Update - Thursday June 12

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

Mystic Regeneration! <3

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Amazing response to all the complaints about PvE being made easier, Anet. Apparently you are on a mission to restore all the brainless farming builds of yore. Why not revert Protective Bond and Verata's Sacrifice while you are at it?

Ugh.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

You mean the [Vocal Minority] forum people? I am sure the majority is rather pleased with this update, so QQ more. I on the other hand is having a great time with all the guild mates and friends coming back to GW thanks to all the recent de-overnerfs.

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

I am quite happy with this update, love the mystic regen buff

Unfortunatly, For Grest justice was one of my center moves in PVP along with Dslash...but oh well, I won't QQ about it. I'll just have to try and work on doing another build that works.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I am busily playing a certain 3 letter game at the moment, but I still cannot resist commenting on at least 3 skills:


* "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."
--> The days of DSLASH/FGH+IAS and 10 adrenaline to spam again are now over. I guess Cyclone Axe and Whirlwind Attack profit more from the +1 adrenaline on hit. IMO: - GOOD -

* Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."
* Splinter Weapon: decreased damage to 5..30.
--> I dunno, was Ancestor's Rage used for farming or why this change to PvE only? I thought it was fine as it was.
Splinter Weapon: Still extremely powerful, just lessened in power especially for my favorite Ranger/Ritualist Barrage/SW setup. - GOOD, its still awesome. -


* Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."
--> Needs some testing. It can probably replace Mending Touch. This would allow the many Rangers having this superglued on their bar to take another secondary, no idea how this will turn out. Very powerful.


@Mystic Regeneration:
The whine of the crying farmer clouds the mind of the balancer or what. :P
STOP BUFFING MINDLESS FARMING BUILDS EVEN MORE. We already have enough of them. As people already said, then bring back Verata's and Protective Bond, too, this would be equally mindless. -> the stupid craze around this skill lead to even sillier results!

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

FGJ/Splinter/Rage and PvP only.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

MORE MINDLEZZZ PVE PLS!!! BUFF URSAN BUFF PROT BOND BUFF SOJ BUFF EVERYTHING :O

The only thing I like is Antidote Signet.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Antidote Signet rocks now imo and most probably will replace mending touch in my bar.

As for mystic regen, great comeback

Energy drain has potentional also.

For soul bind still have to see what ppl will come up with

- Ganni

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by Morgoth the dark
antidote sig PURE LOVE <3 <3 <3
loved it.....also wastrals increase damage is pretty good IMO

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Aside from the PvP-related changes, their decision-making process for skill balancing is still quite baffling. What exactly are they trying to achieve with most of those PvE/PvX changes?

Tha Dukk

Tha Dukk

Academy Page

Join Date: Feb 2007

[HoV]

E/

I'd like to see some HM or NM only skills, or skill effects. Example: Mystic Regen capped at 3 enchants in NM and/or 6 enchants in HM.

Bug John

Krytan Explorer

Join Date: Aug 2005

my only problem with [barbed arrows] is that it makes [melandru's arrows] a worthless elite now, the +dmg is not a reason to waste an elite slot

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by UnChosen
You mean the [Vocal Minority] forum people? I am sure the majority is rather pleased with this update, so QQ more. I on the other hand is having a great time with all the guild mates and friends coming back to GW thanks to all the recent de-overnerfs.
Your friends left GW because of nerfs? That's really sad.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Tha Dukk
I'd like to see some HM or NM only skills, or skill effects. Example: Mystic Regen capped at 3 enchants in NM and/or 6 enchants in HM.
Decent idea, except it needs to go the other way around. Hard mode is supposed to be hard, right? Give it more strict skill nerfs, then. Makes sense.

LoL - skill splits gone wild!

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by BlackSephir
Your friends left GW because of nerfs? That's really sad.
about as sad as people leaving because of buffs.

sean520

sean520

Academy Page

Join Date: Aug 2006

mass

Rt/

stupid..there goes rits in pvp...

The forth fly

The forth fly

Krytan Explorer

Join Date: May 2008

england

Mo/

they nerf it you queen about it,they buff it you queen about it,its a GAME,people play for FUN not every 1 spends 6 hours a day playing GW,get over it if u don't like it stop playing

Minus30

Minus30

Academy Page

Join Date: Jul 2005

Belgium

DVDF

W/

Quote:
Originally Posted by The forth fly
they nerf it you queen about it,they buff it you queen about it,its a GAME,people play for FUN not every 1 spends 6 hours a day playing GW,get over it if u don't like it stop playing
To be fair, people playing 6 hours/day actually know how to adjust their skillbar and don't have time to come QQing on forums.

