Who here WANTS GW2 to have a level cap...

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by arcanemacabre
Totally agree 100%

On another note, who here actually reads anything Phoenix Tears posts?
I try to, but my head begins to hurt after 2 or 3 sentences.

Nightmares Hammer

Krytan Explorer

Join Date: Dec 2007

W/

Unsure... I'm kinda new to the whole MMO scene (i.e. GW is the only "MMO" I've played...).

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

I'd agree with the no level cap. I won't care about levels if Anet can do something about a vast amount of content. Instead of leveling have us level skills by using them instead, that would be okay. Have them have certain levels.

I want quests to not be useless though, I want to have each and every quest do something for my character other than give it money. Whether it be new skills or armor or a bonus of some sort, the quests have to be much much better in Guild Wars 2.

Personally I think PvP should be the only equal thing. PvE shouldn't be equal at all. Whether it be through time or skill. I would be happy if money couldn't even be used for armor or weapons and we had to attain them through playing through the game. That would be great, then there would be a goal and reason to play. We can just ignore the people who say I HAV REEL LIEIF JOB AND REEL LIEF AND I DUNT HAZ TIEM AN WANT BE SAEM AZ U!!! I hate the you have it and so should I mentality. PvP needs to be like that for balance I understand, PvE shouldn't ever be like that.

bamm bamm bamm

bamm bamm bamm

Krytan Explorer

Join Date: Jul 2006

For me, the ideal system would be an extension of how XP acquisition currently works. The amount of XP gained from a monster depends on the difference between it's level and yours. A certain number of levels above the monster and you don't gain XP. So the highest possible level would be slightly above the most powerful enemies in the game. After a while when new enemies are introduced, the ball starts rolling again. Also bear in mind that with this system, the lower level you are when you beat the monster (demonstration of skill) the quicker you gain XP, reducing grind. If you consistently punch above your weight, your XP acquisition rate is consistently higher. The more hopeless you are, the longer it takes.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

I voted NO LEVELS. Players are obsessed with them. They don't mean anything, which is why GW has a max of 20. A high level says nothing about your game playing abilities.

Someone will find a way to offer power-leveling and off we'll go. Level 102 and not knowing how to play.

ANet should find another way to satisfy the "I'm better than you" obsession of their customers.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

i think they said level is just going to be like a title in itself...the level cap will hopefully still be low.

CassiusDrehyg

Academy Page

Join Date: Jul 2006

LFGuild

P/W

Keep the level 20 cap. I don't want to play very much PvE before I can PvP with my pretty toons.

Deathly_Overlord

Deathly_Overlord

Frost Gate Guardian

Join Date: Oct 2006

A house :)

LaZy!

Mo/

I want a fixed level cap, not like WoW with +10 levels every expansion.

Skill
Time = Good.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

I think it's time to throw the classic level and xp system overboard. No levels at all. XP bar is not needed either as the real experience is inside a player's brain. It fits with the skill over time approach and it will exclude grind. I expect some creativity from Anet.

Steph Woodland

Ascalonian Squire

Join Date: Jan 2008

ViP

Mo/

Hey guys look Anet is mostly likely not going to give you a bonus for lvls above a certain one, like 20, once you reach 20 thats is the max bonus you can get from lvling, but i think it would be cool to have no lvl cap because then its the "awesome" factor of now i can display all my xp on this char.

Again as i said i would like to have no lvl cap but i would like to have a cap for skills/health/energy type stuff.

Or to really get the hardcore gamers going have it something like once you reach the max then for 100 or so lvls you get 1 hp then 200 for the next 1 hp or 200 lvls for 1 energy then 400 lvls for 2 energy, and so on 2x it, you know something like that where it is not going to change the game at all just a little something for the hardcore gramer to try for

~SILVER~

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

No. But only if the result is purely for leetness. Level 100s shouldnt have
+1000 health. If that is going to be the case, then gogo level cap!

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

Yes. 40 or 50.

Yes because i like the feeling of finishing something. In this case its finishing leveling. Gives me a sense of achievement.

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

I'd prefer a high level cap that you can max after finishing all missions+bonus or whatever the equivelant will be, and about half of the secondary quests. Or about 12 hours of grinding.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Yes, I want a level cap at about 50 or so. Honestly, GW is my first MMO or RPG type of game, though I still feel like 20 is somewhat low for our characters stature. However, I don't want to have to grind for months to get a max level character, either.

