The Balanced Hero Team HM (better than sabways imo)

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by Teutonic Paladin
You cleared ~120 zones in one week? Are there enough hours in a week? I thought you said this couldn't vanq some zones. Let's take this the math way to prove your either A. Very good at the game, and have some very good friends that are very good at the game B. High.

There are 168 hours in a week, obviously 7 x 24, and there are 136 areas to vanquish, let's say each area takes 15 minutes to an hour, depending on the size. Your looking at around 120 hours during that week. That leaves you 48 hours to eat, and sleep, which is exactly 6.85 per day. Let's just say you skip breakfast, and only eat lunch, that's 5 hours of sleep per day, and everything else is Guild War. This is all of course without taking breaks, unless your eating or sleeping.

My conclusion:

B. High.

-Lotus-

Jungle Guide

Join Date: May 2008

ursan = all respect for you out the window immediately

ele = bad
-hard cast Mshower
-4 spells that do the exact same thing
-no direct damage spells
-no glyph of lesser to power out the heats
-mystic regen is basically dead

necro=meh
-you took the basic jagged build from all the meta builds and made it worse
-no SOLS is terrible, the skill is so imba on heroes
-mystic regen is wasted energy
-dark bond is wasted time

monk=terrible
-theres no reason to take a hero monk if you are using 1 player, 3 heroes and 4 henchies. make the henchies do it.
-besides that you have no prot
-4 skills that do the same thing
-rebirth
-an adrenal skill that requires you to put them off of passive to make it useful, so they wont kite.

in general
-you dont have splinter weapon or AR. this is disappointing.
-in fact you have no physical damage support at all. this is stupid. physicsal damage = win in HM
-your builds dont synergize at all. why waste so much potental?



dont claim to have a better build than sab. i hope holy changes your title soon.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by -Lotus-
ursan = all respect for you out the window immediately
I find that SY+TNTF is even more powerful than Ursan since the shouts effect the entire team except the already highly armored caster. If you really want to be pure then dont use any PvE skills at all.

Quote:
in general
-you dont have splinter weapon or AR. this is disappointing.
-in fact you have no physical damage support at all. this is stupid. physicsal damage = win in HM
-your builds dont synergize at all. why waste so much potental? Actually Ele damage can kill tough caster mobs faster in general for HM and they dont need to have to bring another buff hero like Barbs necro or Splinter Rit to make their attacks worth while.

Do I think that the OP should stop posting such builds? Yes. Not because the build is crappy but because the build is too unfair and overpowered even without a single Ursan in the team. HM is suppose to be hard not easy! Except for your monk, he sucks so he is fine. Most people here dont appreciate others posting overpowered builds, they dont want others to know, so they diss it.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Omagawd srsly dis is better than sabway ya ya!!!111


not


Those bars fail epicly end do not work...at all, only thing I liked about it is bonett's on the monk but it is too conditional.


Oh and trust me, you hero bar didnt do a thing for you, you are just an Ursan scrub.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

His bars arent too bad, they do, however, lack any kind of synergy. The monk shouldnt have a res, it should be on the ele or a necro, you're not taking advantage of some key elements:

1, Burning from your Ele, there are many ways you can exploit this in other hero builds. Eg, [["They're On Fire!"].

2, Knockdown from both you as an ursan and the ele. Many skills can take advantage of a knocked down foe.

3, Vast amount of energy to be had from soul reaping. Most of the builds lack energy management, the ele only has [[Fire Attunement] and could do with [[Glyph Of Lesser Energy]. The necro will probably be ok, but would be better with [[Signet Of Lost Souls]. Your monk only has [[Bonetti's Defense], which they will cancel as soon as they have enough energy to cast a spell, making it a little bit pointless. Try [[Glyph Of Lesser Energy] and [[Divine Spirit], I find they make managing energy a whole lot easier.

