War vs. Derv
Shiishii Momo
Heya, like a lot of players, I have lately concentrated on focusing on my main toon for play to title up for HoM. And I have really, really gotten tired of playing that toon (Necro). I have decided to bring either of my 2 melee toons out of retirement, and I would like to solicit some insight into what people feel would be the better of the 2 for PvE usage. Expressed below are some of my thoughts on them, both pro's and cons.
Warrior
Pro's: Classic and more accepted melee class, easier to get into groups for elite areas, adreneline based skills, weapon+offhand.
Con's: Low versatility/adaptability, build diversity, learning curve, poor energy management.
Dervish
Pro's: Multi strike, elite forms, high build diversity, high dmg striking capability.
Con's: Enchantment based defenses, high skill cost (energy).
I would like some community input as to their thoughts. Let's please keep this civil, and please remember this is an "in general" discussion, not "well, such and such (insert build of the moment name) pwns at such and such (insert farm spot of the moment name)". I would also not like for this to descend into a which class is better for Ursan discussion.
Thanks
Warrior
Pro's: Classic and more accepted melee class, easier to get into groups for elite areas, adreneline based skills, weapon+offhand.
Con's: Low versatility/adaptability, build diversity, learning curve, poor energy management.
Dervish
Pro's: Multi strike, elite forms, high build diversity, high dmg striking capability.
Con's: Enchantment based defenses, high skill cost (energy).
I would like some community input as to their thoughts. Let's please keep this civil, and please remember this is an "in general" discussion, not "well, such and such (insert build of the moment name) pwns at such and such (insert farm spot of the moment name)". I would also not like for this to descend into a which class is better for Ursan discussion.
Thanks
nidy
Warriors are more PvP oriented IMO, as Dervishes have much higher survivability and can hit multiple enemies at once. Not saying that you can't make a good warrior build for PvE, but the Dervish is probably the better bet.
Tyla
^
D-Slasher says hi.
Profession versus profession is bad.
D-Slasher says hi.
Profession versus profession is bad.
Trub
Hmmm...
In my opinion..warrior is more fun in the melee department..
I suppose it's the whole: 'In your face damage' that attracted me to that class.
Dervs are nice..but relying on enchants to buff my damage leaves a bad taste in my mouth...they do look kewl tho.
In my opinion..warrior is more fun in the melee department..
I suppose it's the whole: 'In your face damage' that attracted me to that class.
Dervs are nice..but relying on enchants to buff my damage leaves a bad taste in my mouth...they do look kewl tho.
Squishy ftw
Quote:
Originally Posted by Shiishii Momo
Warrior
Pro's: Classic and more accepted melee class, easier to get into groups for elite areas, adreneline based skills, weapon+offhand.
Con's: Low versatility/adaptability, build diversity, learning curve, poor energy management.
Dervish
Pro's: Multi strike, elite forms, high build diversity, high dmg striking capability.
Con's: Enchantment based defenses, high skill cost (energy).
Thanks can't really agree on your warrior con's:
Plenty of build diversity IMO, there's axe/sword/hammer and each of those have a few decent/good skillbars.
Poor energy management: What ? Use adren skills.
More warrior pro's: Very high base armor/dps. Sy
More dervish pro's: [wounding strike]
What I mainly dislike about Dervishes are the need for enchantments, they take time to cast and can be easily interrupted/removed.
And while you're casting an enchantment, you're not killing stuff.
Pro's: Classic and more accepted melee class, easier to get into groups for elite areas, adreneline based skills, weapon+offhand.
Con's: Low versatility/adaptability, build diversity, learning curve, poor energy management.
Dervish
Pro's: Multi strike, elite forms, high build diversity, high dmg striking capability.
Con's: Enchantment based defenses, high skill cost (energy).
Thanks can't really agree on your warrior con's:
Plenty of build diversity IMO, there's axe/sword/hammer and each of those have a few decent/good skillbars.
