
Basic Guide to playing Assassins
Unreal Havoc
Shall we go there with Locusts Fury now?

petrorabbit
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Originally Posted by RavagerOfDreams
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Originally Posted by Unreal Havoc
Shall we go there with Locusts Fury now?
![]() ![]() Unreal Havoc
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Originally Posted by petrorabbit
Hell no, Flashing Blades = teh pwnz0rz!
![]() ![]() Super Igor
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Originally Posted by Unreal Havoc
Ebon Battle Standard of Honour is good to take for extra damage to a Barrage/Pet team. |

Though I dont agree with you about the EBSoH, its not really about it being effective @ B/P, it boosts, as I have already said, ANY, damage flying out of it including spell damage like various area of effect spells, so evertyhing deals +15 damage and it is good and versetile, BUT(!), the true downside of the ward is that it only works at max level of Evon Vanguard rank, aka, 10. Ebon Vanguard rank is generally considerred hard to grind compared to Norn and Deldrimor ranks, It involves filling in books, on Hard Mode, and though it wont take too long...not too long at all for an expirienced player a newer player will find it hard and long, its pretty much like that...only downside of the ward though that downside really makes it optional on the guide bar that could be sen by newer players too who we dont want to set off do we?

P.S.: Quote:
Originally Posted by petrorabbit
But Moriz's skill was so awesome!
I so...so wish he kept it.
![]() petrorabbit
Although its been the hot topic over the weekend, I think an update with the new a/e perma shadowform build is worth mentioning. Any PvE assassin can make great use of it for farming, and grinding rep, or even shadowform tanking in groups. I'd advise a link to the a/e swiftness of sliver farming build thread in the farming section also for a more indepth discussion.
Super Igor
yeah agreed, mentioning perma SF is a must now tbh, and ways to mantain it well, e.g.
[deadly paradox] + [arcane echo] + [shadow form] which is still in use for farming, primerely with [cry of pain] + [ether nightmare], used often in UW to farm chaos plain. and very commonly used atm [glyph of swiftness] + [deadly paradox] + [shadow form] used alongside elementalist fire nukes to blow up certain mobs like Raptors on Hm at once or [sliver armor] buffed by various skill such as [ebon battle standard of honor], [intensity] and [glyph of elemental power]. General build include: [build name="A/Me Permaformer" box build prof=A/Me shadow arts=12+1+3][deadly paradox][arcane echo][shadow form][/build] and [build name="A/E Permaformer" box build prof=A/E shadow arts=12+1+3][glyph of swiftness][deadly paradox][shadow form][/build] RavagerOfDreams
gah fine make me do work ><
added the a/e template talked about the a/me one ty for the templates igor Kaleban
Just a quick note, although its not vital to the A/Me shadowform build, the skill [skill]Auspicious Incantation[/skill] cast before [skill]Arcane Echo[/skill] basically eliminates any energy problems whatsoever, given a decent investment into Inspiration.
Prior to the SF buff, all my various A/Me SF builds included this skill, and despite the obvious advantages to going /E for damage, A/Me is stillv ery competitive damage wise, better e-management with the only downside being the careful management of the AE-SF chain. Unreal Havoc
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Originally Posted by Kaleban
Just a quick note, although its not vital to the A/Me shadowform build, the skill [skill]Auspicious Incantation[/skill] cast before [skill]Arcane Echo[/skill] basically eliminates any energy problems whatsoever, given a decent investment into Inspiration.
Prior to the SF buff, all my various A/Me SF builds included this skill, and despite the obvious advantages to going /E for damage, A/Me is stillv ery competitive damage wise, better e-management with the only downside being the careful management of the AE-SF chain. Spirit of Failure is much better: [build prof=assass/mesme shadow=12+1+3 inspiration=12 deadly=3][Deadly Paradox][Arcane Echo][Shadow Form][Ether Nightmare][Cry of Pain][Viper's Defense][Spirit of Failure][Optional][/build] Optional can be Channeling, Ether Tap, Light of Deldrimor, Radiation Field, etc. Kaleban
I actually use both Auspicious AND Spirit of Failure (for the hex needed on Cry of Pain) that way I cannot run out of energy ever lol.
