Soloing UW in HM as A/Me (Image Heavy)
snodaard
can someone tell me how to agro all aatxes and graspings in the first room?
i just can't do that part, tried it 15 times right now
i just can't do that part, tried it 15 times right now
[email protected]
Quote:
Originally Posted by therangereminem
umm copuple tings wrong with the guide hes using about 4 different builds and its not all int he same run , his energy and heath are different
the builds are the same... also using 3 different weapon sets may raise/lower energy/health depending on the mods.
Eric Clapton
Quote:
Originally Posted by [email protected]
the builds are the same... also using 3 different weapon sets may raise/lower energy/health depending on the mods.
Actually he does use 3 or 4 different builds, all of then are able to farm the aaxtes and chaos plains though.
Actually he does use 3 or 4 different builds, all of then are able to farm the aaxtes and chaos plains though.
mtm
Could i ask if anyone is able to do this without pve skills?
teotuf
Quote:
Originally Posted by mtm
Could i ask if anyone is able to do this without pve skills?
you can do it using clumsiness and wandering eye, but i imagine it would take a lot longer, especially since clumsiness doesn't work that well in HM
derkayser
why when i tank axxte etc ... back and you not ?
ty
and can u make a demonstration plz ( IG : derkayser is noob )
ty
ty
and can u make a demonstration plz ( IG : derkayser is noob )
ty
Eric Clapton
It can be done easily with dagger skills if you don't want to farm the pve titles.
TarjaTeOrteyn
as teotuf was saying when i tried useing mindbender the casting time would kill be cuz the charged were too far by the time i finished my chain...it IS possible to do a run w/ cupcakes and FN so u can free up a spot for either Ausp or another damage skill...also...if u stand too long by a obby even wielding a melee wep they will eventually start attacking u (which in hard more hurts...alot). unfortunately theres no way around it...teotuf and i have tested everything that comes to mind. also...the dag version works but isnt nearly as efficient imo and the aaxtes ripostes hurt if u dont pay attention.
teotuf
Quote:
Originally Posted by TarjaTeOrteyn
teotuf and i have tested everything that comes to mind.
including some of my crazy ideas that i'm not so proud of 0_o i swear if u post any of those screenshots i'll hunt u down -_-
as for dagger, i'd really like to see you kill an aatxe... and you do less dps, less aoe (which matters in chaos planes and bone pits.)
as for dagger, i'd really like to see you kill an aatxe... and you do less dps, less aoe (which matters in chaos planes and bone pits.)
Omnidragon42
Nice, I'll have to try this when I get home from work. You might want to try the "Fires in the East" staff modded with a +5 energy and +20% enchantments, I use one and it works great:
http://guildwars.wikia.com/wiki/Fires_in_the_East
http://guildwars.wikia.com/wiki/Fires_in_the_East
Eric Clapton
I use the dagger version and think its a very good alternative if you dont have high pve skill ranks. If you pull correctly you can clear the plains in about 35-45 minutes which imo is not that slow of a time. And yeah you can't kill the aaxtes, but the time spent killing them isn't wasted as you get to killing in the chaos plains faster.
Abonai Laguna
I have luxon 1 but how do i kill the aatxes they just dont die o.0
TarjaTeOrteyn
u have to use a fairly specific cast order to kill aaxtes effieciently...i use PoF as a alltime hex so i can fire off cry as much as possible...goes somehting like DP>Arcane>SF>PoF>cry>Ether>SF>cry>Ether>PoF and so on keeping ur SF chain up...aaxtes go down for me in about 5 minutes this way
Abonai Laguna
PoF=Price of Failure?
Cheevy
replece Spirit of Failure with Channeling from build in 1st post and ur energy always will be full. less cost, standing longer and u see when cast it again. i farming with this build on trolls near droks with level 15 sin and it works great.
TarjaTeOrteyn
yeah spirit of failure sry for that...yes on channeling it does work but if u ever do lose aggro for any reason ur dead....SoF also allows for a more constant spam of cry...which is ur main damage.
Kaleban
Quote:
Originally Posted by Abonai Laguna
I have luxon 1 but how do i kill the aatxes they just dont die o.0
A good thing to bring is some form of degen to counter aatxe's natural regen.
Either Viper's Defense (I don't like it because the random teleports can get you stuck, which can be a problem when facing Vengeful aatxes) or the Asura skill Radiation Field are both good options. The poison and disease respectively shut down aatxe healing, allowing your Cry of Pain skill to methodically kill them.
Either Viper's Defense (I don't like it because the random teleports can get you stuck, which can be a problem when facing Vengeful aatxes) or the Asura skill Radiation Field are both good options. The poison and disease respectively shut down aatxe healing, allowing your Cry of Pain skill to methodically kill them.
teotuf
Quote:
Originally Posted by Abonai Laguna
I have luxon 1 but how do i kill the aatxes they just dont die o.0
it's all about the casting order, you should time your spells so that you cast all the dmg skills as soon as they recharge and as often as possible, for example, when both ether NM and cry of pain recharges, use cry, then ether NM, that way you're doing more dmg over time.
