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Update - Thursday June 12
7 pages • Page 4
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Originally Posted by RotteN
Barbed arrows should be just like [[apply poison], except keep it at 10 energy, as bleeding only gives -3 degen instead of -4 from poison. In other words, remove the retarded extra condition (easely interupted, -40AL, ... don't care, it has to go). |
Still though, it really doesn't make much sense. An A/R suffers absolutely no penalty when using Sharpen Daggers and can add another Preparation to boot.
Also, I'm incredibly irate about Ancestor's Rage and Splinter Weapon. I know this is kicking a dead horse, but it makes no sense to nerf profession staples in PvE when Ursan is still rampant.
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Originally Posted by Sante_Kelm
I agree wholeheartedly with the above statement. The only reason I can think of why Barbed Arrows works in such a way is because (and tell me if I'm wrong since I'm on some pain meds) a good deal of skills trigger with a Bleed condition.
Still though, it really doesn't make much sense. An A/R suffers absolutely no penalty when using Sharpen Daggers and can add another Preparation to boot. Also, I'm incredibly irate about Ancestor's Rage and Splinter Weapon. I know this is kicking a dead horse, but it makes no sense to nerf profession staples in PvE when Ursan is still rampant. |
U
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Originally Posted by Red Sonya
Where's the warriors? paragons? dervishers? assassins FREE condition remover in their class?? huh where?
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HEY, your right. It's totally not fair that warriors can't heal other people, and that ritualists can't give deep wound OR daze!
o wait, i forgot the classes were all different!
update= good!
Holy mc-crapola. Unfortunate hit to splinter weapon and Ancestors' isnt spike worthy now, rits out of GvG? Hello water flag runner?
Also, will antidote sig replace Mendtouch? with rangers moving back to /me?
Barbed arrows is STILL not a contender for Apply, but at least they've taken away the interuptable bit.
Sig mes gets a big old hit, shame really, I liked seeing that build.
Ele changes might make for some interesting builds.
On the whole, im not TOO fussed, liking the ranger buffs etc.
Also, will antidote sig replace Mendtouch? with rangers moving back to /me?
Barbed arrows is STILL not a contender for Apply, but at least they've taken away the interuptable bit.
Sig mes gets a big old hit, shame really, I liked seeing that build.
Ele changes might make for some interesting builds.
On the whole, im not TOO fussed, liking the ranger buffs etc.
First and foremost, I don't play PvP. Therefore, nothing really make a difference on me what gets changed for PvP.
As for what PvE changes matter most to me:
- Nothing for my Warrior
- Nothing for my Mesmer
- Vile Miasma for my Necromancer is worth trying now.
- Arc Lightning for my Elementalist is worth trying now.
- Antidote Signet for Ranger heroes is worth trying now. Nothing for my Ranger.
Nonetheless, I always wondered if ANet takes into account how enemies get affected with the changes in PvE... or do they not care anymore?
As for what PvE changes matter most to me:
- Nothing for my Warrior
- Nothing for my Mesmer
- Vile Miasma for my Necromancer is worth trying now.
- Arc Lightning for my Elementalist is worth trying now.
- Antidote Signet for Ranger heroes is worth trying now. Nothing for my Ranger.
Nonetheless, I always wondered if ANet takes into account how enemies get affected with the changes in PvE... or do they not care anymore?
mending touch is still going to be better in most cases. the faster cast and ability to remove from other ally kinda seals the deal.
antidote sig might be better in AB, where you don't care about your teammates and the 1s cast won't hurt you.
when you have [ursan blessing], nothing really matters.
antidote sig might be better in AB, where you don't care about your teammates and the 1s cast won't hurt you.
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| Nonetheless, I always wondered if ANet takes into account how enemies get affected with the changes in PvE... or do they not care anymore? |
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Originally Posted by Alex the Great
update= good!
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About Antidote Signet, Mending Touch is still better except when you need your secundairy for anything else. When a normal ranger bar looks like elite+savage+distracting+troll+poison+nstride+mtou ch+rez, the only way to make use of a different secundairy is dropping the rez. So I would just take mtouch over the signet any time.