I ditched Viper's Defense because quite often, especially when doing the second quest with the invulnerable aatxes, VD can land you in a corner behind them and then you're stuck. And poison only works on aatxes and terrorwebs, everything in the Chaos Plains are immune to it, so I'll either go with Ether NM or Radiation Field. Unreal Havoc
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Originally Posted by Kaleban
I actually use both Auspicious AND Spirit of Failure (for the hex needed on Cry of Pain) that way I cannot run out of energy ever lol.
I ditched Viper's Defense because quite often, especially when doing the second quest with the invulnerable aatxes, VD can land you in a corner behind them and then you're stuck. And poison only works on aatxes and terrorwebs, everything in the Chaos Plains are immune to it, so I'll either go with Ether NM or Radiation Field. Hence plenty of optional choices. Super Igor
No, [auspicious incantation] is not needed, because [channeling] and [spirit of failure] would not only do better job but also are enough.
Konig Des Todes
Very Nice Guide (at least of what I read). I didn't read it all because I'm already a good sin user, I'll look through it all some other time to give me a few pointers on new builds (don't really like generic builds like Moebius Strike+Death Blossom)
I don't really care if you add it, but a build that I made for sins in PvE that works over a lot of places that I didn't see up there would be: [build=OwBj0tf44SlZ+PHMDQ1gEQxZuMA] (I have Daggers and Critical both at 13, with several types of armor, depending on the area, all have 20% Blind reduction. Health, energy, and additional armor depends on the set I use, and therefore the area). Common varients for skills: [Golden Fox Strike]: [Unsuspecting Strike] (high health foes)|[Sneak Attack] (for attackers)|[Jagged Strike] [rather weak foes (fast recharge, so easy to start the next chain when an enemy dies)] [Wild Strike]: [Golden Fang Strike] (areas with little blocking) [Death Blossom]:[Critical Strike] (I only use that when not using Zealous daggers)|[Twisting Fangs] (basically instant kill for most foes, even in HM) [Shadow Refuge]:[Smoke Powder Defense] (for a little melee help)|[Viper's Defense](should be self-explanatory)|[Heart of Shadow](for non-regeneration health gain)|[Dash](to get to the back line fast)|[Death's Charge](to get to the backline faster)|[Ebon Escape](the only support a sin can really do without not being a sin)|[Signet of Infection](only when having [Jagged Strike] or [Twisting Fangs] on build or with a party member that has constant bleeding|[Shadow Sanctuary] (if you do need the regeneration and your Kurzick/Luxon title rank is high enough to be better, and you have blind removal) Usually, Shadow Refuge is not needed, because with at least 13 critical strike and Way of the Assassin, you nearly always get +~30 health per strike, even more with Vampiric Daggers. And, not to mention, there are monks to help heal. RavagerOfDreams
I will add the WotA build however i will also add that your build is every bit as generic as a MS/DB spammer really only difference between the two is the elite.
Konig Des Todes
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Originally Posted by RavagerOfDreams
I will add the WotA build however i will also add that your build is every bit as generic as a MS/DB spammer really only difference between the two is the elite.
Well the original build was this:
[build;OwBj0tf44SPM+P7PDQ1gEQxZuMA] I just changed the skills since I made the build, as Unsuspecting only deals good damage to high health enemies and with Zealous Daggers, which I always use, I don't need the extra energy from Critical Strike, so the AoE damage is better. Edit: Not to mention that the extra chance of a critical hit wasn't needed through Critical Strike. October Jade
I did a ctrl+f for "insignia" and didn't find anything in this thread.
Is Survivor unequivocally better than the +armor alternatives? The Nightstalker one looks pretty appealing. Bobby2
For PvE, Nightstalker's a decent choice but quickly becomes less useful once you start facing degen and armor-ignoring damage. Survivor's is extra HP, which is good in every situation.
In PvP, you actually won't be attacking all the time so Nightstalker's becomes VERY situational, lessening it's usefulness even more. Of course they are Teh Leetest when it comes to Dwarven Boxing. ![]() RavagerOfDreams
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Originally Posted by October Jade
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Originally Posted by RavagerOfDreams
Insignias- Survivor is generally the way to go however some people like to mix radiant insignias in to gain extra energy to help pull off attack chains. However, since you won’t be spiking much, energy shouldn’t be much of a problem with your critical strikes attribute o hai Unreal Havoc
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Originally Posted by Bobby2
For PvE, Nightstalker's a decent choice but quickly becomes less useful once you start facing degen and armor-ignoring damage. Survivor's is extra HP, which is good in every situation.
