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Originally Posted by Bryant Again
It's the question of why ANet provides such options in the first place.
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To me the answer seems simple.
Access to as much content as possible to as much of the player base as possible (especially with GW2 release getting closer) the end result being more people purchasing and playing GW for overall longer durations.
In terms of pure business logic it makes perfect sense to me.
I agree there should be certain areas or content that are without doubt restricted to those that have the "skill" or experience to get through them which is why I'm certainly not a fan of Ursanway yet I also understand the logic behind such skills and the justification behind having them as a player specific option especially when considering I, as a player, have the choice not to use them.
At the end of the day Anet is trying to cater to and please the majority of it's players and customers as opposed to the minority of veterans who qq about PvE balance all day long on forums like this while wishing for levels that take 3 days to complete which require the skill dexterity and micro of an octopus on meth.As previously stated by Skye Marin there will always be skills or builds that many view as "imba" regardless of any changes or updates Anet makes merely due to them being the most logical option available to the player at the time to attain maximum ease or effectiveness in-game.
It seems pretty simple to me and the cyclic futility and repetition of the cry of "imba!!!....nerf!!!" every time the latest optimum build or skill set is worked out seems to be a infinite issue to me that can, by the very mechanics of the game, never be fixed enough to please the majority of players that take the time to complain.
They'll just find the next most optimum and popular build or skill set....rinse....repeat....