Soloing UW in HM as A/Me (Image Heavy)
teotuf
Videos
Sorry about not not putting any music in there, so this will probably be really boring. I'm really lazy. But this should help with any questions you might have.
Labyrinth First Room
Labyrinth Second Room
Chaos Planes First Pull
The Run
I don't think that many people solo farm the UW now days, thinking that 1) farming in HM is slow with the scatter (not true), and 2) drops are not better than NM (eh...).
If you truly believe that drops are not better in HM (not that since HM takes longer, it's less profitable), I have nothing to say... go farm NM all you want. BUT, if you think that HM isn't ideal right now because the efficiency of killing in HM is greatly diminished, this is a guide for you!
Who said HM caused scatter? 0_o
Do you still think HM doesn't have significantly better drops? I can't even hold any chalk in my inventory...
First off, the least important part - build. There are so many variations to this it's not even funny... However since I don't have EoTN, this is what I'm stuck with:
Skills:
Feigned Neutrality
Deadly Paradox
Arcane Echo
Shadow Form
Dark Escape
Ether Nightmare
Cry of Pain
Spirit of Failure
Attributes:
Shadow Arts: 12+3+1
Deadly Arts: 3+3
Inspiration Magic: 12
Equipments:
Max armor with radiant insignia on all pieces
This is the set you will use most of the time:
Spear of Enchanting (20%)
Inspiration Focus (Without FCR or FSR)
This is to kill the Dying Nightmares:
Defensive Inspiration Staff of Enchanting (+5, 20%)
This is for the run to Chaos Planes:
Totem Axe
Best shield you can find (Hopefully with -2/stance, or -5/20%)
Now to use the build...
First Room
First precast DP, AC, and SF, then grab quest and sit in the middle of the room. Aggro everything in the room without going up the stairs, the pull to this choke point.
Now start the killing!
Now you can either skip to the Third Room, or keep following the pretty pictures.
Second Room
Now proceed to the second room, the one with the terrorwebs, and aggro everything in sight, including the 2 stray aatxes patrolling in the rectangular room (wait for them to come to the second room), then pull the group to this choke point, and proceed on killing.
Now you've done the smite run equivalent of aatxes in 12 min in HM (~20 Aatxes = ~40 Smites)
Time to actually get to the interesting parts!
Unwanted Guest
If you ever wanted to try your luck at a purple crystalline sword, this is for you. Take the quest from reaper, and kill each group of terrorwebs + keeper of souls by pulling them together like this, ignoring vengeful aatxes at all times.
Third Room
Go back to the first room, then head to the right to the third room, aggro everything in sight (3 groups of aatxes, one of which is on the ramp next to the room, and 2 groups of graspings), pull to this choke point, and proceed with the butchering.
As you can see, 19 min isn't the most impressive time in the world. But keep in mind I do stop and kill every single thing, including DNM popups, which if you just ignore, should take about 15 min to clear all 3 room.
The Run
Now, let SF run out, and regenerate your energy and health. Clear any DNMs in the area by casting Dark Escape followed by Ether Nightmare and Cry of Pain, then wand him 2 or 3 times to kill him. Now, go switch to you third weapon set: Totem Axe and Shield, and start running!
For the actual path of the run, refer to either Donut Tzar’s or Th Fooster's awesome guides. Both of them have a link to a video showing the run, one in NM and one in HM.
Since this is now HM, 1) DNMs hurt… and 2) Charged Blackness moves faster. This is where Dark Escape comes into play. Once you reach the first fork, keep on running like shown in the video. As soon as the Charged Blackness starts patrolling (when you get do the dark alley, 4:36 in Th Fooster's video) use dark escape and run the rest of the way to the gate, ignoring any DNM that pops up. Once you are there, use the wall to block the attacks of any DNMs following you, kill them, and heal up. Now head to the…
Chaos Plane
The ever so wonderful ecto-land! Get into the perma-shadow sequence, and aggro the 4 banished dream riders as show here, and kill them.
Now grab all 4 of the groups of 3 mindblades, pull to this choke point and kill.
Refer to the above, but this time with 4 groups of 6.
And now with 9 in each group…
Be careful not to get body blocked by them while pulling them to the choke point. A easy way to do this is to face the other way, so your back is towards majority of the specters, then tap forward every other second. This'll ensure that all of them stays on your backside instead of surrounding you.