I don't like seeing all those buffs (in fact, I liked nerfs more even as a 95%-PvEer) but to be honest. I laugh about seeing people whine about it. Like you said, go PLAY it.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Sleeper Service
about as sad as people leaving because of buffs.
Except the difference is that when somebody leaves because of nerfs, it implies that the games has become too hard for him, but if somebody leaves because of buffs, it implies that the game has become too easy, isn't challenging any longer and is boring.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by BlackSephir
Except the difference is that when somebody leaves because of nerfs, it implies that the games has become too hard for him, but if somebody leaves because of buffs, it implies that the game has become too easy, isn't challenging any longer and is boring.
no it implies that that person lacks imagination and simply cant do anything but chose the easy way out no matter what the situation.

"omfg pve skills suck! too powerful i kill everything in one hit!"

"...use something else"

"no wai! its better!"

then they come onto the forum and ragequit..over and over again.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by BlackSephir
Except the difference is that when somebody leaves because of nerfs, it implies that the games has become too hard for him, but if somebody leaves because of buffs, it implies that the game has become too easy, isn't challenging any longer and is boring.
I suppose the same is true in PVP? We both know it's not the case. I just wanted to see you try to defend your baseless insult.

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

Quote:
Originally Posted by BlackSephir
Your friends left GW because of nerfs? That's really sad.
Not as sad as crying for them on a forum.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Sleeper Service
no it implies that that person lacks imagination and simply cant do anything but chose the easy way out no matter what the situation.

"omfg pve skills suck! too powerful i kill everything in one hit!"

"...use something else"

"no wai! its better!"

then they come onto the forum and ragequit..over and over again.
In a game, I should be challenged because the game is hard. Not because I'm forcibly going out of my way to make it hard.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

I think that someone already posted a nice example:

If I'm a master of walking and the road to school is easy, I should cut off one of my legs.

Or... If I'm a master of shooting from a rifle and everyone is weaker, I should gouge my eyes out or cut off 4 fingers from each hand. Then they will not have problems winning with me.

You can understand it in 2 ways - GW is cutting it's own fingers and gouging it's eyes out, or better players must handicap themselves to enjoy something.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Sleeper Service
no it implies that that person lacks imagination and simply cant do anything but chose the easy way out no matter what the situation.

"omfg pve skills suck! too powerful i kill everything in one hit!"

"...use something else"

"no wai! its better!"

then they come onto the forum and ragequit..over and over again.
Wow, artificially creating your own challenges, that's rich. Breaking news: going in hard-mode solo with empty skillbar isn't a challenge- it's stupid.
A challenge in GW would require to have a party of good players, with well-thought builds and general knowledge of the game. There's no such thing in gw pve now, 6 people take 1 skill, 2 monks and they steamroll everything.

Stranger The Ranger

Stranger The Ranger

Wilds Pathfinder

Join Date: Nov 2005

Those Netherlands

Dynasty Warriors [DW]

R/

I find it funny that they keep forgetting to nerf Ursan ¬¬

Red Sonya

Desert Nomad

Join Date: Jul 2005

They aren't forgetting.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Please re-nerf Antidote Signet...thanks Anet.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

they are just doing their "Don't like it? Don't nerft it!" dance.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Antidote Signet is now worth giving to a Hero. Mending Touch would see the heroes running around touching Warriors, Dervishes, etc. I'd prefer them using it on themselves only. Barbed Arrows.... what makes this skill so powerful that they need to make it hard to use? When does Apply Poison get the same treatment? Hopefully never.

Mantra of Inscriptions doesn't hurt just the Sig Mesmers. I run a Bond Monk in AB at times, and will not get the benefit of that skill for my [blessed signet], [signet of devotion], and [signet of rejuvenation].

Mystic Regen.... lawl. Will make my farming easier, but was not needed. I would have been COMPLETELY happy with just a 5 second recharge. The boost to the number of enchantments is still making it overpowered.

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

Quote:
Originally Posted by Stranger The Ranger
I find it funny that they keep forgetting to nerf Ursan ¬¬
Don't hold your breath.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by Abedeus
I think that someone already posted a nice example:

If I'm a master of walking and the road to school is easy, I should cut off one of my legs.

Or... If I'm a master of shooting from a rifle and everyone is weaker, I should gouge my eyes out or cut off 4 fingers from each hand. Then they will not have problems winning with me.

You can understand it in 2 ways - GW is cutting it's own fingers and gouging it's eyes out, or better players must handicap themselves to enjoy something.
wrong.

1. this is a game, comparing it to over the top "RL" examples fails, nevertheless :

a kid lives 5 min away from school. he used to walk, then he got a bike and now he has a car and drives there every morning.

yet there he is complaining about not getting enough exercise when he could just walk to and from school.

"oh no its artificial exercise, why should i walk or take the bike if i dont HAVE to !"

2. lets compare it to another game, CS :

you play on a pub server and are dominating. Its too easy!

