Update - Thursday June 12
Holly Herro
Mystic Regeneration! <3
Esan
Amazing response to all the complaints about PvE being made easier, Anet. Apparently you are on a mission to restore all the brainless farming builds of yore. Why not revert Protective Bond and Verata's Sacrifice while you are at it?
Ugh.
Ugh.
UnChosen
You mean the [Vocal Minority] forum people? I am sure the majority is rather pleased with this update, so QQ more. I on the other hand is having a great time with all the guild mates and friends coming back to GW thanks to all the recent de-overnerfs.
Stuart444
I am quite happy with this update, love the mystic regen buff
Unfortunatly, For Grest justice was one of my center moves in PVP along with Dslash...but oh well, I won't QQ about it. I'll just have to try and work on doing another build that works.
Unfortunatly, For Grest justice was one of my center moves in PVP along with Dslash...but oh well, I won't QQ about it. I'll just have to try and work on doing another build that works.
Longasc
I am busily playing a certain 3 letter game at the moment, but I still cannot resist commenting on at least 3 skills:
* "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."
--> The days of DSLASH/FGH+IAS and 10 adrenaline to spam again are now over. I guess Cyclone Axe and Whirlwind Attack profit more from the +1 adrenaline on hit. IMO: - GOOD -
* Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."
* Splinter Weapon: decreased damage to 5..30.
--> I dunno, was Ancestor's Rage used for farming or why this change to PvE only? I thought it was fine as it was.
Splinter Weapon: Still extremely powerful, just lessened in power especially for my favorite Ranger/Ritualist Barrage/SW setup. - GOOD, its still awesome. -
* Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."
--> Needs some testing. It can probably replace Mending Touch. This would allow the many Rangers having this superglued on their bar to take another secondary, no idea how this will turn out. Very powerful.
@Mystic Regeneration:
The whine of the crying farmer clouds the mind of the balancer or what. :P
STOP BUFFING MINDLESS FARMING BUILDS EVEN MORE. We already have enough of them. As people already said, then bring back Verata's and Protective Bond, too, this would be equally mindless. -> the stupid craze around this skill lead to even sillier results!
* "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."
--> The days of DSLASH/FGH+IAS and 10 adrenaline to spam again are now over. I guess Cyclone Axe and Whirlwind Attack profit more from the +1 adrenaline on hit. IMO: - GOOD -
* Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."
* Splinter Weapon: decreased damage to 5..30.
--> I dunno, was Ancestor's Rage used for farming or why this change to PvE only? I thought it was fine as it was.
Splinter Weapon: Still extremely powerful, just lessened in power especially for my favorite Ranger/Ritualist Barrage/SW setup. - GOOD, its still awesome. -
* Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."
--> Needs some testing. It can probably replace Mending Touch. This would allow the many Rangers having this superglued on their bar to take another secondary, no idea how this will turn out. Very powerful.
@Mystic Regeneration:
The whine of the crying farmer clouds the mind of the balancer or what. :P
STOP BUFFING MINDLESS FARMING BUILDS EVEN MORE. We already have enough of them. As people already said, then bring back Verata's and Protective Bond, too, this would be equally mindless. -> the stupid craze around this skill lead to even sillier results!
Tab
FGJ/Splinter/Rage and PvP only.
Abedeus
MORE MINDLEZZZ PVE PLS!!! BUFF URSAN BUFF PROT BOND BUFF SOJ BUFF EVERYTHING :O
The only thing I like is Antidote Signet.
The only thing I like is Antidote Signet.
DarkGanni
Antidote Signet rocks now imo and most probably will replace mending touch in my bar.
As for mystic regen, great comeback
Energy drain has potentional also.
For soul bind still have to see what ppl will come up with
- Ganni
As for mystic regen, great comeback
Energy drain has potentional also.
For soul bind still have to see what ppl will come up with
- Ganni
payne
Quote:
Originally Posted by Morgoth the dark
antidote sig PURE LOVE <3 <3 <3
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Sab
Aside from the PvP-related changes, their decision-making process for skill balancing is still quite baffling. What exactly are they trying to achieve with most of those PvE/PvX changes?
