Originally Posted by Martin Alvito
All dead wrong, stereotypical thinking. PvE doesn't require a 'simpler' mentality, but it does require tolerance for different unpleasantness.
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require = beat it, not beat efficiently without dying and a very fast time, etc
By contrast, to play top-end PvE, you have to have a high tolerance for repetitive activities. Gameplay changes incrementally, as small variances can yield lots of time savings - and therefore more efficient outputs. |
but alas, efficiency is not -required- to beat top-end pvp
only to farm it
the point is:
in pvp, u have to play better than ur opponents, which is a challenge
in pve, u have to play better than the ai, which is quite easy
the challenge in pve that makes -great- pve'rs, comes in efficiency in being able to beat it
but like i said, it is not -required- to beat pve
Honestly, it took about the same period of time (2 months) to become excellent at backlining as it did to master all of the more challenging aspects of PvE: tanking, solo farm, running Droks, etc. It's a lot easier to backline PvE...if and only if you have competent aggro play from your group. A dozen Hard Mode monsters can put out a lot more pressure than 8 humans; good team play can make that pressure predictable and therefore manageable. |
then ur pretty bad at pve
For several of them it was their first time playing The Deep. However, you can infer from the fact that it was their first time playing The Deep that they were NOT new to PvE. Your analogy fails. |
jus new to the deep...
my point is that ur first experence in a specific place for pve will be a challenge
(especially without research/prep)
-even- for experienced pve'rs
(example: even high-end pve'rs found doa to be difficult when it was first released....granted, its much different now than it was then)
Taking a top 200 player and sticking them into a top 5-10 GvG team is likely to suck a top 5-10 group down to the level of about a top 30-50 group these days. There have been times when the pool of top end players was deeper, and this might have dragged a top 5-10 guild down to playing like a top 75-100 guild. That's bad, but not disastrous. |
i said taking a -pve'r- into pvp
they can have ra experience (ta/ha perhaps too)
but it needs to be their first gvg experience
(since in ur example, it was the pvp'rs first deep experience)
and how many pvpr's was it again? more than 1 i assume
so lets say the gvg needs to have 4 or 5 pve'rs that r gvg'n for the first time? yesh?
Overall, your post fails. You make unfounded assertions and expect me to take them on faith. Try backing up your points with evidence? |
its pretty common sense