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Yes, they are. Period. If you don't think so, why use them? Or is it just: "Oh, well they're better than all the other skills the Imbago... I mean Paragon has, but they ain't no Ursan!" Well, can't argue with that logic! Keep abusi... mean using it. No, you're not being hypocritical.
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Because paragon's have so many ways of being useful in PvE. Defensive Anthem, Stunning Strike... and... um... Eeee... Imbagon.
Plus, it's one build. Ursan is one skill better than Imbagon. And 6 ursans are better than 6 imbagons. Oh, and I think that since I'm a hypocrite, I'm going to start playing the old school - Mesmer/Necro minion master/illusion/domination/blood magic or Ranger/Elem with fire storm and glyph + point blank shot + pet. That'll be awesome!
And if you REALLY want to know the difference between Diablo 2 and an RPG game - ask around the net. Go to ANY HnS/RPG forum and people will tell you the difference. Very simple:
- RPG - main focus on roleplaying and dialogs.
- HnS - SLASH THE HELL OUT OF ANYTHING!! TONS AND TONS OF IMBA MONSTERS THAT 1 PERSON CAN KILL! Sometimes more than one, but yeah.
Don't see the difference? Guess that's why you don't see GW is getting worse and worse.
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Of course, except that the features I mentioned earlier (character progression, loot, dungeons, and random hit and damage calculations) must all be present in order to be considered an RPG (though dungeons are optional). Other features include quests, plot, etc. Do any of those games have all these features? Does Diablo or Guild Wars? There's you're answer.
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Yeah, most of them have quests and a complicated plot. Few examples for quests (because almost all games have plot, except for Tetris and pingpong):
Crysis - Clear the village, then find hostage and secure the position.
Assassin's Creed - All investigations are quests. All. One is kill a target, other is find/protect the informer, and some are pickpocket missions.
Rune - Well, that's a pure hack and slash, so the main point is to go and kill everything on the way. One quest - avenge your tribe.
Hitman - Each mission has few quests, then you escape/mission ends in older games.
Gears of War - every few minutes you finish a quest and end one too. They are linear, but so are quests in Diablo 2 - you can't finish Act 3 quests before you end Act 1. I mean you can with cheats and if you finish the last quest in the act... but that's like cheating anyway.
Psi-Ops - same, for example, plant a bomb, solve a puzzle.
Rayman 3 - hm, first few quests can be like, looking for your arms (lol, the game's great, rly), then stopping the main foe, then taking your friend to few doctors, defeating bosses (IN THEIR DUNGEONS!!!)
Even in sport and race games you have quests. No? xd
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Attributes in numeric value is a defining factor? The bars you see are simply visual representations of numeric values. You're kidding yourself if you think that is sooo much different to warrant even mentioning.
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There is also something about different systems that RPGs use (and some cRPGs, since you don't see the difference), like dices. In Diablo 2 the only thing you care about is how much health you got and how big damage you deal. Everything else is (except for PvP, where you need to think a bit) not important.
Eh. And since HnS = RPG, then I guess that a tractor = car? But car = new lamborgini. See the difference? No? Then go back to your tractor, I mean car.
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If you don't like GW anymore. Then please stop posting here.
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If you don't like your country anymore, please emigrate somewhere else.