Developer Updates PvP/PvE Skill Balancing - May 21st

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Quote:
Originally Posted by Regina Buenaobra
They're exploring solutions that will allow players this flexibility.
Excellent!

Thanks

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Leeds
So that would be when for GMT people if its in the middle of the night that is BS
Don't be mad the Guild Wars updates don't revolve around your timezone. :\

Quote:
Light of Deliverance is still not reverted back to it orignal state as in recharge time 5 sec and to 80HP.
And your point is? ANet never said they were reverting it.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It is usually on the Pacific time zone Anet being based in Seattle Wash.It was alway like that in beta and Gaile always said so herself.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

My understanding from the buff to SF... "we want to make farming easier, but we don't feel like removing loot-scaling". Honestly, how lame

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Aera Lure
Izzy made a comment in an article linked somewhere else where he basically said what most people want in PvE is overpowered skills.
- That basically sums up ANET's disrespectful attitude towards Guild Wars players. Don't you guys ever get tired of being fed bucketful of shit down your throat every update? I've never seen anything like this on any game before and I've played plenty. Instead of Ursan, now you can opt to take party-wide blockweb / mass defense / mass healing combination and pretend you're good at the game.

IS. THIS. FUN?

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Is Mhenlo (in GWEN) getting his old elite back now?

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by aapo
- That basically sums up ANET's disrespectful attitude towards Guild Wars players. Don't you guys ever get tired of being fed bucketful of shit down your throat every update? I've never seen anything like this on any game before and I've played plenty. Instead of Ursan, now you can opt to take party-wide blockweb / mass defense / mass healing combination and pretend you're good at the game.

IS. THIS. FUN?
For the everyday, casual player it is. This has been evident since LIKE, forever. Whatever is easier for them.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Koning
Is Mhenlo (in GWEN) getting his old elite back now?
Hopefully not, I prefer him having WoH.

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

Why people complains EVERY skill updates?!

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by doudou_steve
Why people complains EVERY skill updates?!
Because you can never please everyone.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

For all us QQing about this, myself to a great extent included - you must remember to take something into account. This is PvE.

The vast majority of Guild Wars players PvE. Most don't go on to Guru, and if they do, they're using Ventari's as an Auction House or they're going to the Campfire for farming builds. They're not reading Ensign's detailed treatises on damage, Divine's explanation's on why Ursan is bad for the game, and so on.

By doing this, ANet is making a smarter market move, as much as I hate to admit it. Of course I disagree strongly with the reason behind it, but it's a smart decision. Your average player likes to see big numbers, big damage, experience flying about, etc. They don't want to kite around pre-protting targets for 3 minutes while they wittle down some level 30 HM ele's monster armour.

With all this in mind, many of these buffs seem very random indeed. The one skill that I positively knew was going to be buffed was splinter weapon, and it's absent. I agree with Ash and Arkantos that this is borderline random.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by doudou_steve
Why people complains EVERY skill updates?!
Because paying customers have the right to complain.

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

OMG im fraking pumped, finally ritual lord is back. Honestly i am so freaking happy!

I Can Cure Cancer

Frost Gate Guardian

Join Date: Apr 2008

Dark Empire [DE]

E/

Many people were saying how this would make PvE so much easier. All I'm seeing are random skills being slightly buffed. NOTHING is being superbuffed as everyone predicted. The top candidates for superbuffs would be splinter weapon and LoD. LoD got buffed but still isn't that useful and splinter wasn't even touched. Also, I thought there were gonna be some HUGE nerfs to PvP but that also wasn't the case.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Quote:
Originally Posted by Snow Bunny
With all this in mind, many of these buffs seem very random indeed. The one skill that I positively knew was going to be buffed was splinter weapon, and it's absent. I agree with Ash and Arkantos that this is borderline random.
I will agree that this does seem pretty random.

I was expecting Incoming, Defensive Anthem (although with DA I was expecting a longer duration) and Watch Yourselves! (although I was expecting it to be just a straight up armor boost like it was pre-nerf).

