Who here WANTS GW2 to have a level cap...

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by wilderness
And this is why you don't (I hope) make games.

Bigger numbers don't have to be time > skill. And a leveling system doesn't even need to have external numbers about it. Just because you can't think outside the box doesn't mean they won't be able to.
First, made made quite clear what their level system is gonna be. And its definitely not based on thinking outside the box.

Second, I think that its you who needs to think out of box. First step is to remove notion that you need levels of any kind at all.

Edit: Your hope is misplaced. Sorry.

wilderness

wilderness

tinyurl.com/6hqar7a

Join Date: Mar 2006

We Couldn't Figure Out A Name [LMAO]

W/N

Quote:
Originally Posted by zwei2stein
First, made made quite clear what their level system is gonna be. And its definitely not based on thinking outside the box.
It's not even alpha, nothing is concrete. Saying this I've not read up recently, perhaps you could link something for me?

Quote:
Originally Posted by zwei2stein
Second, I think that its you who needs to think out of box. First step is to remove notion that you need levels of any kind at all.
There you go, we're getting somewhere

But as I said, numbers don't have to be external. The leveling system doesn't have to be obvious. Perhaps altering character appearance as you gain xp (aging, hair/beard growth, some kind of evolution)? I'm not a designer, I'm not practised at this and I'm aware the previous idea might not be suitable for a GWs game but I'm sure there'd be a way to implement some kind of open level system without it being time > skill.

Perhaps someone could link me to the statement that details the level system for GW2 and that it's set in concrete? I'd be interested to read.

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

Seeing that the basis of the pvp was around a set level then improved strategy, I dont see it happening. If I go into ra in gw2(supposing its there), i want everyone to be the same level as me. I dont want someone 30 levels higher towering over me and killing me thusly.

;_;

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Moonlit Azure
Seeing that the basis of the pvp was around a set level then improved strategy, I dont see it happening. If I go into ra in gw2(supposing its there), i want everyone to be the same level as me. I dont want someone 30 levels higher towering over me and killing me thusly.

;_;
Anet has stated that regardless of PvE level cap, PvP will have a fixed cap.

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

Ah so I'm rendered obsolete.

(._.")

Lady Callingwell

Lion's Arch Merchant

Join Date: Dec 2005

Lightning Strikes Twice [LST]

Me/

voted yes, stay with the current cap @ 20. One of the things I really enjoyed about gw and missed in every other mmorpg I ever played is the possibillity to ask "Ok what profession do you need for that mission?" and just come with that one instead of having only one real main character.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by wilderness
It's not even alpha, nothing is concrete. Saying this I've not read up recently, perhaps you could link something for me?
I'd say best and most illustrative example is this: There will be buddy system. Or at least, buddy system is planned. Articles are, of course, one year old ATM. However, for this kind of design you need to plan early and commit to design otherwise you waste resources (whole world needs to be planned and back storied with level progression on mind, skill designers, item designers, etc ... they need to have clue what target is, otherwise company is just wasting resources. We know that izzy is already busy with GW2 skillset.)

That means that:
* Levels are going to matter enough to make this feature necessary. Which means either flat power scale with lots of levels or steep one with less.
* Levels are gained rather than earned.
* Developers expect people to meet highlevel characters to play with them often enough to make this feature worthwhile. This means that lowlevel character could get highlevel equipment, so either equipment would matter little or it would be level-restricted or level-scaling.

Quote:
Originally Posted by wilderness
There you go, we're getting somewhere
Bingo, now you understand.

Btw: Fable did that aging thing. It worked well. However, in MMOs that system is not that good. Think about it, changing how your character looks by playing? If people don't like "older" looks, they would hate it. This is, of course, example. Other vanity stuff can be attached to how long you have played. GW1 this already (minipets for example.) and they explored whole vanity thing with Armors and weapons and titles. Works quite well when is it just vanity.

