Update - Thursday June 12

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by Shaz
Doubt it, mend touch has faster cast and can remove conditions on other, which is good for split.
I guess, Antidote sig does kinda shout "INTERUPT ME!". Nonetheless, hopefully it might cause some variation in ranger builds. The meta has become a little bit mleh imo.



on another note, got my reward points!

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by distilledwill
Also, will antidote sig replace Mendtouch? with rangers moving back to /me?
Doubt it. Mending Touch = less cast time, almost free on a Ranger anyway and can be used on allies.

Quote:
Sig mes gets a big old hit, shame really, I liked seeing that build.
Quite a spamfest, but I believe it's still around.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Wasn't Mystic Regen nerfed due to farming reasons to begin with?

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Red Sonya
You've got to be kidding me if you think this is fair in PVP play. You just made it even easier NOT to have to play a MONK 2ndary to get the kind of condition clensing of a monk. Yahboy more loving for the Ranger class with this pos skill balancing. Why don't you just go ahead and make it a FREE MONK PURGE skill I mean what's left when you purge blind, bleeding, disease and one other condition? Bye bye deep wound on rangers anymore. (only leaves cripple and weaken and cracked armor and daze whoopity doo) This is retarded and is worse than Ursans Blessing. Whatever it gives rangers an unfair advantage of removing conditions without monk class. Where's the warriors? paragons? dervishers? assassins FREE condition remover in their class?? huh where?

Other than that the rest of the skill nerfs/buffs look fine.
some classes are better at certain things than others. anet obviously wants self condition removal to be something rangers have access too. this also explains the difference between remedy signet and antidote signet; paragons do not excel at doing things for themself, they have partywide condition removal like cautery signet. if every class was able to do everything equally why would it matter what class you were?

edit:
Quote:
Originally Posted by Giga_Gaia
Wasn't Mystic Regen nerfed due to farming reasons to begin with?
no, in fact things are rarely if ever nerfed for farming reasons. mystic regen was nerfed because of its pvp implications.

edit2:
same goes for all the people wondering why barbed arrows is so much worse than apply poison. poison is a ranger thing, they do it well. bleeding is not, other classes do it better.

Syco Masato

Frost Gate Guardian

Join Date: Mar 2007

New Jersey

D/

Quote:
Originally Posted by Rhamia Darigaz
some classes are better at certain things than others. anet obviously wants self condition removal to be something rangers have access too. this also explains the difference between remedy signet and antidote signet; paragons do not excel at doing things for themself, they have partywide condition removal like cautery signet. if every class was able to do everything equally why would it matter what class you were?

edit:

no, in fact things are rarely if ever nerfed for farming reasons. mystic regen was nerfed because of its pvp implications.

edit2:
same goes for all the people wondering why barbed arrows is so much worse than apply poison. poison is a ranger thing, they do it well. bleeding is not, other classes do it better.
QFT.
Every class has things they're good at.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Crom The Pale
Nice update, but not sure anything can make [symbolic strike] worth filling up my wars bar full of signets....
Try it out with a bunch of smiting signets in heavy undead areas, like Shards of Orr. Works a treat on warriors, especially if you have other smiting monks with you, even if they're heroes. Fling off the smite sigs, and while you're waiting for them to recharge you can hack away with a weapon with plus damage against undead and Symbolic Strike.

Even with 10 or 12 in smiting, Undead go boom.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Quote:
Originally Posted by Giga_Gaia
Wasn't Mystic Regen nerfed due to farming reasons to begin with?
Hah yeah but with the SF buff that's all thrown out of the water.

AR and Splinter have been nerfed beyond redemption. R.I.P.

ouch FGJ

Barbed arrows???? can someone explain to me what made it so OP?

Antidote signet: WOOO!

i like this update. not the rit nerfs, but everything else is dandy

Spirit Of Azrael

Spirit Of Azrael

Echo-mending Master

Join Date: Jun 2006

Service of Shadows [SOS]

W/N

Quote:
Originally Posted by edwinna elbert
FOR GREAT JUSTICE! Takes a hit in PvP...
DAMN! my KD warr build was based around FGJ and Enraging charge giving me 8 adren to start off...

shit!

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Turtle222
Barbed arrows???? can someone explain to me what made it so OP?
the update to barbed arrows was not a nerf

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

Quote:
Originally Posted by Rhamia Darigaz
the update to barbed arrows was not a nerf
Still, they need to remove the drawback from Barbed Arrows entirely, there's no reason for it.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Yay. Smite nerfs. Fully understood for PvP but I'm still looking for the line to get some love in PvE.

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Ok unlimited minions next update! Come On!!!! lol

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
* Fixed a bug that caused Siege Devourers in Assault the Shaman to occasionally not hit enemy Charr they were targeting.
About damn time they fixed that one!

But what the hell is with Barbed Arrows? What makes it so much better than [apply poison] to keep putting these stupid conditions on it?

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

The common ritualist in the HA balance builds took a hit.

I like how they buffed a few skills to make them more attractive.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Why the heck was FGJ a pvp only nerf???