DxJason
Very nice build now im sad , i delete my last sin :'( , now im looking to buy a new caracter slot
hallucinogenic
'Inspiration Focus (Without FCR or FSR)'
can i ask why? i thought that would help things along a little?
can i ask why? i thought that would help things along a little?
Kaleban
Quote:
Originally Posted by hallucinogenic
'Inspiration Focus (Without FCR or FSR)'
can i ask why? i thought that would help things along a little? Halves Casting Time shouldn't be a problem, all that will do is speed up the skills and give you a little extra "window" before SF runs out.
Halves Recharge on the other hand is a bad idea. It messes up the SF chain such that at some point, when HSR kicks in, the echo'd SF doesn't revert when its supposed to, which means you cast it and then can't echo the next round, or miss it and die.
In either case you die horribly lol. Without the HSR mod, you can smoothly chain SF with no problems. So HCT good, HSR terrible bad.
can i ask why? i thought that would help things along a little? Halves Casting Time shouldn't be a problem, all that will do is speed up the skills and give you a little extra "window" before SF runs out.
Halves Recharge on the other hand is a bad idea. It messes up the SF chain such that at some point, when HSR kicks in, the echo'd SF doesn't revert when its supposed to, which means you cast it and then can't echo the next round, or miss it and die.
In either case you die horribly lol. Without the HSR mod, you can smoothly chain SF with no problems. So HCT good, HSR terrible bad.
??????
maybe it does. . maybe it dosent. prolly messes up sf pattern. .ur rhythm. . .or chain. w.e u call it
teotuf
HCR did screw me up a few times because the fast casting of the echoed SF, it cast it too fast, so Arcane Echo doesn't revert when it finishes casting. So sometimes the chain is broken on the next link when i'm recasting arcane echo and SF.
hallucinogenic
Another Question, i've been trying this for a few hours and i've not been able to make it past the first group successfully. i can see on the top picture, the first group should only take 4 mins roughly. i've been sitting there for a good 6 mins and only had them to half health. any idea on what i may be doing wrong? thanks.
tuna-fish_sushi
too low of a level for ether nightmare and cry of pain im guessing. The axxte have like 4 health regen so its tough to counter that i recommend Radiation field for a constant 4+ degen on the axxte.
TarjaTeOrteyn
radiation field is OK...its definitely not the best here...its fine for the aaxtes but is useless against everything else as the aaxtes r the only thing that have flesh...aka no disease/poison. As teotuf and i have been saying its ALL about the casting order...u must keep a hex on an aaxte the entire time and jus cry and Ether NM away....the use of radiation field gr8ly reduces killing power l8er in the run where its rly important.
Jestar
I would like to see EXACTLY how teo pulls the enemys to the choke points. I pull the guys on the stairs in the first chamber, but then when I go to get the far group of graspings, one group of aataxes runs away, meaning I have to spend twice as long. I also can't get past the ones I do get in the first choke point in under 6-8 minutes......
Nimrod EX
Could you be a little more specific about Choke Points? XD (im kind of a noob and don't really know how to find them :P )
t00115577
Gonna try this for sure, but 1 question, do you need to use SF to get past blacknesses?
Smokestajdh
Can i ask what your wepon stats are plz? ( Your Focus)
Polgara Val
I have no idea how to get to chaos plains since there are so many traps around, you get so many conditions with a sin then with no way to cure yourself afterwards then your dead in the water, how you managed to avoid every single trap and run all the way there is confusing me slightly.
Pol
Pol
teotuf
Quote:
Originally Posted by Polgara Val
Quote: Originally Posted by t00115577 Gonna try this for sure, but 1 question, do you need to use SF to get past blacknesses? no
Quote:
Can i ask what your wepon stats are plz? ( Your Focus)
mine is as stupid as it gets, +10 vs fire, and +45hp while enchanted. you don't need a focus, i'm just using it for energy.
Quote:
Originally Posted by Jestar
I would like to see EXACTLY how teo pulls the enemys to the choke points. I pull the guys on the stairs in the first chamber, but then when I go to get the far group of graspings, one group of aataxes runs away, meaning I have to spend twice as long. I also can't get past the ones I do get in the first choke point in under 6-8 minutes......
there are 3 groups of aatxes/graspings, one on the left, ahead of you, and rigth of you (i'll refer to them as 1, 2, and 3 respectively). after taking quest, go near the left side the wall beside the spirit, when the the 1st group of grasps patrol near you, aggro them (that should pull the both the aatxes and teh grasps towards you), then walk forward (but not against the wall unless you want to be trapped) and aggro the 2nd group, which again, should bring everyone to you, now count to 5 in your head, the 3rd group of grasps should now be beside the 3rd groups of aatxes, walk to the right and aggro them, drawing a circle around the quest spirit back to the choke point shown in the screenshots. hope that helps.