Poor energy management: What ? Use adren skills.
More warrior pro's: Very high base armor/dps. Sy
More dervish pro's: [wounding strike]
What I mainly dislike about Dervishes are the need for enchantments, they take time to cast and can be easily interrupted/removed.
And while you're casting an enchantment, you're not killing stuff.
FengShuiDove
Play both. See which you like better. I'm just now starting a Warrior that's almost level 20 and it takes a while getting used to making builds based on adrenaline when you don't really know how adrenaline builds. Still, I think the whole adrenaline build/heavy armor frontliner element is one that everyone who wants to be well rounded should experience.
That being said, my Dervish has finished two campaigns and has his elite armor while my Warrior isn't even close to done.
That being said, my Dervish has finished two campaigns and has his elite armor while my Warrior isn't even close to done.
RhanoctJocosa
Quote:
Originally Posted by Tyla
^
D-Slasher says hi.
Profession versus profession is bad. Lol, are you kidding? Dervish absolutely rapes a warrior in PvE.
D-Slasher says hi.
Profession versus profession is bad. Lol, are you kidding? Dervish absolutely rapes a warrior in PvE.
Accursed
I'd go warrior myself since I think that oldschool professions in the game are 10x better than the others [others my not agree, so just don't flame me please].
They have high armor and damage per second output that is just simply amazing. They are very good in PvE and PvP, and alot of people would probably agree with me on this.
Quote:
Originally Posted by RhanoctJocosa
They have high armor and damage per second output that is just simply amazing. They are very good in PvE and PvP, and alot of people would probably agree with me on this.
Quote:
Lol, are you kidding? Dervish absulutely rapes a warrior in PvE.
A ranger could easily interrupt the dervish since the dervish has to recast his enchantments thats why a warrior would probably last longer than a dervish in battle.
RiKio
If you are going to focus in PvE then I would say Dervish. If you are going to use your PvP toon in PvE I recommend Worria. The Dervish in PvP is starting to get nerfed step by step...
FlamingMetroid
Dervishes are Assassins for pussies ;o
Crom The Pale
Personally I have to say War, it simply has more longevity in my mind.
Dervish is fun to play, mine is now a storage char but I break him out every so offten just for a distraction.
But when it comes time to help a Guildie get things done, the Warrior is the one they ask for.
Dervish is fun to play, mine is now a storage char but I break him out every so offten just for a distraction.
But when it comes time to help a Guildie get things done, the Warrior is the one they ask for.
Tyla
Quote:
Originally Posted by RhanoctJocosa
Lol, are you kidding? Dervish absolutely rapes a warrior in PvE.
That was directed at his "Warriors being PvP oriented" statement.
Seriously though, D-Slasher fueling Brawling and SY really does beat major DPS when the D-Slasher gets it for free and in a second. If I was looking for pure DPS I would consider a Wounding Strike Dervish.
That was directed at his "Warriors being PvP oriented" statement.
Seriously though, D-Slasher fueling Brawling and SY really does beat major DPS when the D-Slasher gets it for free and in a second. If I was looking for pure DPS I would consider a Wounding Strike Dervish.
MithranArkanere
Warrior skills are quite simple: More damage, more speed, apply condition, etc...
Dervish skills can have more than 3 separate effects!
For me, Warrior is more single-minded, while Dervish can have more versatility.
Dervish skills can have more than 3 separate effects!
For me, Warrior is more single-minded, while Dervish can have more versatility.
RavagerOfDreams
Quote:
Originally Posted by FlamingMetroid
Dervishes are Assassins for pussies ;o
exactly
go warrior its not going to be nerfed to hell next update
go warrior its not going to be nerfed to hell next update
Bruce Leeroy
Warriors have skills from all chapters. nuff said.
Elder III
Warrior is simpler to play (in most cases) and hard to totally fail at - just keep mending off your bar, ok?
If you don't mind stopping before battles to cast a few enchants than Dervish is sweet too. :d
Imo they both lots of fun and in PVE there equally valid.