4, From what I can see you have poison, bleeding and burning. All nice degen skills, but degen is not hugely useful in hard mode, the most powerful conditions in hard mode are all the ones you're not using: Weakness, Blind, Daze and Deep Wound.

5, Fairly solid monk build. Barr the subpar energy management, your monk build isnt too bad. Maybe swapping out dwayna's and dismiss (your necro has FF+infuse, so this is doubly redundant) would be a little more effective as they rely on enchants and your monk only applies one. But the fact that it is a good healer means that you really don't need to invest in self-healing for the ele and the necro. You'd do a lot more damage investing in some other skills and attribute lines other than earth magic, maybe for energy management?

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by slayer5555
Bad things

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Quote:
Originally Posted by op
The Balanced Hero Team HM
This isn't a team build. This is an Ursan + a mm + nuker + healer.

Look at it this way, any idiot can take three heroes, go on pvxwiki, take three random hero builds and vanquish 90% of gw in their first try. which is basically what you did but worse:

http://www.pvxwiki.com/wiki/Build:Any/Me_Ursan
http://www.pvxwiki.com/wiki/Build:E/any_SH_Elementalist
http://www.pvxwiki.com/wiki/Build:N/any_Minion_Bomber
http://www.pvxwiki.com/wiki/Build:Mo/E_WoH_Hybrid

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

agreed w/ Proff.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by distilledwill
His bars arent too bad, they do, however, lack any kind of synergy. The monk shouldnt have a res, it should be on the ele or a necro, you're not taking advantage of some key elements:

1, Burning from your Ele, there are many ways you can exploit this in other hero builds. Eg, [["They're On Fire!"].

2, Knockdown from both you as an ursan and the ele. Many skills can take advantage of a knocked down foe.

3, Vast amount of energy to be had from soul reaping. Most of the builds lack energy management, the ele only has [[Fire Attunement] and could do with [[Glyph Of Lesser Energy]. The necro will probably be ok, but would be better with [[Signet Of Lost Souls]. Your monk only has [[Bonetti's Defense], which they will cancel as soon as they have enough energy to cast a spell, making it a little bit pointless. Try [[Glyph Of Lesser Energy] and [[Divine Spirit], I find they make managing energy a whole lot easier.

4, From what I can see you have poison, bleeding and burning. All nice degen skills, but degen is not hugely useful in hard mode, the most powerful conditions in hard mode are all the ones you're not using: Weakness, Blind, Daze and Deep Wound.

5, Fairly solid monk build. Barr the subpar energy management, your monk build isnt too bad. Maybe swapping out dwayna's and dismiss (your necro has FF+infuse, so this is doubly redundant) would be a little more effective as they rely on enchants and your monk only applies one. But the fact that it is a good healer means that you really don't need to invest in self-healing for the ele and the necro. You'd do a lot more damage investing in some other skills and attribute lines other than earth magic, maybe for energy management? Good comments. I added Dwayna's Sorrow and Aegis to the healer. The enchants are not just coming from the monk as far as the Ele and MM are concerned. Adding GoLE should suffice for the Ele.

By the way, I replaced the monk with a N/Mo since you already have a MM to supply almost infinite energy through SR. It works alot better than a primary monk. The individuals builds themselves are not new and their energy management is lacking. But it is not difficult to make it work with some modifications.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by The Meth
heh, methway would be an awesome name for a build. Then I could say I got the guild wars population hooked on meth You should join the guild me and my RL mate made :The Pigs are Flying [Meth]

hehe

anywho ppl saying the ele is a take on an AB ele - it is also a HB ele with the removal of mirage cloak ()

monk should not have a rez - if you want a 2nd prof on it...have ele for GoLE or something similar - 2nd = mes?

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

Quote:
Originally Posted by slayer5555
LOL i'd like to see sabwyas do rotscale xD Vanquished Rotscale with sabway in HM just a month ago, wasnt easy, but he tends to not be a piece of cake, but I did it

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

Quote:
Originally Posted by slayer5555
LOL i'd like to see sabwyas do rotscale xD I guess I should have taken a screenshot when I did Majestic Vanquish. I use standard sabway at that time and we killed him.

