The Balanced Hero Team HM (better than sabways imo)
slayer5555
Yes u read it good, better than sabways.
First of all i'd like to say this teambuild has been tested by lots of players,
and they still thank me for giving it to them. I even made my legendary vanquish very easy with it.
Changed some things to the builds with the tips posted here
Balanced
Ah balanced team doesn't have the same synergy as sabways, but that sure doesn't mean it's a bad thing.
As sabways mostly depends on the dmg of others, balanced does the dmg directly.
Your role
Just as sabways, it doens't matter what profession u are as long as u do dmg.
My build looks like this:
[skill]Ursan Blessing[/skill][skill]I am unstoppable![/skill][skill]Ether feast[/skill][skill]Ether signet[/skill][skill]Backfire[/skill][skill]Empathy[/skill][skill]Optional[/skill][skill]Flesh of my flesh[/skill]
Yes it's a simple Ursan build, only thing is that once u get out of bear u can directly attack becus of the ether signet.
Use backfire if the enemies heal to much.
I understand that there are alot of ursan haters and people who ain't got a high rank yet.
Therefore a simple nuker or heavy damager would do the trick.
The Hero's
The Balanced hero team looks like this:
Elementalist/Dervish:
[skill]Fire Attunement[/skill][skill]Aura Of Restoration[/skill][skill]Mystic Regeneration[/skill][skill]Savannah Heat[/skill][skill]Teinai's Heat[/skill][skill]Searing Heat[/skill][skill]Breath Of Fire[/skill][skill]Meteor Shower[/skill]
OR
[skill]Fire Attunement[/skill][skill]Aura Of Restoration[/skill][skill]Breath Of Fire[/skill][skill]Savannah Heat[/skill][skill]Mark of Rodgort[/skill][skill]Fireball[/skill][skill]Glowing gaze[/skill][skill]Renew Life[/skill]
Build 1: As u can see the E/D hero's part is to do the area dmg, since in HM foes run of faster when in AoE the Meteor Shower will prevent the scattering.
NOTE: Even though it doesn't look like it, the ele can keep the AoE up, since the first skill is recharged as soon as he uses his last skill, etc etc.
He also selfregen, which enlightens the part of the monk.
Build 2: As most people like the burning to do aditional damage, this build will take care of that. Mark of rodgort+ Fireball and Glowing gaze is a good e-managment and burning combo.
Equipment:
The hero needs the +1 fire magic and +3 fire magic, +60hp staff (and if possible also a half recharge time), fill the rest of runes and insignias's with energy.
Health should be like 480 and energy around 90.
U can adjust this to whatever u like.
Put on Guard.
The Attributes:
Fire Magic 12+1+3
Energy Storage 10
Earth Prayers 8
Skill Template:
OgpjowM6KO4CaB7lsWEJGGRgBA
Necromancer/Dervish
[skill]Jagged Bones[/skill][skill]Animate Bone minions[/skill][skill]Blood Ritual[/skill][skill]Foul Feast[/skill][skill]Mystic Regeneration[/skill][skill]Death Nova[/skill][skill]Dark Bond[/skill][skill]Infuse Condition[/skill]
The part the necro plays here is Minion Bombing and Condition controlling, he also got enough energy so he can easily give bloodritual to give energy where needed.
He also have alot of self regen, and takes almost no dmg because of dark bond.
The beauty about this build is that he can get 10 minions easily, even in area's with almost no corpses.
Equipment:
He needs the +1 and +3 Deathmagic, fill up with a mix of energy and health.
U could also use the insignia with +5 armor per minion.
Staff can be chosen at own preferances.
Health should be around 480hp and energy around 47.
Put on Guard.
The Attributes:
Death Magic 12+1+3
Soul Reaping10
Earth Prayers 8
Bloodmagic 2
Skill Template:
OApjUwG6KSLVVBJg4BsXoBKCLCA
Monk
[skill]Word of Healing[/skill][skill]Signet of Rejuvenation[/skill][skill]Patient Spirit[/skill][skill]Dwayna's Kiss[/skill][skill]Dismiss Condition[/skill][skill]Cure Hex[/skill][skill]Guardian[/skill][skill]Restore Life[/skill]
Massive amount of healing at a low energy cost, blocking in case he's in need of it.