Tha Dukk
I'd like to see some HM or NM only skills, or skill effects. Example: Mystic Regen capped at 3 enchants in NM and/or 6 enchants in HM.
Bug John
my only problem with [barbed arrows] is that it makes [melandru's arrows] a worthless elite now, the +dmg is not a reason to waste an elite slot
BlackSephir
Quote:
Originally Posted by UnChosen
You mean the [Vocal Minority] forum people? I am sure the majority is rather pleased with this update, so QQ more. I on the other hand is having a great time with all the guild mates and friends coming back to GW thanks to all the recent de-overnerfs.
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arcanemacabre
Quote:
Originally Posted by Tha Dukk
I'd like to see some HM or NM only skills, or skill effects. Example: Mystic Regen capped at 3 enchants in NM and/or 6 enchants in HM.
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LoL - skill splits gone wild!
Sleeper Service
Quote:
Originally Posted by BlackSephir
Your friends left GW because of nerfs? That's really sad.
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sean520
stupid..there goes rits in pvp...
The forth fly
they nerf it you queen about it,they buff it you queen about it,its a GAME,people play for FUN not every 1 spends 6 hours a day playing GW,get over it if u don't like it stop playing
Minus30
Quote:
Originally Posted by The forth fly
they nerf it you queen about it,they buff it you queen about it,its a GAME,people play for FUN not every 1 spends 6 hours a day playing GW,get over it if u don't like it stop playing
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I don't like seeing all those buffs (in fact, I liked nerfs more even as a 95%-PvEer) but to be honest. I laugh about seeing people whine about it. Like you said, go PLAY it.
BlackSephir
Quote:
Originally Posted by Sleeper Service
about as sad as people leaving because of buffs.
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Sleeper Service
Quote:
Originally Posted by BlackSephir
Except the difference is that when somebody leaves because of nerfs, it implies that the games has become too hard for him, but if somebody leaves because of buffs, it implies that the game has become too easy, isn't challenging any longer and is boring.
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"omfg pve skills suck! too powerful i kill everything in one hit!"
"...use something else"
"no wai! its better!"
then they come onto the forum and ragequit..over and over again.
Darkobra
Quote:
Originally Posted by BlackSephir
Except the difference is that when somebody leaves because of nerfs, it implies that the games has become too hard for him, but if somebody leaves because of buffs, it implies that the game has become too easy, isn't challenging any longer and is boring.
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Golgotha
Quote:
Originally Posted by BlackSephir
Your friends left GW because of nerfs? That's really sad.
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Bryant Again
Quote:
Originally Posted by Sleeper Service
no it implies that that person lacks imagination and simply cant do anything but chose the easy way out no matter what the situation.
"omfg pve skills suck! too powerful i kill everything in one hit!" "...use something else" "no wai! its better!" then they come onto the forum and ragequit..over and over again. |
Abedeus
I think that someone already posted a nice example:
If I'm a master of walking and the road to school is easy, I should cut off one of my legs.
Or... If I'm a master of shooting from a rifle and everyone is weaker, I should gouge my eyes out or cut off 4 fingers from each hand. Then they will not have problems winning with me.
You can understand it in 2 ways - GW is cutting it's own fingers and gouging it's eyes out, or better players must handicap themselves to enjoy something.
If I'm a master of walking and the road to school is easy, I should cut off one of my legs.
Or... If I'm a master of shooting from a rifle and everyone is weaker, I should gouge my eyes out or cut off 4 fingers from each hand. Then they will not have problems winning with me.
You can understand it in 2 ways - GW is cutting it's own fingers and gouging it's eyes out, or better players must handicap themselves to enjoy something.
BlackSephir
Quote:
Originally Posted by Sleeper Service
no it implies that that person lacks imagination and simply cant do anything but chose the easy way out no matter what the situation.