It's like buying place settings at Tiffany's. Just as 8 is too few and 12 is too many; Level 20 seems too low, but Level 70 (or ad infinitium) seems too high. I think capping it at 50 would be the best answer.

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

Either no level cap that stops giving you benefits after say level 20, or a low one like we have now.

And I too wonder where the pudding has gone?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Depends. Since you don't need to party with anybody (and due to the sidekick system) I don't see the "it'll make finding groups harder" to be a sound reason to be against it. While it would be something cool to see and always keep a little something to look forward to while playing, I think I'd be satisfied no matter what they did.

I'm just more interested in how character attribute/development will be implemented, and I hope that it becomes a little bit more deep.

Game N Die

Game N Die

Ascalonian Squire

Join Date: Feb 2008

CO

Scions of Carver[SCAR]

W/

I don't think a cap is necessary. Just a point of diminishing returns for the effect your level can improve your character. I think this would help satisfy a larger player base.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Cap it at 20, in my opinion. It isn't broken, so don't fix it.

Food

Food

Academy Page

Join Date: Mar 2008

in america

Team Flawless [oRLy]

Mo/E

Meh, levels essentially destroy a game. Instead of actually wanting to get better, one worries about making those two or three digits next to their name get bigger. Which, of course, if NOT what GW is about. So far from what I've heard, the developers of GW2 are trying to reach a wider audience, and by doing so, are incorporating elements of WoW into GW. To the developers: THIS WILL NOT F-CKING WORK. Many of GW players simply chose GW over WoW because, sorry WoW players, it takes more skill to play. More time invested into getting better-> more skill. Not more time grinding. But if level caps won't have an effect on anything else besides making your e-peen grow bigger, then maybe they'll be acceptable, but still have no place in PvP. -.-

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Higher or non-existent level caps go by the Developer Vision of ArenaNet. Which, interestingly, seems to go against the Skill>Time Spirit of Guild Wars.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by street peddler
i think they said level is just going to be like a title in itself...the level cap will hopefully still be low.
Nope, they never said that. What they did say was that a level 100 would be more powerful than a level 50, but, it the level 100 wouldn't be that much less powerful than a level 150. There's a curve and from what they have said it's still a pretty large amount of experience and levels required to reach the limit of power one can receive at least level 150 at this point.

DutchSmurf

Krytan Explorer

Join Date: Jun 2006

The risk of not having a level cap, even if there are no benefits after a certain point, is that you get level discrimination. Just like you have rank discrimination now. Ursan groups and HoH are the main examples for that. People want to have the highest chance of success possible when making a group. For that, they need good players. The only thing that shows the difference between two players you don't know, will be their level. So you will get things like "looking for lvl150+ monk". And the longer the game is out, the higher the number will get.

Moral55

Moral55

Frost Gate Guardian

Join Date: Mar 2007

SNOW

E/Me

Am I the only person who likes the title system? I think the levels and title system should be tied together, allowing for a technical "Max" level and specialization via titles.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

You people ruin my guildwars. No lvl discrimination plz. Fixed lvl cap, something low, I dont want to be forced to stick with a single character so I can keep up.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

A level cap is a means to an end. I don't believe it's necessary to keep things balanced; all you need to do is ensure the returns diminish as you go on. Slowly enough so that there's a point to working on it; but quickly enough that Johnny-stay-at-home-but-suck-a-lot isn't going to beat someone who spends a fifth of the time playing but is actually much better at the game.

Thizzle

Banned

Join Date: Apr 2008

They've already stated that if there is an infinite level cap your attributes and stats will only go so high. I can guarantee you now there will be nobody saying "GLF lvl 90+ norn to go". My personal recommendation for a level cap would be 50.

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

Quote:
Originally Posted by Keekles
That would be a reason for me never to play GW2.