Equipment:
Healing prayers +1 rune, give him an average amount of energy and if possible a high amount of health. So he will avoid getting aggoed all the time.
Health should be around 550hp and energy around 50.
Put on avoid combat.
The Attributes:
Healing Prayers 12+1
Protection Prayers 6
Divine Favor 11
Skill Template:
OwEV04nAXaUNSj4upBcjYTb6jvQmAA
Usage
Can be easily used to vanquish and is probably fasters than sabways.
Of course as usual, divide the aggro by not running in massive mobs.
A good lure is always in place.
4 man team
It can be used to do 4man vanquishes.
8 man team
If u got hench at ur disposal I recommand u to take 3melee's and an additional monk.
Area's
Almost every area can be vanquished with this, so beneath u can find a list of area's u can't vanquish with this build.
Prophecies
-Majesty's Rest (because of Rotscale)
-Eastern Frontier
Factions
-Sunjiang District
-Divine Path (is possible if good lure)
-Archipelagos
Nightfall
-Arkjok Wand
-Joko's Domain
-Wurm area's can be difficult if not closely watched at the death penalty, cus the dp in wurms aren't realy noticeable.
Have fun trying it out, and let me know if u like it.
First of all i'd like to say this teambuild has been tested by lots of players,
and they still thank me for giving it to them. I even made my legendary vanquish very easy with it.
Changed some things to the builds with the tips posted here
Balanced
Ah balanced team doesn't have the same synergy as sabways, but that sure doesn't mean it's a bad thing.
As sabways mostly depends on the dmg of others, balanced does the dmg directly.
Your role
Just as sabways, it doens't matter what profession u are as long as u do dmg.
My build looks like this:
[skill]Ursan Blessing[/skill][skill]I am unstoppable![/skill][skill]Ether feast[/skill][skill]Ether signet[/skill][skill]Backfire[/skill][skill]Empathy[/skill][skill]Optional[/skill][skill]Flesh of my flesh[/skill]
Yes it's a simple Ursan build, only thing is that once u get out of bear u can directly attack becus of the ether signet.
Use backfire if the enemies heal to much.
I understand that there are alot of ursan haters and people who ain't got a high rank yet.
Therefore a simple nuker or heavy damager would do the trick.
The Hero's
The Balanced hero team looks like this:
Elementalist/Dervish:
[skill]Fire Attunement[/skill][skill]Aura Of Restoration[/skill][skill]Mystic Regeneration[/skill][skill]Savannah Heat[/skill][skill]Teinai's Heat[/skill][skill]Searing Heat[/skill][skill]Breath Of Fire[/skill][skill]Meteor Shower[/skill]
OR
[skill]Fire Attunement[/skill][skill]Aura Of Restoration[/skill][skill]Breath Of Fire[/skill][skill]Savannah Heat[/skill][skill]Mark of Rodgort[/skill][skill]Fireball[/skill][skill]Glowing gaze[/skill][skill]Renew Life[/skill]
Build 1: As u can see the E/D hero's part is to do the area dmg, since in HM foes run of faster when in AoE the Meteor Shower will prevent the scattering.
NOTE: Even though it doesn't look like it, the ele can keep the AoE up, since the first skill is recharged as soon as he uses his last skill, etc etc.
He also selfregen, which enlightens the part of the monk.
Build 2: As most people like the burning to do aditional damage, this build will take care of that. Mark of rodgort+ Fireball and Glowing gaze is a good e-managment and burning combo.
Equipment:
The hero needs the +1 fire magic and +3 fire magic, +60hp staff (and if possible also a half recharge time), fill the rest of runes and insignias's with energy.
Health should be like 480 and energy around 90.
U can adjust this to whatever u like.
Put on Guard.
The Attributes:
Fire Magic 12+1+3
Energy Storage 10
Earth Prayers 8
Skill Template:
OgpjowM6KO4CaB7lsWEJGGRgBA
Necromancer/Dervish
[skill]Jagged Bones[/skill][skill]Animate Bone minions[/skill][skill]Blood Ritual[/skill][skill]Foul Feast[/skill][skill]Mystic Regeneration[/skill][skill]Death Nova[/skill][skill]Dark Bond[/skill][skill]Infuse Condition[/skill]
The part the necro plays here is Minion Bombing and Condition controlling, he also got enough energy so he can easily give bloodritual to give energy where needed.
