Solo Shadowform Sin - Chaos Plains NM Farm

sLiceR

sLiceR

Lion's Arch Merchant

Join Date: Oct 2005

Milan, Italy

[可愛い]

If you mean the ones after the first group of behemots, just wait like 10 seconds before the behemoths. The blacknesses will then go their way and you can go yours. When going up the mountains then dont take the corner where the blacknesses are camped (on your left), take the tunnel instead (on your right). This will minimize your chance of encountering blacknesses on your way.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Quote:
Originally Posted by A Leprechaun
Oh, another thing. There always seems to be a group (usually 2 or 3) of charged blacknesses camped at the gates onto the chaos plains, is this normal, its a pain in the ass but managable. Is it worth killing the graspings/aatxe before you start to go up the mountains? I have been.

~A Leprechaun~ I believe that only happens when you get up the mountain too slow.

volgaris

Academy Page

Join Date: Aug 2005

so you are keeping your health low so nothing runs away? wasn't sure why

sLiceR

sLiceR

Lion's Arch Merchant

Join Date: Oct 2005

Milan, Italy

[可愛い]

if you keep health anywhere under 100hp they don't run away (at least in NM)..

anne_h

Pre-Searing Cadet

Join Date: Jan 2008

I use roughly the same build (




Prophecies Lava Font

* 4
* 2
* 10

Spell. For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5..41..53 fire damage. (Attrib: Fire Magic)


+




Prophecies Mark of Rodgort

* 15
* 1
* 15

Hex Spell. Target foe and all nearby foes are Hexed with Mark of Rodgort. For 10..30..37 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1..3..4 seconds. (Attrib: Fire Magic)


for damage). works good for me. did a 30 min run today (full chaos planes clear)
is quite nice nice

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

This is working very well for me. <3 ectos.

This had better not get nerfed in any shape or form, or I will be very, very

SimonTheMaster

SimonTheMaster

Wilds Pathfinder

Join Date: Sep 2005

Qc.

Looking for one...

Mo/E

Dunno if this has already been answered, but can an ele with the exact same skills and about the same stats can do the same run?

Thanks

English Warrior

English Warrior

LEET HAXXOR!

Join Date: Feb 2007

Random Arena

N/A

what makes this better then the A/Me HM solo?

mwaddoups

Ascalonian Squire

Join Date: Apr 2008

Unreal Fire

Me/

As far as I can tell, it is because this requires no title track skills therefore is runnable by anyone, and is also faster as far as I can tell - most people are reporting 30 min runs, the mesmer build takes about 40-50 mins.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

3 runs 0 ectos meh..

teotuf

Frost Gate Guardian

Join Date: Jul 2006

Quote:
Originally Posted by mwaddoups
As far as I can tell, it is because this requires no title track skills therefore is runnable by anyone, and is also faster as far as I can tell - most people are reporting 30 min runs, the mesmer build takes about 40-50 mins. in NM the a/me version is about 5 min slower with ether nightmare and cry of pain. however, if you add wandering eye, or clumsiness, i'd imagine that the time is probably more or less the same.

kicks66

Krytan Explorer

Join Date: Jun 2005

London

[Cape]

E/

Quote:
Originally Posted by teotuf
in NM the a/me version is about 5 min slower with ether nightmare and cry of pain. however, if you add wandering eye, or clumsiness, i'd imagine that the time is probably more or less the same.
Actually, if you get experienced with this build the run takes about 20 mins. It also doesnt require the timing of Echo in the other build.

Quote:
Originally Posted by sLiceR
can someone post some screens of what groupd they aggro together in the chaos planes? I heard it's possible to aggro 4 dreamriders at the start but I can't do that I put a map in my first post with a map of the aggros. Make sure you have a longbow for this.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

Quote:
Originally Posted by SimonTheMaster
Dunno if this has already been answered, but can an ele with the exact same skills and about the same stats can do the same run? Not with SF, as it won't last long enough with only 12 shadow arts.

Jhadur

Jhadur

Desert Nomad

Join Date: Jul 2005

Glob of Ectospasm [GoE]

Quote:
Originally Posted by sLiceR
if you keep health anywhere under 100hp they don't run away (at least in NM).. I do consistant 25 min runs in NM and I never have anything run away (Not even the riders).
You don't need to get them next to a wall either.
It's all down to the timing of skills.

[Build=OwZSo4PPSfekODZgLCG3iJI]

I use that build and agro riders into a ball then do skills in following order whilst keeping up SF.

4,5,6,7,7,7,4,6,6,7

That should kill the riders without them running. I you do another 7 between the 6's then they will scatter.

For the Mindblades I do the following.