EDIT: Yea the Ele is going to cause a lotta scatter which equals you possibly arggo'ing other mobs (HM creatures run far far away on a scatter) which we all know can REALLY suck. Also since creatures have increased movement speed they can easily get out of MS since its a KD every 3 sec. I'd rather see a water ele in HM with say Ward Against Harm with a ton of snares so splinter weapon can cause death.

pink

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

The build has no synergy with itself.

While sabway indeed is fairly weak, and is indicative of its use in HA as a nooby build for players to Heroway with, sabway remains an excellent choice for weaker players with not much in the manner of skill.

However, sabway is a good example of skill synergy. One third of it powers the other 2 thirds, 1 third provides heavy healing with great energy-management, and the final third provides a lot of passive defense that synergizes very well with the rest of the group.

The build works well by itself - it's a jack of all trades, master of none build. Saying yours is better than sabway isn't really saying much. The build I run is better, with Heavy physicals and a BHA to blow shit up very fast and personal, but I don't think it's right to say it's better. My build is for a player that is very experienced and can manage playing without a lot of auto-defense, with the bonus of exponentially more offense.

That said, your build is terrible. You're taking the AB fire capper, which has little strength whatsoever, coupling it with the Sab necro, which is strong but not nearly so much without barbs/MoP, and a very weak monk that will run out of energy in 20 seconds WoHing your lvl 14 minions.

If you like, I'll post my build instead. Earthshaker warrior, BHA ranger, Orders necro with splinter. There you go. Take all physical damage henchmen and you're ready to rumble.

Your build has no synergy, and thus, is bad.

Valshia

Academy Page

Join Date: Jan 2007

R/Rt

Quote:
Originally Posted by slayer5555
Yes u read it good, better than sabways.

...

Almost every area can be vanquished with this, so beneath u can find a list of area's u can't vanquish with this build.

Prophecies
-Majesty's Rest (because of Rotscale)
-Eastern Frontier
Factions
-Sunjiang District
-Divine Path (is possible if good lure)
-Archipelagos
Nightfall
-Arkjok Wand
-Joko's Domain
-Wurm area's can be difficult if not closely watched at the death penalty, cus the dp in wurms aren't realy noticeable. From personal experience, Sabway can handle every one of those areas with relative ease, along with every other zone. Better than Sabway? Hardly.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by DarkSpirit
Actually Ele damage can kill tough caster mobs faster in general for HM and they dont need to have to bring another buff hero like Barbs necro or Splinter Rit to make their attacks worth while. O RLY?

ele damage is reduced by armor. bonus damage from weapons and armor-ignoring damage from barbs is not. have fun with your single-digit yellow numbers.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by Valshia
From personal experience, Sabway can handle every one of those areas with relative ease, along with every other zone. Better than Sabway? Hardly. Is it the OP's build that can't handle those areas, or the OP himself? As I said before, the person that has the biggest impact on the team and it's success is the human player itself. If I took the OP's exact build, and managed to vanquish those listed areas, does it all the sudden make the build better? If I took Sab's exact build and failed multiple areas with it, does it make the build bad? Of course not.

I henched just about every HM mission with a typical SF ele/2monk setup before I got better at the game and came up with better setups. Of course all of those missions weren't easy, and not all were hard. It took me several tries to finish some of them. You could often get a setup that sucks for a certain area, and still manage to complete if you're really persistent and keep going at it.

What people need to do is stop thinking that being able to Vanquish/complete HM missions is a sign of skill. They...arn't...hard. There's very very few that are actually challenging, but because more than half of it is easy for the most part, I'd consider those grind titles. If you really wanted to attempt to prove skill through Vanquishing/Missions, you'd have to post screenshots of your times. Someone could say they H/H'd most of HM, but how would others know if they didn't barely finish the area with half the team at 50%+ DP and a horrid time to go with it? I've known a few people with Leg. Vanquisher - a few of them are definitely not very good at the game...