Now keep on going down on the minimap, then back up (follow the red line on the screenshot), and pull everyone to here.
Now 4 groups of Specters should spawn, however, I have not succeeded in pulling all of them in a single aggro, so separate them into two groups.
Specter Second Pull:
Specter Third Pull:
Bone Pits
This place is insanely easy. The only thing to watch for, is to kill all of them at the same time, or else they use well and regenerate, making killing them really really long. The collectors are melee , and the threshers are ranged. Choking point isn't exactly needed because they are extraordinarily fat, so they get stuck in any semi-narrow corridor as show here. As you can see, there is more than 3 collectors around me, yet they are all in range for ether nightmare and cry of pain.
Here is how long it took me to clear all 3 areas: labyrinth, chaos planes, and bone pits.
Sorry about not not putting any music in there, so this will probably be really boring. I'm really lazy. But this should help with any questions you might have.
Labyrinth First Room
Labyrinth Second Room
Chaos Planes First Pull
The Run
I don't think that many people solo farm the UW now days, thinking that 1) farming in HM is slow with the scatter (not true), and 2) drops are not better than NM (eh...).
If you truly believe that drops are not better in HM (not that since HM takes longer, it's less profitable), I have nothing to say... go farm NM all you want. BUT, if you think that HM isn't ideal right now because the efficiency of killing in HM is greatly diminished, this is a guide for you!
Who said HM caused scatter? 0_o
Do you still think HM doesn't have significantly better drops? I can't even hold any chalk in my inventory...
First off, the least important part - build. There are so many variations to this it's not even funny... However since I don't have EoTN, this is what I'm stuck with:
Skills:
Feigned Neutrality
Deadly Paradox
Arcane Echo
Shadow Form
Dark Escape
Ether Nightmare
Cry of Pain
Spirit of Failure
Attributes:
Shadow Arts: 12+3+1
Deadly Arts: 3+3
Inspiration Magic: 12
Equipments:
Max armor with radiant insignia on all pieces
This is the set you will use most of the time:
Spear of Enchanting (20%)
Inspiration Focus (Without FCR or FSR)
This is to kill the Dying Nightmares:
Defensive Inspiration Staff of Enchanting (+5, 20%)
This is for the run to Chaos Planes:
Totem Axe
Best shield you can find (Hopefully with -2/stance, or -5/20%)
Now to use the build...
First Room
First precast DP, AC, and SF, then grab quest and sit in the middle of the room. Aggro everything in the room without going up the stairs, the pull to this choke point.
Now start the killing!
Now you can either skip to the Third Room, or keep following the pretty pictures.
Second Room
Now proceed to the second room, the one with the terrorwebs, and aggro everything in sight, including the 2 stray aatxes patrolling in the rectangular room (wait for them to come to the second room), then pull the group to this choke point, and proceed on killing.
Now you've done the smite run equivalent of aatxes in 12 min in HM (~20 Aatxes = ~40 Smites)
Time to actually get to the interesting parts!
Unwanted Guest
If you ever wanted to try your luck at a purple crystalline sword, this is for you. Take the quest from reaper, and kill each group of terrorwebs + keeper of souls by pulling them together like this, ignoring vengeful aatxes at all times.
Third Room
Go back to the first room, then head to the right to the third room, aggro everything in sight (3 groups of aatxes, one of which is on the ramp next to the room, and 2 groups of graspings), pull to this choke point, and proceed with the butchering.
As you can see, 19 min isn't the most impressive time in the world. But keep in mind I do stop and kill every single thing, including DNM popups, which if you just ignore, should take about 15 min to clear all 3 room.
The Run
Now, let SF run out, and regenerate your energy and health. Clear any DNMs in the area by casting Dark Escape followed by Ether Nightmare and Cry of Pain, then wand him 2 or 3 times to kill him. Now, go switch to you third weapon set: Totem Axe and Shield, and start running!
For the actual path of the run, refer to either Donut Tzar’s or Th Fooster's awesome guides. Both of them have a link to a video showing the run, one in NM and one in HM.
Since this is now HM, 1) DNMs hurt… and 2) Charged Blackness moves faster. This is where Dark Escape comes into play. Once you reach the first fork, keep on running like shown in the video. As soon as the Charged Blackness starts patrolling (when you get do the dark alley, 4:36 in Th Fooster's video) use dark escape and run the rest of the way to the gate, ignoring any DNM that pops up. Once you are there, use the wall to block the attacks of any DNMs following you, kill them, and heal up. Now head to the…
Chaos Plane
The ever so wonderful ecto-land! Get into the perma-shadow sequence, and aggro the 4 banished dream riders as show here, and kill them.
