Update - Thursday June 12

Just Another Chest Runner

Just Another Chest Runner

Wilds Pathfinder

Join Date: Aug 2006

Paper St. Fight Club [Soap]

Mo/A

Quote:
Originally Posted by Red Sonya
Where's the warriors? paragons? dervishers? assassins FREE condition remover in their class?? huh where?
um off the top of my head
paragon- remedy signet
assassins- not really "free" but assassin's remedy comes close

oh and i forgot signet of malice or w/e =P

Tramp

Tramp

Furnace Stoker

Join Date: Jan 2008

Mo/

when do we get xunlai reward points?

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Red Sonya
You've got to be kidding me if you think this is fair in PVP play.
Don't like it, don't use it.

The Real Avalon

The Real Avalon

Desert Nomad

Join Date: Jun 2006

Belgium, Ostend.

Mo/A

Quote:
Originally Posted by garethporlest18
Okay now I'm hearing that other people got their reward points, and I blatantly remember having my predictions saved and there before the time it ended..but me and some others didn't get them apparently.

Sigh.
Same problem here, I got them on my main, but on none of my alts, I remember spending hours upon hours fixing it all

sph0nz

sph0nz

Krytan Explorer

Join Date: May 2005

none.

W/

Quote:
Originally Posted by Just Another Chest Runner
so the answer to conjures stacking with strength and honor is to give it a 15 sec recharge?

and i see wounding strike is as lame as ever still

how many more times can you nerf arage and splinter?

i like the buffs to the ranger line, gives other choices than mending touch

rust>sig mesmer

not enough imo
Agreed. I'm a little disappointed that Wounding Strike didn't take a hit.

Also, lol mystic regeneration.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Just Another Chest Runner
um off the top of my head
paragon- remedy signet
assassins- not really "free" but assassin's remedy comes close
[signet of malice]
cookie pl0x?

AOD_EaSyKiLL

Frost Gate Guardian

Join Date: Nov 2006

Angels of Death

Mo/

Quote:
Originally Posted by Kusandaa

And about ****ing time they fixed those bugs, especially the UW one, if I undertood correctly... isn't that to avoid having your WHOLE team mapped again and again after opening chests?
Looks more to me like it is removing the ability of people to use the teleporting to finish quests faster and/or easier or to use the teleporting to save the party from complete wipes

aTT!kus

aTT!kus

Krytan Explorer

Join Date: Mar 2006

U.S.

[FluX]

W/

bye bye /mo secondary, hooray

Nocoh

Academy Page

Join Date: Aug 2007

[POB]

A/

meh updates, and the rework to Soul Bind is just......lame

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Quote:
Originally Posted by BlackSephir
Don't like it, don't use it.
lol He was talking about PVP bud. In PVP you want balance so there isn't overpowered stuff.

Nocoh

Academy Page

Join Date: Aug 2007

[POB]

A/

Quote:
Originally Posted by AOD_EaSyKiLL
Looks more to me like it is removing the ability of people to use the teleporting to finish quests faster and/or easier or to use the teleporting to save the party from complete wipes
cookie for him plz

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Morgoth the dark
* Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."
I would imagine that most caster-classes in PvP will move to a /R secondary to finally have a panacea for Dazed.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

WW = boss farming

Fistandantilus_12

Ascalonian Squire

Join Date: Jan 2007

Team Theorycraft [tC]

Mo/

It will be nice to see a shift in the meta, although it will be interesting to see what people will run now that signet mesmers are no longer really playable in PvP.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

poor reasoning behind those updates tbh.

Wounding strike is still just as powerful.

Signet mesmers took a small hit (and have a semi-decent counter now).

WTF is up with antidote signet ? It's like [[remedy signet] but with the added bonus of removing poison, disease and blind ...

Barbed arrows should be just like [[apply poison], except keep it at 10 energy, as bleeding only gives -3 degen instead of -4 from poison. In other words, remove the retarded extra condition (easely interupted, -40AL, ... don't care, it has to go).

Legendary Shiz

Legendary Shiz

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Tramp
when do we get xunlai reward points?
they aren't giving those out, I guess

Kronos Ledaloth

Kronos Ledaloth

Forge Runner

Join Date: Sep 2007

Italy

Spirits From Hell [SH]

E/P

some ppl got them but i haven't got them already.....

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Brimstonez
This is awesome. It seems PvE has finally got to a state of godliness. There are so many PvE titles to grind for (HM) , it's about time they made it easier.
HA HA HA HA HA HA HA HA HA!!!!

You have to be joking or sarcastic. No offense, but no one is actually stupid enough to have wrote this being serious.

Jensy

Jensy

Site Contributor

Join Date: Apr 2007

Phoenix, Arizona

Blinkie Ponie Armie [bpa]

N/Mo

RE: Tournament points.

Some people in my alliance have them (I did), but some do not. This seems to happen every now and again. Hopefully they fix it.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

How many times has Ancestor's Rage been modified again?

Tyla

Emo Goth Italics

Join Date: Sep 2006

I have too, Kronos.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Nice update, but not sure anything can make [symbolic strike] worth filling up my wars bar full of signets....

sph0nz

sph0nz

Krytan Explorer

Join Date: May 2005

none.

W/

Quote:
Originally Posted by pansy malfoy
RE: Tournament points.

Some people in my alliance have them (I did), but some do not. This seems to happen every now and again. Hopefully they fix it.
Same here, except that I didn't get my points.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Posting in a non-epic thread.