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Omagawd darkspirit what is wrong with you? Oo OP's build just well, sux.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Super Igor
Omagawd darkspirit what is wrong with you? Oo OP's build just well, sux. omg what is wrong with you Igor. Did you even try the build out or did you just theory craft? I thought you are a hands-on person who believes in testing things out in the game before you post....Don't be swayed by ursan haters. If sabway didnt exist, someone can post sabway (with an ursan as the player) and be dissed to no end too. Trust your own testing.

By the way, the monk does suck, but the MM and Ele arent too bad.

Tyla

Emo Goth Italics

Join Date: Sep 2006

The Ele is bad though. No support on a midline guy is bad.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Quote:
Originally Posted by Snow Bunny
If you like, I'll post my build instead. Earthshaker warrior, BHA ranger, Orders necro with splinter. There you go. Take all physical damage henchmen and you're ready to rumble. i'd like that. I want to know how you make a melee hero work.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Try this modification:

[build prof=N name="Jagged MM" box blo=3 death=12+1+3 sou=12+1][Jagged Bones][Animate Bone Horror][Animate Shambling Horror][Foul Feast][Infuse Condition][Dark Bond][Death Nova][Signet of Lost Souls][/build]
[build prof=N/Mo name="Necro Healer" box sou=9+1+1 hea=12 pro=9][Word of Healing][Signet of Rejuvenation][Patient Spirit][Dwayna's Kiss][Cure Hex][Dwayna's Sorrow][Vengeance][Aegis][/build]
Set Healer to avoid combat. Use Res Chant or your other preferred res if you dont like Vengeance.
[build prof=E/Rt name="SH Ele" box fir=12+1+1 ene=12+1 res=3][Savannah Heat][Searing Heat][Teinai's Heat][Fireball][Glyph of Lesser Energy][Aura of Restoration][Fire Attunement][Death Pact Signet][/build]
Variant:
[build prof=E/Me name="SF Ele" box ins=8 fir=12+1+1 ene=10+1][Searing Flames][Glowing Gaze][Liquid Flame][Glyph of Lesser Energy][Aura of Restoration][Fire Attunement][Drain Enchantment][Resurrection Signet][/build]
Searing Flames for better synergy with [[They're on Fire] if you using the 6-man version.

If you have the means for a 6-man build:

[build name="SS Necro" prof=N/Rt box sou=12+1 cur=12+1+1 res=3][Spiteful Spirit][Enfeebling Blood][Barbs][Rip Enchantment][Weaken Armor][Defile Defenses][Signet of Lost Souls][Death Pact Signet][/build]
[build prof=N/Rt name="Splinter Restore Healer" box sou=8+1+1 res=12 cha=10][Splinter Weapon][Weapon of Warding][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Signet of Lost Souls][Death Pact Signet][/build]
[build prof=P name="Motigon" box spe=11+1 comma=1 mot=10+1 lea=10+1+1][Aggressive Refrain][Vicious Attack][Song of Restoration]["They're on Fire!"][Aria of Zeal][Anthem of Flame]["Go for the Eyes!"][Signet of Return][/build]

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

Still don't like the Ele, in HM the AOE is pretty much useless as the mobs scatter all over the place instantly. Healer has a massive lacking of prot. In fact, he has only aegis. I'd at least put Prot Spirit in there.

Basically what I see here is Sab's mm sort of being split apart, you lose the prot that he provided (prot spirit) and you gain... a pure red bars go up, which sadly the n/rt healer does perfectly well.

luwe80

luwe80

Academy Page

Join Date: Feb 2008

BK, NY

We Made Mallyx Tap [Out]

Dang. I was hoping for something spectacular as it was advertised as better than Sabway. You want to use Ursan that's fine. But when I saw that Ele bar I knew this was BS.

I've been using a modified version of the MB nuker.