Now grab all 4 of the groups of 3 mindblades, pull to this choke point and kill.
Refer to the above, but this time with 4 groups of 6.
And now with 9 in each group…
Be careful not to get body blocked by them while pulling them to the choke point. A easy way to do this is to face the other way, so your back is towards majority of the specters, then tap forward every other second. This'll ensure that all of them stays on your backside instead of surrounding you.
Now keep on going down on the minimap, then back up (follow the red line on the screenshot), and pull everyone to here.
Now 4 groups of Specters should spawn, however, I have not succeeded in pulling all of them in a single aggro, so separate them into two groups.
Specter Second Pull:
Specter Third Pull:
Bone Pits
This place is insanely easy. The only thing to watch for, is to kill all of them at the same time, or else they use well and regenerate, making killing them really really long. The collectors are melee , and the threshers are ranged. Choking point isn't exactly needed because they are extraordinarily fat, so they get stuck in any semi-narrow corridor as show here. As you can see, there is more than 3 collectors around me, yet they are all in range for ether nightmare and cry of pain.
Here is how long it took me to clear all 3 areas: labyrinth, chaos planes, and bone pits.
Dark Tykane
what sets this apart from the OTHER sin uw farming thread?
TarjaTeOrteyn
the fact that it shows how to do the UW run in HM...the run tactics change a bit
mistokibbles
Quote:
Originally Posted by Dark Tykane
what sets this apart from the OTHER sin uw farming thread?
At least she's showing us how to do it. Too bad I don't have an assassin
IattackU
this looks really good, i might have to try this when i get more money to spend on my sin.
Kerwyn Nasilan
I know that the mesmer skills are for killing but how exactly do they kill?
If it is in the pic then srry my computer wont load them : (
nm: looks like your just degening them to death+cop damage
If it is in the pic then srry my computer wont load them : (
nm: looks like your just degening them to death+cop damage
Lethorn Maeran
What allegiance rank / sunspear do you need for the build to work?
Marverick
So is it because you're only using degen that they don't flee?
In the first pic I don't see any body blocking or choking.
In the first pic I don't see any body blocking or choking.
teotuf
Quote:
Originally Posted by Lethorn Maeran
Quote: Originally Posted by Marverick So is it because you're only using degen that they don't flee? false, they still flee from degen. i am also using cry of pain
Quote:
I cannot try this personally because I dont have eotn, but this is one of the first things i told my friend to try (ether NM instead of radiation field). however, he never made it to chaos planes with this.
Originally Posted by Marverick
In the first pic I don't see any body blocking or choking.
you see right ^.^ magic =P
TarjaTeOrteyn
dont be mean to em teotuf :P they arnt running because he has em blocked against the wall and spirit/candle thingy
EDIT:im sitting at r8 ss and r5 luxon....works fine but the higher the better (obviously) Kaleban
I'm just curious what happens if you aggro a group of charged blacknesses? They move fast enough in NM, in HM the 25% run boodt from Dark Escape won't de-aggro them.
Am I missing something? Or is it that if you aggro blacknesses the run's over? nekopowa
Use Radiation Field instead of dark escape/empathy to kill faster.
ReZDoGG
Of course drops are better in HM, but only for golds and other stuff. Ecto's don't drop more, so people would rather kill stuff a tad faster without problems for farming ectos only. HM is good for pulling as much as you can as they will follow you further. Of course you can always pull big numbers of enemies towards "choke" points to keep them from scattering. I am sure people know you can make a bit more profit in HM, but they are mainly there for ectos... Definately get a bit more profit from scrolls and gold items from farming in HM. Good guide though, some people don't know much about pulling enemies to a wall or a place to keep them from scattering.