Earthshaker AoE Knocklock
Brawling Headbutt knocklock
Dragonslash/SY spam
24/7 Imbagon
All these gamebreaking combinations are dependent on FGJ, PvE desperately needs the nerf too!

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by cellardweller
All these gamebreaking combinations are dependent on FGJ, PvE desperately needs the nerf too!
PvE is never getting nerfed again, that should be obvious.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
All these gamebreaking combinations are dependent on FGJ, PvE desperately needs the nerf too!
As already mentioned in Avarre's thread, ArenaNet is appealing to the lowest common denominator and not giving a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about anybody else. Lowest common denominator in this case being hella casual people who don't give two shits about how the actual game is, and want everything to be easy. You're pretty much never getting a nerf in PvE ever again. Enjoy!!!

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by DarkNecrid
As already mentioned in Avarre's thread, ArenaNet is appealing to the lowest common denominator and not giving a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about anybody else. Lowest common denominator in this case being hella casual people who don't give two shits about how the actual game is, and want everything to be easy. You're pretty much never getting a nerf in PvE ever again. Enjoy!!!
So sad it's worth repeating.

Quote:
Originally Posted by Morgoth the dark
* Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."

* "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."
Those seriously give me a bad feeling about this, makes PvP further more of a closed circle. Well! we still have PvXwiki. No?

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

I got my RPs too. So that's great. For everything else, I liked some of the changes, nothing I really wanted to see changed though.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Good:
Fix to the catapult.
Fix to the UW teleporter abuse.
Anicidote signet and Barbed Arrow buffs.
Rust having some damage added. Not a bad idea.
Ancestral Rage spike is gone.

Bad:
Mystic Regen buff. It was perfectly fine as is. This just shows a.net is caving in. They buffed this skill soley so people could 55/105 with this skill again... which is the reason they nerfed it in the first place. Stupid.

Nerfs to Bathazar's Pendulum. Seriously why?

For Great Justice nerf in PvP. Defeats the point of this skill, and was never abused in serious PvP anyways. Enduring harmony + DS + FGJ was always purely a PvE or scrub PvP (RA, AB) build, which even then is pretty weak without any sort of utility.

Nuetral:
Soul Bind. I actually liked the old functionality beause it was so unusual. Was one of the few necro builds I still played. Now its just... boring.
Charge and Symboic Strike. Meh.
Fetrid ground/suffering buffs... Unnecessary.


Overall, A LOT more beneficial things (stuff that ends griefing is ALWAYS good) then bad, but still, some odd choices that are probablly not what I would have made. Even so, I'm happy.



Edit:@ Hyper Cutter, what makes Barbed Arrows better then Apply Poison is that Rangers have lots of ways to apply poison, but not a lot of ways to apply bleeding (barbed trap and some vanguard skills are it I think). Barbed arrows allows you to combo poison and bleeding together (poision tip signet for example), which is it's appeal.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Some of you are forgetting every class can go /R and equip antidote signet.

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

Quote:
Originally Posted by HawkofStorms
Good:
Ancestral Rage spike is gone.

Bad:
Mystic Regen buff. It was perfectly fine as is. This just shows a.net is caving in. They buffed this skill soley so people could 55/105 with this skill again... which is the reason they nerfed it in the first place. Stupid.
Ancestors Rage spike has been gone for months. Ever since they changed it to an enchant, then back to a skill, it still hasn't stacked.

Mystic regen. Was nerfed due to abuse in gvg, particularly on mind blast split eles. Never had the slightest thing to do with pve, let alone farming.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by Hyper Cutter
But what the hell is with Barbed Arrows? What makes it so much better than [apply poison] to keep putting these stupid conditions on it?
it's mainly because of this combo:
[poison [email protected]][barbed [email protected]]

now combined with the new [[pin [email protected]], the build is powerful enough to challenge the cripshot in most instances.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Those seriously give me a bad feeling about this, makes PvP further more of a closed circle. Well! we still have PvXwiki. No?
Ancestor's was like, the best AoE skill next to Splinter Weapon. srsly.

FGJ isn't even a big nerf. I can count the number of times I've seen FGJ used in serious PvP on one hand.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by blackknight1337
GG on being clueless.....

Ancestors Rage spike has been gone for months. Ever since they changed it to an enchant, then back to a skill, it still hasn't stacked.
There's this thing called balanced builds, where 1 copy of ancestors could assist on a spike.

Quote:
Mystic regen. Was nerfed due to abuse in gvg, particularly on mind blast split eles. Never had the slightest thing to do with pve, let alone farming.
I'd love to see a mind blast bar with 4+ enchants on it... or the situations when mainteam it's worth a monk putting holy veil or some junk on you just to counter poison degen. (If the enchantment cap was targeting anything in "PvP", it was stoneflesh tanks.)

Brimstonez

Brimstonez

Lion's Arch Merchant

Join Date: Nov 2006

Earth?

None

E/

Quote:
Originally Posted by Yichi
HA HA HA HA HA HA HA HA HA!!!!