But Shadow Form, Discord, and Ether Renewal seems a bit random. SF might be to help farmers a bit, but since there are easy ways for you to get a perma-SF it seems odd.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Snow Bunny
Aera, I'm going out on a limb and saying that the vast, vast majority of the GW playerbase would prefer Searing Flames to deal 1000 damage as opposed to dealing 96.
Well, until they encounter their first Ruby Djinn (or, God forbid, a boss with SF ) at least.

After all, monsters use the same skills we do...

Quote:
Originally Posted by Koning
Is Mhenlo (in GWEN) getting his old elite back now?
Hopefully not, he was never very good with LoD even before they nerfed it...

edwinna elbert

edwinna elbert

Frost Gate Guardian

Join Date: Jun 2005

[Ether Renewal][Vigorous Spirit][Heal Other][Jamei's Gaze][Healing Breeze][Infuse Health][Heal Party][Aura of Restoration]

[Balthazar's Spirit][Ether Renewal][Reversal of Fortune][Shield Guardian][Spirit Bond][Protective Spirit][Convert Hexes][Aura of Restoration]

[Zealot's Fire][Ether Renewal][Reversal of Damage][Reversal of Fortune][Smite Condition][Smite Hex][Guardian][Aura of Restoration]

Uses of Ether Prodigy. Find someone who can spam skills like that

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Shadow Form buff has to be the dumbest thing I've ever read. If you want to make the farmers happy revert everything back to summer 05; griffins, no loot scaling, no dying nightmares, no fleeing, protective bond, everything.

As to be expected none of these buffs really matter. Everything that was stupidly overpowered is still stupidly overpowered and none of these changes match what we already had.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Call this a ,,Pwnway'' and you get 5.0 at pvx. Almost every skill and enchant... Crazy.

Btw, anet not rly knows how to balance. They give us some overpowered skills, yet the worst of all is still better.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Meh, I guess.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

So, the differences are:

Shadow Form: 5..30 sec duration (PvE) vs. 5..15 sec duration (PvP)
Assassin's Remedy: 5 Energy cost (PvE) vs. 10 Energy cost (PvP).
-----
Energy Drain: 20 sec recharge (PvE) vs. 25 sec recharge (PvP)
Energy Tap: 20 sec recharge, 2 sec cast (PvE) vs. 25 sec recharge, 3 sec cast (PvP)
-----
Discord: 1 sec cast (PvE) vs. 2 sec cast (PvP)
Enfeeble: 5 sec recharge (PvE) vs. 10 sec recharge (PvP).
-----
Ether Renewal: 5..20 sec duration, 1..4 Energy gain (PvE) vs. 7 sec duration, 1..3 Energy gain (PvP)
Blinding Surge: 4 sec recharge, 4..7 sec blind (PvE) vs. 3 sec recharge, 1..5 sec blind (PvP)
Ward Against Melee: 5..17 sec duration (PvE) vs. 1..18 sec duration (PvP).
Lightning Orb: causes Cracked Armor (PvE) vs. does not cause Cracked Armor (PvP)
-----
Light of Deliverance: 6 sec recharge (PvE) vs. 10 sec recharge (PvP)
Aegis: 10 Energy cost (PvE) vs. 15 Energy cost (PvP).
-----
"Watch Yourself!": lasts for 10 attacks (PvE) vs. 1..3 attacks (PvP)
-----
Ritual Lord: 15..75% reduces spirit recharge (PvE) vs. 15..51% (PvP)
Ancestors' Rage: 0.25 sec cast (PvE) vs. 1 sec cast (PvP)
Splinter Weapon: 5 sec recharge (PvE) vs. 8 sec recharge (PvP)
Death Pact Signet: 3 sec cast (PvE) vs. 4 sec cast (PvP)
Flesh of My Flesh: 4 sec recharge (PvE) vs. 10 sec recharge (PvP)
-----
Penetrating/Sundering Attack: 5..25 damage (PvE) vs. 3..9 damage (PvP)
-----
"Incoming!": 1..5 sec duration (PvE) vs. 1..3 sec duration (PvP)
Defensive Anthem: 1 sec cast (PvE) vs. 2 sec cast (PvP)
"Never Surrender!": 15 sec duration (PvE) vs. 10 sec duration (PvP)
Ballad of Restoration: 20 sec recharge (PvE) vs. 30 sec recharge (PvP)
Song of Restoration: 20 sec recharge (PvE) vs. 30 sec recharge (PvP)
Harrier's Toss: 0.5 sec activation (PvE) vs. 1 sec activation (PvP)
-----
Mystic Sweep: 0.75 sec activation (PvE) vs. 1 sec activation (PvP)
Eremite's Attack: 0.75 sec activation (PvE) vs. 1 sec activation (PvP)

Man, that's a laundry list of differences with the first pass, and for the most part, they aren't all that significant to PvE.