"omfg pve skills suck! too powerful i kill everything in one hit!" "...use something else" "no wai! its better!" then they come onto the forum and ragequit..over and over again. |
A challenge in GW would require to have a party of good players, with well-thought builds and general knowledge of the game. There's no such thing in gw pve now, 6 people take 1 skill, 2 monks and they steamroll everything.
Stranger The Ranger
I find it funny that they keep forgetting to nerf Ursan ¬¬
Red Sonya
They aren't forgetting.
Red Sonya
Please re-nerf Antidote Signet...thanks Anet.
zwei2stein
they are just doing their "Don't like it? Don't nerft it!" dance.
MagmaRed
Antidote Signet is now worth giving to a Hero. Mending Touch would see the heroes running around touching Warriors, Dervishes, etc. I'd prefer them using it on themselves only. Barbed Arrows.... what makes this skill so powerful that they need to make it hard to use? When does Apply Poison get the same treatment? Hopefully never.
Mantra of Inscriptions doesn't hurt just the Sig Mesmers. I run a Bond Monk in AB at times, and will not get the benefit of that skill for my [blessed signet], [signet of devotion], and [signet of rejuvenation].
Mystic Regen.... lawl. Will make my farming easier, but was not needed. I would have been COMPLETELY happy with just a 5 second recharge. The boost to the number of enchantments is still making it overpowered.
Mantra of Inscriptions doesn't hurt just the Sig Mesmers. I run a Bond Monk in AB at times, and will not get the benefit of that skill for my [blessed signet], [signet of devotion], and [signet of rejuvenation].
Mystic Regen.... lawl. Will make my farming easier, but was not needed. I would have been COMPLETELY happy with just a 5 second recharge. The boost to the number of enchantments is still making it overpowered.
Golgotha
Quote:
Originally Posted by Stranger The Ranger
I find it funny that they keep forgetting to nerf Ursan ¬¬
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Sleeper Service
Quote:
Originally Posted by Abedeus
I think that someone already posted a nice example:
If I'm a master of walking and the road to school is easy, I should cut off one of my legs. Or... If I'm a master of shooting from a rifle and everyone is weaker, I should gouge my eyes out or cut off 4 fingers from each hand. Then they will not have problems winning with me. You can understand it in 2 ways - GW is cutting it's own fingers and gouging it's eyes out, or better players must handicap themselves to enjoy something. |
1. this is a game, comparing it to over the top "RL" examples fails, nevertheless :
a kid lives 5 min away from school. he used to walk, then he got a bike and now he has a car and drives there every morning.
yet there he is complaining about not getting enough exercise when he could just walk to and from school.
"oh no its artificial exercise, why should i walk or take the bike if i dont HAVE to !"
2. lets compare it to another game, CS :
you play on a pub server and are dominating. Its too easy!
A. quit pubs and play ladder matches.
B. stop using the awp, stop camping, stop using rifles, decide to knife only....
there are literally hundreds of ways to change your playstyle and raise the difficulty.
"oh no but then my score will suck and people think im a noob"
DarkNecrid
Yeah, I could play the game with my privates too but then there's this point where I realize that maybe a game should be good enough to provide it's own challenge rather than being so much of a lesser game that I have to provide my own. I'm a PvPer, so I do not believe in not trying to win, and by providing your own artificial challenge, that is exactly what you are doing: not doing something to the best of your ability, on purpose.
Hard Mode should be hard. Adding a difficulty setting that is neither difficult nor represents its name is pretty dumb. The enemies aren't any harder, in fact they are just prone to already existing AI exploits just on a grander scale since they trigger Empathy/Backfire/SS/SV etc faster than they do in NM.
It's bad game design, whether you like it or not. Pretty much anyone who has even the utmost basic understanding of how game design and the industry itself works would agree.
edit:
For example, JR, someone who you know, has actually worked for a game company, etc. It's fundamentals of game design, and yet ArenaNet has failed at it.
