Who here WANTS GW2 to have a level cap...

xyke

xyke

Academy Page

Join Date: Oct 2006

12121

And then and then and [Then]

Mo/E

if there is NO lvl cap i wont play gw2 anyway

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

A level cap is irrelevant.

In GUild Wars, Level is not synonym of Power.
We already know that once you hit a certain level, you will not gain much more power that the previous one, that when joining parties, power will be 'averaged' so everyone in the party is mostly the same, and that in PvP everyone will be completely equal, regardless of level.

So who cares about level? Someone stuck with the old ways, like WoW and his 'level 70' crap.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Actually, as long as there is no level requirements for doing certain things then its ok. I.e: cannot use mount until level 40, cannot eat watermelon until level 23...it gets that ridiculous.

u personally don't really mind either way. As long as i don't see players looking for groups with xxxx amount of experience etc ("lfp 3000000xp+ only with cons). Do you see what i am saying? i don't want to have to resort to my main as his/her experience is the highest just to get into a group who believe prestige is gained by how much experience you gain wiht a character.

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

I voted yes. lvl 20 is fine by me just add more content, content is better than grinding level 100 or 200.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Character development does not require a higher level cap. It never had.

IRL, Trying to measure something like a person's development and growth by empirical methods such as numbers like IQ, or Grade, etc is not aways accurate or smart.

imo a person is best measure by their deeds and actions and abilities, and the bonds and relationships they form with people.

So, in a RPG, i think this is what should matter most and their gaming equivalences would be WITHOUT being simply a measure of time spent.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by Sirius-NZ
Also, if the whole egalitarian low-level-cap thing is so good, why not take it to extremes and have a level cap of 1? No character development at all, you just play through the game and against others as-is, like an FPS.
Yes if you want Guild Wars 2 to have a max play time of 8 hours and a replayability of 1 month at most. NO. GW 2 shall not ever be like that or it will face suckage.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by garethporlest18
Yes if you want Guild Wars 2 to have a max play time of 8 hours and a replayability of 1 month at most. NO. GW 2 shall not ever be like that or it will face suckage.
Not that I entirely agree with the person you quoted, but that statement makes no sense. Think about the percentages of play time per level. I'd guess about 96-99.99% of an average characters play time happens after reaching level 20. There is no more advancement in level to reach for, but that doesn't stop people playing.

Another person who has fallen into the trap of thinking levels = content.

MoreArrows

Frost Gate Guardian

Join Date: Jan 2008

R/

Yes, there should be a level cap. GW is skill based - thats why it is the best mmo around. The level cap should be easy to get to as well like it is currently. I don't mind what the cap is, as long as it is not challenging to acheive. Currently 90% of the game is played at level 20, probably even 95%.

Divine Xan

Frost Gate Guardian

Join Date: Feb 2007

lfg atm... >.>

If there isnt some form of cap on levels or gains of abilities (ie hp/energy etc..) then GW2 will just be a grind-fest to be 'good' like other (bad) MMO's like WoW or RS... Which would kill my interest in the game,as many have said should be a skill based game, not a amount of time based game... (basically as most of the above.. lol..)

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by JR
Not that I entirely agree with the person you quoted, but that statement makes no sense. Think about the percentages of play time per level. I'd guess about 96-99.99% of an average characters play time happens after reaching level 20. There is no more advancement in level to reach for, but that doesn't stop people playing.

Another person who has fallen into the trap of thinking levels = content.
No no no. I said that Guild Wars being like an FPS would totally suck. I think Guild Wars 2 should have no levels, but a different form of character development. I want Guild Wars to stay an RPG, it doesn't need levels to do so. FPS' have also not been known for garnishing a lot of content. I want Guild Wars 2 to have so much content that boredom doesn't' come for 4 years. But that probably won't happen.

Kyp Jade

Jungle Guide

Join Date: Aug 2006

USA

Lack of Talent [Luck]

P/

Not many different forms of character development actually work. Leveling is used because it works. Other development forms, such as attribute advancement through use, is a terrible failure. One need only look at Final Fantasy 2 to see the disaster of that leveling scheme.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by Kyp Jade
Not many different forms of character development actually work. Leveling is used because it works. Other development forms, such as attribute advancement through use, is a terrible failure. One need only look at Final Fantasy 2 to see the disaster of that leveling scheme.
not a terrible failure according to Morowind.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Kyp Jade
Not many different forms of character development actually work. Leveling is used because it works. Other development forms, such as attribute advancement through use, is a terrible failure. One need only look at Final Fantasy 2 to see the disaster of that leveling scheme.
What
Look at Ultima Online, which doesn't have any levels. Terrible failure? I don't think so.