P.S. You might want to cut and paste this into the OP since it's really hard to tell the differences between PvE and PvP after this update.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Racthoh
Shadow Form buff has to be the dumbest thing I've ever read. If you want to make the farmers happy revert everything back to summer 05; griffins, no loot scaling, no dying nightmares, no fleeing, protective bond, everything.

As to be expected none of these buffs really matter. Everything that was stupidly overpowered is still stupidly overpowered and none of these changes match what we already had.
someone finally says it..

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

So for the last 3 years people have been crying about skills getting nerfed, now they go and change everything back and people still complain......

Personally i love the ether prodigy buff, now they just need to stop mobs scattering and buff all AOE fire skills into the 100dmg range so i can c+space pve faster.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Racthoh
Shadow Form buff has to be the dumbest thing I've ever read. If you want to make the farmers happy revert everything back to summer 05; griffins, no loot scaling, no dying nightmares, no fleeing, protective bond, everything.

As to be expected none of these buffs really matter. Everything that was stupidly overpowered is still stupidly overpowered and none of these changes match what we already had.
Agree completely. This buff has really made me wonder what the balancing team is thinking. They want to make farmers stronger, yet they've nerfed farming to the point that it's a pretty big waste of time. Makes absolutely no sense.

Quote:
Can anyone provide a link to this? If its true my (already rather small) respect for izzy just went down the drain.
Sadly, what he says is most likely true.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by The Meth
Can anyone provide a link to this? If its true my (already rather small) respect for izzy just went down the drain.
It is suspected that the interview is 2 years old (when Factions first came out), so obviously this was the thinking behind the PvE skills in GWEN. Not exactly sure what his thinking is now.

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Racthoh
Shadow Form buff has to be the dumbest thing I've ever read. If you want to make the farmers happy revert everything back to summer 05; griffins, no loot scaling, no dying nightmares, no fleeing, protective bond, everything.
I wouldn't worry about it. After a few days, people will start complaining about how Afflicted Assassins take too long to kill because they have such a long Shadow Form and eventually it will be nerfed.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

I don't think this is "random" or "more than the handful they promised".

- This is a structure in testing. Be patient. There will be more changes.

- They've taken two of the biggest nerfed skills - Watch Yourself and LoD - and done something to them. This was asked for by the community.

- Ritualists and Paragons have been giving a careful "first" buff for PvE. You can't fully restore them to their original, otherwise there'd be horrible imbalance.

- Considering the hundreds of skills we have at our disposal, this IS a handful of skills. Remember balance - do unto one skill, and it will affect another. Anet can, because they actually do market research - your research is based on anecdotal evidence.

- For those perplexed about Anet "supposedly" supporting farming - they've never discouraged it. They've only discouraged real world gold trading.

As a whole, I'm really pleased they're trying out this new split system.

And for those of you saying "the majority of players want..." - thank you but no, I can think for myself. You don't speak for me, or anyone else.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Energy Drain: 20 sec recharge (PvE) vs. 25 sec recharge (PvP)
Energy Tap: 20 sec recharge, 2 sec cast (PvE) vs. 25 sec recharge, 3 sec cast (PvP)
WOW!! Now I can spam E-drain and E-tap , ty very much arena net! /end sarcasm

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by C2K
I wouldn't worry about it. After a few days, people will start complaining about how Afflicted Assassins take too long to kill because they have such a long Shadow Form and eventually it will be nerfed.
Didn't even think of that. So ANet helped farmers by making a strong skill stronger, yand made killing afflicted assassins more annoying (not hard, annoying). Something tells me little thought went into this buff.