He also have alot of self regen, and takes almost no dmg because of dark bond.
The beauty about this build is that he can get 10 minions easily, even in area's with almost no corpses.
Equipment:
He needs the +1 and +3 Deathmagic, fill up with a mix of energy and health.
U could also use the insignia with +5 armor per minion.
Staff can be chosen at own preferances.
Health should be around 480hp and energy around 47.
Put on Guard.
The Attributes:
Death Magic 12+1+3
Soul Reaping10
Earth Prayers 8
Bloodmagic 2
Skill Template:
OApjUwG6KSLVVBJg4BsXoBKCLCA
Monk
[skill]Word of Healing[/skill][skill]Signet of Rejuvenation[/skill][skill]Patient Spirit[/skill][skill]Dwayna's Kiss[/skill][skill]Dismiss Condition[/skill][skill]Cure Hex[/skill][skill]Guardian[/skill][skill]Restore Life[/skill]
Massive amount of healing at a low energy cost, blocking in case he's in need of it.
Equipment:
Healing prayers +1 rune, give him an average amount of energy and if possible a high amount of health. So he will avoid getting aggoed all the time.
Health should be around 550hp and energy around 50.
Put on avoid combat.
The Attributes:
Healing Prayers 12+1
Protection Prayers 6
Divine Favor 11
Skill Template:
OwEV04nAXaUNSj4upBcjYTb6jvQmAA
Usage
Can be easily used to vanquish and is probably fasters than sabways.
Of course as usual, divide the aggro by not running in massive mobs.
A good lure is always in place.
4 man team
It can be used to do 4man vanquishes.
8 man team
If u got hench at ur disposal I recommand u to take 3melee's and an additional monk.
Area's
Almost every area can be vanquished with this, so beneath u can find a list of area's u can't vanquish with this build.
Prophecies
-Majesty's Rest (because of Rotscale)
-Eastern Frontier
Factions
-Sunjiang District
-Divine Path (is possible if good lure)
-Archipelagos
Nightfall
-Arkjok Wand
-Joko's Domain
-Wurm area's can be difficult if not closely watched at the death penalty, cus the dp in wurms aren't realy noticeable.
Have fun trying it out, and let me know if u like it.
payne
sorry but I lost interest as soon as I saw the human roll was Ursan...sorry!
and the ele is just a mod on the HB capper ele...and as I hate that build....eh-he
and the ele is just a mod on the HB capper ele...and as I hate that build....eh-he
jiggles
if you cant vanquish some areas with it then its not better than sabway.
Plus in my experience heros rarely use FF.
Plus in my experience heros rarely use FF.
slayer5555
Quote:
Originally Posted by payne
sorry but I lost interest as soon as I saw the human roll was Ursan...sorry!
and the ele is just a mod on the HB capper ele...and as I hate that build....eh-he lol if u read on, it says u don't need to be ursan.
and the ele is just a mod on the HB capper ele...and as I hate that build....eh-he lol if u read on, it says u don't need to be ursan.
slayer5555
Quote:
Originally Posted by jiggles
if you cant vanquish some areas with it then its not better than sabway.
Plus in my experience heros rarely use FF. LOL i'd like to see sabwyas do rotscale xD
Plus in my experience heros rarely use FF. LOL i'd like to see sabwyas do rotscale xD
zling
he said u could use a regular nuker or other damage dealer if you're a ursan hater...
btw I think a SY melee spammer would fit in this build better than ursan/nuker. BHA+Epidemic Ranger will also do wonders for this build.
but yeah if you play a caster class, even Monk than you should concentrate on damage here.
also not sure if the Monk setup is optimal, pure healers that arent HB usually fail, and in 4 man arenas you have 0 prots which is very dangarous, especially without some protection from the midline.
btw I think a SY melee spammer would fit in this build better than ursan/nuker. BHA+Epidemic Ranger will also do wonders for this build.
but yeah if you play a caster class, even Monk than you should concentrate on damage here.
also not sure if the Monk setup is optimal, pure healers that arent HB usually fail, and in 4 man arenas you have 0 prots which is very dangarous, especially without some protection from the midline.
