Quote:
Originally Posted by ModTerrik
Great! Then they can farm and quit worrying about how I get MY money.
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There is a very good reason why people should worry how you are getting your money. GW has a player-driven economy. This means that every single item in the game is set a certain value according to the players. Even crappy white and blue items have a value set by the people; that is they have no value, so there's no point in trying to sell them to anyone but the merchant. So people should worry about how others are getting their money, especially if Anet ever started generating gold for those who can afford it, because the more gold there is floating around out there, the more items are going to cost.
Look at it like this. Say about a quarter of the entire GW community goes and buys as much gold as they want from Anet. They all decide "Hell, I have plenty of gold. Time to start filling up my Hall of Monuments, getting those things that I couldn't afford before. Full set of destroyer weapons and all 15k armour sets, here I come!" That quarter of the community goes and buys as much of the materials as they need from the materials trader. Already, 10 bolts of cloth have risen in price to what ectos were at before people get could money in the blink of an eye.
Then that quarter of the community decides to do that for each one of their characters. They can afford it, right? Sure, they have to buy more gold, but they have a job and a credit card. What's a couple of bucks when they can have all their characters decked out in FoW armour, with full Halls of Monuments.
I'm sure you can see where I'm going with the materials example. You can imagine similar scenarios for other gold-related aspects of the game. Basically, you end up with those people who have great jobs that pay enough to finance them in a virtual world controlling the economy, and then you have normal players who have to farm non-stop for three weeks just to get enough money to buy the materials needed for armour in Lion's Arch.