If you don't mind stopping before battles to cast a few enchants than Dervish is sweet too. :d
Imo they both lots of fun and in PVE there equally valid.
shoyon456
My opinion:
Warriors are very boring to play, with simple hack and slash mechanics in PvE that make the game get boring quite easily. True, they do have 10 more AL, and an innate +20 AL to all physical damage, but the difference between a warrior's base 80 AL and a derv's base 70 is a 0.134 damage multiplier according to wiki. I won't compare the warrior's innate +20 to physical, because a derv has that extra +25 health.
My derv is my main simply because of the mass damage that can be inflicted WITHOUT the need of building adrenaline. The derv's primary, mysticism, is a good guaruntee that you will rarely need energy, unless running a very demanding build such as Avatar of Melandru.
In addition, i see that many people feel the casting of enchants leads to not killing. Well, if you look at many mysticism enchants such as zealous renewal, they do armor ignoring holy damage then take their effect. Most of these enchants are also less than a one second cast or less, making their interruption unlikely (except for avatars imo).
Most bad dervish players will think automatically buff in earth prayers to be "invincible" which does, however, lead to no killing.
Warriors are very boring to play, with simple hack and slash mechanics in PvE that make the game get boring quite easily. True, they do have 10 more AL, and an innate +20 AL to all physical damage, but the difference between a warrior's base 80 AL and a derv's base 70 is a 0.134 damage multiplier according to wiki. I won't compare the warrior's innate +20 to physical, because a derv has that extra +25 health.
My derv is my main simply because of the mass damage that can be inflicted WITHOUT the need of building adrenaline. The derv's primary, mysticism, is a good guaruntee that you will rarely need energy, unless running a very demanding build such as Avatar of Melandru.
In addition, i see that many people feel the casting of enchants leads to not killing. Well, if you look at many mysticism enchants such as zealous renewal, they do armor ignoring holy damage then take their effect. Most of these enchants are also less than a one second cast or less, making their interruption unlikely (except for avatars imo).
Most bad dervish players will think automatically buff in earth prayers to be "invincible" which does, however, lead to no killing.
Orange Milk
I agree with Bruse Leeroy up there.
The Warrior has more to offer for it on each continent than the Dervish does.
ZERO items/skills/armors for the Dervs in Prophicies and Factions.
Well, maybe not a complete "ZERO" maybe there is some end game items, but thats it.
The Warrior has more to offer for it on each continent than the Dervish does.
ZERO items/skills/armors for the Dervs in Prophicies and Factions.
Well, maybe not a complete "ZERO" maybe there is some end game items, but thats it.
Bryant Again
Quote:
Originally Posted by Orange Milk
I agree with Bruse Leeroy up there.
The Warrior has more to offer for it on each continent than the Dervish does.
ZERO items/skills/armors for the Dervs in Prophicies and Factions. Part of the reason why I never wanted new professions : (
The Warrior has more to offer for it on each continent than the Dervish does.
ZERO items/skills/armors for the Dervs in Prophicies and Factions. Part of the reason why I never wanted new professions : (
The Red Messenger
one more vote for dervish here.
those 2 extra pips of energy give you so many more options. and area attacks are a no brainer for pve
those 2 extra pips of energy give you so many more options. and area attacks are a no brainer for pve
dilan155
i think they need to forget the whole you cant have para and derv in proph and faction, and sins and rits in proph and just give us new stuff. 2 sets of new armor, one for each chapter, and some more skills. and if they cant spend their resources on this, they can hold a contest and im sure they will have plenty of good stuff in no time.
Snow Bunny
Warrior, if only for SY! The dervish has a greater damage output, especially because of AoE. SY! is such an amazing skill.
Unless you want to make some D/W with SY! - if you can make that work, go Dervish for sure.
Unless you want to make some D/W with SY! - if you can make that work, go Dervish for sure.