Breakfast Mc Rit
Quote:
Originally Posted by slayer5555
LOL i'd like to see sabwyas do rotscale xD
If both can't (hypothetically) do Rotscale then how does it make yours better?
ac1inferno
You have a jagged bones bomber just like sabway. I think thats what makes the strength of both of the builds. As long as you have enough damage to kill things and put out bodies, the bomber takes care of the rest. The person doesn't really matter, but you have a sh ele that does aoe just like the ss necro in sabway. The monk and the n/rt in sabway is also similiar in a sense that it's a healer that has very good e-management.
jiggles
Quote:
Originally Posted by slayer5555
LOL i'd like to see sabwyas do rotscale xD
LOL i did rotscale with sabway, in HM ofc
payne
Quote:
Originally Posted by jiggles
LOL i did rotscale with sabway, in HM ofc
but accordingly your a necro? 4necs would beat rotscale due to heavy hexing etc..
and to those who said if you read on it said u dont need UB...but if you read my comment I didnt read on after the bit showing ursan as the elite for ppl....except a brief look at the heroes
and to those who said if you read on it said u dont need UB...but if you read my comment I didnt read on after the bit showing ursan as the elite for ppl....except a brief look at the heroes
Hara Makoto
hey slayer!
well i'm in his guild and yes these do work better than sabway , when i've done vanquish with him . i know i'm gonna get flamed for this , and i'm sure i'll have many on me like a tonne of bricks , however these do work very well and are very reliable hero builds . please atleast try them out before you judge them .
good work slayer
well i'm in his guild and yes these do work better than sabway , when i've done vanquish with him . i know i'm gonna get flamed for this , and i'm sure i'll have many on me like a tonne of bricks , however these do work very well and are very reliable hero builds . please atleast try them out before you judge them .
good work slayer
FlamingMetroid
OMG hay gize, I totaly haz a mediocre hero build that I think is better that subways!111
slayer5555
NOTE: For some reason the discription of foul feast is wrong,
its a soul reaping skill, which steals conditions from other allys and gains energy and health for every condition
its a soul reaping skill, which steals conditions from other allys and gains energy and health for every condition
Sethellington
lol @ metroid
The Meth
The day people start calling a group with ursan a balanced group is the day I contemplate slitting my wrists.
Also, the oh so great ele build that spends 10 seconds nuking and 20 seconds sitting on its ass doing nothing is a sure sign of fail.
And since when did a monk need half of their bar doing the same thing? Waste of space and the AI ends up using weak heals when it should just use WoH + 1 other heal.
sabway is weak and overrated btw
Also, the oh so great ele build that spends 10 seconds nuking and 20 seconds sitting on its ass doing nothing is a sure sign of fail.
And since when did a monk need half of their bar doing the same thing? Waste of space and the AI ends up using weak heals when it should just use WoH + 1 other heal.
sabway is weak and overrated btw
angmar_nite
Less rebirth, more prot, more versatile mm, more success ele, less nuke, more utility.
Bad.
Bad.
Rushin Roulette
This is another proof that oyur trio build is way sub par;
Quote:
Quote:
Equipment:
Healing prayers +1 rune, give him an average amount of energy and if possible a high amount of health. So he will avoid getting aggoed all the time.
Health should be around 550hp and energy around 50.
Put on avoid combat. Yor monk lacks any Energy management what so ever. The only way for him to get energy is to either regen normally with the 4 pips, or to stop monking and go into melee range for 4-11 seconds depending on how long Bonettis lasts (and he has to stop monking, or else he is dead in a few seconds because the skill ends prematurely if he uses another skill.
Compare that to teh N/Rt in the sabway build... infinite energy from minions and foes dying and triggering free +12 energy boosts 3 times every 15 seconds due to soul reaping.
Skills that cast nearly instantanious, others that give massive party wide healing every few seconds and if the N/Rt gets attacked he/she casts one of the weapon spells on him/herself which not only heals, but also damages the attacking foe at the same time.
