Originally Posted by Shaz
Doubt it, mend touch has faster cast and can remove conditions on other, which is good for split.
|
on another note, got my reward points!
distilledwill
Originally Posted by Shaz
Doubt it, mend touch has faster cast and can remove conditions on other, which is good for split.
|
Tyla
Originally Posted by distilledwill
Also, will antidote sig replace Mendtouch? with rangers moving back to /me?
|
Sig mes gets a big old hit, shame really, I liked seeing that build. |
Giga_Gaia
Rhamia Darigaz
Originally Posted by Red Sonya
You've got to be kidding me if you think this is fair in PVP play. You just made it even easier NOT to have to play a MONK 2ndary to get the kind of condition clensing of a monk. Yahboy more loving for the Ranger class with this pos skill balancing. Why don't you just go ahead and make it a FREE MONK PURGE skill I mean what's left when you purge blind, bleeding, disease and one other condition? Bye bye deep wound on rangers anymore. (only leaves cripple and weaken and cracked armor and daze whoopity doo) This is retarded and is worse than Ursans Blessing. Whatever it gives rangers an unfair advantage of removing conditions without monk class. Where's the warriors? paragons? dervishers? assassins FREE condition remover in their class?? huh where?
Other than that the rest of the skill nerfs/buffs look fine. |
Originally Posted by Giga_Gaia
Wasn't Mystic Regen nerfed due to farming reasons to begin with?
|
Syco Masato
Originally Posted by Rhamia Darigaz
some classes are better at certain things than others. anet obviously wants self condition removal to be something rangers have access too. this also explains the difference between remedy signet and antidote signet; paragons do not excel at doing things for themself, they have partywide condition removal like cautery signet. if every class was able to do everything equally why would it matter what class you were?
edit: no, in fact things are rarely if ever nerfed for farming reasons. mystic regen was nerfed because of its pvp implications. edit2: same goes for all the people wondering why barbed arrows is so much worse than apply poison. poison is a ranger thing, they do it well. bleeding is not, other classes do it better. |
SerenitySilverstar
Originally Posted by Crom The Pale
Nice update, but not sure anything can make [symbolic strike] worth filling up my wars bar full of signets....
|
Turtle222
Originally Posted by Giga_Gaia
Wasn't Mystic Regen nerfed due to farming reasons to begin with?
|
Spirit Of Azrael
Originally Posted by edwinna elbert
FOR GREAT JUSTICE! Takes a hit in PvP...
|
Rhamia Darigaz
Originally Posted by Turtle222
Barbed arrows???? can someone explain to me what made it so OP?
|
Omnidragon42
Originally Posted by Rhamia Darigaz
the update to barbed arrows was not a nerf
|
Aera Lure
Riceboi
Hyper Cutter
* Fixed a bug that caused Siege Devourers in Assault the Shaman to occasionally not hit enemy Charr they were targeting. |
Ate of DK
cellardweller
FoxBat
Originally Posted by cellardweller
All these gamebreaking combinations are dependent on FGJ, PvE desperately needs the nerf too!
|
DarkNecrid
All these gamebreaking combinations are dependent on FGJ, PvE desperately needs the nerf too! |
Steps_Descending
Originally Posted by DarkNecrid
As already mentioned in Avarre's thread, ArenaNet is appealing to the lowest common denominator and not giving a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about anybody else. Lowest common denominator in this case being hella casual people who don't give two shits about how the actual game is, and want everything to be easy. You're pretty much never getting a nerf in PvE ever again. Enjoy!!!
|
Originally Posted by Morgoth the dark
* Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."
* "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline." |
garethporlest18
HawkofStorms
Gregslot
blackknight1337
Originally Posted by HawkofStorms
Good:
Ancestral Rage spike is gone. Bad: Mystic Regen buff. It was perfectly fine as is. This just shows a.net is caving in. They buffed this skill soley so people could 55/105 with this skill again... which is the reason they nerfed it in the first place. Stupid. |
moriz
Originally Posted by Hyper Cutter
But what the hell is with Barbed Arrows? What makes it so much better than [apply poison] to keep putting these stupid conditions on it?
|
DarkNecrid
Those seriously give me a bad feeling about this, makes PvP further more of a closed circle. Well! we still have PvXwiki. No? |
FoxBat
Originally Posted by blackknight1337
GG on being clueless.....
Ancestors Rage spike has been gone for months. Ever since they changed it to an enchant, then back to a skill, it still hasn't stacked. |
Mystic regen. Was nerfed due to abuse in gvg, particularly on mind blast split eles. Never had the slightest thing to do with pve, let alone farming. |
Brimstonez
Originally Posted by Yichi
HA HA HA HA HA HA HA HA HA!!!!
You have to be joking or sarcastic. No offense, but no one is actually stupid enough to have wrote this being serious. |
Giga_Gaia
Originally Posted by HawkofStorms
Edit:@ Hyper Cutter, what makes Barbed Arrows better then Apply Poison is that Rangers have lots of ways to apply poison, but not a lot of ways to apply bleeding (barbed trap and some vanguard skills are it I think). Barbed arrows allows you to combo poison and bleeding together (poision tip signet for example), which is it's appeal.
|
Snow Bunny
Originally Posted by moriz
it's mainly because of this combo:
[poison [email protected]][barbed [email protected]] now combined with the new [[pin [email protected]], the build is powerful enough to challenge the cripshot in most instances. |
*Paris*
Originally Posted by moriz
it's mainly because of this combo:
[poison [email protected]][barbed [email protected]] now combined with the new [[pin [email protected]], the build is powerful enough to challenge the cripshot in most instances. |
shoyon456
Magikarp
ManMadeGod
Originally Posted by Teh [prefession]-zorz
* Soul Bind: decreased casting time to 1 second; functionality changed to: "For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex."
is this useful yet? |
-Lotus-
Skye Marin
Dragonious
SpiritThief
Age
HawkofStorms
Originally Posted by FoxBat
There's this thing called balanced builds, where 1 copy of ancestors could assist on a spike.
I'd love to see a mind blast bar with 4+ enchants on it... or the situations when mainteam it's worth a monk putting holy veil or some junk on you just to counter poison degen. (If the enchantment cap was targeting anything in "PvP", it was stoneflesh tanks.) |
Nemesis of God
upier