Jetdoc
Quote:
Originally Posted by Tyla
Seriously though, D-Slasher fueling Brawling and SY really does beat major DPS when the D-Slasher gets it for free and in a second.
I have a hard time finding the Dervish equivalent of this. Providing +100 armor for your party almost all of the time while chaining knockdowns and doing very high DPS is almost a "can't miss" combination.
So, I would say that a Dervish can out-DPS a warrior and do AoE damage, but the knockdown/party benefits of having a warrior seems too good to pass up in PvE.
So, I would say that a Dervish can out-DPS a warrior and do AoE damage, but the knockdown/party benefits of having a warrior seems too good to pass up in PvE.
Vehemence
I am not telling you warrior is better than dervish because it is kinda bias since I spend most time with my warrior. However, I dislike Dervish because they depend to much on enchantments. imho, adrenaline skills chain is more interesting for me.
Shiishii Momo
Quote:
Originally Posted by The Red Messenger
one more vote for dervish here.
those 2 extra pips of energy give you so many more options. and area attacks are a no brainer for pve That's one of the things that I enjoyed about playing Dervish, many of the skills had at cast and end of duration AoE that was fun to configure to the build. And as pointed out earlier, there's something very stoic and inanely heroic about the shinning knight charging into the fray. Lancelot never stopped mid run to put up his enchants, but he also never weilded a scythe, you know? Lots of great view points coming in, please keep them up.
Thanks
those 2 extra pips of energy give you so many more options. and area attacks are a no brainer for pve That's one of the things that I enjoyed about playing Dervish, many of the skills had at cast and end of duration AoE that was fun to configure to the build. And as pointed out earlier, there's something very stoic and inanely heroic about the shinning knight charging into the fray. Lancelot never stopped mid run to put up his enchants, but he also never weilded a scythe, you know? Lots of great view points coming in, please keep them up.
Thanks
oliverrr1989
Well I prefer Dervishes, my main is one and I've quickly got bored of every warrior I've made. IMO although they have less armor, the ones they do have look much better than most warrior armors. Also hitting 3 enemies at a time is fun for PvE, and the mysticism attribute can lead to a lot of versatlity with enchantment based casting builds, whereas strength as a primary attribute is a bit more focused. The one thing I will say is that they can be hard to learn, especially when compared to other classes, and you may find some hate in elite areas (which is what ursan and guildies are for ^^) Oh and to all the people who think dervishes can't use SY...um how long do you think it takes to get 8 adrenaline whilst hitting 3 enemies simultaniously with an IAS? Not long.
SpiritThief
I like my derv which I play as D/W nine times out of ten. And well the scythe just draws me in, warrior uses the same weapons you find in every other game. Besides Derv reminds me of the Druid in Diablo my loved that class.
[Vow of strength]+[aura of holy might]
But Warrior has penty going for it too. Its sins I find boring in pve.
Earth Prayers 10+3
Scythe 12+1+2
[Vow of strength]+[aura of holy might]
But Warrior has penty going for it too. Its sins I find boring in pve.
Earth Prayers 10+3
Scythe 12+1+2
Taurucis
Quote:
Originally Posted by RavagerOfDreams
exactly
go warrior its not going to be nerfed to hell next update This.
Personally I prefer Warrior, I don't like having to pause and cast my enchantments once every 20 seconds. It's really annoying.
go warrior its not going to be nerfed to hell next update This.
Personally I prefer Warrior, I don't like having to pause and cast my enchantments once every 20 seconds. It's really annoying.
Thizzle
Dervishes can easily be used without any or little enchantments. Conviction is a great skill for Dervishes that is a stance and the only enchantment I can think of that's necessary is either Zealous Renewal and Eternal Aura for energy management and to recharge avatars.
MagicalHobo
You should try both, and play both for awhile, see which one you like better, and stick with it. There will always be someone who likes Dervish better for this reason and Warriors better for that reason. It just comes down to what YOU prefer, OP.