However I give you credit that you are at least workign on other non-cookie cutter builds yoruself instead of usign a pre fabricated build form some one else.
slayer5555
Well all I know is that i got loads of thnx about this build ingame, meaning by people who actualy used the build.
There are loads of build that wouldn't work in theory yet they do great if used.
If u don't want to use it fine, it has been proven wurthy.
And it has been tested as i got legendary vanq in a week with this teambuild.
There are loads of build that wouldn't work in theory yet they do great if used.
If u don't want to use it fine, it has been proven wurthy.
And it has been tested as i got legendary vanq in a week with this teambuild.
Stormlord Alex
Quote:
Originally Posted by ac1inferno
You have a jagged bones bomber just like sabway. I think thats what makes the strength of both of the builds.
Except the JB bomber also gives everyone infinite energy in Sabway, fuelling the Curse nec (better damage dealer than the ele, strong defense shit and sexy synergy with minions) and the /Rt healer (better than a monk hero, period).
majikmajikmajik
Quote:
Originally Posted by slayer5555
If u don't want to use it fine, it has been proven wurthy.
And it has been tested as i got legendary vanq in a week with this teambuild. that doesnt prove it works, that proves you got too much time on your hands..lolz
And it has been tested as i got legendary vanq in a week with this teambuild. that doesnt prove it works, that proves you got too much time on your hands..lolz
FlamingMetroid
Quote:
Originally Posted by slayer5555
Well all I know is that i got loads of thnx about this build ingame, meaning by people who actualy used the build.
There are loads of build that wouldn't work in theory yet they do great if used.
If u don't want to use it fine, it has been proven wurthy.
And it has been tested as i got legendary vanq in a week with this teambuild. WTB ENGLISH MOTHERRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOER macro
you can vanq with any team build using Ursan, grats.
just because the majority thinks its good doesn't mean anything, the majority(especially in GW) is very stupid.
Sure this build works, but again its mediocre at best and has way to many flaws to be comparable to Sabway.
There are loads of build that wouldn't work in theory yet they do great if used.
If u don't want to use it fine, it has been proven wurthy.
And it has been tested as i got legendary vanq in a week with this teambuild. WTB ENGLISH MOTHERRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOER macro
you can vanq with any team build using Ursan, grats.
just because the majority thinks its good doesn't mean anything, the majority(especially in GW) is very stupid.
Sure this build works, but again its mediocre at best and has way to many flaws to be comparable to Sabway.
slayer5555
Quote:
Originally Posted by FlamingMetroid
WTB ENGLISH MOTHERRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOER macro
you can vanq with any team build using Ursan, grats.
just because the majority thinks its good doesn't mean anything, the majority(especially in GW) is very stupid.
Sure this build works, but again its mediocre at best and has way to many flaws to be comparable to Sabway. U DON'T HAVE TO USE URSAN IF U DON'T LIKE ><
ffs just read before reply
you can vanq with any team build using Ursan, grats.
just because the majority thinks its good doesn't mean anything, the majority(especially in GW) is very stupid.
Sure this build works, but again its mediocre at best and has way to many flaws to be comparable to Sabway. U DON'T HAVE TO USE URSAN IF U DON'T LIKE ><
ffs just read before reply
FlamingMetroid
Quote:
Originally Posted by slayer5555
ffs just read before reply
Sethellington
Quote:
Originally Posted by FlamingMetroid
both 1 profession. 1+1... uhh... errm...
3 !!
oh, er wait.
Norn isn't a profession, but i do enjoy the sarcasm.
Dark Desicration
Quote:
Originally Posted by slayer5555
U DON'T HAVE TO USE URSAN IF U DON'T LIKE ><
ffs just read before reply lol, you need to read before you start raging at someone for no reason
ffs just read before reply lol, you need to read before you start raging at someone for no reason
Squishy ftw
So this is some team build that works in most areas, except the ones that might actually pose a challenge ? Oh, ok.
phan
I saw ; well someone finnaly came up with something nice ; and then I read ursan .. and i laughed
didn't even bother to look at the rest ..
edit ; well ok sorry i might of sounded rude ..
the ele bar should have some more utility .. maybe 12fire 10 es and 8 earth and make him grab a ward or something ..
ok the monk needs more prot ; so drop dwayna's ; bonnetis and rebirth and take ps ; GoLe and aegis maybe drop the signet for guardian or sb ..