Hard Mode should be hard. Adding a difficulty setting that is neither difficult nor represents its name is pretty dumb. The enemies aren't any harder, in fact they are just prone to already existing AI exploits just on a grander scale since they trigger Empathy/Backfire/SS/SV etc faster than they do in NM.
It's bad game design, whether you like it or not. Pretty much anyone who has even the utmost basic understanding of how game design and the industry itself works would agree.
edit:
For example, JR, someone who you know, has actually worked for a game company, etc. It's fundamentals of game design, and yet ArenaNet has failed at it.
moriz
Quote:
there are literally hundreds of ways to change your playstyle and raise the difficulty. |
don't know about you, but the whole point of a competitive game is to have everyone playing on a level playing field. asking for a better player to handicap himself is pure stupidity.
pve in gw wasn't very hard to begin with. those who couldn't finish it are either:
A) using the wrong approach. in which case, they should talk to someone with more knowledge and change it.
B) too lazy/stupid to do it, in which case they should either smarten up, or just fail repeatedly like they should.
dumbing down a game to the level of these people will ultimately bite anet in the ass.
D8tura
pissed about for great justice but oh well
Adja1005
The only thing in that update that interests me is the buff to [Antidote Signet] which now means Rangers or a Ranger secondary have some form of condition removal without having to rely on [Mending Touch].
Otherwise there isn't much in the update that really makes me want to stop playing Age of Conan and come back to GW. The increased duration to [Barbed Arrows] seems nice but again unless you have a skill that takes advantage of a bleeding target i'd still take [Apply Poison].
Otherwise there isn't much in the update that really makes me want to stop playing Age of Conan and come back to GW. The increased duration to [Barbed Arrows] seems nice but again unless you have a skill that takes advantage of a bleeding target i'd still take [Apply Poison].
Bryant Again
Quote:
Originally Posted by Sleeper Service
A. quit pubs and play ladder matches.
B. stop using the awp, stop camping, stop using rifles, decide to knife only.... |
Regarding Point B: A "challenge" is when you're using the best of the best, using all of the tools given to you, playing at your best and not with any "self-imposed" difficulties, and you're still having a hard time. When you have to resort to "gimping" yourself - an overall unsatisfactory method as evidenced by the fact that difficultly settings have existed for years - then the game is no longer challenging.
Quote:
Originally Posted by moriz
dumbing down a game to the level of these people will ultimately bite anet in the ass.
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Abedeus
Quote:
A. quit pubs and play ladder matches. B. stop using the awp, stop camping, stop using rifles, decide to knife only.... there are literally hundreds of ways to change your playstyle and raise the difficulty. |
B. .... You know you are suggesting cutting off legs and arms, do you?
Quote:
yet there he is complaining about not getting enough exercise when he could just walk to and from school. |
Quote:
Regarding Point B: A "challenge" is when you're using the best of the best, using all of the tools given to you, playing at your best and not with any "self-imposed" difficulties, and you're still having a hard time. When you have to resort to "gimping" yourself - an overall unsatisfactory method as evidenced by the fact that difficultly settings have existed for years - then the game is no longer challenging. |
The Meth
Why do they even bother making PvE buffs?
Everyone who sucks is happy running ursan, while everyone who is good isn't going to use retarded stuff like Energy Drain anyway.
Everyone who sucks is happy running ursan, while everyone who is good isn't going to use retarded stuff like Energy Drain anyway.
Tyla
Quote:
Originally Posted by Golgotha
Not as sad as crying for them on a forum.
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Nerfs have a trivial affect on PvE because PvE is exploitable.
Nerfs can have a big affect on PvP because that's what balancing is for.
If you've got an extremely powerful skill that offers a huge advantage in spiking power over a Warrior (Wounding Strike, 3 second on demand deep wound for 5 energy, and Izzy thinks it's fine?), it has to be changed because the enjoyment of another community of the game's people are at stake. It's not like a little extra to the recharge is really going to blow someone up is it?
And Meth, TEH NEW ENERGY DRAINER RAWXORZZZ