Spazzer
I have more to fear from a Dervish after me than a Warrior.
+1 Dervish
I'm not saying a Warrior can't be more deadly, but they certainly don't make me afraid.
+1 Dervish
I'm not saying a Warrior can't be more deadly, but they certainly don't make me afraid.
Mr. Undisclosed
Quote:
Originally Posted by Spazzer
I have more to fear from a Dervish after me than a Warrior.
+1 Dervish
I'm not saying a Warrior can't be more deadly, but they certainly don't make me afraid. Never really looked at it that way but its true, I never find myself saying oh shit a warrior.
+1 Dervish
I'm not saying a Warrior can't be more deadly, but they certainly don't make me afraid. Never really looked at it that way but its true, I never find myself saying oh shit a warrior.
Squishy ftw
bad dervish > bad warrior
good dervish < good warrior
good dervish < good warrior
FlamingMetroid
+1 for assassin again
srsly people
srsly people
Magikarp
when monking, i've yet to find a dervish even as threatening as a sin. i would say overall threats while monking are..
mesmer, necro, hammer war, axe war, ranger, sword war, ele, sin, dervs, then whatever else.
mesmer, necro, hammer war, axe war, ranger, sword war, ele, sin, dervs, then whatever else.
imnotyourmother
I would love to see you play Derv in Presearing Ascalon! So for me the choice is simple. War as there is no derv in presearing.
CoopaTroopa
If you're willing to abuse PvE only skills, you can't beat SY/brawling. That combo alone cuts enemy damage by over 85%, which means you can pretty much bring whatever other team build you want.
Another thing to think about is the transition to GW2. I have a feeling that they're going to cut down the 10 professions (to make it easier to balance), and I would think that the dervish would be cut sooner than the warrior.
But that's just personal opinion, and the game is almost 2 years away so just play around with both and figure out what suits your style.
Another thing to think about is the transition to GW2. I have a feeling that they're going to cut down the 10 professions (to make it easier to balance), and I would think that the dervish would be cut sooner than the warrior.
But that's just personal opinion, and the game is almost 2 years away so just play around with both and figure out what suits your style.
Arkantos
Play both for a bit, and see what you like best. Both of them are great in PvE.
Quote:
Quote:
Darcy
I find my warrior much more versatile than my dervish. Which is why I am maxing titles on warrior.
funkytoejams
both are good, in pvp its warrior all the way, a good conjure eviscerate or shock axe warrior can apply serious pressure, (most top 10 guilds run hammer/axe warriors on frontline, ive seen dervs and sins too but they are rare) and i think a axe warrior with IAS is still the highest sustainable dps in the game? not to mention KD, which can interupt, dissable and snare all in one, then theres adrenalin and the highest base armor...,i love my conjure wounding strike derv right now too dont get me wrong, but they are seeing nerfs now like the recent chilling victory nerf and imho they might nerf wounding strike (a deep wound with bleed cover every 3 secs, when you add free ims and long ias, is a little imba imho when you stack conjure, strength n honour, judges insight, sundering weapon, etc, on top of the deep wound, esp if you throw a crit or two in there, dmg is unreal).
for pve i would take a warrior, i actually have only 1 pve character and its a warrior, mostly bcuz i can also farm good $ on her in uw with solo smites+chaos plains or solo fow beach +cave, and it can be fun running gimmick builds in pve sometimes like iway, and they are so versatile as far as builds and soo much fun to play, and if you decide to make an armor set for pvp, you can pvp on your warrior too and its much easier to get in a grp than the derv.
for pve i would take a warrior, i actually have only 1 pve character and its a warrior, mostly bcuz i can also farm good $ on her in uw with solo smites+chaos plains or solo fow beach +cave, and it can be fun running gimmick builds in pve sometimes like iway, and they are so versatile as far as builds and soo much fun to play, and if you decide to make an armor set for pvp, you can pvp on your warrior too and its much easier to get in a grp than the derv.