4,5,6,7,7,7,4,6,7

This won't cause the Mindblades to scatter at all.

Hope this helps and can speed up times a bit for people.

Oh and Seth got another 10e run today

So made 113e from this in less than a week.

SimonTheMaster

SimonTheMaster

Wilds Pathfinder

Join Date: Sep 2005

Qc.

Looking for one...

Mo/E

Damn I would gladly make an Assassin only to do this run... but the question is: will Anet nerf it in the upcoming week?

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Quote:
Originally Posted by SimonTheMaster
Damn I would gladly make an Assassin only to do this run... but the question is: will Anet nerf it in the upcoming week? Doesn't matter. If they nerf it back to what it was before it's still possible to maintain Shadow Form permanently. End of story.

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

Quote:
Originally Posted by SimonTheMaster
Damn I would gladly make an Assassin only to do this run... but the question is: will Anet nerf it in the upcoming week? Thats what I did last week, made a sin to do this run. I now have upwards of 75 ecto from the run, and i'm not farming more than a few runs a night.

My advice is to make a sin now, and get it leveled up and at toa asap. Equip isn't hard to come by, and you can have it done in under 12 hours (at least thats what it took me). Even if its nerfed in the next month, it takes just a handful of runs to start making profit, counting the time it took to make the char.

If you need a maj shadow rune and the trader is still sold out of them as well as superiors, you can leave me a PM, as I have the one I took off my mask in exchange for the sup, and I'd happily sell it to you for a good price.

teotuf

Frost Gate Guardian

Join Date: Jul 2006

Quote:
Originally Posted by kicks66
Actually, if you get experienced with this build the run takes about 20 mins. It also doesnt require the timing of Echo in the other build. exactly, with a/me i'm doing 22-25 min runs in NM, and 27-30 min run sin HM, the killing speed isn't that much slower, the 2 sec echo is almost more of a limiting factor than the killing speed since it prevents you from walking. though i admit the build is much easier/safer w/o the echo timing. i really want to get eotn and try out this build =(

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

What's a good way to kill the dreamriders quicker, i can never kill them without them scattering and then spreading apart.

Kazamafury

Kazamafury

Krytan Explorer

Join Date: May 2005

Mo/

Thanks for this build!
And the run video.

And to the person who suggested keeping under 100hp that they won't scatter. Runs go much quicker now and get to kill those Bladed Aatxes. I've tested this "trick" on HM, they still scatter unfortunately. Personally I run the MoR, Lava Font and Flame Djinn variant. I tried using Phoenix instead of MoR, didn't feel the damage output was as good. Maybe Phoenix and Inferno instead of Mor / LF would do better.

Sometimes, the occasional Behemoth spawn ruins the run but definitely profits outweight the costs... I wonder for how long, if ectos will somehow stabilize and still be at a decent price. I mean, there were many farm builds out there before this one, albeit not as quick and profitable.

My only question is has anyone tried other areas? After the horsemen, I kill the small group of terrorwebs and avoid the charged darknesses patrol. If there was a way to deal with them, that would be another nice area to farm ectos.

Do you guys do any of the quests, restoring the monuments?

I've also tried farming the dead collectors and threshers but I've been running under 100hp, if I don't manage to kill them together, then it could eventually get me killed. Reason is that one of the threshers who raised a minion dies, minion is no longer linked, a thresher casts suffering on it, I will also get it even if I have SF on. If I go over 100hp, I can't seem to get them stuck in one place.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by A Leprechaun
Oh, another thing. There always seems to be a group (usually 2 or 3) of charged blacknesses camped at the gates onto the chaos plains, is this normal, its a pain in the ass but managable. Is it worth killing the graspings/aatxe before you start to go up the mountains? I have been.

~A Leprechaun~
When this happens i aggro them and pull them back then activate dark escape and run in the gap avoiding a shock. This should work fine for you with no problems. If they happen to keep following you out they will eventually stop but not run back, they will stand still. If you need them to move just aggro them and run towards where you want them to be then dark escape away once again.

Quote:
Originally Posted by Neo Nugget
What's a good way to kill the dreamriders quicker, i can never kill them without them scattering and then spreading apart. When they scatter (because they will) just run away and run around in a fashion that will bunch them back together and get right back to work.

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Quote:
Originally Posted by Mr. Undisclosed
I believe that only happens when you get up the mountain too slow. Yes that's correct, you have to follow them immediately when they start going up the mountain.

fog_of_redoubt

Lion's Arch Merchant

Join Date: May 2005

Superior Shadow Arts Runes are impossible to buy now

sLiceR

sLiceR

Lion's Arch Merchant

Join Date: Oct 2005

Milan, Italy

[可愛い]

I'm using major and it works just fine

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Yeah I'm using a major, I was going to buy a superior from a guildie but tbh I prefer to have a bit more health incase i get caught by a trap or a charged blackness.
Yeah i found a way to deal with the camping blazing by the entrance to the choas plains, I just aggro them then run around the little loop that is right there, then just dash into the plains.