Quote:
- Ritualists and Paragons have been giving a careful "first" buff for PvE. You can't fully restore them to their original, otherwise there'd be horrible imbalance.
Paragons are already imbalanced. Ever heard of the imbagon?

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

Quote:
Originally Posted by Regina Buenaobra
Q: Which version of the skills will monsters be using?
A: PvE
buffed [Ritual Lord] + lvl28

buffed [Shadow Form] + lvl30 (hardmode)

QQ

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Divinus Stella
So for the last 3 years people have been crying about skills getting nerfed, now they go and change everything back and people still complain......
I know. Doesn't it make your humanity ache?

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Snow Bunny
By doing this, ANet is making a smarter market move, as much as I hate to admit it. Of course I disagree strongly with the reason behind it, but it's a smart decision. Your average player likes to see big numbers, big damage, experience flying about, etc. They don't want to kite around pre-protting targets for 3 minutes while they wittle down some level 30 HM ele's monster armour.
- Yes, I can accept that. But are these really the updates majority want to see? So, like ANET buffs Ritual Lord. Great. Too bad the spirits by themselves are really crappy in PvE, because they're stationary, expensive and have you sitting around 5 seconds flat while the Elementalist next to you is having fun with Fireball. If ANET's genuine intention was to make spirits viable in PvE, they wouldn't half-ass every update regarding them like this.

Second thing is the defense web. I have Paragon in PvE. When I have Save Yourselves and There's Nothing To Fear active at the same time, nothing dies. Ever. I've played with PUGs that were beyond terrible and they just commented how good the Monks were. This must appeal to some crowd who likes to watch the repeating attack animation while stoned. I don't know what's the "interesting" or "fun" part of it for anyone else.

This update isn't creating possibilities! Possibilities make good games! They're just taking previously godly skills that were nerfed, turning them back to their former godly glory. Here we go and game becomes dull faster than ever. I really don't give a flying **** how much damage some direct-attack bow skill is causing. It's the kind of skill you spam on recharge against anything you encounter. Spam on recharge against anything you encounter. If the skill has better damage output than similar skill, it's taken. If not, it's left out. What is this game's designer smoking to overlook this?

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by seut
buffed [Ritual Lord] + lvl28 Glacial Griffon

This critter will be pretty painful now.
Yeah, especially since the perma-KD warrior build has been nerfed.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Quote:
Originally Posted by Jetdoc
P.S. You might want to cut and paste this into the OP since it's really hard to tell the differences between PvE and PvP after this update.
Done, nice work on putting that together.

Quote:
Originally Posted by The Meth
Can anyone provide a link to this? If its true my (already rather small) respect for izzy just went down the drain.
I think they are refering to this interview.

Izzy Interview

Quote:
Originally Posted by Izzy
PvE players tend to want extremely overpowered things and feel epic while killing lots of things.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Hey guys I'd like to remind you this is till just a preview....the actual update will be bigger.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

I've also had another thought:

For all the discussion (ahem) about balancing Ursan, you've just got it in a round about way.

Yes, making other skills more powerful in PvE gives you the OPTION to be more powerful.

Whether you choose to take that option is another thing, but you certainly can't complain that Ursan is too over powered when this (and future) balancing has powered up other skills and builds.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by DarkNecrid
Hey guys I'd like to remind you this is till just a preview....the actual update will be bigger.
Please don't scare me like that, awright?

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by SerenitySilverstar
I've also had another thought:

For all the discussion (ahem) about balancing Ursan, you've just got it in a round about way.

Yes, making other skills more powerful in PvE gives you the OPTION to be more powerful.

Whether you choose to take that option is another thing, but you certainly can't complain that Ursan is too over powered when this (and future) balancing has powered up other skills and builds.
When there's a clearly overpowered skill they shouldn't be buffing other skills but they should nerf that overpowered skill.

And also, none of these changes come even close to the overpoweredness of what's UB.

Antheus

Forge Runner

Join Date: Jan 2006

New moto:

Guild wars: No skill > time.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

LMAO 30 Second SF

*runs off to uw*