Update - Thursday June 12
7 pages • Page 2
so the answer to conjures stacking with strength and honor is to give it a 15 sec recharge?
and i see wounding strike is as lame as ever still
how many more times can you nerf arage and splinter?
i like the buffs to the ranger line, gives other choices than mending touch
rust>sig mesmer
not enough imo
and i see wounding strike is as lame as ever still
how many more times can you nerf arage and splinter?
i like the buffs to the ranger line, gives other choices than mending touch
rust>sig mesmer
not enough imo
j
a
S
Anet is going full blown noob now.
Mystic Regen wtf? Not everyone who plays pve is a complete noobcake. Soul bind = scourge healing with 1 sec less in casting time, and its ELITE. It also doesn't deal the holy dmg either... lthis has made my list of the worst elites ever. Antidote signet got buffed way too much. Balthazar's Pendulum and Splinter Weapon...?
Ya remedy signet too.... do they check other professions skills when they do this crap.
Mystic Regen wtf? Not everyone who plays pve is a complete noobcake. Soul bind = scourge healing with 1 sec less in casting time, and its ELITE. It also doesn't deal the holy dmg either... lthis has made my list of the worst elites ever. Antidote signet got buffed way too much. Balthazar's Pendulum and Splinter Weapon...?
Ya remedy signet too.... do they check other professions skills when they do this crap.
T
Quote:
| * Barbed Arrows: increased duration to 24 seconds; removed easily interruptible; you now have -40 armor while activating this skill. |
Remove -40AL aswell in my opinion.
And lol at the Soul Bind change. Weaker Scourge Healing is so awesome.
Oh yeah, I believe it lacks a Wounding Strike nerf. Nice one.
Nice buffs to mesmers! Don't like the change to FJG! in PvP though, but still effective IMO... and even less the Aura of Stability gen. change O_o.
Soul Bind is pretty much another Scourge Healing now, from what I get. Opens new possibilities though (EDIt: Forgot it was elite /doh...). Oh and I like the Antidote Sig buff. One more reason to use it!
And about ****ing time they fixed those bugs, especially the UW one, if I undertood correctly... isn't that to avoid having your WHOLE team mapped again and again after opening chests?
Soul Bind is pretty much another Scourge Healing now, from what I get. Opens new possibilities though (EDIt: Forgot it was elite /doh...). Oh and I like the Antidote Sig buff. One more reason to use it!
And about ****ing time they fixed those bugs, especially the UW one, if I undertood correctly... isn't that to avoid having your WHOLE team mapped again and again after opening chests?
R
Quote:
| * Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition." |
Whatever it gives rangers an unfair advantage of removing conditions without monk class. Where's the warriors? paragons? dervishers? assassins FREE condition remover in their class?? huh where?Other than that the rest of the skill nerfs/buffs look fine.

M
I kinda lol'd at the smite nerf. Ok it's for pvp balance, I understand, but a buff to the smiting line in pve would be appreciated, without hurting pvp ofcourse.
On top a little nerf to mantra of inscriptions in pvp. I guess after last weekend, they discovered that fort aspenwood is a good place to have some fun with a signet smiter. Meh!
On top a little nerf to mantra of inscriptions in pvp. I guess after last weekend, they discovered that fort aspenwood is a good place to have some fun with a signet smiter. Meh!


Never thought I'd see the day.