Nazar Razak

Nazar Razak

Lion's Arch Merchant

Join Date: Mar 2006

I want a level cap.
(not sure if this has been mentioned, im certainly not going to read 15 pages :P). But even if after a certain amount of levels, you stop getting bonuses, just think about how the people are going to look for level 134234+ anyway. Elitists, we allready have it with Titles, please dont make the next game have it too.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by garethporlest18
No no no. I said that Guild Wars being like an FPS would totally suck. I think Guild Wars 2 should have no levels, but a different form of character development. I want Guild Wars to stay an RPG, it doesn't need levels to do so. FPS' have also not been known for garnishing a lot of content. I want Guild Wars 2 to have so much content that boredom doesn't' come for 4 years. But that probably won't happen.
yesh, because games like counter-strike get no playtime at all
(though cs is kinda dying/dead and bein replaced by teh new fps games)

i would really like to see gw move even moreso into a widespread tournament/competitive play scene

games like street fighter 2 still get tons of play (by fighting game fans)
simply for the fact that there r tons of tournaments for it

competitive play creates an everlasting longevity for a game

pve is not competitive at all
so how do u create everlasing pve gameplay?
creating more and more content continiously is unrealistic

and a high lvl cap only delays the end
and no lvl cap does not mean infinite amount of content
so dun think that jus because u can get to lvl 934, that levels 20-934 will be any more fun than if it were jus capped at lvl20

~~~~

wut kind of character development r u talkin bout?

the only way a high-level can mean any kind of 'prestigious' status is this:
beat a difficult quest/challenge/mission = lvl up
beat a progressively more difficult quest/challenge/mission = next lvl up
etc.

and not:
grind 109,598 easily defeated foes = lvl up
grind 2,095,109 easily defeated foes = next lvl up
etc.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by snaek
yesh, because games like counter-strike get no playtime at all
(though cs is kinda dying/dead and bein replaced by teh new fps games)

i would really like to see gw move even moreso into a widespread tournament/competitive play scene

games like street fighter 2 still get tons of play (by fighting game fans)
simply for the fact that there r tons of tournaments for it

competitive play creates an everlasting longevity for a game

pve is not competitive at all
so how do u create everlasing pve gameplay?
creating more and more content continiously is unrealistic

and a high lvl cap only delays the end
and no lvl cap does not mean infinite amount of content
so dun think that jus because u can get to lvl 934, that levels 20-934 will be any more fun than if it were jus capped at lvl20

~~~~

wut kind of character development r u talkin bout?

the only way a high-level can mean any kind of 'prestigious' status is this:
beat a difficult quest/challenge/mission = lvl up
beat a progressively more difficult quest/challenge/mission = next lvl up
etc.

and not:
grind 109,598 easily defeated foes = lvl up
grind 2,095,109 easily defeated foes = next lvl up
etc.
Hard reading that but I know FPS games get play time, the majority do because they're online versus other people. But if you play them single player, the time it takes to beat the game and replay-ability drop big time. Take a look at Halo series. It takes 5-10 hours to beat the campaign. They give you a bit more selection with difficulty modes increasing play time, but most people don't go back and play the campaign on a difficulty they beat multiple times. They usually go on to multiplayer vs mode or online. I don't want Guild Wars 2 to be like that, I want the PvE to last a long amount of time.

Random Scrubinator

Academy Page

Join Date: Feb 2006

Level cap or not, there is going to be the same amount of content. The only way to increase replay value through levels, holding the amount of content constant, is grind.
Let's say I had to play area A 8 times to be able to go to area B. After doing the same exact thing 3 times, I'll get bored and end up paying a runner to do the mission for me 5 more times. Later on, area A is too uninteresting to replay with the current character due to being overleveled
However, if there is an quickly achieved level cap, it might still be worthwhile to replay area A after beating area B. There is actually more replay value when most of the content is still interesting as opposed to the last 10% of the content being interesting.
Grind also discourages creation of multiple characters, which is also another form of replay value.

Edit: I might also add that replay time is not equivalent to replay value. In fact, I'd say that time spent on unnecessary grind is a net loss of value, as I could have used the time to do something else more interesting

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

i vote for the lvl cap being 100.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

I opt for no cap in PvE in a non-broken way.

I always felt it was unfair other NPCs could rock the hell beneath your feet and you're stuck with lava font >.>

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Another alternative to character levels is skill levels and item levels.