HayesA

Krytan Explorer

Join Date: Sep 2006

Pennsylvania

E/

Yes AND no. Yes in that attribute points (for magics/skills/earth, fire, swords, axes, etc etc) are capped at a reasonable level. Say 20, or 30 or w/ever. But you can level, and continue to gain experience after that. Like a never-ending title; at periodical achievements. One at 5, then 10, then 20, then 25, then 30, then 40, 45, etc etc in that pattern, with each its' own title. Like forum titles at a certain post count. You will always have people who play for e-peen titles, and you will always have people who play for skill, or fun. This way everyone is rewarded.

wilderness

wilderness

tinyurl.com/6hqar7a

Join Date: Mar 2006

We Couldn't Figure Out A Name [LMAO]

W/N

Quote:
Originally Posted by zwei2stein
That means that:
* Levels are going to matter enough to a point to make this feature necessary.
/fixed. The rest is assumption.

NEdemar

Ascalonian Squire

Join Date: Jul 2007

I've always seen GW as a very different game when it comes to the subject of level capping. I like a level cap, in that it defines a sense of where you need to be to do "end game" things, but at the same time, I'm not against a new concept of how you level up or reach that endgame. So if there was no level cap implemented, I'd be interested to see how that would work out.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Keep it level 20.
Sub level showing how many levels you would of gained via experience.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Where's my pudding? or cookies?

If attribute points are capped much like the current GW system, won't care for levels so to speak - my lv40 character won't be better than some other guy's lv67, and IMHO would be the good thing to do.

If they're not capped, I vote something like "max level by zone" to avoid possible issues... or anything to avoid possible level-related issues.

If they use the same GW system, gonna be okay anyways.

Therefore... I don't care much, I'll adapt.

Nukey

Academy Page

Join Date: Oct 2006

No cap would just be ridiculous. I'd like to see a cap a bit higher than it is now, no higher than 100 for sure. I don't want to have to spend 500 hours getting a character leveled up. Where's the fun in that?

RiceCream

RiceCream

Frost Gate Guardian

Join Date: Oct 2007

Savannah, GA

[MH]

Personally I like the low level cap right now. GW is unique for this as it allows you to get right into the game instead of grind grind grind moar xp plox stop killing my mobs. the more like GW GW2 is the more likely i may consider purchasing it. If GW2 get turned into WoW (raising the level cap is one step towards it) i'll find something else to do kthnx

Thecrocodile

Thecrocodile

Ascalonian Squire

Join Date: Feb 2008

Me/N

Quote:
Originally Posted by Keekles
That would be a reason for me never to play GW2.

Skill > time invested imo. LvL cap, yes please.
borinnngg then why dont people from WoW play gw2 then?

Mentos

Ascalonian Squire

Join Date: Nov 2007

E/Me

I personally believe that there should be a level cap, but I suppose that reaching a 'plateau' after level n (20, in the current game) where each level is the same distance apart and you don't actually gain anything aside from skill points (if this system is retained in GW2) and a number when you level up could work. This would mean editing the experience formula slightly, though, so that you would continue to gain experience when you reached a high level, but you could also end up with elitists who believe they are better than somebody else simply because they are further along the plateau than somebody else.

Hara Makoto

Hara Makoto

Frost Gate Guardian

Join Date: Apr 2008

London, UK

The Imperial Guards of Istan [TIGI]

R/

i know what i'd like to have : no levels , make the game skill based , not have to progress through endless levels and endless quests to achieve something . for me one of the appeals of guild wars is that you only have to progress up 20 levels , instead of WoW which is 70 , soon to be 80 . anet needs to think about some of the appeals of GW1 , see what people liked about it , and work from there , and for me , and i'm sure many other people , low level cap atm is one of the best things about guild wars .

SharonC

SharonC

Academy Page

Join Date: Apr 2007

USA

Confused and Ridiculously Lost [CARL]

R/

I like the low level cap. It means I had to actually learn how to use the skills, and how to set up parties so that we had the proper mix to handle the monsters. A slightly higher level cap would be fine, but too high and I don't know that I would want to play much. Right now I have 15 characters. I play whatever I am in the mood to play, swapping sometimes among 3 or 4 characters in one evening. It is fine with me to do that because they are all level 20 now. If I had to work to get a much higher level, I wouldn't feel as free to change my character based on what I want to do at the moment, because it would take so much longer to get my character to max level.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Depends on how they handle levels. If levels mean nothing more than attribute points for each profession learned by a single character. And those attribute points cap at around 200 (see GW1) then endless levels because of endless professions (perhaps a character can learn multi primary professions in GW2) this would be fine with me.

