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Originally Posted by cellardweller
There is no problem with the title system - GW has always had, and benefitted from option grind for cosmetics. The problem is that they added skills and effects based on these titles, thereby removing the optional compenent from them.
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Unfortunately, they've made a lot of the optional content beyond the missions mindless grinding. Alone, I wouldn't see that as too much of an issue. But, this becomes a problem when there are heavy benefits to be reaped from long hours of mindless repetitive play.
Giving a player some cool armor or a nice skin, but no statistical advantage from grinding (for example FoW armor) was good design. Giving players huge statistical advantages (Lightbringer ursans in DoA) isn't. And actually, I did like ursan blessing, which I know is a separate point of contention in the community. I saw it as revitalizing the once dead DoA area. However, all the grinding has been a real move away from what the game once claimed to be.


