The Balanced Hero Team HM (better than sabways imo)
NYC Elite
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Originally Posted by DarkSpirit
Heroes suck with Protective Spirit.
And I like AoE scatter to protect my backline, you see the stupid monster AI run in and out of AoE repeatedly making them useless, and soaking up all my range attacks at the same time, just like the stupid melee heroes. AoE+Minions is also very nice. How can you suck with prot spirit with infinite energy? And how is scattering the mobs OFF your minion tanks, into OTHER mobs to flood your backline good?
This thread is a fail train that departed from page 1 with no delays.
And I like AoE scatter to protect my backline, you see the stupid monster AI run in and out of AoE repeatedly making them useless, and soaking up all my range attacks at the same time, just like the stupid melee heroes. AoE+Minions is also very nice. How can you suck with prot spirit with infinite energy? And how is scattering the mobs OFF your minion tanks, into OTHER mobs to flood your backline good?
This thread is a fail train that departed from page 1 with no delays.
DarkSpirit
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Originally Posted by NYC Elite
Also High level minions do not die off as often as bone minions. Besides, the best use of protective spirit is to cast it on an ally BEFORE the ally gets hit, not after, and heroes suck at knowing who is going to get hit next.
If you really need protective spirit, then do what sab recommends for an ideal situation and make it user controlled. You can change the MM to use bone minions and minions would die more often then try fitting in protective spirit, but the risk of doing that would be to have lower level minions as defense. If they hit a wall of high damage in HM, they can pop like balloons at the end of a party leaving your backline vulnerable.
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What utility would you recommend for the Ele?
And how is scattering the mobs OFF your minion tanks, into OTHER mobs to flood your backline good?
Simple, AoE confuses melee monsters and they move in and out of it, helps to keep your backline safe. Minions hold aggro.
Koning
Darkspirit, pls stop being bad and stop posting bad builds saying they're good. Also, wtf is up with vengeance?
DarkSpirit
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Originally Posted by Koning
Darkspirit, pls stop being bad and stop posting bad builds saying they're good. Also, wtf is up with vengeance?
Why? You have a problem with ressing your party members at max health and max energy and 25% more damage with Dwayna's Sorrow as cover enchant and no DP gained upon death?
Vengeance is not needed for the build to work, replace it with your own preferred res if you want. I usually disable and user control vengeance anyway. Thierry2
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Originally Posted by Snow Bunny
Enough said. -Lotus-
let this thread die with 1 star. hopefully people wont read it a few weeks from now.
DarkSpirit
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Originally Posted by -Lotus-
let this thread die with 1 star. hopefully people wont read it a few weeks from now.
Oops looks like it gained another star.
At least the comments are amusing. slayer5555
I changed some things at the builds by readin your comments.
English Warrior
i tried it it is ok it runs well but it isnt better than sabway
Sethellington
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Originally Posted by slayer5555
-Majesty's Rest (because of Rotscale) -Eastern Frontier Factions -Sunjiang District -Divine Path (is possible if good lure) -Archipelagos Nightfall -Arkjok Wand -Joko's Domain -Wurm area's can be difficult if not closely watched at the death penalty, cus the dp in wurms aren't realy noticeable. Well I haven't VQ'd Prophecies yet cos of time and effort and commitment, so I'll skip it. Divine Path isn't an area to vanquish... I've done Sujiang District with Sabway. I've done Archipelagos with Sabway, just be careful on the ele/rit boss. I've done Arkjok Ward with Sabway. It's not a hard area. I've done Joko's Domain with Sabway. It took just over an hour, but I don't think any other grou could do it faster with cons and organisation. I've Vanquished all of the desolation with Sabway, with and without Wurms. Quote:
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DarkSpirit
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Originally Posted by slayer5555
I tried to explain more then several times,
when u use meteor shower there will be no scattering. How u think the solo E/A build would work if they always scatterd? And above all of this the hero seemingly rly knows when to use MS. I dont really like to bring MS (long recharge, long casting time, high energy) and on my heroes unless for certain specific areas. Besides, Cynn already has MS if I am playing in GWEN. The Meth
Why hasn't the thread title been changed yet?
May I suggest "My First RandomWay"? Tyla
A good player would know the outcome of a build by looking at it's design. Especially when things like this (Nuker) have been tried and tested, and no utility on a midline guy is bad anyway. Not to mention Bonetti's Defense is bad. Even scarier, it's a hero Monk set to avoid.
By the way, pure healing is bad unless it's something that has heavy damage mitigation in the background, such as Imbagon, and Enfeebling Blood / minions. payne
the reason u're getting flamed so strongly apart from your constant use of "ffs your an idiot - did u evn try ta use da buildz"
your title name :better then sab-way) - flame-train pulling in! if you hadnt put that in then people would have given constructive criticism about it...but your title / slang usage / raging / insulting posters is guarentee failure! Tyla
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Nah, it's also the extremely bad builds. Nightmares Hammer
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Originally Posted by FlamingMetroid
OMG hay gize, I totaly haz a mediocre hero build that I think is better that subways!111
Sums up this thread rather nicely...