If levels mean advancement through stats and Evercrack styled gameplay I won't be playing GW2.

x_fiddle

Pre-Searing Cadet

Join Date: Dec 2005

lvl 20...the higher the cap the harder it is to balance the game and the more the game shifts from casual player to hardcore.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

it most likely will be like the current system, attributes health etc maxed at 20...anything after 20 will just be a number (yeah, i wanna show off my 1500 skill points ;D)

Firebaall

Firebaall

Krytan Explorer

Join Date: Sep 2006

No level cap.

Just make it scale, and have the requirement to advance to the next higher level increase substantially.

Those that want to grind can, those that don't.....don't. The skill over time arguement is moot. If it still gets your panties in a bunch, cap the PVP. That should keep those that cling to the notion that GW PvP is anything more than gimmick build vs. gimmick build happy.

Kikuta

Kikuta

Banned

Join Date: Jan 2006

Western Australia

[ICE]

I don't care for a visible/displayed level cap, let it go as high as it wants. All I care about is a statistical 'level' cap. That is, a maximum level for gaining bonuses over lower level characters.

Example: When you reach level 50, from that point on any levels you gain will not yield further attribute points (using the original guild wars as an example of character advancement). Upon reaching level 50, your character may still gain levels, but at level 51 and onwards, you will gain only non-advantageous bonuses to your characters (skill points, visual modifications etc).

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Thecrocodile
borinnngg then why dont people from WoW play gw2 then?
Yeah, WoW, MMO role model again.
(http://www.guildwarsguru.com/forum/s...42#post3934942)
Rofl.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

I'd hope Arena Net has discovered something very unique in GW1. Levels make content obsolete, virtually unplayable, pointless.

They'll have some sort of level, title etc.. . but I really doubt these levels/titles/professions will obviate content. If the advancement system they do use is not vertical, but horizontal, then levels could be endless.

If they do what they have done in GW1( X 10 ), they'll have changed the industry. . . for the better.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I want levels to be completely meaningless.

Res Ipsi

Res Ipsi

Lion's Arch Merchant

Join Date: May 2006

Canada

Angel Sharks [As]

Me/

No level cap, but introduce a new Hardcore/Elite option for those who have completed the game at least once. The new option would increase both the level of difficulty and rewards for those who really want that kind of game play. Like HGL, make it possible for only hardcore/elite mode players to party together for certain dungeons/missions. This would minimize the PvE rank discrimination from the game, let players of comparable ability team up for their adventures, and provide the added difficulty some players seem to enjoy. Weapons/armor would not be interchangeable between normal mode and elite mode players, etc. Yep, I've just described the good things HGL provides its player base.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Hate to burst everyones bubble on the keep it at level 20 cap it ain't gonna be that and that's been stated several times. It's going to be one of two things either a very high level cap or no cap at all and that's what I'm looking forward to. At least I know it's not going to be level 20 anymore. In a persistant type of world like all the other persistant types of worlds out there they will need a much broader and higher range of monsters than just level 20's and 30's as they have now. We could see the likes of dragons with 50000 hit points and be level 100. I hope I hope I hope. I think many people are forgetting this is going to be a more persistant world not a closed in world like GW1 is.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

of course i want a level cap! i don't like to think that nearing 10 mil exp i could still be levelling. that's boring.

Kavadas

Kavadas

Ascalonian Squire

Join Date: May 2008

Legio X Gammica

W/

Why not just rid the game of levels entirely? Make a uniform difficulty across the entire game and just have all of the skill points and attributes ping like it currently does once you hit twenty. Once you have so many attribute points you stop earning them.