Mind Blast, GoLE, Searing Heat, Rodgort's Invocation, Ward Against Melee, Technobabble, Fire Attunement and Signet of Capture

15 Fire
13 Energy
7 Earth
10 Asuran

Lets me spam MB and Rodgorts, got melee protection and an area daze. No energy issues unless you're a 5 year old. Oh and I can cap skills

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by DarkSpirit
[Fire Ele;OghjowMc4MkViRR0IiMoF4ikLA]
BRB GUYS SKILLS RECHARGING LOLOLOLOLOL

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Keekles
Still don't like the Ele, in HM the AOE is pretty much useless as the mobs scatter all over the place instantly. Healer has a massive lacking of prot. In fact, he has only aegis. I'd at least put Prot Spirit in there.

Basically what I see here is Sab's mm sort of being split apart, you lose the prot that he provided (prot spirit) and you gain... a pure red bars go up, which sadly the n/rt healer does perfectly well. Heroes suck with Protective Spirit.

And I like AoE scatter to protect my backline, you see the stupid monster AI run in and out of AoE repeatedly making them useless, and soaking up all my range attacks at the same time, just like the stupid melee heroes. AoE+Minions is also very nice.

Sora267

Sora267

Krytan Explorer

Join Date: Dec 2006

@OP:
How the hell does Bonetti's work on a Monk hero who should be set to Avoid Combat? It won't be gaining any adrenaline...EPIC FAIL.
Quote:
Originally Posted by Snow Bunny
BRB GUYS SKILLS RECHARGING LOLOLOLOLOL Ahaha, QFT.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by DarkSpirit
Try this modification:

[Jagged MM;OApkQIFshui0S1UQC4igiA7FaQVF]
[Healer;OANDYZzfSaE3NNgbETfGN7EBEA]
Set Healer to avoid combat. Use Res Chant or your other preferred res if you dont like Vengeance.
[Fire Ele;OghjowMc4MkViRR0IiMoF4ikLA] necro is like sabway except your wasting energy selfish skills (Dark bond and mysic regen) instead of universally useful skills (prot spirit/aegis). also, with only the one summon its going to take forever to build and mantain an army.

the healer is just stupid. you have 4 straight heals. wtf? 2 is fine. no prot except aegis. you need PS for HM. and your missing your SOLS.

The ele has the same problem as the last one, its a nuker. an a slow one at that. 4 skills do the same thing with no direct damage spells. and they will all cause the AI to scatter and the damage is reduces by armor anyways so most of the numbers coming from that hero will be single digits.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by -Lotus-
necro is like sabway except your wasting energy selfish skills (Dark bond and mysic regen) instead of universally useful skills (prot spirit/aegis). also, with only the one summon its going to take forever to build and mantain an army.
The necro is an old build that sabway copied from.

Yes unfortunately my necro is a very selfish guy. He said he wouldn't even sacrifice his life for a friend because he feels his job is more important as the minion and SR engine, can you believe that?

The 1 Summon with a 5s recharge and costing 10e is taking too long to build an army for you?

Quote:
the healer is just stupid. you have 4 straight heals. wtf? 2 is fine. no prot except aegis. you need PS for HM. and your missing your SOLS. Don't you know the established mindset in this forum yet? Heroes suck with protection spells. Aegis is easy enough for them not to screw it up and soul reaping is good enough.

Quote:
The ele has the same problem as the last one, its a nuker. an a slow one at that. 4 skills do the same thing with no direct damage spells. and they will all cause the AI to scatter and the damage is reduces by armor anyways so most of the numbers coming from that hero will be single digits. Did you not read that the AoE scatter is by design?

Thanks for your theory crafting, while my Weaken Armor is helping my Ele kill alot faster than sabway ever did for me.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Dark spirit's build is good, gunnatest.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Is all this some kind of joke i am not getting?

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by DarkSpirit
The necro is an old build that sabway copied from.