You can also use speed buffs from stuff like Birthday Cupcakes to help you on the running part, or if you can afford it, Essence of Clarity. I personally use Bday Cakes that I got saved up from the other weekend. That way I can take Mindbender along to make things easier, and no need to let SF wear off at certain points and wait for recharge. Auspicious is also great for energy gain, and being able to keep up shadowform with plenty of energy. Avatar Exico
Interesting build. Great Job at it.
teotuf
the only replacement you can make is if u have eotn, take mindbender so you can keep up SF constantly in the mountains, in which case you don't need dark escape anymore (it was there to act both as a speed boost so you can make it to gate before charged, and to reduce the dmg from DNM pop-ups, but if you can keep up SF, you dont need to reduce the dmg from DNMs)
Originally Posted by TarjaTeOrteyn
feigned neutrality isn't needed, but i took it so I dont have to deal w/ bad luck of running into traps Quote: dont be mean to em teotuf :P they arnt running because he has em blocked against the wall and spirit/candle thingy
actually in the first pic 3 of them weren't blocked. i don't think i've told you about this yet =P i can only hold aggro without blockign around 25% of the time tho... blocking is much more reliable
Mr.Kotte
I'm so glad I got perma SF on my assassin.
Time for her to go nuts in UW aswell. Good job on the guide! Scarn
Quote:
Originally Posted by teotuf
I believe Spawning Pool is doable... I just have to figure out how... =P
Spawning Pools will be quite difficult because of the fact that Shadow Form cannot protect against Whirlwind and Shock. In HM, those skills will kill you rather quickly if you don't have some form of healing. Great job on the guide.
okashii
damn all this looks very tempting but making a good Sin like that with all the titles <Sunspear, Asura, Alliance...> just puts me off -__-" (time needed for all this)
I Have an Elementalist that I farm chaos planes with but its NM and slow (50minutes) A question for our Uber ecto farmers :P Is farming Tombs of Kings for ectos worth it? (I can do it on HM with 4minutes per run to kill all foes that drop ectos on lvl1) Abonai Laguna
Can anyone tell me how the perma shadow form sequence works?
Any other way, guide looks SOLID! Thanks Mr.Kotte
Quote:
Originally Posted by Abonai Laguna
Can anyone tell me how the perma shadow form sequence works?
Any other way, guide looks SOLID! Thanks Deadly Paradox -> Arcane Echo -> Shadow Form -> wait 18 seconds -> echoed SF -> wait 22 seconds And repeat. Sethellington
very good job. this actually got me into thinking about remaking my sin. there are lots of viable builds now, and tomes are cheap. but grinding for rep. PAH.
Again: thumbs up Kaleban
I'd just like to add my two cents.
Recommend switching out Dark Escape for Mindbender. Yes it can be stripped by Dark Nightmares, but as an enchant it can last longer than Dark Escape with a shorter recharge. And the run boost is more at higher ranks and the cast speed boost helps with the SF chain. For those who don't have huge faction with either Luxon or Kurzick, I drop out Ether Nightmare and just use Spirit of Failure and Cry of Pain. Takes a bit longer, but that extra skill slot can be used for: Auspicious Incantation! Which is a great skill to slip in with the SF chain (use right before Arcane Echo) for a huge energy boost. With that skill you could use a hex other than Spirit of Failure, but I like to have extra energy management. My current build is: [skill]Deadly Paradox[/skill][skill]Auspicious Incantation[/skill][skill]Arcane Echo[/skill][skill]Shadow Form[/skill][skill]Mindbender[/skill][skill]Spirit of Failure[/skill][skill]Cry of Pain[/skill][skill]Radiation Field[/skill] XDeadboltX
Is it possible to take out dark escape and use cupcakes for the run, like I do on ele?
Eric Clapton
Quote:
Originally Posted by XDeadboltX
Is it possible to take out dark escape and use cupcakes for the run, like I do on ele?
That is what I currently use on my sin, but I still take dark escape for the extra boost.
snodaard
What mods do you have on your offhand?
becouse i don't realy know what do put on ToMeKs
Is it better profit to farm this than by farm as smiter/600hp?
