The Balanced Hero Team HM (better than sabways imo)
ryu_okunato
Quote:
Originally Posted by luwe80
You could be right. I'm usually the ele and rarely bring other Ele heroes. If I do we're all running Searing Flames.
What would you change GG for? i would say either tennai's heat or searing heat
What would you change GG for? i would say either tennai's heat or searing heat
cyber88
actually. for 4 eles (or juz 3 eles combination) the best 3 elements imho is fire, water & earth.
the water ele brings the AoE snare (deep freeze, etc) to keep them together. although water isn't dealing as much dmg as fire or earth but it is respectable & it is there for a different purpose (not for dmg)
the fire ele uses savannah heat, searing heat & tenai's heat. pure AoE dmg. the fun comes from the earth ele. using unsteady ground, churning earth & eruption. it deals a lot of dmg & when the mobs get snared, they will try to run away by remove the snare hex. since everything moves faster den normal in HM, it is a automatic KD (effect from unsteady ground) so the mobs can do nothing but sit down like nice boys & girls & take the dmg. they stay becoz they r either snared or KDed.
the water ele brings the AoE snare (deep freeze, etc) to keep them together. although water isn't dealing as much dmg as fire or earth but it is respectable & it is there for a different purpose (not for dmg)
the fire ele uses savannah heat, searing heat & tenai's heat. pure AoE dmg. the fun comes from the earth ele. using unsteady ground, churning earth & eruption. it deals a lot of dmg & when the mobs get snared, they will try to run away by remove the snare hex. since everything moves faster den normal in HM, it is a automatic KD (effect from unsteady ground) so the mobs can do nothing but sit down like nice boys & girls & take the dmg. they stay becoz they r either snared or KDed.