Skill > time invested imo. LvL cap, yes please.
Yeah u are right ,think i heard that before somewhere ,before pve only skills maybe

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by Food
Meh, levels essentially destroy a game. Instead of actually wanting to get better, one worries about making those two or three digits next to their name get bigger. Which, of course, if NOT what GW is about. So far from what I've heard, the developers of GW2 are trying to reach a wider audience, and by doing so, are incorporating elements of WoW into GW. To the developers: THIS WILL NOT F-CKING WORK. Many of GW players simply chose GW over WoW because, sorry WoW players, it takes more skill to play. More time invested into getting better-> more skill. Not more time grinding. But if level caps won't have an effect on anything else besides making your e-peen grow bigger, then maybe they'll be acceptable, but still have no place in PvP. -.-
Uuhhhh NO?? Guild Wars doesn't take any skill, NOTHING you do in Guild Wars PvE requires you to have an ouncling of skill. You just need knowledge. Set your heroes up and you don't gotta do crap! Go get Ursan and badaboom! WoW however does require a bit more skill than people give it credit for. Because oh..what's that I hear?? Mobs go around obstructions in WoW? Oh damn they don't do that in Guild Wars! Yeah because GW is brainless and easy.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

jeff strain/mike o brion have stated repeatedly in interviews 100 OR NO CAP AT ALL

second they stress a STRONG SIDEKICKING SYSTEM so a lower level can be temp raised to join higher level friends.

so 100 will be MINIMUM

LEVELS WILL INCREASE POWER OR NO NEED FOR SIDEKICK SYSTEM LET ALONE A STRONG SIDEKICKING SYSTEM.

GW2 as they have stated will be a completely
new better game.

deal

Sora267

Sora267

Krytan Explorer

Join Date: Dec 2006

I think 40-45 is a good max.

hybrid114

Pre-Searing Cadet

Join Date: Sep 2007

England

FoP

A/

Level cap can be level one or hundred in the grand scheme of things it doesnt matter what GW2 needs is content, content and more content.
Sounds like a lot of people here want GW2 to be very similar wtf is the point of that!?

Hi here is the same game you have been playing for three years in DX10 with GW2 cover art thanks for the money faggots!

Either its completely different and noticeably so otherwise its a complete waste of their time and money.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Mr. Undisclosed
You people ruin my guildwars. No lvl discrimination plz. Fixed lvl cap, something low, I dont want to be forced to stick with a single character so I can keep up.
You won't need to, thanks to the sidekick system.

Quote:
Originally Posted by garethporlest18
Uuhhhh NO?? Guild Wars doesn't take any skill, NOTHING you do in Guild Wars PvE requires you to have an ouncling of skill. You just need knowledge. Set your heroes up and you don't gotta do crap! Go get Ursan and badaboom! WoW however does require a bit more skill than people give it credit for. Because oh..what's that I hear?? Mobs go around obstructions in WoW? Oh damn they don't do that in Guild Wars! Yeah because GW is brainless and easy.
The skill in Guild Wars was the knowledge, and knowing how to put certain builds together to combat specific areas. Keyword in that previous sentance being "was", thanks to Ursan.

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

Yes there should be a cap, the idea of being able to constantly level up, with no limit, no real goal at all sounds horrible, also if your actually getting more powerful, it would be amazingly unbalanced, and very unlike Guild Wars.

I don't mind being level gazzlilion, as long as there IS a cap, wherever it may be.

Celestial_Kitsune

Celestial_Kitsune

Krytan Explorer

Join Date: Jun 2006

Me/

Quote:
Originally Posted by Loviatar
jeff strain/mike o brion have stated repeatedly in interviews 100 OR NO CAP AT ALL

second they stress a STRONG SIDEKICKING SYSTEM so a lower level can be temp raised to join higher level friends.

so 100 will be MINIMUM

LEVELS WILL INCREASE POWER OR NO NEED FOR SIDEKICK SYSTEM LET ALONE A STRONG SIDEKICKING SYSTEM.

GW2 as they have stated will be a completely
new better game.

deal
Instead of bring consumables to join a party, it will be pay to be a sidekick for a high level player.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Ok, seeing how many people whine about grinding for titles, I'm surprised "no" got so many votes. Having no level cap will completely change what GW is based on... if they're gonna do that don't even bother to call it GW2. GW is a unique mmo/coprg or whatever compared to all the other games, dont change it.

People who play 8 hours a day shoudn't have an unfair advantage over those who play 2. This is a GAME and it's supposed to be FUN WITHOUT MINDLESS AND REPETITIVE GAMEPLAY. Now... people who do play 8 hours a day do get a bonus, which also applies to this GW. Time = Experience = Skill (basically). So while the gamer who plays more doesn't get a cheap bonus like more hp, they do have more experience which will typically make them a better player skillwise.