Krazi Bastid
actually, you dont need any specific special spots to pull the enemies so they wont scatter. all you have to do is pull them so that their left side is a wall. just walk backwards hugging a wall so they their left side is hugging that wall also, then just cast away. i think its just the way enemy ai is designed.
teotuf
Quote:
Originally Posted by Kaleban
Recommend switching out Dark Escape for Mindbender. Yes it can be stripped by Dark Nightmares, but as an enchant it can last longer than Dark Escape with a shorter recharge. And the run boost is more at higher ranks and the cast speed boost helps with the SF chain. For those who don't have huge faction with either Luxon or Kurzick, I drop out Ether Nightmare and just use Spirit of Failure and Cry of Pain. Takes a bit longer, but that extra skill slot can be used for: Auspicious Incantation! Which is a great skill to slip in with the SF chain (use right before Arcane Echo) for a huge energy boost. With that skill you could use a hex other than Spirit of Failure, but I like to have extra energy management. My current build is: [skill]Deadly Paradox[/skill][skill]Auspicious Incantation[/skill][skill]Arcane Echo[/skill][skill]Shadow Form[/skill][skill]Mindbender[/skill][skill]Spirit of Failure[/skill][skill]Cry of Pain[/skill][skill]Radiation Field[/skill] |
i don't have mindbender, but i have added auspicious to every single one of my perma shadow builds ever since rezdogg posted his combo - because its just such a good synergy! however, i finally realized that those two skills, mindbender and auspicious, while they help immensely (or seem to), is merely a luxury, not a necessity. and when time calls for more necessary skills to be put into the bar, they are the first ones to fall out.
the problem is that while the mindbender build sounds good and all in theory (and can keep up perma sf anywhere in UW), but in HM, the mountain run does not allow you to stop and cast, or else the charged blackness patrol will catch up to you. If you succeed using something different than what i have and you want to share it, post a screenshot of you making it to chaos planes, otherwise i have to mark it off as just theory.
Quote:
Originally Posted by Krazi Bastid
actually, you dont need any specific special spots to pull the enemies so they wont scatter. all you have to do is pull them so that their left side is a wall. just walk backwards hugging a wall so they their left side is hugging that wall also, then just cast away. i think its just the way enemy ai is designed.
that doesn't always work, just like holding aggro in my first pic. chokepoints are the only way to hold it 100% of the time.
N Sane OEF Marine
OMG...with 16 Shadow Arts 6 Deadly Arts atts, chain = Deadly Paradox + Arcane Echo + Shadow Form........my third shadow form i cant achieve...most of the time Arcane Echo is still recharging. No bosses in the area so skills will not recharge automatically if I just used the non copied Shadow Form, then eventually the run will end soon enough. Ive seen the videos of the run. Its just the timing that ruins everything. I've practiced the chaining bymyself out in an explorable area, i can keep the chain going if am lucky 3 times max, after that, always a dead spot from Arcane Echo still recharging...I use an enchant modded staff. Advice?
teotuf
Quote:
Originally Posted by N Sane OEF Marine
OMG...with 16 Shadow Arts 6 Deadly Arts atts, chain = Deadly Paradox + Arcane Echo + Shadow Form........my third shadow form i cant achieve...most of the time Arcane Echo is still recharging. No bosses in the area so skills will not recharge automatically if I just used the non copied Shadow Form, then eventually the run will end soon enough. Ive seen the videos of the run. Its just the timing that ruins everything. I've practiced the chaining bymyself out in an explorable area, i can keep the chain going if am lucky 3 times max, after that, always a dead spot from Arcane Echo still recharging...I use an enchant modded staff. Advice?
cast DP, arcane echo, then shadow form
now look at the recharge on shadow form, once the recharge passes the number on the lower right corner (right before it reaches the 6 oclock position), cast the echoed version. the echoed version should revert as soon as you finish casting it. N Sane OEF Marine
Quote:
Originally Posted by teotuf
cast DP, arcane echo, then shadow form
now look at the recharge on shadow form, once the recharge passes the number on the lower right corner (right before it reaches the 6 oclock position), cast the echoed version. the echoed version should revert as soon as you finish casting it. ...Ive been practicing that chain in an explorable area....it might be lag sometimes, because arcane echo always recharge couple of milliseconds late. Is there a video link of a good PERMA chain? Krazi Bastid
i dont know how exactly you pull teotuf, but the wall on left side of enemies so they dont scatter thing always works for me. once i get home ill put up a some screenies. you just have to walk backwards hugging the hell out of the wall with a slight angle as if you were mapping the area cartographer style.
Kaleban
Quote:
Originally Posted by N Sane OEF Marine
I use an enchant modded staff. Advice?
That's the problem right there. Not the enchant mod, the HSR mod. For whatever reason I kept having the same issue, where the copied SF would revert way too late, and Arcane Echo would still be recharging.