Break skills down into a few groups.
Active= You click to use them.
Passive= They work all the time.

Now we can keep the 8 skill bar for active skills and have an internal skill bar for passive skills. Passive skills can raise our life, energy, armor, damage and so forth.

Then we have item levels.
Weapons gain levels which gives more damage, added special effects like conditions or hexes.
Armor gains levels which gives more defense, life, energy and added special effects like condition protection and hex protection.

You could then max every skills and item level, or just max those skills and items you use daily. Just another idea on its way to the toilet I thought I'd share.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Um... how will no level cap make this game more fun, seriously? Just because you don't have a level cap, that doesn't mean you're gonna have stuff to do. Eventually, you will run out of quests and missions and you won't be able to level up through that anymore. The only way to level up would be to grind by killing mobs. If you don't want a lvl cap or want one extremely high, why are you playing GW? Plenty of subscription free grindfests.

BTW this poll is so inaccurate its not even funny. How many people that play GW are on this forum? I would be the majority of the people here don't fit the "casual player" at all. I'd bet most of us here are hardcore. (I think I'm between casual and hardcore). GW was created for the casual player, and i'd bet that they make up the majority of the population. Remove the level cap and you remove all those players including me and others who posted here. Maybe a level-free system could work, but it would take a lot of effort.

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

Don't care.
Yes=20
No=no cap at all.

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

ohai hoew is everyone? my threads always get +100 replies... or their locked. that makes me feel special.

on topic: just thinking that a niceeeeeeeee level would be 60. idk why... but 60 just sounds nice. triple the time to get it from the first game... and a high enough number to know you've acomplished something. XD

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

I can barely keep interest in my WoW characters after level 40ish. The exp needed to level again just becomes incredibly pointless.

I hope GW does not use that model.

Ace2001

Frost Gate Guardian

Join Date: Apr 2007

D/W

Quote:
Originally Posted by CagedinSanity
I can barely keep interest in my WoW characters after level 40ish. The exp needed to level again just becomes incredibly pointless.

I hope GW does not use that model.
If you think WoW has a high level/exp curve, try maplestory. AT BEST, I was getting about 5% every 10 minutes at level 50. So that took me... 200 minutes to level up? So that's what, about 5 hours? (And trust me, it was way longer than that, cuz my group didn't win every round of the in-game game we were playing.)

On-topic: I think I'd like a level limit around 40-50. I actually LIKE having a low level cap, and just rellying on skills and builds.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Quote:
Originally Posted by Ace2001
If you think WoW has a high level/exp curve, try maplestory. AT BEST, I was getting about 5% every 10 minutes at level 50. So that took me... 200 minutes to level up? So that's what, about 5 hours? (And trust me, it was way longer than that, cuz my group didn't win every round of the in-game game we were playing.)

On-topic: I think I'd like a level limit around 40-50. I actually LIKE having a low level cap, and just rellying on skills and builds.
LOL, thats nothing. Try getting from level 96 to level 99 on diablo2 LOD. That can take MONTHS! With trapped TP's, unreliable groups, Fast filling party slots and common mistakes. a Death reduces XP quite a bit, It took my first zealer over 7 months to finally get from level 98 to 99, due to having my XP bar drained completely several times from trapped tp deaths, death by lag and human mishap. Then I lost my internet connect for a year and my char expired, then I deleted it (years before update) and lost it.

I'v never played a game that required more work for a level than the mighty D2LOD level 99. And I played diablo2 LOD on and off for 7 years, Still do! So level grind does not make or break a game, Its the stuff you do in between levels that matters.

That is why I say we could have 100 levels no problem, The ONLY problem is having the content enjoyable enough to make the time entertaining and not feel like an 8 hour shift at work. I killed Diablo, Mephisto and Baal more than 100,000 times and I never got bored til the very end, 6 months after gw came out. But I was addicted to the game. It took 2 years til I could no longer hear the laugher of the lord of destruction, and it still calls to me even now.

GW2 could have 1,000 levels aslong as the game is fun and the XP progression is regulated by the progress of the game you wouldnt even notice.

If it takes a year to beat the game, would you still play it? Sure! beat alittle of the game each day, moderate the amount of time spent, keeping the game enjoyable and not turning into a drag. Ok, Now lets say that it takes a year to gain max level. Do you need to be max level before you beat the game? No! You don't. You only need to be as high a level as the games difficulty requires.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Its not the level cap thats the problem, its how you advance that is.

After a certain lvl via EXP you should gain levels by completing quests/missions/dungeons/ect...