This way any character in the game can pretty much engage in any content and not find it stupid easy. It would also mean that characters wouldn't need to gloss over the starter zones when they move from one campaign to another.

So just get rid of levels entirely.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Kavadas
Why not just rid the game of levels entirely? Make a uniform difficulty across the entire game and just have all of the skill points and attributes ping like it currently does once you hit twenty. Once you have so many attribute points you stop earning them.

This way any character in the game can pretty much engage in any content and not find it stupid easy. It would also mean that characters wouldn't need to gloss over the starter zones when they move from one campaign to another.

So just get rid of levels entirely.
/agree

But there still needs to be some sort of advancement.

Last info on GW2: Click Here

Quote:
As some fans noted when Guild Wars 2 was announced, by adding persistent areas and extensive character advancement to Guild Wars, we risked creating another me-too MMO in the Everquest tradition. Plenty of those games already exist, though, and making yet another has never been our goal. Instead, from the start, we talked a lot about the core principles of Guild Wars.
A goal:
Quote:
Give players deeper options for character advancement. We knew this would be the most controversial of our new goals. Could we do this without creating a game full of grind? As avid fans and players of RPGs, massively multiplayer or otherwise, we saw many untapped opportunities for making this work.
Can anyone else read between the lines here?? Seems we'll not be getting the same ole Evercrack.

Oh, and having been in Beta for AoC, it really drives home how much persistent worlds can suck. A real amusement park experience. It would be better if they fit the Persistent world around the instancing, rather than the other way around. This is where AoC falls flat on its face.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

/signed for a level cap, some where ~80-100

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

I think the level cap needs to be raised but not something ridiculous as 100 and if they are considering unlimited levels you much as well not have any levels at all which would be fine too.

The most import thing to me is how much pve content we will be getting. I don't want to be able to finish the entire game over a weekend and then make 10+ characters like we did in GW1.

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

I quite like the level cap, but if they have to raise it, I'd say no more than 50. Other wise it would take too long IMO. I think by current xp standards, lvl 50 is about 1.3 mil isnt it?

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

This poll is fair due to its broadness and openness for interpretation.

Technically a level cap and no level cap could coincide together just fine. You can level up to 1,000- but you'll never get any stronger than you were at level 60. If there was a choice that specific, then I'd pick that.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Oh it's gonna be a lot more than 50 they have been using examples like 100 and 150 in their interviews. What they are tossing up is whether there should be a cap at all. Which I'm all for no cap and small bonuses after so many levels past 100 even if it's 1 hp every 10 or 25 or 50 levels past 100. There has to be something to make leveling worthwhile since they are going into the higher levels ranges.

Celestial_Kitsune

Celestial_Kitsune

Krytan Explorer

Join Date: Jun 2006

Me/

Quote:
Originally Posted by JONO51
I quite like the level cap, but if they have to raise it, I'd say no more than 50. Other wise it would take too long IMO. I think by current xp standards, lvl 50 is about 1.3 mil isnt it?
L50 is around 587K and L100 is around 1.3 mil. Legendary Survivor (L100) can be achieved in around 10 hours.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

wheres the pudding option ????
since it really doesnt matter what we want.....I am sure they have already decided on what they are going to do on that front and our input is not really taken completely seriously......

so we will find out when it comes out....

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

yeah i hope there is a really high level cap but again who cares. Never mattered in Guild Wars that the lvl cap was 20 because it was all about the attributes.

If it takes more and more attributes to lvl up a particular attribute then a lvl 100 still wouldn't be much different from a lvl 60 or whatever... I think that's where Guild Wars 2 is headed and it makes sense and I think will please the most amount of people because you CAN play a lot and get a little bonus for doing so but at the same time it won't be so much about time played and still more about skill. For example this could raise the lvl cap to 500 right now in guild wars and just not give out attribute points past lvl 20 and there is no difference yet you still get to see your achivements.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Yeah, this problem will be solved when you just remove levels. Who needs those? Oh wait... there's already coming games without levels. http://forums.darkfallonline.com/index.php