Once I switched to a sword/focus setup with no HSR mods, the chain can easily be kept up indefinitely. So my suggestion is to try it with a totem axe/rajazan's fervor type weapon, and an inspiration focus and see if your results change. And teotuf, I see what you mean about stopping and casting and agree that 5 skills are a luxury when three will do. I think you answered my question, basically you get ahead of the blackness patrol before they stop at the entrance to Chaos Plains, so that you never even aggro them. For some reason, even in NM when I was using cupcakes, they always got there first, I don't know what changes in HM that would keep them from getting there before me. And without Dash on the bar there's no way to de-aggro in HM, especially those fast bastards lol. teotuf
Quote:
Originally Posted by Krazi Bastid
i dont know how exactly you pull teotuf, but the wall on left side of enemies so they dont scatter thing always works for me. once i get home ill put up a some screenies. you just have to walk backwards hugging the hell out of the wall with a slight angle as if you were mapping the area cartographer style.
it depends on the size of the enemy. for example in UW, if all you aggro is aatxe, then you could hug the wall, then move away from it a little bit, and that would hold them. but if you add graspings into the picture, its either grapspings will squeeze throught the little space u have between you and the wall (which aatxes can't fit), or they'll just run the other way away from you.
also, the choke points are not only the points where they won't run away from you because of takign damage, but also it is the point where you can aggro a entire room at the same tiime, instead of separating it into two different aggros. for example, in the first room, if you are at the left side wall, the right aatxes group will break, and vice versa. and if you pulled everyone from on top of the stairs, you will not be able to get all of them either. Krazi Bastid
i get what youre saying about the choke points part. i actually split them apart. i tried your way but i sucked at it, i spent more time pulling and killin 1 big group than if i split and killed 2 groups.
when i was saying about the pulling, you pull along the wall and stop. you dont move off the wall and put the enemies between you and the wall. you are facing the enemies, the enemies are facing you. your right side is touching the wall, their left side is touching the wall. if their left side is not touching the wall, they will break. just pull along and stop, strafe right, if you cant move, then start killing. if you moved even a tiny bit, pull back a bit more and check again. perfect example is the reaper chamber area. aggro that whole room and then run back to that long corridor with the straight walls. drag their left side along that straight wall and they dont break. Krazi Bastid
sane marine, youre not having a bug or anything with arcane echo. the problem is the HSR from the staff throwing off your timing. if by chance your ORIGINAL shadowform gets an HSR, the timing for casting the echod SF is around when the recharge of the original SF gets to the bottom left corner, like around 8oclock. if you really must use a staff, you have to watch that SF recharge timer like a hawk. if it looks like its moving a bit too fast, check your SF on your effects bar. if you have around half of SF duration left when it gets close to your usual casting of the echod SF, then it got the HSR. i just use weapon sets with no hsr to make it easy.
joshuarodger
Quote:
Originally Posted by Kaleban
That's the problem right there. Not the enchant mod, the HSR mod. For whatever reason I kept having the same issue, where the copied SF would revert way too late, and Arcane Echo would still be recharging.
Once I switched to a sword/focus setup with no HSR mods, the chain can easily be kept up indefinitely. the problem is that you watch the recharge of your original SF and activate your echoed SF at the "little area in the corner" of the skill. therefore when you actually get the HSR on your original SF, you activate your echoed SF twice as early as you normally would. this means that, after you use your echoed SF, Arcane Echo doesn't have time to catch up with SF to do the chain properly. i had this problem a lot with my monk trying to echo Spell Breaker, while using a staff, until i figured it out. you need to either watch the effects monitor for a more accurate idea of when to hit the echoed shadow form, or as kaleban said, use a two-handed weapon set. the second option is much easier but the HSR mod can come in handy on your other spells and speed things up. just personal preference. and in all honesty, i use a 20% enchant weapon and a shield because it can be hell to watch one skill in the effects monitor with all the other enchants, conditions, hexes, etc beginning and ending all the time. but i guess that's why you have an attribute specific off-hand. nice job on the guide. kind of makes me want to go past level 2 with my sin. lol EDIT: i didn't see krazi bastid's post. there went about 5 minutes of my life i can't have back. therangereminem
umm copuple tings wrong with the guide hes using about 4 different builds and its not all int he same run , his energy and heath are different
derkayser
Me, in the first room aaxte always back and come
and u i see no how do you do ? N Sane OEF Marine
Ty all for suggestions. I will try using a mellee weapon and shield or offhand with no HSR and update if any or no improvements
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