Quote:
Originally Posted by RotteN
Barbed arrows should be just like [[apply poison], except keep it at 10 energy, as bleeding only gives -3 degen instead of -4 from poison. In other words, remove the retarded extra condition (easely interupted, -40AL, ... don't care, it has to go).
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I agree wholeheartedly with the above statement. The only reason I can think of why Barbed Arrows works in such a way is because (and tell me if I'm wrong since I'm on some pain meds) a good deal of skills trigger with a Bleed condition.
Still though, it really doesn't make much sense. An A/R suffers absolutely no penalty when using Sharpen Daggers and can add another Preparation to boot.
Also, I'm incredibly irate about Ancestor's Rage and Splinter Weapon. I know this is kicking a dead horse, but it makes no sense to nerf profession staples in PvE when Ursan is still rampant.