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Originally Posted by DreamWind
I'm kind of bored of this topic but I love how people get riled up about it so I'm continuing.
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Sorry if I'm not especially riled up, but I'll respond to your post anyway.
Lets start with the list of "things Dishonorable promotes."
I'm not sure how you came up with this one. There are two things that probably cause people to sync: The reward (in Glad points) for having an above average team every time, and the fun of winning most of your matches. If anything, Dishonorable makes this harder. Before Dishonorable, syncers could leave at the beginning of the round if they got on the wrong team. Now they can only do that once before Dishonorable kicks in and slows them down. Granted, other things like the district merge have made this a lot easier, but once again that has nothing to do with dishonorable.
Since this is basically the same as the next two (unless there was some other form of griefing you were to tired to remember), I'll get to it there.
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false reporting (or being falsely reported), being locked out of PvP for accidental/bad reasons
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These are basically the same.
While the possibility is there, it honestly never happens. I've played thousands of RA matches since dishonorable was put in, and I've seen false reporting once, maybe twice, in all that time. With that rate of occurance, no one should be able to get a dishonorable hex just from false reporting (since you can only get 6 Dishonorable points from reports in a single match), and you are extremely unlikely to get falsely reported in multiple matches in the same hour.
If you're talking about falsely reporting as a method of griefing, one person falsely reporting everyone is more likely to get Dishonorable on themselves then they are to get anyone else to have the hex (this happened to me once: someone using a griefing build falsely reported everyone else, then we all reported him. That's 12 points to the guy that deserved it and only 2 for the rest of us).
In AB this is somewhat worse, as there may be legitimate reasons to AFK for a minute or two during the longer matches, during which time someone might report you. It's still not likely to result in a hex (especially if you say something in team chat first), and shouldn't happen very often.
The only people this affects in the way you mean are people with bad connections or unstable computers. If your connection is bad enough that you frequently drop from matches and get dishonorable from it, consider how much fun your teammates must be having and take a break from PvP until you can get those issues sorted out please.
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playing super defense builds, running, having plenty of downtime during games without being able to leave
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Griefing builds were common enough in RA before dishonorable. If anything they are now less common because the timer change made them less effective. Yes, it is annoying that I can't just leave when some runner or terra tank refuses to surrender. This is probably the only real negative effect of Dishonorable on normal players. But the builds themselves are less common then they were, and their effect on enemy teams has been significantly reduced. On the whole I'd say that it's better now then it was.
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Assuming I am a leaver (which I never said I was), what about my fun? You would be better off saying that since I am in the minority I just have to live with it, which is the extent of the argument people are using here.
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It's not about how many of which there are. It's about how RA was meant to be played. There are two groups: leavers and non-leavers. One is playing RA "as intended" (getting put in a random team and taking that team as far as they can), the other is not (leaving groups until they get in a "good" team). Before dishonorable it had gotten to the point where you could not play "as intended" because leavers were too common.
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Also another point...if I am in the extreme minority on this (as some claim), then why did it need to be implemented to begin with? The leavers must have been in the extreme minority before as well, thus causing minimal disruption. If there were a ton of leavers, it means a ton of people didn't like the change.
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Because even if only 1/10 people are leavers, that means about every third team I join has a leaver in it (assuming I am not one myself). In reality, the rate was much higher then this, with probably more like 1/5 people being leavers (meaning: every other game and sometimes back-to-back games). Like I said above, this made them common enough that RA was becoming unplayable for people trying to play it as intended.
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Randomness is a lack of order, purpose, cause, or predictability in non-scientific parlance. A random process is a repeating process whose outcomes follow no describable deterministic pattern, but follow a probability distribution.
Random arenas have lost ALL of the bolded over time. It lost the lack of order (because dishonorable forces order) and it lost lack of cause (because of glad points). I could easily say that if somebody left in the middle of the match, then it was a RANDOM occurence for you. If you go into RA, RANDOM things will happen.
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The random in random arenas is obviously referring exclusively to team composition. Nothing after the start of the match is random (except when you get criticals and where your damage falls in your weapon's range). The correct quote is:
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If you go into RA, you team up with RANDOM people.
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Also, saying "go to TA" makes no sense. The entire point of RA is for people who don't have a TA team or don't have time for TA. If I had people logged on for PvP I wouldn't be anywhere near the arenas. You'd be better off advocating changes to TA rather than saying get out of RA.
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Saying "Go to TA" makes perfect sense when the excuse for leaving is "I want good people on my team." You can go pug in TA and check everyones builds before entering if you don't have anyone you know to PvP with. That way you're guaranteed you won't be playing with anyone you consider to have a bad build.