Quote: oH GOSH, you have just said that jumping into the fray and bringing aggro on yourself as an Assassin is a good thing, this argument is so bad...so bad....that it made be laugh out loud! Igor, have you even PLAYED the game? As an Assassin, most builds require you to get within melee range, the whole "melee caster" thing. What skills like AoD allow you to do is stay out until it is advantageous to be in melee, such as your target being under 50% health with a Deep Wound and ready to be spiked.
Quote: When you face mobs such as afflicted elementalists, you should stay the hell away from their damage and kill the things as fast as possible and not rape the energy of you poor healers on saving your poor ass. Again, AoD allows you to do this, once a warrior or hero/hench has aggro, you AoD the target, then once it gets below 50%, you teleport to it, inflicting a DW, and allowing you to usually finish it off with a chain. That's why AoD's condition is under 50% health, its designed to allow you to spike, and when combined with AP, give you most of your energy back. Besides, what DA sin is not packing interrupts/KD to keep you from even being hurt once you ss to the target?
Quote: Your PvP argument I didnt even understand, it doesnt make sence.....at all..... Its very simple, try using FH! in Random Arenas. The point is not to depend on a skill which can only be used in one part of the game.
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Your argument about AP and AoDeath is just pathetic and self contredictory....damn....if you have no energy problems thanks to AP and reachrge is not an issue, why the hell you would chose an inferior skill with similar triggering effect of FH! but that doesnt deal any damage and can potentially put you at a high risk, just tell me why?
Because most people don't depend on one skill to save them. As I said, AP makes recharges irrelevant, and largely e-cost as well, however, FH! has no synergy with any assassin skills, such as melee DA combos that start with Iron Palm. If you're KD-locking your opponent with the build I posted, and doing 200+ damage after application of a Deep Wound at under 50% health, you're pretty much guaranteed a kill, considering there's no way to block. Quote:
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I could say the same about you, especially considering all you do is post opinion with no build, logic or rationale to actually back up your statements. Of course, you do keep repeating that anyone who disagrees with you is "terribly, horribly wrong" and adding lots of smiley faces, but that does not make you right. Sorry to burst your bubble.