BTW this whole "side-kick" system is gonna make this game a total lamefest. First thing... lvl 1s should be in the lvl 1 area kill mobs with other lvl 1s (pretty basic... ya?) Lvl 1s should not be playing with lvl 70s with the side-kick system and also getting a bunch of gold from that. People shouldn't have to rely on finding a powerful friend to help them out.

I'm pretty sure there will be a lvl cap because I thought I heard somewhere that people will still be able to make pvp characters with maxed out stats and stuff, so you can't make a lvl infinite pvp character... No lvl cap also wont work for the whole "e-sport" pvp as it's mainly based on skill (and builds...) rather than being a higher lvl. Lvl 100 is kinda riduculous btw... they should just make it take longer to reach the higher lvls... how stupid would it sound to say... Glf lvl 350+ monk? They did say 100 or uncapped, but that was like over a year ago now and its just not gonna work out. Imagine how people who buy GW2 2 years after it comes out. Everyone would be lvl 200 and they'll be stuck at lvl 1 - sucks for them. Honestly if this game doesn't have a lvl cap that's reasonable, I wont buy it. I like to set "goals" for myself. Without a lvl cap, what's my goal? Should I try to get up to lvl 100? Then once I reach lvl 100, I'll still feel completely weak compared to everyone else who is much higher to me. There is no sense of "accomplishment" in that game. BTW... what do you think you're gonna do if you dont have a lvl cap. After a while, you WILL run out of quests, and you'll just have to grind your way up like every other asian mmorpg.

So in conclusion...

No level cap = lame
Side-kicks = lame
Also to add to the list...
Companions = lame
So if GW2 adds all this, then its just gonna be epic-fail

Celestial_Kitsune

Celestial_Kitsune

Krytan Explorer

Join Date: Jun 2006

Me/

Quote:
Originally Posted by Sniper22
Time = Experience = Skill (basically).
Some people never learn...

Quote:
Originally Posted by Sniper22
So if GW2 adds all this, then its just gonna be epic-fail
Too early to fail GW2.

Kassad

Kassad

Wilds Pathfinder

Join Date: Jul 2005

W/

No level cap, or there's no point making GW2 if it's gonna be the same game we already have.

Valcion

Frost Gate Guardian

Join Date: Aug 2007

A/

I'm a bit short on time and don't want to flip through 11 pages of stuff, but I'll throw in my 2 cents in here. Apologize in advance if it's already been stated.

What I think would be perfect is that there will be 2 levels. An regular level based on the amount of experience you have like in any other MMORPG, and an "effective" level.

Basically, there will be no level cap so those that don't have lives can show off just how much they don't have lives ("lulz I'm so much better dan all of j00 cuz I'm lvl500 and ur only lvl70 lulz nubs").

But on the flip side, there need to be an effective level past which you stop gaining benefit. Take the current GW for example. Everybody's effective level is 20, you can still gain exp after you hit 20 and gain more "levels", but other than skill points (seriously, we all have skill point surplus anyways so it can hardly be called a significant benefit), we don't get any stronger as far as health and damage is concerned. I have enough exp to be over lvl100, but effectively I'm still just lvl20 like everyone else ("hah i pwnt your lvl500 with my lvl70 nub!").

As far as the effective level cap, I think somewhere around 40-45 is reasonable. High enough that it can keep people from getting to end game areas very quickly, but low enough so people don't feel like they're grinding.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Celestial_Kitsune
Some people never learn...
When they obviously they don't deserve to be better than others if they suck at the game.

BTW, go play Kal Online if you don't want a lvl cap. I don't know if there is a lvl cap in the game... but if there is you will never reach it...

Valcion

Frost Gate Guardian

Join Date: Aug 2007

A/

Quote:
Originally Posted by Sniper22
Time = Experience = Skill (basically)
I know how most of you GW player's argument to GW having a low level cap is that it take skills. While I think that is true, I also think Sniper has a point here. Were you really as good as you were now compared to when you just started? I know when I started I didn't know anything about the game, and thought unsuspecting strike --> nine tails ---> twisting fan was the godliest combo ever, and charged into mobs whenever I saw the protective spirit icon above my head, not knowing what it is but thought it means I was invincible anyways. I do think past a certain time you stop gaining skills (or they come out with an Ursan equivalent skill, whichever come first...).


Quote:
Originally Posted by Kassad
No level cap, or there's no point making GW2 if it's gonna be the same game we already have.
We don't need a 3D Maple Story.