A. quit pubs and play ladder matches.

B. stop using the awp, stop camping, stop using rifles, decide to knife only....

there are literally hundreds of ways to change your playstyle and raise the difficulty.

"oh no but then my score will suck and people think im a noob"

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Yeah, I could play the game with my privates too but then there's this point where I realize that maybe a game should be good enough to provide it's own challenge rather than being so much of a lesser game that I have to provide my own. I'm a PvPer, so I do not believe in not trying to win, and by providing your own artificial challenge, that is exactly what you are doing: not doing something to the best of your ability, on purpose.

Hard Mode should be hard. Adding a difficulty setting that is neither difficult nor represents its name is pretty dumb. The enemies aren't any harder, in fact they are just prone to already existing AI exploits just on a grander scale since they trigger Empathy/Backfire/SS/SV etc faster than they do in NM.

It's bad game design, whether you like it or not. Pretty much anyone who has even the utmost basic understanding of how game design and the industry itself works would agree.

edit:
For example, JR, someone who you know, has actually worked for a game company, etc. It's fundamentals of game design, and yet ArenaNet has failed at it.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
there are literally hundreds of ways to change your playstyle and raise the difficulty.
yeah, by handicapping yourself.

don't know about you, but the whole point of a competitive game is to have everyone playing on a level playing field. asking for a better player to handicap himself is pure stupidity.

pve in gw wasn't very hard to begin with. those who couldn't finish it are either:

A) using the wrong approach. in which case, they should talk to someone with more knowledge and change it.
B) too lazy/stupid to do it, in which case they should either smarten up, or just fail repeatedly like they should.

dumbing down a game to the level of these people will ultimately bite anet in the ass.

D8tura

Frost Gate Guardian

Join Date: Feb 2006

pissed about for great justice but oh well

Adja1005

Frost Gate Guardian

Join Date: Mar 2008

Scotland

R/

The only thing in that update that interests me is the buff to [Antidote Signet] which now means Rangers or a Ranger secondary have some form of condition removal without having to rely on [Mending Touch].

Otherwise there isn't much in the update that really makes me want to stop playing Age of Conan and come back to GW. The increased duration to [Barbed Arrows] seems nice but again unless you have a skill that takes advantage of a bleeding target i'd still take [Apply Poison].

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Sleeper Service
A. quit pubs and play ladder matches.

B. stop using the awp, stop camping, stop using rifles, decide to knife only....
The problem with that comparison is that GW doesn't have a "ladder match" equivalent to PvE. It was Hard Mode, but now everything has been reduced to a much more easier standard due to PvE skills and UB.

Regarding Point B: A "challenge" is when you're using the best of the best, using all of the tools given to you, playing at your best and not with any "self-imposed" difficulties, and you're still having a hard time. When you have to resort to "gimping" yourself - an overall unsatisfactory method as evidenced by the fact that difficultly settings have existed for years - then the game is no longer challenging.

Quote:
Originally Posted by moriz
dumbing down a game to the level of these people will ultimately bite anet in the ass.
...Which is pretty much what happened.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
A. quit pubs and play ladder matches.

B. stop using the awp, stop camping, stop using rifles, decide to knife only....

there are literally hundreds of ways to change your playstyle and raise the difficulty.
A. means I can move to another game? Great suggestion, really.
B. .... You know you are suggesting cutting off legs and arms, do you?

Quote:
yet there he is complaining about not getting enough exercise when he could just walk to and from school.
Well, you do not gain anything by using a car. Except for extra fat and a bit more time.

Quote:
Regarding Point B: A "challenge" is when you're using the best of the best, using all of the tools given to you, playing at your best and not with any "self-imposed" difficulties, and you're still having a hard time. When you have to resort to "gimping" yourself - an overall unsatisfactory method as evidenced by the fact that difficultly settings have existed for years - then the game is no longer challenging.
Almost. Challenge = you attempt to do something using your whole knowledge, skill and everything you get and if you success, you feel that you have accomplished something. Sandbagging yourself is bad.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Why do they even bother making PvE buffs?

Everyone who sucks is happy running ursan, while everyone who is good isn't going to use retarded stuff like Energy Drain anyway.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Golgotha
Not as sad as crying for them on a forum.
False.
Nerfs have a trivial affect on PvE because PvE is exploitable.
Nerfs can have a big affect on PvP because that's what balancing is for.

If you've got an extremely powerful skill that offers a huge advantage in spiking power over a Warrior (Wounding Strike, 3 second on demand deep wound for 5 energy, and Izzy thinks it's fine?), it has to be changed because the enjoyment of another community of the game's people are at stake. It's not like a little extra to the recharge is really going to blow someone up is it?

And Meth, TEH NEW ENERGY DRAINER RAWXORZZZ