Your hero have to much self defense ; which makes them mediocre at doing what they should do :>
didn't even bother to look at the rest ..
edit ; well ok sorry i might of sounded rude ..
the ele bar should have some more utility .. maybe 12fire 10 es and 8 earth and make him grab a ward or something ..
ok the monk needs more prot ; so drop dwayna's ; bonnetis and rebirth and take ps ; GoLe and aegis maybe drop the signet for guardian or sb ..
Your hero have to much self defense ; which makes them mediocre at doing what they should do :>
Tyla
Fire Ele? Balanced? Lol. Slap tons of AoE's on their bar with no utility. Good job, you made a bad Ele bar.
The MM? Protective Spirit and Aegis > Dark Bond and Mystic Regen.
The Monk? Res on Monks is bad, GoLE > Bonnetti's, because you need adrenaline for Bonetti's and it ends on a skill. It's energy gain is also requiring melee attacks only to hit, so how would it help at high health?
It also lacks prots, and GoLE is the best energy management you can get if you're not using any of the Ele energy management skills that are conditional, Ether Renewal or Soul Reaping.
And Radiants are bad. Prot is good. Energy management is good.
I'm just going to laugh at the Ursan. It's not vey "balanced" now is it? Sure, you don't have to use it, but if you're going to post it on a "balanced" team, you might aswell stop posting and hope a mod closes.
And if you think this is better than Sabway, you're bad. Things are better than Sabway sometimes, but heroes need some imba energy management in order to be any useful because they suck at managing their own energy. With players, they can often run their builds far more efficiently. Sometimes anyway.
The MM? Protective Spirit and Aegis > Dark Bond and Mystic Regen.
The Monk? Res on Monks is bad, GoLE > Bonnetti's, because you need adrenaline for Bonetti's and it ends on a skill. It's energy gain is also requiring melee attacks only to hit, so how would it help at high health?
It also lacks prots, and GoLE is the best energy management you can get if you're not using any of the Ele energy management skills that are conditional, Ether Renewal or Soul Reaping.
And Radiants are bad. Prot is good. Energy management is good.
I'm just going to laugh at the Ursan. It's not vey "balanced" now is it? Sure, you don't have to use it, but if you're going to post it on a "balanced" team, you might aswell stop posting and hope a mod closes.
And if you think this is better than Sabway, you're bad. Things are better than Sabway sometimes, but heroes need some imba energy management in order to be any useful because they suck at managing their own energy. With players, they can often run their builds far more efficiently. Sometimes anyway.
Lourens
Hey buddy !
hmm doubt this will be better then sabway but i could give you some advice >)
might be a good idea to get rid of the mytic regen on the necro hero cause he isnt taken much damage thanks to dark bond then you can put the points out of earth prayers and put them into blood magic and then you put [blood ritual] in the spot
and the necro has unlimited energy so he can give some of its unlimited energy to the other casters in the group so they also get plenty of energy
then it would be pretty good i think
GL in tweaking the build even more
hmm doubt this will be better then sabway but i could give you some advice >)
might be a good idea to get rid of the mytic regen on the necro hero cause he isnt taken much damage thanks to dark bond then you can put the points out of earth prayers and put them into blood magic and then you put [blood ritual] in the spot
and the necro has unlimited energy so he can give some of its unlimited energy to the other casters in the group so they also get plenty of energy
then it would be pretty good i think
GL in tweaking the build even more
oliverrr1989
wow ursan and bonettis on a monk?
...
ZOMG UBERLEET!!!!!!!
sorry, when seeing those, i didnt know whether to laugh or cry, and now im resorting to petty humour :P
...
ZOMG UBERLEET!!!!!!!
sorry, when seeing those, i didnt know whether to laugh or cry, and now im resorting to petty humour :P
thiagobnu
Slayer .....
the problem is not the build ... you can try, you can use and
you can recommend. But .... look the topic: "better than sabway" .... you ask for it my friend.
Post your build and ask opinions to improve him.
You're using 2 AB builds (MM and ele[with minor changes]), a monk with bonnetis and UB(yeah ... i know, not needed) .... this build sucks.