Yes unfortunately my necro is a very selfish guy. He said he wouldn't even sacrifice his life for a friend because he feels his job is more important as the minion and SR engine, can you believe that?

The 1 Summon with a 5s recharge and costing 10e is taking too long to build an army for you?



Don't you know the established mindset in this forum yet? Heroes suck with protection spells. Aegis is easy enough for them not to screw it up and soul reaping is good enough.



Did you not read that the AoE scatter is by design?

Thanks for your theory crafting, while my Weaken Armor is helping my Ele kill alot faster than sabway ever did for me. oh i fianally understand. yes yes, i see. this build is amazing. the sheer genius of it will just cause mobs to die instantly. thats why it dosnt need damage or synergy or anything, of course...

I still think holy should change the title here, its attracting undeserved attention.

Pocketmancer

Pocketmancer

Frost Gate Guardian

Join Date: May 2005

The more I look at this build, the more I think it's meant to be a joke. Usage of "u" in place of "you" and Meteor Shower on the Elementalist skill bar kinda gives it away IMO. If the OP is serious, then, well, damn, he's probably got more skill or patience/time or consumables than me for trying to vanquish. :T

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I dont see the point in giving the MM so many skills to keep himself alive, then also taking a hero monk. Imo, you'll probably only need one or the other.

The dark bond, infuse, mystic regen combo is ok in AB but in PvE I can't imagine it being more useful than taking the points from earth/blood and speccing back into SR or into protection (taking the Aegis from the monk and redistributing the points into healing).

I was gonna pull you up on lack of energy management on the monk then I realised it was a necro


The ele build is very similar to what I run if I'm feeling a little old-skool and want a SH ele, I do think Aura of Restoration is a little meh, but each to their own. Im loving [[Unsteady Ground] eles with [[Glowstone] and [[Enfeebling Blood] atm.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by distilledwill
I dont see the point in giving the MM so many skills to keep himself alive, then also taking a hero monk. Imo, you'll probably only need one or the other.

The dark bond, infuse, mystic regen combo is ok in AB but in PvE I can't imagine it being more useful than taking the points from earth/blood and speccing back into SR or into protection (taking the Aegis from the monk and redistributing the points into healing).

I was gonna pull you up on lack of energy management on the monk then I realised it was a necro


The ele build is very similar to what I run if I'm feeling a little old-skool and want a SH ele, I do think Aura of Restoration is a little meh, but each to their own. Im loving [[Unsteady Ground] eles with [[Glowstone] and [[Enfeebling Blood] atm. Yes they are old school builds. I wont complain about protection for the MM, when going through certain tougher areas in HM, where damage is so high that it would kill most MM, I could still see him struggling to survive with half life or less and he almost never dies. That means you have a constant flow of minions, death nova, heals from Dwayna, and conditions removal. If your MM is too weak, there goes your minion wall, the SR energy for your healer, and your team. But you are probably right, I can take away the spec for Earth and make him churn out quality minions at a faster rate. Updated.

For those who dont like the Ele, you can improve on it further with only a slight modification:

[build prof=E/Rt name="SH Ele" box fir=12+1+1 ene=12+1 res=3][Savannah Heat][Searing Heat][Teinai's Heat][Fireball][Glyph of Lesser Energy][Aura of Restoration][Fire Attunement][Death Pact Signet][/build]

If you dont like Aura of Restoration, you can also replace it with Deep Freeze for a snare.

Updated Motigon and the Ele.

http://www.guildwarsguru.com/forum/s...5&postcount=63

Laylat

Laylat

Frost Gate Guardian

Join Date: Oct 2006

E/

WTB ele energy management?

Edit:
Fire attunement... but still, I'd highly recommend GoLE.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Snow Bunny
BRB GUYS SKILLS RECHARGING LOLOLOLOLOL EPIC LOL I literally rolled on the floor laughing. =)

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

yeye

/12chars

Tyla

Emo Goth Italics

Join Date: Sep 2006

That Ele is still bad. An Ele with no utility isn't good.