Also - BULL'S CHARRRRRGGGGGGGGGGGEEEEEEEEEEEEEE

Kronos Ledaloth

Kronos Ledaloth

Forge Runner

Join Date: Sep 2007

Italy

Spirits From Hell [SH]

E/P

so, maybe they will fix it tomorrow or not so late?

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by RotteN

Barbed arrows should be just like [[apply poison], except keep it at 10 energy, as bleeding only gives -3 degen instead of -4 from poison. In other words, remove the retarded extra condition (easely interupted, -40AL, ... don't care, it has to go).
I agree wholeheartedly with the above statement. The only reason I can think of why Barbed Arrows works in such a way is because (and tell me if I'm wrong since I'm on some pain meds) a good deal of skills trigger with a Bleed condition.

Still though, it really doesn't make much sense. An A/R suffers absolutely no penalty when using Sharpen Daggers and can add another Preparation to boot.

Also, I'm incredibly irate about Ancestor's Rage and Splinter Weapon. I know this is kicking a dead horse, but it makes no sense to nerf profession staples in PvE when Ursan is still rampant.

Acehigh

Acehigh

Krytan Explorer

Join Date: Jun 2006

Steel Phoenix[StP]/Terror Of The Justice Salmon[FisH]

Quote:
Originally Posted by Sante_Kelm
I agree wholeheartedly with the above statement. The only reason I can think of why Barbed Arrows works in such a way is because (and tell me if I'm wrong since I'm on some pain meds) a good deal of skills trigger with a Bleed condition.

Still though, it really doesn't make much sense. An A/R suffers absolutely no penalty when using Sharpen Daggers and can add another Preparation to boot.

Also, I'm incredibly irate about Ancestor's Rage and Splinter Weapon. I know this is kicking a dead horse, but it makes no sense to nerf profession staples in PvE when Ursan is still rampant.
Except the nerf to Ancestors and Splinter is for PvP only.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Sante_Kelm
Also, I'm incredibly irate about Ancestor's Rage and Splinter Weapon. I know this is kicking a dead horse, but it makes no sense to nerf profession staples in PvE
Only for PvP. The PvE version of the skills are unaffected by this nerf .

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

the rit changes only affect pvp.

anyways, remedy signet = invincible ranger? perhaps.

Yol

Yol

Wilds Pathfinder

Join Date: Feb 2007

GameAmp Guides [AMP]

E/

Got my reward points....now trying to decide if I use the keys or swap them for ecto.

Any one found any stealth updates that weren't mentioned in the notes?

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by Acehigh
Except the nerf to Ancestors and Splinter is for PvP only.
Whoah, I completely misread that. *inserts foot into mouth*

Ok, no more mixing posts with medication.

Sergeant of Marines

Sergeant of Marines

Desert Nomad

Join Date: Jul 2006

Japan

[트두므s], Guild Leader

Mo/

Overall, a decent update IMO

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by Red Sonya
Where's the warriors? paragons? dervishers? assassins FREE condition remover in their class?? huh where?

HEY, your right. It's totally not fair that warriors can't heal other people, and that ritualists can't give deep wound OR daze!


o wait, i forgot the classes were all different!




update= good!

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Holy mc-crapola. Unfortunate hit to splinter weapon and Ancestors' isnt spike worthy now, rits out of GvG? Hello water flag runner?


Also, will antidote sig replace Mendtouch? with rangers moving back to /me?

Barbed arrows is STILL not a contender for Apply, but at least they've taken away the interuptable bit.

Sig mes gets a big old hit, shame really, I liked seeing that build.

Ele changes might make for some interesting builds.

On the whole, im not TOO fussed, liking the ranger buffs etc.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

First and foremost, I don't play PvP. Therefore, nothing really make a difference on me what gets changed for PvP.

As for what PvE changes matter most to me:
- Nothing for my Warrior
- Nothing for my Mesmer
- Vile Miasma for my Necromancer is worth trying now.
- Arc Lightning for my Elementalist is worth trying now.
- Antidote Signet for Ranger heroes is worth trying now. Nothing for my Ranger.

Nonetheless, I always wondered if ANet takes into account how enemies get affected with the changes in PvE... or do they not care anymore?

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

mending touch is still going to be better in most cases. the faster cast and ability to remove from other ally kinda seals the deal.

antidote sig might be better in AB, where you don't care about your teammates and the 1s cast won't hurt you.

Quote:
Nonetheless, I always wondered if ANet takes into account how enemies get affected with the changes in PvE... or do they not care anymore?
when you have [ursan blessing], nothing really matters.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Quote:
Originally Posted by Crom The Pale
Nice update, but not sure anything can make [symbolic strike] worth filling up my wars bar full of signets....
Quoted for truth.

And Antidote Signet finally looks like something worth putting on a bar.

DutchSmurf

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Alex the Great
update= good!
The update is good because it doesn't break that game much more then it already was. For the rest it hardly does anything except missing the point. The only good thing I noticed is a nerf to MoI. All I hope is that none of the completely random and non-interesting buffs isn't going to cause problems later.

About Antidote Signet, Mending Touch is still better except when you need your secundairy for anything else. When a normal ranger bar looks like elite+savage+distracting+troll+poison+nstride+mtou ch+rez, the only way to make use of a different secundairy is dropping the rez. So I would just take mtouch over the signet any time.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by distilledwill
Also, will antidote sig replace Mendtouch? with rangers moving back to /me?
Doubt it, mend touch has faster cast and can remove conditions on other, which is good for split.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Yichi
no one is actually stupid enough to have wrote this being serious.
I have some really, really bad news for you.