Use this build in Dalada Uplands HM. And let us know how effective is the build.
the problem is not the build ... you can try, you can use and
you can recommend. But .... look the topic: "better than sabway" .... you ask for it my friend.
Post your build and ask opinions to improve him.
You're using 2 AB builds (MM and ele[with minor changes]), a monk with bonnetis and UB(yeah ... i know, not needed) .... this build sucks.
Use this build in Dalada Uplands HM. And let us know how effective is the build.
Fern Burntfist
Quote:
Originally Posted by majikmajikmajik
that doesnt prove it works, that proves you got too much time on your hands..lolz
so true..
.
.
SmokingHotImolation
Quote:
Originally Posted by oliverrr1989
...
ZOMG UBERLEET!!!!!!!
sorry, when seeing those, i didnt know whether to laugh or cry, and now im resorting to petty humour :P
This has got to be a joke! Your epic teambuild contains 1 ursan, 1 bad monk bar, 1 really bad ele bar, and a minion bomber stolen from Sabway.
Thats very very cute.
KMVRanger
Quote:
Originally Posted by The Meth
Also, the oh so great ele build that spends 10 seconds nuking and 20 seconds sitting on its ass doing nothing is a sure sign of fail.
I have to agree with this. Heroes may be smarter than Hench but they are still dumb. I only load my ell heroes with as low cost, fast casting, quick recharges as I can without making them like a Pre character. Oh and no touch skills as they love to run in and aggro. In my experience the fewer skills you can run them with the better (I keep their bars up - like I'm sure many do - to see how they manage their builds).
Again my conclusion is they are stump dumb. All that being said, I'm open minded and will to try these builds out. They don't look like any combos I've tried (well except the jagged nec build - been using a version that does actually work).
This is not a slam Slayer. You are simply trying to be helpful and that is very cool. Thanks.
Again my conclusion is they are stump dumb. All that being said, I'm open minded and will to try these builds out. They don't look like any combos I've tried (well except the jagged nec build - been using a version that does actually work).
This is not a slam Slayer. You are simply trying to be helpful and that is very cool. Thanks.
Mesmer in Need
The ele and mm look like ab rip-offs. Everything else has been discussed. Armor ignoring hexes and splinter weapon>nuking (in HM).
Darkside
This looks like what I used before Sabway. It was fine in nm but not so great in hm.
Cathode_Reborn
I honestly wouldn't be surprised if the OP's build vanquished everything - I like how people assume vanquishing is hard in the first place when it often isn't. Kill mob, plenty of time to stop and regen, repeat on next. Repetitive yet not-so-challening process.
Trying to claim this build is better than "Sabway" (as the PvE'ers call it), or any other well-setup team build is also silly. There's tons of builds that will win HM. Many people seem to blindly copy/paste 3hero builds and expect the same results everyone else gets. They seem to forget that the human player's bar often has the biggest impact on the team yet they often leave it out when posting builds. The OP has a list of areas he couldn't vanquish, but I'm pretty sure it'd be different if somethin other than Ursan is used. Ursan becomes insane when there's 6 on the team - it mean's that besides the 2 squishy healers, more than half the team is heavily armored and has 200+hp, and that makes stuff easy. That doesn't apply when there's only 1 ursan there. Some builds work better than others depending on the situation, obviously. There's always room for improvement in every build.
If you want a real challenge though, do Slaver's Exile HM - props to anyone that can complete it. Seriously....it's insane.
Quote:
Originally Posted by Stormlord Alex
Trying to claim this build is better than "Sabway" (as the PvE'ers call it), or any other well-setup team build is also silly. There's tons of builds that will win HM. Many people seem to blindly copy/paste 3hero builds and expect the same results everyone else gets. They seem to forget that the human player's bar often has the biggest impact on the team yet they often leave it out when posting builds. The OP has a list of areas he couldn't vanquish, but I'm pretty sure it'd be different if somethin other than Ursan is used. Ursan becomes insane when there's 6 on the team - it mean's that besides the 2 squishy healers, more than half the team is heavily armored and has 200+hp, and that makes stuff easy. That doesn't apply when there's only 1 ursan there. Some builds work better than others depending on the situation, obviously. There's always room for improvement in every build.
