Quote:
Originally Posted by Sha Noran
You clearly are out of touch with how things actually work. If Restoration were made less playable, players would immediately change all of their N/Rt templates to N/Mo and never even miss a beat.
Now, it's the same story it was then, except in this chapter, we're in PvE, and we're running minions instead of spirits for SR fuel. This imbalance is going to continue to be exploited until it is adjusted.
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1. I think it would be more accurate to say that I
was out of touch with how things actually work. I seriously thought that soul-reaping-sharing was the culprit and the source of all the overpoweredness in Sabway. But I was wrong. I've seen those silly Me/Rt's at work. I can't deny that they are nearly as overpowered as the N/Rt's despite using what most people consider the worst PvE class in the game as their primary. I have wrapped my head around the fact that Resto skills are the real root of the N/Rt's overpoweredness, and I suggest you do the same.
2. To be perfectly clear, I am only suggesting making resto less playable for secondaries.
3. As for pushing people who want to heal with necros into N/Mo, OK, that's fine with me. I've played N/Mo, it's not very good. It's got very serious heal-per-second problems. Without DF or high attribute ranks, the healing per cast time just isn't high enough to keep pace with solid monster damage. It may be able to push out 80hp/sec forever and ever, but that doesn't do a bit of good if there's 120damage/sec coming in. Healer's Boon solved that problem for awhile by basically acting as a replacement for the missing DF. I haven't tried N/Mo healing much since HBoon was changed, but my impression is that it doesn't work too well now. And, if it did, then the fix is easy -- start HBoon's scale at zero benefit for zero DF. In short, I don't really find N/Mo healers overpowered, or even very good.
Quote:
Originally Posted by DarkNecrid
This is bad logic.
Overpowered (Soul Reaping) + overpowered (Resto) = overpowered.
Overpowered (Resto) + active e-management = overpowered.
One of these two things is more overpowered because of something called SR.
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You
still miss the point. It does not matter which is "more overpowered." The point is that they are both overpowered. X/Rt is overpowered. Because resto secondary is overpowered. Even if you put resto secondary on the worst primary out there (mesmer), it's still overpowered. (And you can go see that for yourself if you like since the builds are posted a page back or so.) That means, if we want to nerf N/Rt, then we are going to have to do something about resto. Nerfing SR, even completely deleting it, isn't going to solve the problem.
If you still don't get this, try reading post 335. That explains it more clearly than I think I have been.
A corollary to the fact that resto is the real reason behind the N/Rt's overpoweredness is that there's nothing left for which it is a cause of overpoweredness. Assume for a minute that resto gets fixed, what's left? Nothing. I asked you before to point to a specific build, N/Rt healer set aside because we're assuming resto gets fixed, that is overpowered thanks to SR. I don't think you can. (You couldn't in your previous post. In a roundabout troll-like way, Upier is sort of asking the same question (although he doesn't require that the build be overpowered, a fact I'm sure he's going to neglect when someone produces a build and he uses it as "proof" that SR is needs nerfed).) There's no justification for nerfing SR if it's not producing overpowered builds in-game, and I think that's the point we're at once we realize that resto is what's behind most of the N/Rt's strength.
Quote:
Originally Posted by spawnofebil
If restoration is overpowered why do people do N/Rt and not Rt/x?
Please answer me.
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Because Spawning Power brings absolutely nothing to a resto build. Nada. Zip. Zilch. That means the only incentive for being a rit primary is a couple extra attribute points. You can get something more useful than a couple of attribute points out of any other caster primary. E/Rt has the best energy management in the game (E.Renewal) plus a very deep energy pool for deficit spending when you need to. N/Rt has very good e-management that doesn't require skillslots (not that X/Rt is particularly skillslot hungry). Me/Rt has passable e-management skills and fast casting is marginally useful for a healer.
I think that it's not a good thing that other classes do better with resto than rit primaries. There's a few possible solutions:
- The idea I like is to make spawning power matter to resto builds, like DF matters to healing builds. Make the resto heals dual-attribute skills like the old lion's comfort. Set them so that the heal you get for X resto right now comes at X resto + 9 spawning. That would give the resto line back to the rit primaries.
- Another possibility is to change the scales to be non-linear. Make points 13-16 matter a whole bunch more than points 1-12. This could work as a way to fight secondary abuse across the board, not just in the X/Rt case. One potential downside is that it may be technically impossible. Ensign has notably remarked that he believes the game engine can only handle linear scales.
- Another solution is to cap secondary skills at three the same way PvE-only skills are capped. That would certainly end secondary abuse once and for all. However, I worry that this solution might also break secondary-heavy builds that aren't really abusive. For example, crit/barrage sins aren't really abusive or overpowered, but they often use 4+ ranger skills.
Quote:
Originally Posted by DarkNecrid
But why Necro.
Hint: it's probably because SR is overpowered.
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Because people are disinclined to deviate from what works. (Or, put less politely, we're sheep.) Sab put resto on a necro, and it worked very well, and no one ever bothered to venture beyond what they knew worked and try something different. As far as I know, yesterday was the first time anyone seriously tried E/Rt resto healers or Me/Rt resto healers. We thought we understood why N/Rt worked so well, but it turns out that none of us, not even Sab, really understood the relative impacts of resto and SR. And our sheepish nature kept us from investigating until now.