This post is for DreamWind.
Quote:
Originally Posted by DreamWind
/signed (time for me to be flamed I love riverside... I can't stand the "OMG I MIGHT GET BANNED FROM PVP FOR BEING NAUGHTY" and the whole majority appeasement of the entire concept.
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Post 85: You also stated that other peoples opinions were garbage, but gave no agument supporting your opinion.
Quote:
Originally Posted by DreamWind
I'm kind of bored of this topic but I love how people get riled up about it so I'm continuing... Assuming I am a leaver (which I never said I was), what about my fun?
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Post 114: This post you state dishonorable encourages negative behaviors and ask a rheotrical question where the small number of leavers could not have been providing that big of a disruption, so why implement dishonorable in the first place?
Quote:
Originally Posted by Red Sand
This thread is ridiculous. It is also amusing.
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Me: Post 119: I didn't take this thread seriously then. I never should have.
Quote:
Originally Posted by MoriaArc
I've played thousands of RA matches since dishonorable was put in, and I've seen false reporting once, maybe twice, in all that time. With that rate of occurance, no one should be able to get a dishonorable hex just from false reporting (since you can only get 6 Dishonorable points from reports in a single match), and you are extremely unlikely to get falsely reported in multiple matches in the same hour.
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Post 121: One of the best posts on this thread. Clearly explains that the problems of dishonorable are insignificant compared to the undesired behaviors that they were designed to discourage.
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Originally Posted by strcpy
Anet has always kept RA for two basic reasons.
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Post 129: Clearly explains the reasons for keeping RA random, and how dishonorable supports those reasons.
Quote:
Originally Posted by DreamWind
I personally think griefing is worse now.
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Post 131: Your post refuting Moria and strcpy's posts and explaining how leaving is beneficial.
Quote:
Originally Posted by Red Sand
The developers change the game, based on the actions of the players, in order to encourage or discourage a certain type of play.
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Post 134: In answer to your question on why glad points were added in the first place. My problems begin here.
I believe that I was clear, concise and truthful in my statements, which caused you to quote me, and essentially draw me deeper into the argument.
I'm pretty sure that I have correctly figured out and explained why the developers put Dishonorable and Glad Points into RA and TA. In turn, you've demanded proof that the game is better now, but refuse to acknowlege that more interest in this area of PvP is better overall.
When you argued otherwise, I tried to give you an analogy that might put it into perspective for you: Community > Few. It went over your head.
You tried to twist the speed zone analogy for your argument and in doing so you showed me how truly unreasonable you are. No one was arguing with my analogy except you. No one is arguing with your point because they've come to realize that they are wrestling with a pig. Personally, I'm tired of getting dirty, so I've decided not to wrestle with you anymore.
That isn't to say that I am quitting, I'm clearly engaged on this thread, I'm just ignoring you. Every time you direct your words toward me, understand that I truly believe that nothing you have to say is of any value to me.
You have a great day now, yah hear?