If you want a real challenge though, do Slaver's Exile HM - props to anyone that can complete it. Seriously....it's insane.
Quote:
fuelling the Curse nec (better damage dealer than the ele, strong defense shit and sexy synergy with minions) and the /Rt healer (better than a monk hero, period).
Honestly, I've never used an SS hero. The truth is SS actually sucks. The reason it's used is just another case of not really having any better options to choose from. I actually used SS on my nec for ages. I was dissapointed when it jumped back to 15e (after temporarily being 10e) for abit because it's hardly worth the 15e cost sometimes. It's bad against casters usually which are often the bigger threats, and sure while it may be good against phys attackers, those can be shutdown easily by a curse nec anyways. SS requires the target to be alive to do damage, and still even then needs some time to actually do decent damage. In the time I've used it in HM, I've found it to be a pretty lacking elite. Now when were talking about using on a hero, it becomes even worse. They're rarely gonna use it on the good targets. And they might even slap it on a near-dead enemy. If you looked at the other elites in curses, they're all bad for PvE. Too conditional and PvP-based. The result is you're stuck using SS.
One of the best things that a nec hero can bring is Enfeebling Blood, which can be slapped on a x/N. The "synergy" with minions looks good on paper, but minions attack whoever they want, and the same applies to heroes if you're not targeting for them. I'm not saying I'd take a fire Ele over a curse nec, because I don't really like fire ele heroes, but I actually wouldn't take either.
One of the best things that a nec hero can bring is Enfeebling Blood, which can be slapped on a x/N. The "synergy" with minions looks good on paper, but minions attack whoever they want, and the same applies to heroes if you're not targeting for them. I'm not saying I'd take a fire Ele over a curse nec, because I don't really like fire ele heroes, but I actually wouldn't take either.
Darkside
Quote:
Originally Posted by Cathode_Reborn
I honestly wouldn't be surprised if the OP's build vanquished everything - I like how people assume vanquishing is hard in the first place when it often isn't. Kill mob, plenty of time to stop and regen, repeat on next. Repetitive yet not-so-challening process.
Trying to claim this build is better than "Sabway" (as the PvE'ers call it), or any other well-setup team build is also silly. There's tons of builds that will win HM. Many people seem to blindly copy/paste 3hero builds and expect the same results everyone else gets. They seem to forget that the human player's bar often has the biggest impact on the team yet they often leave it out when posting builds. The OP has a list of areas he couldn't vanquish, but I'm pretty sure it'd be different if somethin other than Ursan is used. Ursan becomes insane when there's 6 on the team - it mean's that besides the 2 squishy healers, more than half the team is heavily armored and has 200+hp, and that makes stuff easy. That doesn't apply when there's only 1 ursan there. Some builds work better than others depending on the situation, obviously. There's always room for improvement in every build.
If you want a real challenge though, do Slaver's Exile HM - props to anyone that can complete it. Seriously....it's insane. Seems lately that everyone wants to have their own "[insert name here]way".
Trying to claim this build is better than "Sabway" (as the PvE'ers call it), or any other well-setup team build is also silly. There's tons of builds that will win HM. Many people seem to blindly copy/paste 3hero builds and expect the same results everyone else gets. They seem to forget that the human player's bar often has the biggest impact on the team yet they often leave it out when posting builds. The OP has a list of areas he couldn't vanquish, but I'm pretty sure it'd be different if somethin other than Ursan is used. Ursan becomes insane when there's 6 on the team - it mean's that besides the 2 squishy healers, more than half the team is heavily armored and has 200+hp, and that makes stuff easy. That doesn't apply when there's only 1 ursan there. Some builds work better than others depending on the situation, obviously. There's always room for improvement in every build.
If you want a real challenge though, do Slaver's Exile HM - props to anyone that can complete it. Seriously....it's insane. Seems lately that everyone wants to have their own "[insert name here]way".
The Meth
Quote:
Originally Posted by Darkside
Seems lately that everyone wants to have their own "[insert name here]way".
heh, methway would be an awesome name for a build. Then I could say I got the guild wars population hooked on meth
Teutonic Paladin
You cleared ~120 zones in one week? Are there enough hours in a week? I thought you said this couldn't vanq some zones.