I would suggest from 1-30 normal lvling but for each lvl after that you need to complete unique quest.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Same as GW1.

Seriously I don't see the need for GW2 yet with so many options for add-ons.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Quote:
Originally Posted by Ate of DK
Same as GW1.

Seriously I don't see the need for GW2 yet with so many options for add-ons.
Exactly, We could have expansions for factions and nightfall, then they could release the 4th stand alone installment, then another expansion. But they want mo-money.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by HuntMaster Avatar
Exactly, We could have expansions for factions and nightfall, then they could release the 4th stand alone installment, then another expansion. But they want mo-money.
Or they just want to fix what they broke. That being Guild Wars itself.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would say there should be and it should be no more than 40 although 20 would still be nice.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

The need for GW2 is that GW1 won't do what they want it to. If they could do it in GW1 they would, because the production costs are cheaper when you don't have to do massive-scale redevelopment of stuff.

That and GW2 probably won't cost any more than another GW1 campaign anyway...

sixofone

Krytan Explorer

Join Date: May 2007

P/

I guess it's a question of: what do you want Level to mean?

By that - do you want Level to do something (+HP; +dam; etc.), or do you want it merely as a reflection of how much time you've spent playing the game?

I like the current system as it is where the point is that skill>time spent playing. Aren't there good "level-less" games out there where you basically have no "level", but acquire more (and better) skills as you progress through the story-line?

Doesn't a level cap make PvP more viable? Isn't the point of PvP to match skills against an opponent who has the same level?

As for the "pointless grind" question: it would be nice to have titles affect gameplay. It does with all the faction PvE skills, and EotN totally went in that direction with all their imba skills. This should allow for more differences between players, provided they make title effects balanced, so that if I pursue a particular faction-line, my l20 Warrior won't be the same as another l20 Warrior with the same skill set and attribute spread.

I prefer more content to more titles, especially as they now exist.

Make skills attainable via quests and missions, and less where you can simply purchase them.

Make unique items unique! There should be no craftable "greens."

Either make professions unique, and as equitable as possible, or have no classes and it's all about the skills you acquire. (Again, EotN went in the latter direction.) Personally, I'd like deeper, more interesting and variable classes - and a system where no 2 Necros are likely to be the same. Even if they choose the same skills, couldn't there be a way to specialize or invest more xp in a particular branch of one's profession? Like the current attributes, but more so, more complex, for richer variation.

All of which I want for one low price and no monthly fee! lol

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

Of course we need level cap, but I would like levels to keep adding on....no more boosts, just show off :P Yea, useless, but will be funny to be lvl 999 xD

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

/signed want a level cap

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

I want either a low level cap (as in GW1) which will put everyone on an even footing, or no level cap, but with invisible levels. No level cap + visible level numbers = e-peen & elitism, playing into the time > skill camp, and I don't want that in my game.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by JR
Not that I entirely agree with the person you quoted, but that statement makes no sense. Think about the percentages of play time per level. I'd guess about 96-99.99% of an average characters play time happens after reaching level 20. There is no more advancement in level to reach for, but that doesn't stop people playing.

Another person who has fallen into the trap of thinking levels = content.
I agree as any of those can still play and with further content not in the way of a campaign with new profs and such.This would give players more to do and new skills even elites.There could be more add ons for the current game and some new skins armour much like eotn.I would hold back on the titles though.

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

/ signed for lvl cap at 20.
If someone else want to have some stupidly high number displayed after their name let them. As long as it doesen't affect my gameplay ( I'm talking of cosmetic lvl's if you can call a lvl cosmetic at all.) Btw. Whats the point in being lvl 100 if the mobs gives you the same challange as they did at lvl 20 ? It's just meaningless grind and should not be implented into the game.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

On the ladder of video game progression into something more than just a past time, Guildwars is a step down on that ladder.

Lets make a game with fewer levels, less content, more frustration and brainwash people into thinking its the best game out.

GW sucks, Its got very few good qualities about it and the only reason some people continue to play is the lack of a free to play mmo, time spent on the game already, and a need to find a redeeming feature in this streaming pile of pixil afterbirth.

Gw2 already faces bad pr and iffy fan support. I like enough to keep me playing for the moment, But I gotta see gw2 beta before I spend any money on another possible screwed up game where the devs want to leave the players frustrated.

Deadshot Seven

Frost Gate Guardian

Join Date: Apr 2008

A/

I am really, really hoping that they just make the level cap at level thirty, and the new bosses at level forty or a little bit higher.
The level twenty level cap is one of the things that makes guild wars fun and unique.