You have to be joking or sarcastic. No offense, but no one is actually stupid enough to have wrote this being serious.
And the award for fast thinking goes to...

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Quote:
Originally Posted by HawkofStorms
Edit:@ Hyper Cutter, what makes Barbed Arrows better then Apply Poison is that Rangers have lots of ways to apply poison, but not a lot of ways to apply bleeding (barbed trap and some vanguard skills are it I think). Barbed arrows allows you to combo poison and bleeding together (poision tip signet for example), which is it's appeal.
I always found Screaming Shot to be very effective at applying bleeding, which leaves me room for another preparation.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by moriz
it's mainly because of this combo:
[poison [email protected]][barbed [email protected]]

now combined with the new [[pin [email protected]], the build is powerful enough to challenge the cripshot in most instances.
Cripshot is unblockable.

*Paris*

*Paris*

Academy Page

Join Date: Oct 2007

R/

Quote:
Originally Posted by moriz
it's mainly because of this combo:
[poison [email protected]][barbed [email protected]]

now combined with the new [[pin [email protected]], the build is powerful enough to challenge the cripshot in most instances.
^^ What Snow said. Oh, and I'd probably never use any of these skills, so this update was kind of a letdown.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Adresses nothing of what I hoped it would.

Oh well, there's always next week :P

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

my mesmer has been happy with everything as of late.. all of my other characters.. not so much lol..

btw... WTF, when will Izzy get SWAY off of the face of the planet????

ManMadeGod

ManMadeGod

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by Teh [prefession]-zorz
* Soul Bind: decreased casting time to 1 second; functionality changed to: "For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex."

is this useful yet?
Basically it's another Scourge Healing, same dmg, can't stack tho.
But it will be a little better than Scourge Healing because it's on Curses line.

Honestly I am disappointed with this change. Just another copy, not creative at all.
Still not good enough for an elite tho.
Add -3 degen or something.

This hex ends if target is suffering from a Smiting Prayers hex...
I think "every time target foe is healed, the healer takes 20..80 damage if target is not under any smiting prayers hex" is much more reasonable, because it's an elite.

-Lotus-

Jungle Guide

Join Date: May 2008

never thought I would see a nerfe to one of the worst elites in the game... the rest of this isnt surprising, just stupid.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Soul Bind would be more handy if it triggered on heals and enchantments. Adding weapon spells to that would be bonus too... a guy can dream can't he?

I think I would just like more. More meaningful buffs, relevant nerfs, and maybe some reasoning behind certain skill changes.

Dragonious

Lion's Arch Merchant

Join Date: Jun 2005

Hot Springs, AR

Dei Victorae [dV]

R/W

The Soul Bind rework was done to diversify necros in GvG. Not PvE. Not HA. GvG. It can be pretty scary in a hex stack build that doesnt want to use the Smiting Prayers line just for 1 or 2 skills and wants to get those all important Curse skills in. I never saw it being played before, so why not see how it does in a cookie cutter hex build and then we can see if it was a bad decision. Some of you guys have no idea what's going on here...Balth's Pendelum...another very strong skill in a cookie cutter Smiter's Boon build. That's why it was nerfed a bit.

SpiritThief

SpiritThief

Frost Gate Guardian

Join Date: Jan 2008

R/Me

wtf is this. Do they ever try for balance??

Everytime they come out and change crap they always set it up so everyone will be doing the same thing.

Now its Antidote signet, that will be spammed forever and a day but dumbass left it at 4 recharge? So now rangers not only block well over 50% of the attacks against them, now they are god-like to conditions....whoever does this must have been dropped on their head as a child.

Someone needs to go explain to them what the word balance means.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I don't understand the Symbol of Wrath or are to many abusing it in pre that is where is great not so much in post.I don't think it would ever get used in pvp.

I agree with Rotten on Barbed Arrows now can they do the same with Etheral Light make it not inturrptable.I stilll use Orisons because of that.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by FoxBat
There's this thing called balanced builds, where 1 copy of ancestors could assist on a spike.



I'd love to see a mind blast bar with 4+ enchants on it... or the situations when mainteam it's worth a monk putting holy veil or some junk on you just to counter poison degen. (If the enchantment cap was targeting anything in "PvP", it was stoneflesh tanks.)
QFT, all the counter points I was going to say. Please, don't insult people blacknight.
Edit: Ohh, the mods cleaned up his post already, way to stay on top of things. I'll edit mine then myself.

And yes Giga, screaming shot is an option, but its too energy extensive to see much play. The point with preps like apply and barbed is to spread the condition to muliple targets, not camp on one guy, which is what you do in a BA/Screaming build.

Nemesis of God

Nemesis of God

Lion's Arch Merchant

Join Date: Jan 2008

Finland

Azura Empire [AE]

Mo/E

No Shadow Form, Ursan, ''SY!'', ''TNTF'' nerfs... good

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

NO WAI!11
A.Net is balancing PvE!


And people actually thought A.Net won't take the easy way in doing that.