DarkSpirit
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Originally Posted by Tyla
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Even with some AoE scatter the Ele kills much faster than having the SS necro providing buffs to minions. Besides, it gets alittle weary to have to provide anti-blocking, physical buffing hexes etc, whenever you bring a physical then realize that they still kill slower than an Ele, who doesn't need any buffs to their attacks. So much for team synergy.
I dont consider this to be obviously better than sabway either but it does work quite well and it does kill faster in most areas without high fire resistance monsters. Sabway may have better defenses, but depending on your player's character (i.e. barbs and splinter weapon are not helping my casters much), it doesn't kill mobs as fast in HM.
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[splinter weapon][ancestor's rage] both speak for themselves.
By the way, pure healing is bad unless it's something that has heavy damage mitigation in the background, such as Imbagon, and Enfeebling Blood / minions.
Not really. Sab's build doesn't have an Imbagon and her variant MM doesn't even need to bring PS or Aegis, except Dwayna's Sorrow, but yet we all know it still works right? Enfeebling blood is nice to have, but dont really need it if you bring Aegis. I think he might have relied on Ursan Roar. The Meth
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Originally Posted by payne
the reason u're getting flamed so strongly apart from your constant use of "ffs your an idiot - did u evn try ta use da buildz"
your title name :better then sab-way) - flame-train pulling in! if you hadnt put that in then people would have given constructive criticism about it...but your title / slang usage / raging / insulting posters is guarentee failure! Still, I think half the reason he's getting flamed is because he suggested _URSAN_ in the first post and has the gall to call it balanced. It's ursan noobs like that whom the majority of posters here laugh it. The horrible grammar and slang is a close second in stupidity though. OP comes across as a troll using the Bait and Switch tactic. Tyla
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Originally Posted by DarkSpirit
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[ward against melee] for defensive utility.
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What good is that for the Ele? Unless you are depending on wand/splinter damage, which sucks. Ancestor's rage is only adjacent attacks and all his heroes are ranged fighters, besides his Ursan. Furthermore sabway doesn't need to bring ancestor's rage either.
Enfeebling blood is nice to have, but dont really need it if you bring Aegis. I think he might have relied on Ursan Roar.
Enfeebling Blood is free and can be used everywhere with a 100% upkeep. Aegis is 9 energy more, is an enchantment, and doesn't have 100% upkeep. Snow Bunny
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Originally Posted by DarkSpirit
What utility would you recommend for the Ele?
Yes the monk build was bad. Not really. Sab's build doesn't have an Imbagon and her variant MM doesn't even need to bring PS or Aegis, except Dwayna's Sorrow, but yet we all know it still works right? Enfeebling blood is nice to have, but dont really need it if you bring Aegis. I think he might have relied on Ursan Roar. Enfeebling Blood is damage mitigation. That N/Rt also has super-heals and can spam them. A pure heal monk can't. For an ele, utility is stuff like snares, Aegis, Splinter weapon, etc. HA builds are a good example of utility bars on eles. I remember being forced to run a water bar with Divert Hexes as the elite. Utility comes in all manner of appearances. Think about it like this - the utility needs to maximize your team's strengths. In this instance, adding splinter weapon and snares means that 2 warriors will annihilate some bunched up enemies in short order. Had you not had the snares, they could kite away. The ele is bad because Eles are less effective generally in HM. True, they're still powerful, but something like Savannah heat is going to be seriously outclassed by physical damage with buffs or armor-ignoring damage. Also, this particular ele has ridiculous cooldown times. Because of that, the ele will fire off its weak spells, then sit around useless for 30 seconds soaking up damage with 60AL, eating at monk's energy. The monk is bad because it has to actually build of adrenaline to use Bonetti's, then not cast to take in energy. If you like, I'll make you a deal Slayer. We will race a vanquish. Me with my team and you with yours. DarkSpirit
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Originally Posted by Tyla
[ward against melee] for defensive utility. |
And Herta already has that ward. Why replicate henchy skills when you have to bring them anyway in a 8-man team?
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Enfeebling Blood is free and can be used everywhere with a 100% upkeep.
Aegis is 9 energy more, is an enchantment, and doesn't have 100% upkeep.
Besides weakness is useful only against melee, and pretty much useless against casters. Melee monsters/heroes are scared of AoE and run from them like useless headless chickens anyway so the Ele attacks serve as both protection and strong offense.
Quote: Originally Posted by Snow Bunny That N/Rt also has super-heals and can spam them. A pure heal monk can't.
For an ele, utility is stuff like snares, Aegis, Splinter weapon, etc.
HA builds are a good example of utility bars on eles. I remember being forced to run a water bar with Divert Hexes as the elite.
Utility comes in all manner of appearances. I agree, his monk does suck.
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Think about it like this - the utility needs to maximize your team's strengths. In this instance, adding splinter weapon and snares means that 2 warriors will annihilate some bunched up enemies in short order. Had you not had the snares, they could kite away.
But I am not playing a warrior and melee heroes suck anyway. That is where ranged attackers come in handy, they run around aimlessly when they encounter AoE and soak up ranged attacks all that time. Quote:
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