepchild. Pretending things aren't going to be that way is just going to lead to repeating the worst design mistakes of GW1. I think it would be more productive for the devs to make up their minds about which play mode they are supporting first and foremost, pick testers who are going to test that mode well, and advertise GW2 specifically as that sort of game so that customers know what they're getting into this time around.
I agree and disagree: both communities NEED to be represented, because the current state of GW and its community are like this, it's a simple matter of representativity. Not doing that would lead to test results shifting too much into one direction, with the risk of alienating legit and interesting players.

Secondly, GW2 wil lbe very different from GW1 if I'm not mistaken. So PvE or PvP should be irrelevant (my guess is that it'll a matter of playstyle, with shades of gray between PvE and PvP), and so to be FAIR you need to pick a bit everywhere. Because if you don't, you'll have PvErs looking at this new game without the experience of PvPers and so they may orientate their feedback against interesting aspects (if you think of yourself as a GW2 player, i.e. neither PvE nor PvP).

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

@Inde - that's what people in their excitement over the beta forget. ANet is not only looking for a problem-free new game. They need a new game that will appeal to a wide variety of players.

Also, there is no one better at bug-testing than someone who is a "real" casual player. They will attempt things that an experienced player would know shouldn't be done.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Go with 25 people... it sounds better.

Wouldn't it be better if they had some people who currently play GW and have other people who haven't played in a while? You'd have both the casual and hardcore player opinions.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Aerian_Skybane
I think Zinger is the prime candidate here.

For the lulz.
Lol. Oh my god why didn't I think of that sooner?

Oh, I also think Fenix is a good call... since he... you know figured out and reported the duping bug to A.net. You need people who can fiddle around with options like that until they break something.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Ensign
Racthoh
8 Fillers

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

I know its only hypothetical, but only 10 people isn't sensible. They need to pull a broader amount of people, so they have a better chance in getting all kinds of different players with different interests. It just makes more sense so that anet can see how all kinds of people respond to the game.

That being said, I don't think the beta should be a limited amount of people anyway. It doesn't seem like anet's way to me. I'd think they would open beta to all like they did before Prophecies is out.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

I just hope everybody who got a Christmas Card will be given a beta invitation.

TalanRoarer

TalanRoarer

Krytan Explorer

Join Date: Apr 2007

Manchester, England

Gil Worz Is Srs [Bsns]

N/A

Moloch Vein; Justified Soul; The Great Pianist; T attack; Arkanya Storm; + Me :P what more could you need ;]

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

RTS Firebat all the way!!!

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Mr. G
I was thinking about this earlier, lets say they limited the GW2 beta to only...10 testers. Not including the Anet staff (though perhaps including the ex-staff) who do you think would get this "Privilage"?

Id say on that list should at least be Inde, and his GWO doppleganger

I mean they structures the community (into a whiny, bitchy mess - but hey!)

suggestions?
Meatman and Xapti from The Guild Hall no question although i would tend to think it would be more open like The Original beta was when I did it.The Alpha testers were on TGH as well.

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

probably the top 100 guilds will get beta?.... the guild wars elite will get their chance.... though this decision will piss off the PvE guilds so they might add the alliance that holds cavalon and zu heltzer beta keys as well...

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by llsektorll
probably the top 100 guilds will get beta?.... the guild wars elite will get their chance.... though this decision will piss off the PvE guilds so they might add the alliance that holds cavalon and zu heltzer beta keys as well...
No that is not how it works as it would be more like the original prior to the April 28 release date.NCsoft will probably sell a beta version for say $5 to $10 in retail stores or online some how.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Well as inde stated earlier beta testing is more about finding bugs, in that regard you need someone that will put in the effort to do everything, slowly rather than at max speed. The beta testers will have to endure parts of the game, cinimatics and such, many times over never being able to skip anything so they should have a great deal of patience.

You will have to atemp every possible skill combo and try the same missions over and over using different strategies to see if something causes a crash or just works a little to well.

Somebody that will relentlessly pound away until the job is done, sorta like me

Well I can dream can't I!

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

People other than the crowd at Guru.

You know, professional game testers.

Inde

Site Contributor

Join Date: Dec 2004

And a professional game tester is defined how? (There's debate on a lot of forums and in articles as to this "profession" and if they are truly better when you consider that most companies take anyone off the street to come in and do this. High burn out rate.) Not to mention that, in certain regards, these people are paid to test the game. For a MMOG developer it is far cheaper and easier to send out the beta to the masses of the internet. Not as easy with console. And of course you assume that no one on here could possibly be a professional game tester as well.

gone

Guest

Join Date: Jan 2007

I'm pretty sure he means the people who will actually -test-..not the 'OMG OMG OMG I'm in the beta, ur not' people.

as far as Who's who, every single person who has been bug testing...I mean bought Eotn. that should be more than enough. they/we've been testing since factions anyways.

Inde

Site Contributor

Join Date: Dec 2004

flubber, in MMO beta's over 1/2 the testers are the "OMG OMG OMG" and not actually testing the game. Let in 1000 people and you'll get maybe 50 solid people out of the bunch. But yes... if you can FIND those people (which there is no way to know until they actually get in there) then they are the ideal. But for an MMO company to 'pay' for professional testers is a bit of overkill considering that the cheapest and easiest way to test is to have them download, it's different then console games.