In PvP, you actually won't be attacking all the time so Nightstalker's becomes VERY situational, lessening it's usefulness even more. Of course they are Teh Leetest when it comes to Dwarven Boxing. ![]() Bobby2
Oh hush Unreal, you don't want bear ninjas any more than I do
NYC Elite
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Originally Posted by Unreal Havoc
October Jade
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Originally Posted by RavagerOfDreams
o hai
At least Bobby2 attempted to reason through the question; thank you. RavagerOfDreams
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Originally Posted by October Jade
At least Bobby2 attempted to reason through the question; thank you. 1) it is 2) bobby said survivor is best for all situations so he basically said the same thing i did 3) your welcome also if you wanted a "detailed analysis" you should've said so instead of saying that there wasnt a section. Also i believe i said in there that it was mostly preference anyways as arguments often start up about these things. Survivor is widely considered to be the best choice for the job and since this is a first time sin guide i put it in what is best for first time sins if u want to continue arguing go ahead but seeing as your question was answered in the guide i see no reason for you to be a smart ass. Unreal Havoc
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Originally Posted by NYC Elite
LFP with common sense. Bobby2
...sigh...
on topic Nightstalker's is maybe less useless than Survivor's for Ursan builds ![]() Super Igor
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Originally Posted by Bobby2
Oh hush Unreal, you don't want bear ninjas any more than I do
Ninja bears...sweet.
Tbh on topic, i think best choice for ursan is having moar hp, imo, survivor. Besides you want NOT to be hit way too much in vanquishes soo, u kno. Bobby2
Awaiting edit, following SF nerf
![]() /dance Lourens
forgot conjure??
RavagerOfDreams
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Originally Posted by Lourens
forgot conjure??
added
igor got banned lolololol Lishy
Probably one of the best guides ever. Who knows? I may even go back to re-maining my assassin and completing NF ^_^
Think you can cover assassins+pets though? I remember seeing a few synergy builds with a Sin+Pet in TA. From what I saw, the build the person used kinda acted like a bunny Thumper. RavagerOfDreams
Kain i am very sorry but the only pet build i ever used in the exsistance of sins was nerfed with HoTO. However if anyone else knows a good build please post it.
well i have thought of a pet build [unsuspecting strike] [lotus strike] [twisting fangs] [tigers fury] [enraged lunge] [charm animal] [comfort animal] best i can think of tbh ![]() Napalm Flame
I disagree with parts of this guide. If you know how to manage energy you won't need to sit in zealous daggers. I never do because I actually know HOW to manage my energy, and crit strikes suffices. Wtb moar vamp weapons. Also, MS/DB? lol wut? So i herd palm strike is actually now a damn good elite with 75+ armor ignoring damage with cripple straight off the bat. This guide needs to feature less bad bars and more absolutely broken builds that demolish PvE.
Picuso Unreal Havoc
Or just take a Ranger with Cripshot for unblockable ranged snares before you even get near the mob that can be quickly covered by Poison and has a faster recharge? Deep Freeze? Ward Against Foes?
Personally for avoiding wiping I prefer You Move Like A Dwarf because I can activate it while running away without stopping to use it in melee range. Bobby2
MS/DB over any PS chain in PvE. Positioning wins.
Originally Posted by Picuso
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Originally Posted by Unreal Havoc
Personally for avoiding wiping I prefer You Move Like A Dwarf because I can activate it while running away without stopping to use it in melee range.
Napalm Flame
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Originally Posted by Bobby2
![]() MS/DB over any PS chain in PvE. Positioning wins.
lol blind and block
Unreal Havoc
Self condition removal/Monks with condition removal and Wild Blow/Necromancers with Rigor Mortis/Defile Defenses/any form of enchantment removal.
Seriously... if it's PvE you know what's ahead of you (or should do) so you're going to prepare for it. Also blocking and blinding screws the rest of your chain too, what you're going to spam Palm Strike every four seconds on recharge until blind gets removed or until the blocking has been dealt with? That's like the equivelant of 20DPS at 14 Critical Strikes only you don't even critical because it's a touch skill, yeah that's really going to achieve alot. Tyla
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Originally Posted by Napalm Flame
![]() lol blind and block
Learn to condition removal.
Oh, and... Learn to take counters to block. Palm Strike is unblockable and unblindable, but did you know that those same things hurt the rest of your combo too or were you so phased with ignorance posting that remark that you forgot? Also, Assassins' Remedy. |