Risus
YES!!!!! A GOOD FARM FOR ASSASSINS!!!! now I don't feel I wasted 5 hours in making an assassin for PvE...
derkayser
fast cast help but not reload try and see
ReZDoGG
For everyone that has problems using 20% HSR on staffs or other weapons, it shouldn't be much of a problem if you learn to look at the duration of the enchantment itself (Shadow Form) and know when to hit the echo'd SF. I personally like Half Recharge for Cry of Pain, Radiation, Spirit of Failure, and Mindbender... it can speed things up alot, and be well worth learning to work with the half recharge. I have no problems at all using a staff, since you can tell right off if you get Half Recharge or not, mainly just by looking at your Shadow Form's recharge on skillbar. It does take alil time to learn that way, but it will help speed things up, and definately gives you benefits from getting half recharge for all your spells. It's all about knowing when the echo'd SF is about to end, and hitting it a second before it does... like I mentioned, you can do this by looking at SF's remaining enchant duration. If you get half recharge, you can just hit the Echo'd SF a second or two before the bottom left corner of Shadowform's recharge, and a second or two before half way without half recharge. But yeah, using staff is better to use in my opinion, but of course you will have to learn the timing for SF when it gets half recharged here and there... I've learned to look at the enchants duration to know when to hit the echo'd SF, and can keep up SF for hours if I wanted to.
Since Shadow Form will last for 25 seconds with 20% Enchantment wrap, that means you need to cast the Echo'd Shadow Form 6 seconds before the previous SF's duration ends, because Arcane Echo only copies the spell for 20 seconds... you can easily eye this by looking at the little duration bar on the enchant itself. If you use a staff, it is good to look at both the skill and the enchant to know when you actually get Half Recharge of Shadowform... but really don't need to if you can time your echo'd SF by only watching the enchantments duration. I think I explained it good enough I personally use an Insightful Aureate Staff of Enchanting (20%) with +5^50 "Hale N Hearty" inscription for good energy bonus and full regen of course. Mastery or Mastery requirement for the staff does not matter when using a staff. Requirement on a staff only matters if you are using mods that only target spells from the mastery of the staff, for example; 20% Half Casting of all your Restoration spells.. petrorabbit
Quote:
Originally Posted by ReZDoGG
...snip
For everyone that has problems using 20% HSR on staffs or other weapons, it shouldn't be much of a problem if you learn to look at the duration of the enchantment itself (Shadow Form) and know when to hit the echo'd SF. Yeah, i prefere using a staff because you get potentially more energy with mods, and you have a range attack to pull back targets that spread from EtherNM. Pretty much agree with Rez, you should learn to time your SF with both duration and recharge. There really is no reason to get less energy and lose half recharge when you can learn to use duration as a reference timer. teotuf
Quote:
Originally Posted by petrorabbit
Yeah, i prefere using a staff because you get potentially more energy with mods, and you have a range attack to pull back targets that spread from EtherNM. Pretty much agree with Rez, you should learn to time your SF with both duration and recharge. There really is no reason to get less energy and lose half recharge when you can learn to use duration as a reference timer.
while i agree with all of the above, and have actually learned to use a staff (which sometimes i do) i still prefer spear + focus. You can actually get potentially more energy using a spear + focus than a staff, +5 spear, + 12 focus, +5 focus inscription, instead of a staff with +10, +5 head, and +5 inscript.
the problem i have with the staff is that it requires too much attention. I normally watch TV, study/do hwk when i farm, having to watch for the recharge is just a little too much for me. I guess it all comes down to personal preferences TarjaTeOrteyn
its the same here for me....i use both a staff and a spear/focus combo but i typically prefer to use my spear...its a lot less paying attention that i have to do and i jus plain old like the look better :P.......the HSR does help but in a lot of the farms i do it rly doesnt make that much of a difference and i like not having to look at my screen at all :P. either one is gr8 i jus like being free to zone out when i farm i mainly use the staff when i have to wand the DNMs in UW or want to kill a single target...ive also found that useing a zealous spear gets u a lot more nrg then the 1 more pip or nrg regen does and is very nice in some instances.
dread slayer
Ima start farming soon.... since my sin has r2 alliance + r7 sunspear (r6 asuran if needed for mindbender).... my pc is fuked wit a virus so as soon as i format and install gw again... i'll start makin 10 ectos a day xD.
Gj on build and guide.... ReZDoGG
Quote:
Originally Posted by TarjaTeOrteyn
its the same here for me....i use both a staff and a spear/focus combo but i typically prefer to use my spear...its a lot less paying attention that i have to do and i jus plain old like the look better :P.......the HSR does help but in a lot of the farms i do it rly doesnt make that much of a difference and i like not having to look at my screen at all :P. either one is gr8 i jus like being free to zone out when i farm i mainly use the staff when i have to wand the DNMs in UW or want to kill a single target...ive also found that useing a zealous spear gets u a lot more nrg then the 1 more pip or nrg regen does and is very nice in some instances.
There really isn't any extra work involved, if you look at SF's recharge to know when to use the Echo'd one, then it is doing just as much work. Only thing you need to do is just look at the enchant itself, no need to look at anything else... would be all the same really. |