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Originally Posted by N1ghtstalker
and that's a downside for people so the chaos planes will be farmed less and ectos will stay the original price
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Originally Posted by -rightuos-
Ectos are not gold, never have been.
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Originally Posted by Fay Vert
The current gold economy only supports trade for category 2 items. Ectos have been a very important currancy for 3 years. Perma is now undermining that.
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Originally Posted by kostolomac
Yeah nerf SF , but then nerf every build that can farm ectos so the only way to get them would be from UW clears. Unless they do that they shouldn't nerf SF or UW.
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Originally Posted by Fay Vert
Sorry but Ectos are gold, always have been.
Items in GW now fall into 3 basic categories: 1) Worthless: the vast majority of anything these days is totally worthless merchant fodder. 2) Modest value: A number of nice skin/functional greens etc can have a value of a few K to a few 10s of K, not too many of these things around but enough. This is where most trade is done, what you see in trade towns. 3) High end items, these are the super rare skins, tonics and minipets. They go for >100K and without ectos there is no suitable alternative. The current gold economy only supports trade for category 2 items. Ectos have been a very important currancy for 3 years. Perma is now undermining that. |
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Originally Posted by Dark Paladin X
I'm strongly against duo builds when it comes to farming because when one player gets a drop like an ecto, the other player may result in a rage leave/quit. And nerfing SF like ends after X amount of spells/attacks would really piss people off.
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Originally Posted by Oznog
Reading all of the anti-sf threads, the question I keep asking myself is, what is the true motivation of those opposed to sf? The maintaining of personal wealth is my guess...
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Originally Posted by Productivity
I want to see SF nerfed because it is completely destroying what is left of the Guild Wars economy. My 'ecto stash' consists of 12 ectos. I honestly couldn't care about the devaluation of them in terms of my personal wealth effect.
So what's wrong with everything becoming cheap? Well nothing in itself. However, if that happens, you no longer have an economy. An economy revolves around wealth, ability to produce and rarity and all three are linked in together. The SF update has taken these significantly out of line and will leave them permanently that way if nothing is done about it. Then you have a system where everyone has everything and no item means anything in terms of wealth. Sound good to you? Maybe it does, but to me, it looks like you may as well put a 'J menu' in for PVE with all skins unlocked. Personally I'd prefer to play a game with a functioning economy, where different items mean something and take some level of commitment (be it skill or time) to acquire. As it is, you're just playing Guild Wars with an all items cheat mode on if SF is left to continue on (which isn't all that different from the way the game design is heading as ursan/consumables may as well be a god mode cheat). |
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Originally Posted by Arkantos
Because being indefinitely invincible should not be allowed in any online game.
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Originally Posted by Kinn
But this is the thing - you're not invincible with shadow form and there are lots of ways of being damaged or energy-denied - for example: touch skills, untargetted AoE, shouts, nature rituals, traps, knockdown...(I'm sure there's more ways but these are just off the top of my head)
the SF farming build can only be used in the specific places where you can avoid these counters. Of these, it seems the only one that people are upset about is the Chaos Plains ecto farm. |
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Originally Posted by Productivity
Shards have risen only because they are complimentary goods with ectos.
Sure, there are other things in the game that are high end. But everytime you take something from the high end and drop it into the mid-range category, you're reducing the depth of the economy. Arbitarily doing this for no reason (SF buff) is just stupid. |
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Originally Posted by Avarre
If you honestly believe that being only able to become permanently invulnerable in the majority of areas instead of all areas is a balancing factor, I have to ask you: is it difficult to remember to breathe?
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Originally Posted by Avarre
If you honestly believe that being only able to become permanently invulnerable in the majority of areas instead of all areas is a balancing factor, I have to ask you: is it difficult to remember to breathe?
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Originally Posted by Abbess
Ecto isn't a high end item. Its a crafting material. If anything, it is better we are weening the economy off ecto reliance. Guess what? There are multiple subsitutes to ecto that hold the SAME value. With so many substitutes, I think we hardly have to worry about the "depth" of the GW economy.
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Originally Posted by Abbess
I think Kinn had a valid point. You can't use the SF build in nearly as many areas as you can't 600. Or can't 55. or Can't VwK. Etc, etc. It is a balancing factor whether you choose to believe it or not. So i have to ask you: is it difficult to remember to breathe?
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