~A Leprechaun~

Kyuuzo

Kyuuzo

Ascalonian Squire

Join Date: Feb 2007

Somewhere on Earth

Legion of Wolfsong

P/

Quote:
Originally Posted by Neo Nugget
What's a good way to kill the dreamriders quicker, i can never kill them without them scattering and then spreading apart. I use [Phoenix] + [Inferno] and BDR's don't run. just wait 3-4 seconds between damaging them. They run only when they take too much dps. 25 min runs here with no problems

boogerboy72

Lion's Arch Merchant

Join Date: Sep 2007

[Scar]

N/Me

with the mor, lava, and flame dijin's build, i dont get hit with fear me.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by boogerboy72
with the mor, lava, and flame dijin's build, i dont get hit with fear me. Yeah I randomly tried out Lava Font + Inferno but the graspings owned my ass with "Fear Me!" so I won't be doing that again ^^.

~A Leprechuan~

sLiceR

sLiceR

Lion's Arch Merchant

Join Date: Oct 2005

Milan, Italy

[可愛い]

just got a 23 minutes run with mor+lava build. I think they are the same in terms of damage output..

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Just like to add, you can clear the Bone pits........

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

Quote:
Originally Posted by underverse_ninja
Just like to add, you can clear the Bone pits........ Feast of Corruption can actually kill you in there, though It's unlikely to happen if you're at full health, but if you've been careless and aren't at full health, it can happen. Also, it's annoying to chase after the damn Threshers.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Is it worth clearing the bone pits? Ecto/money wise?

~A Leprechaun~

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

I only completely cleared it once, and I got two ectos and one gold item. They DO drop ecto, so it's worth killing them, if you feel like it. In a normal run, I just kill the first four that are at the entrance, and I didn't have any ecto drops there yet.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

So I did 2 full runs, and got 2 ecto. 0 on the first, 2 on the second. Then I got 3 spawns in a row where I couldn't even get PAST the Behemoths, let alone past their traps, because they had completely bodyblocked the path. Needless to say I am f*cking mad.

Pale-Dim

Lion's Arch Merchant

Join Date: Oct 2006

Field Of Dreams

E/Me

Fenix: yah thats something that you just need to deal with. it will happen from time to time but its only a couple mins into the run so its not a huge deal. If you are worried about the 1k loss then dont sweat it. once you get to the plains its smooth sailing with normally 4+ecto a run so even if you lose a 1k here its there dont sweat it.

Leprachan: You can run the lava/inferno just at the graspings you need to be VERY cautious. When you have the group together use the lava/inferno once and then wait it out. recast the SF then just use lava. it takes a extra 30 secs to clear this area but you just need to play it safe. 2x lava per SF casting and you will be fine. Honestly though going with MOR is safer and pretty much clears the area in the same time

Kazamafury

Kazamafury

Krytan Explorer

Join Date: May 2005

Mo/

Yeah my first few runs, I think I got a total of 5 ectos, a black and white dye. It's just a question of luck. Sometimes, this can happen too:

Got a total of 12 ectos that run. Including the Aatxe at the start and the first 2 groups of terrorwebs in the spawning pools.

Kyuuzo

Kyuuzo

Ascalonian Squire

Join Date: Feb 2007

Somewhere on Earth

Legion of Wolfsong

P/

wow, nice pic . Anyway, i took a break. got work to do plus the server maintenance ANET announced messes up my ping horribly. Good thing they'll finish by tomorrow

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Frustration aplenty as my friggin wireless crappy network keeps rubberbanding me all over. So I'm standing there, waiting in front of the behemoths, ready to charge through as soon as the blacknesses are gone, and 1 second later I'm suddenly smack in the middle of behemoths, traps going off all around me, aatxes behind me, blacknesses in front of me...
5 failed runs. 5k lost. 1k gained with some drops from graspings. a lot of frustration.

yes. rubberbanding. A true joy. now, excuse me as I go get my scissors and do some damage to this stack of rubberbands on my desk.

kicks66

Krytan Explorer

Join Date: Jun 2005

London

[Cape]

E/

I get very few problems with rubberband. And I know exactly when rubberbanding has occured. Its just a case of knowing how it comes about and how to avoid it, like ranger bows with the z axis

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

I Keep getting lost in the mountains and then killed by blacknessess. -_-

But the buid does wonders for labrynth! lol.